Files
antimicrox/src/inputdaemon.cpp
2024-11-24 15:29:47 +01:00

1325 lines
46 KiB
C++

/* antimicrox Gamepad to KB+M event mapper
* Copyright (C) 2015 Travis Nickles <nickles.travis@gmail.com>
* Copyright (C) 2020 Jagoda Górska <juliagoda.pl@protonmail>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inputdaemon.h"
#include "antimicrosettings.h"
#include "common.h"
#include "globalvariables.h"
#include "inputdevicebitarraystatus.h"
#include "joydpad.h"
#include "joysensor.h"
#include "joystick.h"
#include "logger.h"
#include "sdleventreader.h"
#include <QDebug>
#include <QEventLoop>
#include <QMapIterator>
#include <QThread>
#include <QTime>
#include <QTimer>
InputDaemon::InputDaemon(QMap<SDL_JoystickID, InputDevice *> *joysticks, AntiMicroSettings *settings, bool graphical,
QObject *parent)
: QObject(parent)
, pollResetTimer(this)
{
m_joysticks = joysticks;
// Xbox360Wireless* xbox360class = new Xbox360Wireless();
// xbox360 = xbox360class->getResult();
this->stopped = false;
m_graphical = graphical;
m_settings = settings;
eventWorker = new SDLEventReader(joysticks, settings);
refreshJoysticks();
sdlWorkerThread = nullptr;
if (m_graphical)
{
sdlWorkerThread = new QThread;
sdlWorkerThread->setObjectName("sdlWorkerThread");
eventWorker->moveToThread(sdlWorkerThread);
connect(sdlWorkerThread, &QThread::started, eventWorker, &SDLEventReader::performWork);
connect(eventWorker, &SDLEventReader::eventRaised, this, &InputDaemon::run);
connect(JoyButton::getMouseHelper(), &JoyButtonMouseHelper::gamepadRefreshRateUpdated, eventWorker,
&SDLEventReader::updatePollRate);
connect(JoyButton::getMouseHelper(), &JoyButtonMouseHelper::gamepadRefreshRateUpdated, this,
&InputDaemon::updatePollResetRate);
connect(JoyButton::getMouseHelper(), &JoyButtonMouseHelper::mouseRefreshRateUpdated, this,
&InputDaemon::updatePollResetRate);
// Timer in case SDL does not produce an axis event during a joystick
// poll.
pollResetTimer.setSingleShot(true);
pollResetTimer.setInterval(
qMax(GlobalVariables::JoyButton::mouseRefreshRate, GlobalVariables::JoyButton::gamepadRefreshRate) + 1);
connect(&pollResetTimer, &QTimer::timeout, this, &InputDaemon::resetActiveButtonMouseDistances);
}
}
InputDaemon::~InputDaemon()
{
if (eventWorker != nullptr)
quit();
if (sdlWorkerThread != nullptr)
{
sdlWorkerThread->quit();
sdlWorkerThread->wait();
sdlWorkerThread->deleteLater();
sdlWorkerThread = nullptr;
}
}
void InputDaemon::startWorker()
{
if (!sdlWorkerThread->isRunning())
sdlWorkerThread->start(QThread::HighPriority);
}
void InputDaemon::run()
{
PadderCommon::inputDaemonMutex.lock();
// SDL has found events. The timeout is not necessary.
pollResetTimer.stop();
if (!stopped)
{
JoyButton::resetActiveButtonMouseDistances(JoyButton::getMouseHelper());
QQueue<SDL_Event> sdlEventQueue;
firstInputPass(&sdlEventQueue);
modifyUnplugEvents(&sdlEventQueue);
secondInputPass(&sdlEventQueue);
clearBitArrayStatusInstances();
}
if (stopped)
{
if (m_joysticks->size() > 0)
emit complete(m_joysticks->value(0));
emit complete();
stopped = false;
} else
{
QTimer::singleShot(0, eventWorker, SLOT(performWork()));
pollResetTimer.start();
}
PadderCommon::inputDaemonMutex.unlock();
}
QString InputDaemon::getJoyInfo(SDL_JoystickGUID sdlvalue)
{
char buffer[65] = {'0'};
SDL_JoystickGetGUIDString(sdlvalue, buffer, sizeof(buffer));
return QString(buffer);
}
QString InputDaemon::getJoyInfo(Uint16 sdlvalue)
{
char buffer[50] = {'0'};
sprintf(buffer, "%u", sdlvalue);
return QString(buffer);
}
void InputDaemon::refreshJoysticks()
{
QMapIterator<SDL_JoystickID, InputDevice *> iter(*m_joysticks);
while (iter.hasNext())
{
InputDevice *joystick = iter.next().value();
if (joystick != nullptr)
{
m_joysticks->remove(iter.key());
joystick->deleteLater();
}
}
m_joysticks->clear();
getTrackjoysticksLocal().clear();
trackcontrollers.clear();
m_settings->getLock()->lock();
m_settings->beginGroup("Mappings");
QMap<QString, int> uniques = QMap<QString, int>();
int counterUniques = 1;
bool duplicatedGamepad = false;
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
int index = i;
// Check if device is considered a Game Controller at the start.
if (SDL_IsGameController(index))
{
SDL_GameController *controller = SDL_GameControllerOpen(index);
if (controller != nullptr)
{
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(sdlStick);
// Check if device has already been grabbed.
if (!m_joysticks->contains(tempJoystickID))
{
QString guidText = getJoyInfo(SDL_JoystickGetGUID(sdlStick));
QString vendor = getJoyInfo(SDL_GameControllerGetVendor(controller));
QString productID = getJoyInfo(SDL_GameControllerGetProduct(controller));
if (uniques.contains(guidText))
{
productID = getJoyInfo(SDL_GameControllerGetProduct(controller) + ++uniques[guidText]);
duplicatedGamepad = true;
// previous value will be erased in map anyway
uniques.insert(guidText, uniques[guidText]);
} else
{
uniques.insert(guidText, counterUniques);
}
convertMappingsToUnique(m_settings, guidText, guidText + vendor + productID);
bool disableGameController =
m_settings->value(QString("%1Disable").arg(guidText + vendor + productID), false).toBool();
// Check if user has designated device Joystick mode.
if (!disableGameController)
{
int resultDuplicated = 0;
if (duplicatedGamepad)
resultDuplicated = uniques.value(guidText);
GameController *damncontroller =
new GameController(controller, index, m_settings, resultDuplicated, this);
duplicatedGamepad = false;
connect(damncontroller, &GameController::requestWait, eventWorker, &SDLEventReader::haltServices);
m_joysticks->insert(tempJoystickID, damncontroller);
trackcontrollers.insert(tempJoystickID, damncontroller);
emit deviceAdded(damncontroller);
} else
{
Joystick *joystick = openJoystickDevice(index);
if (joystick != nullptr)
emit deviceAdded(joystick);
}
} else
{
SDL_GameControllerClose(controller); // Make sure to decrement reference count
}
}
} else
{
Joystick *joystick = openJoystickDevice(index);
if (joystick != nullptr)
emit deviceAdded(joystick);
}
}
m_settings->endGroup();
m_settings->getLock()->unlock();
emit joysticksRefreshed(m_joysticks);
}
void InputDaemon::stop()
{
stopped = true;
pollResetTimer.stop();
}
void InputDaemon::refresh()
{
qDebug() << "REFRESH";
stop();
qInfo() << "Refreshing joystick list";
QEventLoop q;
connect(eventWorker, &SDLEventReader::sdlStarted, &q, &QEventLoop::quit);
QTimer::singleShot(0, eventWorker, SLOT(refresh()));
// QMetaObject::invokeMethod(eventWorker, "refresh", Qt::BlockingQueuedConnection);
if (eventWorker->isSDLOpen())
q.exec();
disconnect(eventWorker, &SDLEventReader::sdlStarted, &q, &QEventLoop::quit);
pollResetTimer.stop();
// Put in an extra delay before refreshing the joysticks
QTimer temp;
connect(&temp, &QTimer::timeout, &q, &QEventLoop::quit);
temp.start(100);
q.exec();
refreshJoysticks();
QTimer::singleShot(100, eventWorker, SLOT(performWork()));
stopped = false;
}
void InputDaemon::refreshJoystick(InputDevice *joystick)
{
joystick->reset();
emit joystickRefreshed(joystick);
}
void InputDaemon::quit()
{
stopped = true;
pollResetTimer.stop();
disconnect(eventWorker, &SDLEventReader::eventRaised, this, nullptr);
// Wait for SDL to finish. Let worker destructor close SDL.
// Let InputDaemon destructor close thread instance.
if (m_graphical)
{
QMetaObject::invokeMethod(eventWorker, "stop");
QMetaObject::invokeMethod(eventWorker, "quit");
QMetaObject::invokeMethod(eventWorker, "deleteLater", Qt::BlockingQueuedConnection);
} else
{
eventWorker->stop();
eventWorker->quit();
delete eventWorker;
}
eventWorker = nullptr;
}
void InputDaemon::refreshMapping(QString mapping, InputDevice *device)
{
bool found = false;
QMap<QString, int> uniques = QMap<QString, int>();
int counterUniques = 1;
bool duplicatedGamepad = false;
for (int i = 0; (i < SDL_NumJoysticks()) && !found; i++)
// for (int i = 0; (i < 1) && !found; i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
// SDL_Joystick *joystick = xbox360;
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
if (device->getSDLJoystickID() == joystickID)
{
found = true;
if (SDL_IsGameController(i))
{
// Mapping string updated. Perform basic refresh
QByteArray tempbarray = mapping.toUtf8();
SDL_GameControllerAddMapping(tempbarray.data());
} else
{
// Previously registered as a plain joystick. Add
// mapping and check for validity. If SDL accepts it,
// close current device and re-open as
// a game controller.
SDL_GameControllerAddMapping(mapping.toUtf8().constData());
if (SDL_IsGameController(i))
{
device->closeSDLDevice();
getTrackjoysticksLocal().remove(joystickID);
m_joysticks->remove(joystickID);
SDL_GameController *controller = SDL_GameControllerOpen(i);
QString guidText = getJoyInfo(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(controller)));
if (uniques.contains(guidText))
{
++uniques[guidText];
duplicatedGamepad = true;
// previous value will be erased in map anyway
uniques.insert(guidText, uniques[guidText]);
} else
{
uniques.insert(guidText, counterUniques);
}
int resultDuplicated = 0;
if (duplicatedGamepad)
resultDuplicated = counterUniques;
GameController *damncontroller = new GameController(controller, i, m_settings, resultDuplicated, this);
duplicatedGamepad = false;
connect(damncontroller, &GameController::requestWait, eventWorker, &SDLEventReader::haltServices);
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
joystickID = SDL_JoystickInstanceID(sdlStick);
m_joysticks->insert(joystickID, damncontroller);
trackcontrollers.insert(joystickID, damncontroller);
emit deviceUpdated(i, damncontroller);
}
}
}
// Make sure to decrement reference count
SDL_JoystickClose(joystick);
}
}
void InputDaemon::removeDevice(InputDevice *device)
{
if (device != nullptr)
{
SDL_JoystickID deviceID = device->getSDLJoystickID();
m_joysticks->remove(deviceID);
getTrackjoysticksLocal().remove(deviceID);
trackcontrollers.remove(deviceID);
refreshIndexes();
emit deviceRemoved(deviceID);
}
}
void InputDaemon::refreshIndexes()
{
for (int i = 0; i < SDL_NumJoysticks(); i++)
// for (int i = 0; i < 1; i++)
{
SDL_Joystick *joystick = SDL_JoystickOpen(i);
// SDL_Joystick *joystick = xbox360;
SDL_JoystickID joystickID = SDL_JoystickInstanceID(joystick);
SDL_JoystickClose(joystick); // Make sure to decrement reference count
InputDevice *tempdevice = m_joysticks->value(joystickID);
if (tempdevice != nullptr)
tempdevice->setIndex(i);
}
}
void InputDaemon::addInputDevice(int index, QMap<QString, int> &uniques, int &counterUniques, bool &duplicatedGamepad)
{
#ifdef USE_NEW_ADD
// Check if device is considered a Game Controller at the start.
if (SDL_IsGameController(index))
{
SDL_GameController *controller = SDL_GameControllerOpen(index);
if (controller != nullptr)
{
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(sdlStick);
// Check if device has already been grabbed.
if (!m_joysticks->contains(tempJoystickID))
{
m_settings->getLock()->lock();
m_settings->beginGroup("Mappings");
QString temp = QString();
SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(sdlStick);
char guidString[65] = {'0'};
SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
temp = QString(guidString);
bool disableGameController = m_settings->value(QString("%1Disable").arg(temp), false).toBool();
m_settings->endGroup();
m_settings->getLock()->unlock();
// Check if user has designated device Joystick mode.
if (!disableGameController)
{
GameController *damncontroller = new GameController(controller, index, m_settings, this);
connect(damncontroller, &GameController::requestWait, eventWorker, &SDLEventReader::haltServices);
m_joysticks->insert(tempJoystickID, damncontroller);
trackcontrollers.insert(tempJoystickID, damncontroller);
qInfo() << QString("New game controller found - #%1 [%2]".arg(index + 1).arg(
QTime::currentTime().toString("hh:mm:ss.zzz")));
emit deviceAdded(damncontroller);
} else
{
// Check if joystick is considered connected.
Joystick *joystick = openJoystickDevice(index);
if (joystick != nullptr)
{
qInfo() << QString("New joystick found - #%1 [%2]".arg(index + 1).arg(
QTime::currentTime().toString("hh:mm:ss.zzz")));
emit deviceAdded(joystick);
}
}
} else
{
// Make sure to decrement reference count
SDL_GameControllerClose(controller);
}
}
} else
{
Joystick *joystick = openJoystickDevice(index);
if (joystick != nullptr)
{
Logger::LogInfo(
QString("New joystick found - #%1 [%2]").arg(index + 1).arg(QTime::currentTime().toString("hh:mm:ss.zzz")));
emit deviceAdded(joystick);
}
}
#else
SDL_GameController *controller = SDL_GameControllerOpen(index);
SDL_Joystick *joystick = SDL_JoystickOpen(index);
// SDL_Joystick *joystick = xbox360;
// SDL_GameController *controller = SDL_GameControllerFromInstanceID(xbox360->instance_id);
if (joystick != nullptr)
{
SDL_JoystickID tempJoystickID_local = SDL_JoystickInstanceID(joystick);
if (!m_joysticks->contains(tempJoystickID_local))
{
m_settings->getLock()->lock();
m_settings->beginGroup("Mappings");
// QString temp = QString();
// SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
// char guidString[65] = {'0'};
// SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
// temp = QString(guidString);
// bool disableGameController = m_settings->value(QString("%1Disable").arg(temp), false).toBool();
QString guidText = QString();
SDL_JoystickGUID tempGUID = SDL_JoystickGetGUID(joystick);
char guidString[65] = {'0'};
SDL_JoystickGetGUIDString(tempGUID, guidString, sizeof(guidString));
guidText = QString(guidString);
QString vendor = QString();
if (controller != nullptr)
{
Uint16 tempVendor = SDL_GameControllerGetVendor(controller);
char buffer[50];
sprintf(buffer, "%u", tempVendor);
vendor = QString(buffer);
}
QString productID = QString();
if (controller != nullptr)
{
Uint16 tempProduct = SDL_GameControllerGetProduct(controller);
char buffer[50];
sprintf(buffer, "%u", tempProduct);
productID = QString(buffer);
}
if (uniques.contains(guidText))
{
productID = getJoyInfo(SDL_GameControllerGetProduct(controller) + ++uniques[guidText]);
duplicatedGamepad = true;
uniques.insert(guidText, uniques[guidText]);
} else
{
uniques.insert(guidText, counterUniques);
}
convertMappingsToUnique(m_settings, guidText, guidText + vendor + productID);
int resultDuplicated = 0;
if (duplicatedGamepad)
resultDuplicated = uniques[guidText];
bool disableGameController =
m_settings->value(QString("%1Disable").arg(guidText + vendor + productID), false).toBool();
if (SDL_IsGameController(index) && !disableGameController)
{
// Make sure to decrement reference count
SDL_JoystickClose(joystick);
SDL_GameController *controller = SDL_GameControllerOpen(index);
if (controller != nullptr)
{
SDL_Joystick *sdlStick = SDL_GameControllerGetJoystick(controller);
SDL_JoystickID tempJoystickID_local_2 = SDL_JoystickInstanceID(sdlStick);
if (!m_joysticks->contains(tempJoystickID_local_2))
{
GameController *damncontroller =
new GameController(controller, index, m_settings, resultDuplicated, this);
connect(damncontroller, &GameController::requestWait, eventWorker, &SDLEventReader::haltServices);
m_joysticks->insert(tempJoystickID_local_2, damncontroller);
trackcontrollers.insert(tempJoystickID_local_2, damncontroller);
m_settings->endGroup();
m_settings->getLock()->unlock();
emit deviceAdded(damncontroller);
}
duplicatedGamepad = false;
} else
{
m_settings->endGroup();
m_settings->getLock()->unlock();
}
} else
{
Joystick *curJoystick = new Joystick(joystick, index, m_settings, this);
m_joysticks->insert(tempJoystickID_local, curJoystick);
getTrackjoysticksLocal().insert(tempJoystickID_local, curJoystick);
m_settings->endGroup();
m_settings->getLock()->unlock();
emit deviceAdded(curJoystick);
}
} else
{
// Make sure to decrement reference count
SDL_JoystickClose(joystick);
}
}
#endif
}
Joystick *InputDaemon::openJoystickDevice(int index)
{ // Check if joystick is considered connected.
SDL_Joystick *joystick = SDL_JoystickOpen(index);
// SDL_Joystick* joystick = xbox360;
Joystick *curJoystick = nullptr;
if (joystick != nullptr)
{
SDL_JoystickID tempJoystickID = SDL_JoystickInstanceID(joystick);
curJoystick = new Joystick(joystick, index, m_settings, this);
m_joysticks->insert(tempJoystickID, curJoystick);
getTrackjoysticksLocal().insert(tempJoystickID, curJoystick);
}
return curJoystick;
}
InputDeviceBitArrayStatus *
InputDaemon::createOrGrabBitStatusEntry(QHash<InputDevice *, InputDeviceBitArrayStatus *> *statusHash, InputDevice *device,
bool readCurrent)
{
InputDeviceBitArrayStatus *bitArrayStatus = nullptr;
if (!statusHash->contains(device))
{
bitArrayStatus = new InputDeviceBitArrayStatus(device, readCurrent, this);
statusHash->insert(device, bitArrayStatus);
} else
{
bitArrayStatus = statusHash->value(device);
}
return bitArrayStatus;
}
/**
* @brief Fetches events from SDL event queue, filters them and
* updates InputDeviceBitArrayStatus.
*/
void InputDaemon::firstInputPass(QQueue<SDL_Event> *sdlEventQueue)
{
SDL_Event event;
while (SDL_PollEvent(&event) > 0)
{
if (Logger::isDebugEnabled())
{
const QMap<Uint32, QString> STRING_MAP = {
{SDL_JOYBUTTONDOWN, "SDL_JOYBUTTONDOWN"},
{SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP"},
{SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION"},
{SDL_JOYHATMOTION, "SDL_JOYHATMOTION"},
{SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION"},
{SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN"},
{SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP"},
{SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED"},
{SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED"},
{SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED"},
{SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED"},
#if SDL_VERSION_ATLEAST(2, 0, 14)
{SDL_CONTROLLERSENSORUPDATE, "SDL_CONTROLLERSENSORUPDATE"},
{SDL_CONTROLLERTOUCHPADDOWN, "SDL_CONTROLLERTOUCHPADDOWN"},
{SDL_CONTROLLERTOUCHPADMOTION, "SDL_CONTROLLERTOUCHPADMOTION"},
{SDL_CONTROLLERTOUCHPADUP, "SDL_CONTROLLERTOUCHPADUP"}
#endif
};
QString type;
if (STRING_MAP.contains(event.type))
type = STRING_MAP[event.type];
else
type = QString().number(event.type);
DEBUG() << "Processing event: " << type << " From joystick with instance id: " << (int)event.jbutton.which
<< " Got button with id: " << (int)event.jbutton.button << " is one of the GameControllers: "
<< (trackcontrollers.contains(event.jbutton.which) ? "true" : "false") << " is one of the joysticks:"
<< (getTrackjoysticksLocal().contains(event.jbutton.which) ? "true" : "false");
}
switch (event.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jbutton.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.jbutton.button);
if (button != nullptr)
{
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeButtonStatus(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false);
sdlEventQueue->append(event);
}
} else
{
sdlEventQueue->append(event);
}
break;
}
case SDL_JOYAXISMOTION: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jaxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
if (axis != nullptr)
{
InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
temp->changeAxesStatus(event.jaxis.axis, event.jaxis.axis == 0);
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeAxesStatus(event.jaxis.axis, !axis->inDeadZone(event.jaxis.value));
sdlEventQueue->append(event);
}
} else
{
sdlEventQueue->append(event);
}
break;
}
case SDL_JOYHATMOTION: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jhat.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
if (dpad != nullptr)
{
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeHatStatus(event.jhat.hat, (event.jhat.value != 0) ? true : false);
sdlEventQueue->append(event);
}
} else
{
sdlEventQueue->append(event);
}
break;
}
case SDL_CONTROLLERAXISMOTION: {
InputDevice *joy = trackcontrollers.value(event.caxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
if (axis != nullptr)
{
InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
if ((event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERLEFT) &&
(event.caxis.axis != SDL_CONTROLLER_AXIS_TRIGGERRIGHT))
{
temp->changeAxesStatus(event.caxis.axis, event.caxis.value == 0);
} else
{
temp->changeAxesStatus(event.caxis.axis,
event.caxis.value ==
GlobalVariables::InputDaemon::GAMECONTROLLERTRIGGERRELEASE);
}
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeAxesStatus(event.caxis.axis, !axis->inDeadZone(event.caxis.value));
sdlEventQueue->append(event);
}
}
break;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLERSENSORUPDATE: {
InputDevice *joy = trackcontrollers.value(event.caxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoySensorType sensor_type;
if (event.csensor.sensor == SDL_SENSOR_ACCEL)
sensor_type = ACCELEROMETER;
else if (event.csensor.sensor == SDL_SENSOR_GYRO)
sensor_type = GYROSCOPE;
else
qWarning() << "Unknown sensor type: " << event.csensor.sensor;
JoySensor *sensor = nullptr;
if (sensor_type == ACCELEROMETER || sensor_type == GYROSCOPE)
sensor = set->getSensor(sensor_type);
if (sensor != nullptr)
{
InputDeviceBitArrayStatus *temp = createOrGrabBitStatusEntry(&releaseEventsGenerated, joy, false);
temp->changeSensorStatus(sensor_type, event.csensor.sensor == 0);
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeSensorStatus(sensor_type, !sensor->inDeadZone(event.csensor.data));
sdlEventQueue->append(event);
}
} else
{
sdlEventQueue->append(event);
}
break;
}
#endif
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: {
InputDevice *joy = trackcontrollers.value(event.cbutton.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.cbutton.button);
if (button != nullptr)
{
InputDeviceBitArrayStatus *pending = createOrGrabBitStatusEntry(&pendingEventValues, joy);
pending->changeButtonStatus(event.cbutton.button, event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
sdlEventQueue->append(event);
}
}
break;
}
case SDL_JOYDEVICEREMOVED:
case SDL_JOYDEVICEADDED:
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED: {
sdlEventQueue->append(event);
break;
}
case SDL_QUIT: {
sdlEventQueue->append(event);
break;
}
default: {
break;
}
}
}
}
/**
* @brief Postprocesses fetched raw events.
*/
void InputDaemon::modifyUnplugEvents(QQueue<SDL_Event> *sdlEventQueue)
{
QHashIterator<InputDevice *, InputDeviceBitArrayStatus *> genIter(getReleaseEventsGeneratedLocal());
while (genIter.hasNext())
{
genIter.next();
InputDevice *device = genIter.key();
InputDeviceBitArrayStatus *generatedTemp = genIter.value();
QBitArray tempBitArray = generatedTemp->generateFinalBitArray();
int bitArraySize = tempBitArray.size();
qDebug() << "Raw array: " << tempBitArray << " array size: " << bitArraySize;
if ((bitArraySize > 0) && (tempBitArray.count(true) == device->getNumberAxes()))
{
if (getPendingEventValuesLocal().contains(device))
{
InputDeviceBitArrayStatus *pendingTemp = getPendingEventValuesLocal().value(device);
QBitArray pendingBitArray = pendingTemp->generateFinalBitArray();
QBitArray unplugBitArray = createUnplugEventBitArray(device);
int pendingBitArraySize = pendingBitArray.size();
if ((bitArraySize == pendingBitArraySize) && (pendingBitArray == unplugBitArray))
{
QQueue<SDL_Event> tempQueue;
while (!sdlEventQueue->isEmpty())
{
SDL_Event event = sdlEventQueue->dequeue();
switch (event.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: {
tempQueue.enqueue(event);
break;
}
case SDL_JOYAXISMOTION: {
if (event.jaxis.which != device->getSDLJoystickID())
{
tempQueue.enqueue(event);
} else
{
InputDevice *joy = getTrackjoysticksLocal().value(event.jaxis.which);
if (joy != nullptr)
{
JoyAxis *axis = joy->getActiveSetJoystick()->getJoyAxis(event.jaxis.axis);
if (axis != nullptr)
{
if (axis->getThrottle() != static_cast<int>(JoyAxis::NormalThrottle))
{
event.jaxis.value = axis->getProperReleaseValue();
}
}
}
tempQueue.enqueue(event);
}
break;
}
case SDL_JOYHATMOTION: {
tempQueue.enqueue(event);
break;
}
case SDL_CONTROLLERAXISMOTION: {
if (event.caxis.which != device->getSDLJoystickID())
{
tempQueue.enqueue(event);
} else
{
InputDevice *joy = trackcontrollers.value(event.caxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
if (axis != nullptr)
{
if ((event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT) ||
(event.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT))
{
event.caxis.value = axis->getProperReleaseValue();
}
}
}
tempQueue.enqueue(event);
}
break;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLERSENSORUPDATE: {
tempQueue.enqueue(event);
break;
}
#endif
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: {
tempQueue.enqueue(event);
break;
}
case SDL_JOYDEVICEREMOVED:
case SDL_JOYDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
case SDL_CONTROLLERDEVICEADDED: {
tempQueue.enqueue(event);
break;
}
default: {
tempQueue.enqueue(event);
}
}
}
sdlEventQueue->swap(tempQueue);
}
}
}
}
}
QBitArray InputDaemon::createUnplugEventBitArray(InputDevice *device)
{
InputDeviceBitArrayStatus tempStatus(device, false, this);
for (int i = 0; i < device->getNumberRawAxes(); i++)
{
JoyAxis *axis = device->getActiveSetJoystick()->getJoyAxis(i);
if ((axis != nullptr) && (axis->getThrottle() != static_cast<int>(JoyAxis::NormalThrottle)))
tempStatus.changeAxesStatus(i, true);
}
QBitArray unplugBitArray = tempStatus.generateFinalBitArray();
return unplugBitArray;
}
/**
* @brief Dispatches postprocessed SDL events to the input objects like
* JoyAxis or JoyButton and activates them at the end.
*/
void InputDaemon::secondInputPass(QQueue<SDL_Event> *sdlEventQueue)
{
QMap<QString, int> uniques = QMap<QString, int>();
int counterUniques = 1;
bool duplicatedGamepad = false;
QHash<SDL_JoystickID, InputDevice *> activeDevices;
while (!sdlEventQueue->isEmpty())
{
SDL_Event event = sdlEventQueue->dequeue();
switch (event.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jbutton.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.jbutton.button);
if (button != nullptr)
{
button->queuePendingEvent(event.type == SDL_JOYBUTTONDOWN ? true : false);
if (!activeDevices.contains(event.jbutton.which))
activeDevices.insert(event.jbutton.which, joy);
}
} else if (trackcontrollers.contains(event.jbutton.which))
{
GameController *gamepad = trackcontrollers.value(event.jbutton.which);
gamepad->rawButtonEvent(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN ? true : false);
}
break;
}
case SDL_JOYAXISMOTION: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jaxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.jaxis.axis);
if (axis != nullptr)
{
axis->queuePendingEvent(event.jaxis.value);
if (!activeDevices.contains(event.jaxis.which))
activeDevices.insert(event.jaxis.which, joy);
}
joy->rawAxisEvent(event.jaxis.which, event.jaxis.value);
} else if (trackcontrollers.contains(event.jaxis.which))
{
GameController *gamepad = trackcontrollers.value(event.jaxis.which);
gamepad->rawAxisEvent(event.jaxis.axis, event.jaxis.value);
}
break;
}
case SDL_JOYHATMOTION: {
InputDevice *joy = getTrackjoysticksLocal().value(event.jhat.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyDPad *dpad = set->getJoyDPad(event.jhat.hat);
if (dpad != nullptr)
{
dpad->joyEvent(event.jhat.value);
if (!activeDevices.contains(event.jhat.which))
activeDevices.insert(event.jhat.which, joy);
}
} else if (trackcontrollers.contains(event.jhat.which))
{
GameController *gamepad = trackcontrollers.value(event.jaxis.which);
gamepad->rawDPadEvent(event.jhat.hat, event.jhat.value);
}
break;
}
case SDL_CONTROLLERAXISMOTION: {
InputDevice *joy = trackcontrollers.value(event.caxis.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyAxis *axis = set->getJoyAxis(event.caxis.axis);
if (axis != nullptr)
{
axis->queuePendingEvent(event.caxis.value);
if (!activeDevices.contains(event.caxis.which))
activeDevices.insert(event.caxis.which, joy);
}
}
break;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLERSENSORUPDATE: {
InputDevice *joy = trackcontrollers.value(event.csensor.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoySensor *sensor = nullptr;
if (event.csensor.sensor == SDL_SENSOR_ACCEL)
sensor = set->getSensor(ACCELEROMETER);
else if (event.csensor.sensor == SDL_SENSOR_GYRO)
sensor = set->getSensor(GYROSCOPE);
else
Q_ASSERT(false);
if (sensor != nullptr)
{
sensor->queuePendingEvent(event.csensor.data);
if (!activeDevices.contains(event.csensor.which))
activeDevices.insert(event.csensor.which, joy);
}
}
break;
}
#endif
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP: {
InputDevice *joy = trackcontrollers.value(event.cbutton.which);
if (joy != nullptr)
{
SetJoystick *set = joy->getActiveSetJoystick();
JoyButton *button = set->getJoyButton(event.cbutton.button);
if (button != nullptr)
{
button->queuePendingEvent(event.type == SDL_CONTROLLERBUTTONDOWN ? true : false);
if (!activeDevices.contains(event.cbutton.which))
activeDevices.insert(event.cbutton.which, joy);
}
}
break;
}
case SDL_JOYDEVICEREMOVED:
case SDL_CONTROLLERDEVICEREMOVED: {
InputDevice *device = m_joysticks->value(event.jdevice.which);
if (device != nullptr)
{
qInfo() << QString("Removing joystick #%1 [%2]")
.arg(device->getRealJoyNumber())
.arg(QTime::currentTime().toString("hh:mm:ss.zzz"));
removeDevice(device);
}
break;
}
case SDL_JOYDEVICEADDED:
case SDL_CONTROLLERDEVICEADDED: {
addInputDevice(event.jdevice.which, uniques, counterUniques, duplicatedGamepad);
break;
}
case SDL_QUIT: {
stopped = true;
break;
}
default:
break;
}
// Active possible queued events.
QHashIterator<SDL_JoystickID, InputDevice *> activeDevIter(activeDevices);
while (activeDevIter.hasNext())
{
InputDevice *tempDevice = activeDevIter.next().value();
tempDevice->activatePossibleControlStickEvents();
tempDevice->activatePossibleAxisEvents();
tempDevice->activatePossibleSensorEvents();
tempDevice->activatePossibleDPadEvents();
tempDevice->activatePossibleVDPadEvents();
tempDevice->activatePossibleButtonEvents();
}
if (JoyButton::shouldInvokeMouseEvents(JoyButton::getPendingMouseButtons(), JoyButton::getStaticMouseEventTimer(),
JoyButton::getTestOldMouseTime()))
JoyButton::invokeMouseEvents(
JoyButton::getMouseHelper()); // Do not wait for next event loop run. Execute immediately.
}
}
void InputDaemon::clearBitArrayStatusInstances()
{
QHashIterator<InputDevice *, InputDeviceBitArrayStatus *> genIter(releaseEventsGenerated);
while (genIter.hasNext())
{
InputDeviceBitArrayStatus *temp = genIter.next().value();
if (temp != nullptr)
{
temp->deleteLater();
temp = nullptr;
}
}
getReleaseEventsGeneratedLocal().clear();
QHashIterator<InputDevice *, InputDeviceBitArrayStatus *> pendIter(pendingEventValues);
while (pendIter.hasNext())
{
InputDeviceBitArrayStatus *temp = pendIter.next().value();
if (temp != nullptr)
{
temp->deleteLater();
temp = nullptr;
}
}
getPendingEventValuesLocal().clear();
}
void InputDaemon::resetActiveButtonMouseDistances()
{
pollResetTimer.stop();
JoyButton::resetActiveButtonMouseDistances(JoyButton::getMouseHelper());
}
void InputDaemon::updatePollResetRate(int tempPollRate)
{
Q_UNUSED(tempPollRate);
bool wasActive = pollResetTimer.isActive();
pollResetTimer.stop();
pollResetTimer.setInterval(
qMax(GlobalVariables::JoyButton::mouseRefreshRate, GlobalVariables::JoyButton::gamepadRefreshRate) + 1);
if (wasActive)
pollResetTimer.start();
}
void InputDaemon::convertMappingsToUnique(QSettings *sett, QString guidString, QString uniqueIdString)
{
if (sett->contains(QString("%1Disable").arg(guidString)))
{
sett->setValue(QString("%1Disable").arg(uniqueIdString), sett->value(QString("%1Disable").arg(guidString)));
sett->remove(QString("%1Disable").arg(guidString));
}
if (sett->contains(guidString))
{
QStringList gg = sett->value(guidString).toString().split(",");
qDebug() << "Convert guidString to uniqueString 1): " << gg;
gg.removeFirst();
qDebug() << "Convert guidString to uniqueString 2): " << gg;
gg.prepend(uniqueIdString);
qDebug() << "Convert guidString to uniqueString 3): " << gg;
qDebug() << "Joined uniqueMapping: " << gg.join(",");
sett->setValue(uniqueIdString, gg.join(","));
sett->remove(guidString);
}
}
QHash<SDL_JoystickID, Joystick *> &InputDaemon::getTrackjoysticksLocal() { return trackjoysticks; }
QHash<InputDevice *, InputDeviceBitArrayStatus *> &InputDaemon::getReleaseEventsGeneratedLocal()
{
return releaseEventsGenerated;
}
QHash<InputDevice *, InputDeviceBitArrayStatus *> &InputDaemon::getPendingEventValuesLocal() { return pendingEventValues; }