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https://github.com/louis-e/arnis.git
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More landuse variations
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@@ -17,6 +17,9 @@ pub fn generate_landuse(
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let binding: String = "".to_string();
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let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
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// Use deterministic RNG seeded by element ID for consistent results across region boundaries
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let mut rng = element_rng(element.id);
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let block_type = match landuse_tag.as_str() {
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"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
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"farmland" => FARMLAND,
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@@ -28,10 +31,10 @@ pub fn generate_landuse(
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if residential_tag == "rural" {
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GRASS_BLOCK
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} else {
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STONE_BRICKS
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STONE_BRICKS // Placeholder, will be randomized per-block
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}
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}
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"commercial" => SMOOTH_STONE,
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"commercial" => SMOOTH_STONE, // Placeholder, will be randomized per-block
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"education" => POLISHED_ANDESITE,
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"religious" => POLISHED_ANDESITE,
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"industrial" => COBBLESTONE,
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@@ -54,16 +57,42 @@ pub fn generate_landuse(
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let floor_area: Vec<(i32, i32)> =
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flood_fill_cache.get_or_compute(element, args.timeout.as_ref());
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// Use deterministic RNG seeded by element ID for consistent results across region boundaries
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let mut rng = element_rng(element.id);
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for (x, z) in floor_area {
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if landuse_tag == "traffic_island" {
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editor.set_block(block_type, x, 1, z, None, None);
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} else if landuse_tag == "construction" || landuse_tag == "railway" {
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editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
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// Apply per-block randomness for certain landuse types
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let actual_block = if landuse_tag == "residential" && block_type == STONE_BRICKS {
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// Urban residential: mix of stone bricks, cracked stone bricks, stone, cobblestone
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let random_value = rng.gen_range(0..100);
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if random_value < 72 {
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STONE_BRICKS
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} else if random_value < 87 {
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CRACKED_STONE_BRICKS
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} else if random_value < 92 {
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STONE
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} else {
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COBBLESTONE
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}
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} else if landuse_tag == "commercial" {
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// Commercial: mix of smooth stone, stone, cobblestone, stone bricks
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let random_value = rng.gen_range(0..100);
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if random_value < 40 {
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SMOOTH_STONE
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} else if random_value < 70 {
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STONE_BRICKS
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} else if random_value < 90 {
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STONE
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} else {
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COBBLESTONE
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}
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} else {
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editor.set_block(block_type, x, 0, z, None, None);
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block_type
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};
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if landuse_tag == "traffic_island" {
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editor.set_block(actual_block, x, 1, z, None, None);
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} else if landuse_tag == "construction" || landuse_tag == "railway" {
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editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));
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} else {
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editor.set_block(actual_block, x, 0, z, None, None);
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}
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// Add specific features for different landuse types
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