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2 Commits
main ... subway

Author SHA1 Message Date
louis-e
7a42f011de Fix fmt 2025-05-05 00:25:25 +02:00
louis-e
106214c8ea WIP: Add subway 2025-05-05 00:21:58 +02:00
3 changed files with 135 additions and 12 deletions

View File

@@ -80,7 +80,7 @@ pub fn generate_world(
waterways::generate_waterways(&mut editor, way);
} else if way.tags.contains_key("bridge") {
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
} else if way.tags.contains_key("railway") {
} else if way.tags.contains_key("railway") || way.tags.contains_key("subway") {
railways::generate_railways(&mut editor, way);
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
{

View File

@@ -5,10 +5,26 @@ use crate::world_editor::WorldEditor;
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(railway_type) = element.tags.get("railway") {
// Check for underground railways (negative level or layer)
let is_underground = element
.tags
.get("level")
.map_or(false, |level| level.parse::<i32>().map_or(false, |l| l < 0))
|| element
.tags
.get("layer")
.map_or(false, |layer| layer.parse::<i32>().map_or(false, |l| l < 0));
// Also check for tunnel=yes tag
let is_tunnel = element
.tags
.get("tunnel")
.map_or(false, |tunnel| tunnel == "yes");
// Skip certain railway types
if [
"proposed",
"abandoned",
"subway",
"construction",
"razed",
"turntable",
@@ -18,18 +34,13 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
return;
}
if let Some(subway) = element.tags.get("subway") {
if subway == "yes" {
return;
}
}
if let Some(tunnel) = element.tags.get("tunnel") {
if tunnel == "yes" {
return;
}
// Process as subway if it's a subway, underground by level/layer tag, or a tunnel
if element.tags.get("subway").map_or(false, |v| v == "yes") || is_underground || is_tunnel {
generate_subway(editor, element);
return;
}
// Regular surface railways
for i in 1..element.nodes.len() {
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
@@ -69,6 +80,115 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
}
}
fn generate_subway(editor: &mut WorldEditor, element: &ProcessedWay) {
for i in 1..element.nodes.len() {
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
let smoothed_points = smooth_diagonal_rails(&points);
for j in 0..smoothed_points.len() {
let (bx, _, bz) = smoothed_points[j];
// Create a 4-block wide floor
for dx in -2..=1 {
for dz in -2..=1 {
editor.set_block(SMOOTH_STONE, bx + dx, -9, bz + dz, None, None);
}
}
// Create a 4-block wide ceiling 3 blocks above the floor
for dx in -2..=1 {
for dz in -2..=1 {
// Add occasional glowstone for lighting
if dx == 0 && dz == 0 && j % 4 == 0 {
editor.set_block(GLOWSTONE, bx, -4, bz, None, None);
} else {
editor.set_block(
SMOOTH_STONE,
bx + dx,
-4,
bz + dz,
None,
Some(&[GLOWSTONE]),
);
}
}
}
// Get previous and next points for direction
let prev = if j > 0 {
Some(smoothed_points[j - 1])
} else {
None
};
let next = if j < smoothed_points.len() - 1 {
Some(smoothed_points[j + 1])
} else {
None
};
let rail_block = determine_rail_direction(
(bx, bz),
prev.map(|(x, _, z)| (x, z)),
next.map(|(x, _, z)| (x, z)),
);
// Place the rail on top of the floor
editor.set_block(rail_block, bx, -8, bz, None, None);
// Helper function to place wall only if block below is not SMOOTH_STONE
let mut place_wall = |x: i32, y: i32, z: i32| {
if !editor.check_for_block(x, y - 1, z, Some(&[SMOOTH_STONE])) {
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
editor.set_block(POLISHED_ANDESITE, x, y + 1, z, None, None);
editor.set_block(POLISHED_ANDESITE, x, y + 2, z, None, None);
editor.set_block(POLISHED_ANDESITE, x, y + 3, z, None, None);
editor.set_block(POLISHED_ANDESITE, x, y + 4, z, None, None);
}
};
// Place dirt blocks two blocks away from the rail
// Determine orientation based on rail block
match rail_block {
RAIL_NORTH_SOUTH => {
// For north-south rails, place dirt two blocks east and west
place_wall(bx + 3, -8, bz);
place_wall(bx - 3, -8, bz);
}
RAIL_EAST_WEST => {
// For east-west rails, place dirt two blocks north and south
place_wall(bx, -8, bz + 3);
place_wall(bx, -8, bz - 3);
}
RAIL_NORTH_EAST => {
// For curves, place dirt two blocks away at appropriate positions
place_wall(bx - 3, -8, bz);
place_wall(bx, -8, bz + 3);
}
RAIL_NORTH_WEST => {
place_wall(bx + 3, -8, bz);
place_wall(bx, -8, bz + 3);
}
RAIL_SOUTH_EAST => {
place_wall(bx - 3, -8, bz);
place_wall(bx, -8, bz - 3);
}
RAIL_SOUTH_WEST => {
place_wall(bx + 3, -8, bz);
place_wall(bx, -8, bz - 3);
}
_ => {
// Default for any other rail blocks
place_wall(bx + 3, -8, bz);
place_wall(bx - 3, -8, bz);
}
}
}
}
}
fn smooth_diagonal_rails(points: &[(i32, i32, i32)]) -> Vec<(i32, i32, i32)> {
let mut smoothed = Vec::new();

View File

@@ -116,6 +116,9 @@ pub fn fetch_data(
nwr["tourism"];
nwr["bridge"];
nwr["railway"];
nwr["subway"="yes"];
nwr["tunnel"="yes"];
nwr["public_transport"="station"];
nwr["barrier"];
nwr["entrance"];
nwr["door"];