mirror of
https://github.com/louis-e/arnis.git
synced 2026-02-20 07:54:43 -05:00
Minor improvements to water area generation
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@@ -106,7 +106,9 @@ pub fn generate_world(
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ProcessedElement::Relation(rel) => {
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if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
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buildings::generate_building_from_relation(&mut editor, rel, args);
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} else if rel.tags.contains_key("water") {
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} else if rel.tags.contains_key("water")
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|| rel.tags.get("natural") == Some(&"water".to_string())
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{
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water_areas::generate_water_areas(&mut editor, rel);
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} else if rel.tags.contains_key("natural") {
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natural::generate_natural_from_relation(&mut editor, rel, args);
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@@ -11,10 +11,19 @@ use crate::{
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pub fn generate_water_areas(editor: &mut WorldEditor, element: &ProcessedRelation) {
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let start_time = Instant::now();
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if !element.tags.contains_key("water") {
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// Check if this is a water relation (either with water tag or natural=water)
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let is_water = element.tags.contains_key("water")
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|| element.tags.get("natural") == Some(&"water".to_string());
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if !is_water {
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return;
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}
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println!(
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"Processing water relation ID: {} with tags: {:?}",
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element.id, element.tags
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);
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// Don't handle water below layer 0
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if let Some(layer) = element.tags.get("layer") {
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if layer.parse::<i32>().map(|x| x < 0).unwrap_or(false) {
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@@ -32,30 +41,77 @@ pub fn generate_water_areas(editor: &mut WorldEditor, element: &ProcessedRelatio
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}
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}
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merge_loopy_loops(&mut outers);
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if !verify_loopy_loops(&outers) {
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return;
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// Process each outer polygon individually
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for (i, outer_nodes) in outers.iter().enumerate() {
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println!(
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"Processing outer polygon {} of {} for relation {}",
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i + 1,
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outers.len(),
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element.id
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);
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let mut individual_outers = vec![outer_nodes.clone()];
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merge_loopy_loops(&mut individual_outers);
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if !verify_loopy_loops(&individual_outers) {
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println!(
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"Skipping invalid outer polygon {} for relation {}",
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i + 1,
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element.id
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);
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continue; // Skip this outer if it's not valid
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}
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merge_loopy_loops(&mut inners);
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if !verify_loopy_loops(&inners) {
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// If inners are invalid, process outer without inners
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let empty_inners: Vec<Vec<ProcessedNode>> = vec![];
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let mut temp_inners = empty_inners;
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merge_loopy_loops(&mut temp_inners);
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let (min_x, min_z) = editor.get_min_coords();
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let (max_x, max_z) = editor.get_max_coords();
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let individual_outers_xz: Vec<Vec<XZPoint>> = individual_outers
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.iter()
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.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
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.collect();
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let empty_inners_xz: Vec<Vec<XZPoint>> = vec![];
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inverse_floodfill(
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min_x,
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min_z,
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max_x,
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max_z,
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individual_outers_xz,
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empty_inners_xz,
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editor,
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start_time,
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);
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continue;
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}
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let (min_x, min_z) = editor.get_min_coords();
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let (max_x, max_z) = editor.get_max_coords();
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let individual_outers_xz: Vec<Vec<XZPoint>> = individual_outers
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.iter()
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.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
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.collect();
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let inners_xz: Vec<Vec<XZPoint>> = inners
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.iter()
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.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
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.collect();
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inverse_floodfill(
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min_x,
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min_z,
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max_x,
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max_z,
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individual_outers_xz,
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inners_xz,
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editor,
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start_time,
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);
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}
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merge_loopy_loops(&mut inners);
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if !verify_loopy_loops(&inners) {
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return;
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}
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let (min_x, min_z) = editor.get_min_coords();
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let (max_x, max_z) = editor.get_max_coords();
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let outers: Vec<Vec<XZPoint>> = outers
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.iter()
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.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
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.collect();
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let inners: Vec<Vec<XZPoint>> = inners
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.iter()
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.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
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.collect();
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inverse_floodfill(
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min_x, min_z, max_x, max_z, outers, inners, editor, start_time,
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);
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}
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// Merges ways that share nodes into full loops
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