mirror of
https://github.com/louis-e/arnis.git
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28
.github/workflows/ci-build.yml
vendored
28
.github/workflows/ci-build.yml
vendored
@@ -1,13 +1,21 @@
|
||||
name: CI Build
|
||||
|
||||
# Trigger on pull request creation, update, and on pushes to the main branch
|
||||
# Trigger CI on pull requests and pushes to main, when relevant files change
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
paths:
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
- 'Cargo.lock'
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
paths:
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
- 'Cargo.lock'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
@@ -39,6 +47,17 @@ jobs:
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- name: Set up cache for Cargo
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: |
|
||||
~/.cargo/registry
|
||||
~/.cargo/git
|
||||
target
|
||||
key: ${{ runner.os }}-cargo-${{ hashFiles('**/Cargo.lock') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-cargo-
|
||||
|
||||
- name: Check formatting
|
||||
run: cargo fmt -- --check
|
||||
|
||||
@@ -48,5 +67,8 @@ jobs:
|
||||
- name: Install Rust dependencies
|
||||
run: cargo fetch
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
- name: Build (all targets, all features)
|
||||
run: cargo build --all-targets --all-features --release
|
||||
|
||||
- name: Run unit tests
|
||||
run: cargo test --all-targets --all-features
|
||||
|
||||
103
.github/workflows/pr-benchmark.yml
vendored
Normal file
103
.github/workflows/pr-benchmark.yml
vendored
Normal file
@@ -0,0 +1,103 @@
|
||||
name: PR Benchmark
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, reopened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
jobs:
|
||||
benchmark:
|
||||
if: |
|
||||
github.event_name == 'pull_request' ||
|
||||
(github.event_name == 'issue_comment' &&
|
||||
github.event.issue.pull_request != null &&
|
||||
contains(github.event.comment.body, 'retrigger-benchmark'))
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
components: clippy
|
||||
|
||||
- name: Create dummy Minecraft world directory
|
||||
run: |
|
||||
mkdir -p "./world/region"
|
||||
|
||||
- name: Start timer
|
||||
id: start_time
|
||||
run: echo "start_time=$(date +%s)" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Run benchmark command with memory tracking
|
||||
id: benchmark
|
||||
run: |
|
||||
/usr/bin/time -v cargo run --release --no-default-features -- --path="./world" --terrain --bbox="48.117861,11.541996,48.154520,11.604824" 2> benchmark_log.txt
|
||||
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
|
||||
peak_kb=$(cat peak_mem_kb.txt)
|
||||
peak_mb=$((peak_kb / 1024))
|
||||
echo "peak_memory=${peak_mb}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: End timer and calculate duration
|
||||
id: end_time
|
||||
run: |
|
||||
end_time=$(date +%s)
|
||||
start_time=${{ steps.start_time.outputs.start_time }}
|
||||
duration=$((end_time - start_time))
|
||||
echo "duration=$duration" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Format duration and generate summary
|
||||
id: comment_body
|
||||
run: |
|
||||
duration=${{ steps.end_time.outputs.duration }}
|
||||
minutes=$((duration / 60))
|
||||
seconds=$((duration % 60))
|
||||
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
|
||||
|
||||
baseline_time=130
|
||||
diff=$((duration - baseline_time))
|
||||
abs_diff=${diff#-}
|
||||
|
||||
if [ "$diff" -lt -10 ]; then
|
||||
verdict="✅ This PR **improves generation time**."
|
||||
elif [ "$abs_diff" -le 7 ]; then
|
||||
verdict="🟢 Generation time is unchanged."
|
||||
elif [ "$diff" -le 25 ]; then
|
||||
verdict="⚠️ This PR **slightly worsens generation time**."
|
||||
else
|
||||
verdict="🚨 This PR **drastically worsens generation time**."
|
||||
fi
|
||||
|
||||
baseline_mem=1960
|
||||
mem_annotation=""
|
||||
if [ "$peak_mem" -gt 2000 ]; then
|
||||
mem_diff=$((peak_mem - baseline_mem))
|
||||
mem_percent=$((mem_diff * 100 / baseline_mem))
|
||||
mem_annotation=" (↗ ${mem_percent}% more)"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "summary<<EOF"
|
||||
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
|
||||
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
|
||||
echo ""
|
||||
echo "📈 Compared against baseline: **${baseline_time}s**"
|
||||
echo "🧮 Delta: **${diff}s**"
|
||||
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
|
||||
echo ""
|
||||
echo "${verdict}"
|
||||
echo ""
|
||||
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
|
||||
echo "EOF"
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Comment build time on PR
|
||||
uses: thollander/actions-comment-pull-request@v3
|
||||
with:
|
||||
message: ${{ steps.comment_body.outputs.summary }}
|
||||
comment-tag: benchmark-report
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
@@ -26,7 +26,7 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
@@ -83,7 +83,7 @@ jobs:
|
||||
shell: powershell
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.os }}-build
|
||||
path: target/release/${{ matrix.asset_name }}
|
||||
@@ -96,19 +96,19 @@ jobs:
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Download Windows build artifact
|
||||
uses: actions/download-artifact@v4
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-latest-build
|
||||
path: ./builds/windows
|
||||
|
||||
- name: Download Linux build artifact
|
||||
uses: actions/download-artifact@v4
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ubuntu-latest-build
|
||||
path: ./builds/linux
|
||||
|
||||
- name: Download macOS build artifact
|
||||
uses: actions/download-artifact@v4
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: macos-latest-build
|
||||
path: ./builds/macos
|
||||
@@ -119,11 +119,11 @@ jobs:
|
||||
chmod +x ./builds/macos/arnis-mac
|
||||
|
||||
- name: Create GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
uses: softprops/action-gh-release@v1
|
||||
with:
|
||||
files: |
|
||||
builds/windows/arnis-windows.exe
|
||||
builds/linux/arnis-linux
|
||||
builds/macos/arnis-mac
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
262
Cargo.lock
generated
262
Cargo.lock
generated
@@ -168,11 +168,11 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "arnis"
|
||||
version = "2.2.1"
|
||||
version = "2.2.0"
|
||||
dependencies = [
|
||||
"clap",
|
||||
"colored",
|
||||
"dirs",
|
||||
"dirs 6.0.0",
|
||||
"fastanvil",
|
||||
"fastnbt",
|
||||
"flate2",
|
||||
@@ -196,7 +196,7 @@ dependencies = [
|
||||
"tauri-plugin-log",
|
||||
"tauri-plugin-shell",
|
||||
"tokio",
|
||||
"windows 0.59.0",
|
||||
"windows 0.61.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -686,9 +686,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "cc"
|
||||
version = "1.2.7"
|
||||
version = "1.2.18"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a012a0df96dd6d06ba9a1b29d6402d1a5d77c6befd2566afdc26e10603dc93d7"
|
||||
checksum = "525046617d8376e3db1deffb079e91cef90a89fc3ca5c185bbf8c9ecdd15cd5c"
|
||||
dependencies = [
|
||||
"shlex",
|
||||
]
|
||||
@@ -829,11 +829,10 @@ checksum = "5b63caa9aa9397e2d9480a9b13673856c78d8ac123288526c37d7839f2a86990"
|
||||
|
||||
[[package]]
|
||||
name = "colored"
|
||||
version = "2.2.0"
|
||||
version = "3.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "117725a109d387c937a1533ce01b450cbde6b88abceea8473c4d7a85853cda3c"
|
||||
checksum = "fde0e0ec90c9dfb3b4b1a0891a7dcd0e2bffde2f7efed5fe7c9bb00e5bfb915e"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
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|
||||
checksum = "7a2ba9642430ee452d5a7aa78d72907ebe8cfda358e8cb7918a2050581322f97"
|
||||
dependencies = [
|
||||
"windows-targets 0.53.0",
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -6187,29 +6249,13 @@ dependencies = [
|
||||
"windows_aarch64_gnullvm 0.52.6",
|
||||
"windows_aarch64_msvc 0.52.6",
|
||||
"windows_i686_gnu 0.52.6",
|
||||
"windows_i686_gnullvm 0.52.6",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc 0.52.6",
|
||||
"windows_x86_64_gnu 0.52.6",
|
||||
"windows_x86_64_gnullvm 0.52.6",
|
||||
"windows_x86_64_msvc 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b1e4c7e8ceaaf9cb7d7507c974735728ab453b67ef8f18febdd7c11fe59dca8b"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm 0.53.0",
|
||||
"windows_aarch64_msvc 0.53.0",
|
||||
"windows_i686_gnu 0.53.0",
|
||||
"windows_i686_gnullvm 0.53.0",
|
||||
"windows_i686_msvc 0.53.0",
|
||||
"windows_x86_64_gnu 0.53.0",
|
||||
"windows_x86_64_gnullvm 0.53.0",
|
||||
"windows_x86_64_msvc 0.53.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-version"
|
||||
version = "0.1.1"
|
||||
@@ -6237,12 +6283,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86b8d5f90ddd19cb4a147a5fa63ca848db3df085e25fee3cc10b39b6eebae764"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -6261,12 +6301,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c7651a1f62a11b8cbd5e0d42526e55f2c99886c77e007179efff86c2b137e66c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -6285,24 +6319,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c1dc67659d35f387f5f6c479dc4e28f1d4bb90ddd1a5d3da2e5d97b42d6272c3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ce6ccbdedbf6d6354471319e781c0dfef054c81fbc7cf83f338a4296c0cae11"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -6321,12 +6343,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "581fee95406bb13382d2f65cd4a908ca7b1e4c2f1917f143ba16efe98a589b5d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -6345,12 +6361,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2e55b5ac9ea33f2fc1716d1742db15574fd6fc8dadc51caab1c16a3d3b4190ba"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.42.2"
|
||||
@@ -6369,12 +6379,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0a6e035dd0599267ce1ee132e51c27dd29437f63325753051e71dd9e42406c57"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -6393,12 +6397,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "271414315aff87387382ec3d271b52d7ae78726f5d44ac98b4f4030c91880486"
|
||||
|
||||
[[package]]
|
||||
name = "winnow"
|
||||
version = "0.5.40"
|
||||
|
||||
24
Cargo.toml
24
Cargo.toml
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "arnis"
|
||||
version = "2.2.1"
|
||||
version = "2.2.0"
|
||||
edition = "2021"
|
||||
description = "Arnis - Generate real life cities in Minecraft"
|
||||
homepage = "https://github.com/louis-e/arnis"
|
||||
@@ -13,37 +13,37 @@ lto = "thin"
|
||||
|
||||
[features]
|
||||
default = ["gui"]
|
||||
gui = ["dep:tauri", "dep:tauri-plugin-log", "dep:tauri-plugin-shell"]
|
||||
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = "2"
|
||||
tauri-build = {version = "2", optional = true}
|
||||
|
||||
[dependencies]
|
||||
clap = { version = "4.1", features = ["derive"] }
|
||||
colored = "2.1.0"
|
||||
dirs = "5.0.1"
|
||||
colored = "3.0.0"
|
||||
dirs = {version = "6.0.0", optional = true }
|
||||
fastanvil = "0.31.0"
|
||||
fastnbt = "2.5.0"
|
||||
flate2 = "1.0"
|
||||
flate2 = "1.1"
|
||||
fnv = "1.0.7"
|
||||
fs2 = "0.4"
|
||||
geo = "0.29.3"
|
||||
image = "0.24"
|
||||
indicatif = "0.17.8"
|
||||
itertools = "0.14.0"
|
||||
log = "0.4.22"
|
||||
once_cell = "1.19.0"
|
||||
log = "0.4.27"
|
||||
once_cell = "1.21.3"
|
||||
rand = "0.8.5"
|
||||
rayon = "1.10.0"
|
||||
reqwest = { version = "0.12.7", features = ["blocking", "json"] }
|
||||
rfd = "0.15.1"
|
||||
rfd = { version = "0.15.1", optional = true }
|
||||
semver = "1.0.23"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
tauri = { version = "2", optional = true }
|
||||
tauri-plugin-log = { version = "2.2.0", optional = true }
|
||||
tauri-plugin-log = { version = "2.2.2", optional = true }
|
||||
tauri-plugin-shell = { version = "2", optional = true }
|
||||
tokio = { version = "1.42.0", features = ["full"] }
|
||||
tokio = { version = "1.44.2", features = ["full"], optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.59.0", features = ["Win32_System_Console"] }
|
||||
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
|
||||
|
||||
35
README.md
35
README.md
@@ -4,29 +4,27 @@
|
||||
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases)
|
||||
|
||||
This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail.
|
||||
Arnis creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography and architecture using OpenStreetMap.
|
||||
|
||||
###### ⚠️ This Github page is the official project website. Do not download Arnis from any other website.
|
||||
|
||||
## :desktop_computer: Example
|
||||

|
||||
|
||||
By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture.
|
||||
|
||||
Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis generates your vision.
|
||||
Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into Minecraft. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis generates your vision.
|
||||
|
||||
## :keyboard: Usage
|
||||
<img width="60%" src="https://github.com/louis-e/arnis/blob/main/gitassets/gui.png?raw=true"><br>
|
||||
Download the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
|
||||
|
||||
Choose your area in Arnis using the rectangle tool and select your Minecraft world - then simply click on 'Start Generation'!
|
||||
The world will always be generated starting from the Minecraft coordinates 0 0 0 (/tp 0 0 0). This is the top left of your selected area.
|
||||
Choose your area using the rectangle tool and select your Minecraft world - then simply click on 'Start Generation'!
|
||||
|
||||
To generate your world with terrain, make sure to enable the corresponding feature in the generation settings.
|
||||
|
||||
Minecraft version 1.16.5 and below is currently not supported, but we are working on it! For the best results, use Minecraft version 1.21.4.
|
||||
> The world will always be generated starting from the Minecraft coordinates 0 0 0 (/tp 0 0 0). This is the top left of your selected area.
|
||||
Minecraft version 1.16.5 and below is currently not supported, but we are working on it! For the best results, use Minecraft version 1.21.4 or above.
|
||||
If you choose to select an own world, be aware that Arnis will overwrite certain areas.
|
||||
|
||||
[[Arch Linux AUR package](https://aur.archlinux.org/packages/arnis)]
|
||||
|
||||
## :floppy_disk: How it works
|
||||

|
||||
|
||||
@@ -52,14 +50,15 @@ The project is named after the smallest city in Germany, Arnis[^2]. The city's s
|
||||
- *I don't have Minecraft installed but want to generate a world for my kids. How?*<br>
|
||||
When selecting a world, click on 'Select existing world' and choose a directory. The world will be generated there.
|
||||
- *Arnis instantly closes again or the window is empty!*<br>
|
||||
If you're on Windows, please install the [Evergreen Bootstrapper from Microsoft](https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH#download).
|
||||
If you're on Windows, please install the [Evergreen Bootstrapper from Microsoft](https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH#download).
|
||||
|
||||
If you're on Linux, your system might be missing the webkit2gtk-4.1 library, install the corresponding package using your distro's package manager.
|
||||
- *What Minecraft version should I use?*<br>
|
||||
Please use Minecraft version 1.21.4 for the best results. Minecraft version 1.16.5 and below is currently not supported, but we are working on it!
|
||||
- *The generation did finish, but there's nothing in the world!*<br>
|
||||
Make sure to teleport to the generation starting point (/tp 0 0 0). If there is still nothing, you might need to travel a bit further into the positive X and positive Z direction.
|
||||
- *What features are in the world generation settings?*<br>
|
||||
**Terrain:** Make sure to enable this feature to generate your world with elevation data included.<br>
|
||||
**Winter Mode:** This setting changes the generation style to a snowy theme and adds snow layers to the ground.<br>
|
||||
**Scale Factor:** The scale factor determines the size of the generated world.<br>
|
||||
**Custom BBOX Input:** This setting allows you to manually input the bounding box coordinates for the area you want to generate.<br>
|
||||
**Floodfill-Timeout (Sec):** This setting determines the maximum time the floodfill algorithm is allowed to run before being terminated. Increasing this value may improve the generation of large water areas but may also increase processing time.<br>
|
||||
@@ -67,14 +66,14 @@ Make sure to teleport to the generation starting point (/tp 0 0 0). If there is
|
||||
|
||||
## :memo: ToDo and Known Bugs
|
||||
Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Bug reports shall be raised as a Github issue. Contributions are highly welcome and appreciated!
|
||||
- [ ] Fix compilation for Linux
|
||||
- [ ] Rotate maps (https://github.com/louis-e/arnis/issues/97)
|
||||
- [ ] Fix compilation for Linux and Mac
|
||||
- [ ] Fix coastal cities generation duration time (water_areas.rs)
|
||||
- [ ] Add street names as signs
|
||||
- [ ] Rotate maps (https://github.com/louis-e/arnis/issues/97)
|
||||
- [ ] Add support for older Minecraft versions (<=1.16.5) (https://github.com/louis-e/arnis/issues/124, https://github.com/louis-e/arnis/issues/137)
|
||||
- [ ] Mapping real coordinates to Minecraft coordinates (https://github.com/louis-e/arnis/issues/29)
|
||||
- [ ] Add interior to buildings
|
||||
- [ ] Implement house roof types
|
||||
- [ ] Add street names as signs
|
||||
- [ ] Add support for inner attribute in multipolygons and multipolygon elements other than buildings
|
||||
- [ ] Refactor bridges implementation
|
||||
- [ ] Better code documentation
|
||||
@@ -95,17 +94,19 @@ Feel free to choose an item from the To-Do or Known Bugs list, or bring your own
|
||||
## :trophy: Open Source
|
||||
#### Key objectives of this project
|
||||
- **Modularity**: Ensure that all components (e.g., data fetching, processing, and world generation) are cleanly separated into distinct modules for better maintainability and scalability.
|
||||
- **Performance Optimization**: Utilize Rust’s memory safety and concurrency features to optimize the performance of the world generation process.
|
||||
- **Performance Optimization**: We aim to keep a good performance and speed of the world generation process.
|
||||
- **Comprehensive Documentation**: Detailed in-code documentation for a clear structure and logic.
|
||||
- **User-Friendly Experience**: Focus on making the project easy to use for end users.
|
||||
- **Cross-Platform Support**: Ensure the project runs smoothly on Windows, macOS, and Linux.
|
||||
- **Cross-Platform Support**: We want this project to run smoothly on Windows, macOS, and Linux.
|
||||
|
||||
#### How to contribute
|
||||
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. We encourage discussions and suggestions to ensure the project remains modular, optimized, and easy to use for the community. You can use the parameter --debug to get a more detailed output of the processed values, which can be helpful for debugging and development. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
|
||||
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. Please respect the above mentioned key objectives. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
|
||||
|
||||
Build and run it using: ```cargo run --release --no-default-features -- --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"```<br>
|
||||
For the GUI: ```cargo run --release```<br>
|
||||
|
||||
> You can use the parameter --debug to get a more detailed output of the processed values, which can be helpful for debugging and development.
|
||||
|
||||
After your pull request was merged, I will take care of regularly creating update releases which will include your changes.
|
||||
|
||||
## :star: Star History
|
||||
|
||||
15
gui-src/arnis.desktop
vendored
Normal file
15
gui-src/arnis.desktop
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=Arnis
|
||||
Comment=Generate cities from real life in Minecraft
|
||||
Comment[lt]=Sugeneruokite tikrovės miestus „Minecraft“ žaidime
|
||||
Comment[de]=Generiere echte Städte in Minecraft
|
||||
Comment[fr]=Générez des villes réelles dans Minecraft
|
||||
Comment[es]=Genera ciudades reales en Minecraft
|
||||
Comment[pt]=Gere cidades reais no Minecraft
|
||||
Comment[zh_CN]=在 Minecraft 中生成现实城市
|
||||
Icon=icon
|
||||
Exec=arnis
|
||||
Categories=Game;Education;Geoscience
|
||||
Keywords=OSM;OpenStreetMap;Minecraft
|
||||
StartupWMClass=arnis
|
||||
4
gui-src/css/styles.css
vendored
4
gui-src/css/styles.css
vendored
@@ -251,11 +251,11 @@ button:hover {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
#winter-toggle {
|
||||
#fillground-toggle {
|
||||
accent-color: #fecc44;
|
||||
}
|
||||
|
||||
.winter-toggle-container, .scale-slider-container {
|
||||
.fillground-toggle-container, .scale-slider-container {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
|
||||
11
gui-src/index.html
vendored
11
gui-src/index.html
vendored
@@ -89,13 +89,12 @@
|
||||
<!-- Terrain Toggle Button -->
|
||||
<div class="terrain-toggle-container">
|
||||
<label for="terrain-toggle" data-localize="terrain">Terrain:</label>
|
||||
<input type="checkbox" id="terrain-toggle" name="terrain-toggle">
|
||||
<input type="checkbox" id="terrain-toggle" name="terrain-toggle" checked>
|
||||
</div>
|
||||
|
||||
<!-- Winter Mode Toggle Button -->
|
||||
<div class="winter-toggle-container">
|
||||
<label for="winter-toggle" data-localize="winter_mode">Winter Mode:</label>
|
||||
<input type="checkbox" id="winter-toggle" name="winter-toggle">
|
||||
<!-- Fill ground Toggle Button -->
|
||||
<div class="fillground-toggle-container">
|
||||
<label for="fillground-toggle" data-localize="fillground">Fill Ground:</label>
|
||||
<input type="checkbox" id="fillground-toggle" name="fillground-toggle">
|
||||
</div>
|
||||
|
||||
<!-- World Scale Slider -->
|
||||
|
||||
85
gui-src/js/bbox.js
vendored
85
gui-src/js/bbox.js
vendored
@@ -322,7 +322,7 @@ function addLayer(layer, name, title, zIndex, on) {
|
||||
}
|
||||
link.innerHTML = name;
|
||||
link.title = title;
|
||||
link.onclick = function (e) {
|
||||
link.onclick = function(e) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
@@ -456,19 +456,13 @@ $(document).ready(function () {
|
||||
** on top of your DOM
|
||||
**
|
||||
*/
|
||||
|
||||
// init the projection input box as it is used to format the initial values
|
||||
$('input[type="textarea"]').on('click', function (evt) { this.select() });
|
||||
|
||||
// Have to init the projection input box as it is used to format the initial values
|
||||
$("#projection").val(currentproj);
|
||||
|
||||
// Initialize map with OpenStreetMap tiles
|
||||
map = L.map('map').setView([50.114768, 8.687322], 4);
|
||||
|
||||
// Add OpenStreetMap tile layer (free to use with attribution)
|
||||
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
|
||||
attribution: '© Map data from <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a>',
|
||||
maxZoom: 19
|
||||
}).addTo(map);
|
||||
L.mapbox.accessToken = 'pk.eyJ1IjoiY3Vnb3MiLCJhIjoiY2p4Nm43MzA3MDFmZDQwcGxsMjB4Z3hnNiJ9.SQbnMASwdqZe6G4n6OMvVw';
|
||||
map = L.mapbox.map('map').setView([50.114768, 8.687322], 4).addLayer(L.mapbox.styleLayer('mapbox://styles/mapbox/streets-v11'));
|
||||
|
||||
rsidebar = L.control.sidebar('rsidebar', {
|
||||
position: 'right',
|
||||
@@ -504,25 +498,14 @@ $(document).ready(function () {
|
||||
|
||||
// Initialize the FeatureGroup to store editable layers
|
||||
drawnItems = new L.FeatureGroup();
|
||||
map.addLayer(drawnItems); // Initialize the draw control and pass it the FeatureGroup of editable layers
|
||||
map.addLayer(drawnItems);
|
||||
|
||||
// Initialize the draw control and pass it the FeatureGroup of editable layers
|
||||
drawControl = new L.Control.Draw({
|
||||
edit: {
|
||||
featureGroup: drawnItems
|
||||
},
|
||||
draw: {
|
||||
rectangle: {
|
||||
shapeOptions: {
|
||||
color: '#fe57a1',
|
||||
opacity: 0.6,
|
||||
weight: 3,
|
||||
fillColor: '#fe57a1',
|
||||
fillOpacity: 0.1,
|
||||
dashArray: '10, 10',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
},
|
||||
repeatMode: false
|
||||
},
|
||||
polyline: false,
|
||||
polygon: false,
|
||||
circle: false,
|
||||
@@ -530,6 +513,7 @@ $(document).ready(function () {
|
||||
}
|
||||
});
|
||||
map.addControl(drawControl);
|
||||
|
||||
/*
|
||||
**
|
||||
** create bounds layer
|
||||
@@ -539,22 +523,17 @@ $(document).ready(function () {
|
||||
**
|
||||
*/
|
||||
startBounds = new L.LatLngBounds([0.0, 0.0], [0.0, 0.0]);
|
||||
var bounds = new L.Rectangle(startBounds, {
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
|
||||
bounds.on('bounds-set', function (e) {
|
||||
// move it to the end of the parent if renderer exists
|
||||
if (e.target._renderer && e.target._renderer._container) {
|
||||
var parent = e.target._renderer._container.parentElement;
|
||||
$(parent).append(e.target._renderer._container);
|
||||
var bounds = new L.Rectangle(startBounds,
|
||||
{
|
||||
fill: false,
|
||||
opacity: 1.0,
|
||||
color: '#000'
|
||||
}
|
||||
|
||||
);
|
||||
bounds.on('bounds-set', function (e) {
|
||||
// move it to the end of the parent
|
||||
var parent = e.target._renderer._container.parentElement;
|
||||
$(parent).append(e.target._renderer._container);
|
||||
// Set the hash
|
||||
var southwest = this.getBounds().getSouthWest();
|
||||
var northeast = this.getBounds().getNorthEast();
|
||||
@@ -564,21 +543,8 @@ $(document).ready(function () {
|
||||
var ymax = northeast.lat.toFixed(6);
|
||||
location.hash = ymin + ',' + xmin + ',' + ymax + ',' + xmax;
|
||||
});
|
||||
map.addLayer(bounds);
|
||||
|
||||
map.addLayer(bounds)
|
||||
map.on('draw:created', function (e) {
|
||||
// Check if it's a rectangle and set proper styles before adding it to the layer
|
||||
if (e.layerType === 'rectangle') {
|
||||
e.layer.setStyle({
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
}
|
||||
|
||||
drawnItems.addLayer(e.layer);
|
||||
bounds.setBounds(drawnItems.getBounds())
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
@@ -663,14 +629,7 @@ $(document).ready(function () {
|
||||
var splitBounds = initialBBox.split(',');
|
||||
startBounds = new L.LatLngBounds([splitBounds[0], splitBounds[1]],
|
||||
[splitBounds[2], splitBounds[3]]);
|
||||
var lyr = new L.Rectangle(startBounds, {
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
var lyr = new L.Rectangle(startBounds);
|
||||
var evt = {
|
||||
layer: lyr,
|
||||
layerType: "polygon",
|
||||
@@ -695,4 +654,4 @@ $(document).ready(function () {
|
||||
function notifyBboxUpdate() {
|
||||
const bboxText = document.getElementById('boxbounds').textContent;
|
||||
window.parent.postMessage({ bboxText: bboxText }, '*');
|
||||
}
|
||||
}
|
||||
|
||||
2
gui-src/js/license.js
vendored
2
gui-src/js/license.js
vendored
@@ -10,7 +10,7 @@ RedAuburn<br>
|
||||
daniil2327<br>
|
||||
benjamin051000<br>
|
||||
|
||||
<p>For a full list of contributors, please refer to the <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">Github page</a>. Logo made by nxfx21. Map data from <a href="https://www.openstreetmap.org/copyright" style="color: inherit;" target="_blank">OpenStreetMap</a>.</p>
|
||||
<p>For a full list of contributors, please refer to the <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">Github page</a>. Logo made by nxfx21.</p>
|
||||
|
||||
<p style="color: #ff7070;"><b>Download Arnis only from the official source:</b> <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">https://github.com/louis-e/arnis/</a>. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.</p>
|
||||
|
||||
|
||||
15
gui-src/js/main.js
vendored
15
gui-src/js/main.js
vendored
@@ -96,7 +96,6 @@ async function applyLocalization(localization) {
|
||||
"button[data-localize='select_existing_world']": "select_existing_world",
|
||||
"button[data-localize='generate_new_world']": "generate_new_world",
|
||||
"h2[data-localize='customization_settings']": "customization_settings",
|
||||
"label[data-localize='winter_mode']": "winter_mode",
|
||||
"label[data-localize='world_scale']": "world_scale",
|
||||
"label[data-localize='custom_bounding_box']": "custom_bounding_box",
|
||||
"label[data-localize='floodfill_timeout']": "floodfill_timeout",
|
||||
@@ -313,8 +312,8 @@ function handleBboxInput() {
|
||||
lat2 >= -90 && lat2 <= 90 &&
|
||||
lng2 >= -180 && lng2 <= 180
|
||||
) {
|
||||
// Input is valid; trigger the event
|
||||
const bboxText = `${lat1} ${lng1} ${lat2} ${lng2}`;
|
||||
// Input is valid; trigger the event with consistent comma-separated format
|
||||
const bboxText = `${lat1},${lng1},${lat2},${lng2}`;
|
||||
window.dispatchEvent(new MessageEvent('message', { data: { bboxText } }));
|
||||
|
||||
// Show custom bbox on the map
|
||||
@@ -416,11 +415,14 @@ function displayBboxInfoText(bboxText) {
|
||||
}
|
||||
|
||||
let worldPath = "";
|
||||
let isNewWorld = false;
|
||||
|
||||
async function selectWorld(generate_new_world) {
|
||||
try {
|
||||
const worldName = await invoke('gui_select_world', { generateNew: generate_new_world } );
|
||||
if (worldName) {
|
||||
worldPath = worldName;
|
||||
isNewWorld = generate_new_world;
|
||||
const lastSegment = worldName.split(/[\\/]/).pop();
|
||||
document.getElementById('selected-world').textContent = lastSegment;
|
||||
document.getElementById('selected-world').style.color = "#fecc44";
|
||||
@@ -479,7 +481,7 @@ async function startGeneration() {
|
||||
}
|
||||
|
||||
var terrain = document.getElementById("terrain-toggle").checked;
|
||||
var winter_mode = document.getElementById("winter-toggle").checked;
|
||||
var fill_ground = document.getElementById("fillground-toggle").checked;
|
||||
var scale = parseFloat(document.getElementById("scale-value-slider").value);
|
||||
var floodfill_timeout = parseInt(document.getElementById("floodfill-timeout").value, 10);
|
||||
var ground_level = parseInt(document.getElementById("ground-level").value, 10);
|
||||
@@ -494,9 +496,10 @@ async function startGeneration() {
|
||||
selectedWorld: worldPath,
|
||||
worldScale: scale,
|
||||
groundLevel: ground_level,
|
||||
winterMode: winter_mode,
|
||||
floodfillTimeout: floodfill_timeout,
|
||||
terrainEnabled: terrain
|
||||
terrainEnabled: terrain,
|
||||
fillgroundEnabled: fill_ground,
|
||||
isNewWorld: isNewWorld
|
||||
});
|
||||
|
||||
console.log("Generation process started.");
|
||||
|
||||
66
gui-src/js/maps/mapbox.v3.2.0.js
vendored
Normal file
66
gui-src/js/maps/mapbox.v3.2.0.js
vendored
Normal file
File diff suppressed because one or more lines are too long
38
gui-src/locales/ar.json
vendored
Normal file
38
gui-src/locales/ar.json
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"select_location": "اختيار موقع",
|
||||
"zoom_in_and_choose": "قم بالتكبير واختر منطقتك باستخدام أداة المستطيل",
|
||||
"select_world": "تحديد عالم",
|
||||
"choose_world": "اختيار عالم",
|
||||
"no_world_selected": "لم يتم تحديد عالم",
|
||||
"start_generation": "بدء البناء",
|
||||
"progress": "التقدم",
|
||||
"custom_selection_confirmed": "تم تأكيد التحديد المخصص!",
|
||||
"error_coordinates_out_of_range": "خطأ: الإحداثيات خارج النطاق أو مرتبة بشكل غير صحيح (مطلوب خط العرض قبل خط الطول).",
|
||||
"invalid_format": "تنسيق غير صالح. استخدم 'lat,lng,lat,lng' أو 'lat lng lat lng'.",
|
||||
"generation_process_started": "بدأت عملية البناء.",
|
||||
"winter_mode": "وضع الشتاء:",
|
||||
"world_scale": "مقياس العالم:",
|
||||
"custom_bounding_box": "مربع الحدود المخصص:",
|
||||
"floodfill_timeout": "مهلة ملء الفيضان (ثواني):",
|
||||
"ground_level": "مستوى الأرض:",
|
||||
"choose_world_modal_title": "اختيار عالم",
|
||||
"select_existing_world": "اختيار عالم موجود مسبقًا",
|
||||
"generate_new_world": "إنشاء عالم جديد",
|
||||
"customization_settings": "إعدادات التخصيص",
|
||||
"footer_text": "© {year} Arnis v{version} من louis-e",
|
||||
"new_version_available": "هناك نسخة جديدة متاحة! انقر هنا لتنزيلها.",
|
||||
"minecraft_directory_not_found": "لم يتم العثور على مجلد ماين كرافت",
|
||||
"world_in_use": "العالم المحدد قيد الاستخدام حاليًا",
|
||||
"failed_to_create_world": "حدث خطأ عند محاولة إنشاء عالم جديد",
|
||||
"no_world_selected_error": "لم يتم تحديد عالم",
|
||||
"select_minecraft_world_first": "يرجى تحديد عالم ماين كرافت أولاً!",
|
||||
"select_location_first": "يرجى اختيار موقع أولاً!",
|
||||
"area_too_large": "تُعتبر هذه المنطقة كبيرة جدًا وقد تتجاوز حدود الحوسبة النموذجية.",
|
||||
"area_extensive": "المنطقة واسعة جدًا وقد تتطلب الكثير من الوقت والموارد.",
|
||||
"selection_confirmed": "تم تأكيد التحديد!",
|
||||
"unknown_error": "خطأ غير معروف",
|
||||
"license_and_credits": "الرخصة والمساهمون",
|
||||
"placeholder_bbox": "الصيغة: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "ثوانٍ",
|
||||
"placeholder_ground": "مستوى الأرض"
|
||||
}
|
||||
12
gui-src/locales/fi.json
vendored
12
gui-src/locales/fi.json
vendored
@@ -30,9 +30,9 @@
|
||||
"area_too_large": "Tämä alue on todella iso ja voi ylittää tyypilliset laskentarajat.",
|
||||
"area_extensive": "Alue on aika laaja ja voi viedä pitkän ajan ja resursseja.",
|
||||
"selection_confirmed": "Valinta vahvistettu!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level"
|
||||
}
|
||||
"unknown_error": "Tuntematon virhe",
|
||||
"license_and_credits": "Lisenssi ja krediitit",
|
||||
"placeholder_bbox": "Formaatti: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Sekuntia",
|
||||
"placeholder_ground": "Maataso"
|
||||
}
|
||||
|
||||
38
gui-src/locales/fr-FR.json
vendored
Normal file
38
gui-src/locales/fr-FR.json
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"select_location": "Sélectionner une localisation",
|
||||
"zoom_in_and_choose": "Zoomez et choisissez une zone avec l'outil de sélection rectangulaire",
|
||||
"select_world": "Sélectionner un monde",
|
||||
"choose_world": "Choisir un monde",
|
||||
"no_world_selected": "Aucun monde sélectionné",
|
||||
"start_generation": "Commencer la génération",
|
||||
"progress": "Progrès",
|
||||
"custom_selection_confirmed": "Sélection personnalisée confirmée !",
|
||||
"error_coordinates_out_of_range": "Erreur: Coordonnées hors de portée ou dans un ordre incorrect (besoin de la latitude avant la longitude).",
|
||||
"invalid_format": "Format invalide. Utilisez 'lat,lng,lat,lng' ou 'lat lng lat lng'.",
|
||||
"generation_process_started": "Processus de génération commencé.",
|
||||
"winter_mode": "Mode hiver:",
|
||||
"world_scale": "Échelle du monde:",
|
||||
"custom_bounding_box": "Cadre de délimitation personnalisé:",
|
||||
"floodfill_timeout": "Expiration du délai de remplissage (en secondes):",
|
||||
"ground_level": "Niveau du sol:",
|
||||
"choose_world_modal_title": "Choisir un monde",
|
||||
"select_existing_world": "Sélectionner un monde existant",
|
||||
"generate_new_world": "Générer un nouveau monde",
|
||||
"customization_settings": "Paramètres de personnalisation",
|
||||
"footer_text": "© {year} Arnis v{version} par louis-e",
|
||||
"new_version_available": "Une nouvelle version est disponible ! Cliquez ici pour la télécharger.",
|
||||
"minecraft_directory_not_found": "Répertoire Minecraft introuvable",
|
||||
"world_in_use": "Le monde sélectionné est en cours d'utilisation",
|
||||
"failed_to_create_world": "Échec de la création du nouveau monde",
|
||||
"no_world_selected_error": "Aucun monde sélectionné",
|
||||
"select_minecraft_world_first": "Sélectionnez d'abord un monde Minecraft !",
|
||||
"select_location_first": "Sélectionnez d'abord une localisation !",
|
||||
"area_too_large": "Cette zone est très grande et pourrait dépasser les limites de calcul courantes.",
|
||||
"area_extensive": "Cette zone est très étendue et pourrait nécessiter beaucoup de ressources et de temps.",
|
||||
"selection_confirmed": "Sélection confirmée !",
|
||||
"unknown_error": "Erreur inconnue",
|
||||
"license_and_credits": "Licence et crédits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Secondes",
|
||||
"placeholder_ground": "Niveau du sol"
|
||||
}
|
||||
38
gui-src/locales/hu.json
vendored
Normal file
38
gui-src/locales/hu.json
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"select_location": "Hely kiválasztása",
|
||||
"zoom_in_and_choose": "Közelíts és válaszd ki a területet a téglalap eszköz segítségével",
|
||||
"select_world": "Világ kijelölése",
|
||||
"choose_world": "Világ kiválasztása",
|
||||
"no_world_selected": "Nincs világ kiválasztva",
|
||||
"start_generation": "Generálás indítása",
|
||||
"progress": "Haladás",
|
||||
"custom_selection_confirmed": "Egyéni kiválasztás megerősítve",
|
||||
"error_coordinates_out_of_range": "Hiba: A koordináták tartományon kívül vannak vagy hibásan rendezettek (a szélességi foknak a hosszúsági fok előtt kell lennie)",
|
||||
"invalid_format": "Érvénytelen formátum. Kérjük, használja a 'lat,lng,lat,lng' vagy a 'lat lng lat lng' formátumot.'.",
|
||||
"generation_process_started": "Generálási folyamat elkezdődött",
|
||||
"winter_mode": "Téli mód",
|
||||
"world_scale": "Világ nagysága",
|
||||
"custom_bounding_box": "Egyéni határoló keret",
|
||||
"floodfill_timeout": "Floodfill Timeout (sec):",
|
||||
"ground_level": "Földszint",
|
||||
"choose_world_modal_title": "Világ kiválasztása",
|
||||
"select_existing_world": "Már létező világ kiválasztása",
|
||||
"generate_new_world": "Új világ generálása",
|
||||
"customization_settings": "Testreszabási lehetőségek",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "Egy új verzió elérhető kattints ide hogy letöltsd",
|
||||
"minecraft_directory_not_found": "Minecraft mappa nem található",
|
||||
"world_in_use": "A kiválasztott világ már használatban van",
|
||||
"failed_to_create_world": "Nem sikerült új világot létrehozni",
|
||||
"no_world_selected_error": "Nincs kiválasztott világ",
|
||||
"select_minecraft_world_first": "Válassz ki egy Minecraft világot először!",
|
||||
"select_location_first": "Válassz egy helyet először!",
|
||||
"area_too_large": "Ez a terület nagyon nagy, és meghaladhatja a szokásos számítási korlátokat.",
|
||||
"area_extensive": "A terület meglehetősen kiterjedt, és jelentős időt és erőforrásokat igényelhet.",
|
||||
"selection_confirmed": "Kiválasztás megerősítve",
|
||||
"unknown_error": "Ismeretlen hiba",
|
||||
"license_and_credits": "Licenc és elismerés.",
|
||||
"placeholder_bbox": "Formátum: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Másodpercek",
|
||||
"placeholder_ground": "Földszint"
|
||||
}
|
||||
1
gui-src/locales/lt.json
vendored
1
gui-src/locales/lt.json
vendored
@@ -10,6 +10,7 @@
|
||||
"error_coordinates_out_of_range": "Klaida: Koordinatės yra už ribų arba neteisingai išdėstytos (plat turi būti prieš ilg).",
|
||||
"invalid_format": "Neteisingas formatas. Prašome naudoti 'plat,ilg,plat,ilg' arba 'plat ilg plat ilg'.",
|
||||
"generation_process_started": "Generacijos procesas pradėtas.",
|
||||
"terrain": "Reljefas:",
|
||||
"winter_mode": "Žiemos režimas:",
|
||||
"world_scale": "Pasaulio mastelis:",
|
||||
"custom_bounding_box": "Pasirinktinis ribos rėmas:",
|
||||
|
||||
11
gui-src/locales/pl.json
vendored
11
gui-src/locales/pl.json
vendored
@@ -10,6 +10,7 @@
|
||||
"error_coordinates_out_of_range": "Błąd: Współrzędne są poza zakresem lub w złej kolejności (wymagana szerokość przed długością).",
|
||||
"invalid_format": "Nieprawidłowy format. Użyj 'szer.,dł.,szer.,dł.' lub 'szer. dł. szer. dł.'.",
|
||||
"generation_process_started": "Proces generowania rozpoczęty.",
|
||||
"terrain": "Teren:",
|
||||
"winter_mode": "Tryb Zimowy:",
|
||||
"world_scale": "Skala świata:",
|
||||
"custom_bounding_box": "Niestandardowy obszar:",
|
||||
@@ -30,9 +31,9 @@
|
||||
"area_too_large": "Ten obszar jest bardzo duży i może przekroczyć limity obliczeniowe.",
|
||||
"area_extensive": "Ten obszar jest rozległy i może pochłonąć dużo czasu oraz zasobów.",
|
||||
"selection_confirmed": "Wybór potwierdzony!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level"
|
||||
"unknown_error": "Nieznany błąd",
|
||||
"license_and_credits": "Licencja i autorzy",
|
||||
"placeholder_bbox": "Format: szer,dł,szer,dł",
|
||||
"placeholder_floodfill": "Sekundy",
|
||||
"placeholder_ground": "Wysokość"
|
||||
}
|
||||
13
gui-src/locales/ru.json
vendored
13
gui-src/locales/ru.json
vendored
@@ -10,6 +10,7 @@
|
||||
"error_coordinates_out_of_range": "Ошибка: Координаты находятся вне зоны действия или указаны в неправильном порядке (сначала широта, затем долгота)",
|
||||
"invalid_format": "Неверный формат. Используйте 'широта,долгота,широта,долгота' или 'широта долгота широта долгота'",
|
||||
"generation_process_started": "Процесс генерации начат",
|
||||
"terrain": "Рельеф",
|
||||
"winter_mode": "Зимний режим:",
|
||||
"world_scale": "Масштаб мира:",
|
||||
"custom_bounding_box": "Пользовательская ограничивающая рамка:",
|
||||
@@ -30,9 +31,9 @@
|
||||
"area_too_large": "Эта область слишком велика и может превысить типичные вычислительные ограничения",
|
||||
"area_extensive": "Область довольно обширна и может потребовать значительного времени и ресурсов",
|
||||
"selection_confirmed": "Выбор подтвержден!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level"
|
||||
}
|
||||
"unknown_error": "Неизвестная ошибка",
|
||||
"license_and_credits": "Лицензия и авторы",
|
||||
"placeholder_bbox": "Формат: широта,долгота,широта,долгота",
|
||||
"placeholder_floodfill": "Секунды",
|
||||
"placeholder_ground": "Уровень земли"
|
||||
}
|
||||
|
||||
10
gui-src/locales/zh-CN.json
vendored
10
gui-src/locales/zh-CN.json
vendored
@@ -30,9 +30,9 @@
|
||||
"area_too_large": "该区域非常大,可能会超出典型的计算限制。",
|
||||
"area_extensive": "该区域相当广泛,可能需要大量时间和资源。",
|
||||
"selection_confirmed": "选择已确认!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level"
|
||||
"unknown_error": "未知错误",
|
||||
"license_and_credits": "许可证和致谢",
|
||||
"placeholder_bbox": "格式: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "秒",
|
||||
"placeholder_ground": "地面高度"
|
||||
}
|
||||
2
gui-src/maps.html
vendored
2
gui-src/maps.html
vendored
@@ -7,11 +7,13 @@
|
||||
<link rel="stylesheet" href="css/maps/leaflet.css" />
|
||||
<link rel="stylesheet" href="css/maps/leaflet.draw.css" />
|
||||
<link rel="stylesheet" href="css/maps/leaflet.sidebar.css" />
|
||||
<link rel="stylesheet" href="css/maps/mapbox.v3.2.0.css" />
|
||||
<link rel="stylesheet" href="css/bbox.css" />
|
||||
|
||||
<script src="js/libs/jquery-1.9.1.min.js"></script>
|
||||
<script src="js/libs/jquery-ui-1.10.3.custom.js"></script>
|
||||
<script src="js/maps/leaflet.js"></script>
|
||||
<script src="js/maps/mapbox.v3.2.0.js"></script>
|
||||
<script src="js/maps/leaflet.draw.js"></script>
|
||||
<script src="js/maps/leaflet.sidebar.js"></script>
|
||||
<script src="js/maps/wkt.parser.js"></script>
|
||||
|
||||
104
src/args.rs
104
src/args.rs
@@ -1,4 +1,5 @@
|
||||
use clap::{ArgGroup, Parser};
|
||||
use crate::bbox::BBox;
|
||||
use clap::Parser;
|
||||
use colored::Colorize;
|
||||
use std::path::Path;
|
||||
use std::process::exit;
|
||||
@@ -7,22 +8,17 @@ use std::time::Duration;
|
||||
/// Command-line arguments parser
|
||||
#[derive(Parser, Debug)]
|
||||
#[command(author, version, about)]
|
||||
#[command(group(
|
||||
ArgGroup::new("location")
|
||||
.required(true)
|
||||
.args(&["bbox", "file"])
|
||||
))]
|
||||
pub struct Args {
|
||||
/// Bounding box of the area (min_lng,min_lat,max_lng,max_lat) (required)
|
||||
#[arg(long, allow_hyphen_values = true)]
|
||||
pub bbox: Option<String>,
|
||||
#[arg(long, allow_hyphen_values = true, value_parser = BBox::from_str)]
|
||||
pub bbox: BBox,
|
||||
|
||||
/// JSON file containing OSM data (optional)
|
||||
#[arg(long)]
|
||||
#[arg(long, group = "location")]
|
||||
pub file: Option<String>,
|
||||
|
||||
/// Path to the Minecraft world (required)
|
||||
#[arg(long, required = true)]
|
||||
#[arg(long)]
|
||||
pub path: String,
|
||||
|
||||
/// Downloader method (requests/curl/wget) (optional)
|
||||
@@ -30,23 +26,21 @@ pub struct Args {
|
||||
pub downloader: String,
|
||||
|
||||
/// World scale to use, in blocks per meter
|
||||
#[arg(long, default_value = "1.0")]
|
||||
#[arg(long, default_value_t = 1.0)]
|
||||
pub scale: f64,
|
||||
|
||||
/// Ground level to use in the Minecraft world
|
||||
#[arg(long, default_value_t = -62)]
|
||||
pub ground_level: i32,
|
||||
|
||||
/// Enable winter mode (default: false)
|
||||
#[arg(long, default_value_t = false)]
|
||||
pub winter: bool,
|
||||
|
||||
/// Enable terrain (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
|
||||
#[arg(long)]
|
||||
pub terrain: bool,
|
||||
|
||||
/// Enable filling ground (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
|
||||
pub fillground: bool,
|
||||
/// Enable debug mode (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetTrue)]
|
||||
#[arg(long)]
|
||||
pub debug: bool,
|
||||
|
||||
/// Set floodfill timeout (seconds) (optional)
|
||||
@@ -67,41 +61,53 @@ impl Args {
|
||||
);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Validating bbox if provided
|
||||
if let Some(bbox) = &self.bbox {
|
||||
if !validate_bounding_box(bbox) {
|
||||
eprintln!("{}", "Error! Invalid bbox input".red().bold());
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Validates the bounding box string
|
||||
fn validate_bounding_box(bbox: &str) -> bool {
|
||||
let parts: Vec<&str> = bbox.split(',').collect();
|
||||
if parts.len() != 4 {
|
||||
return false;
|
||||
}
|
||||
|
||||
let min_lng: f64 = parts[0].parse().ok().unwrap_or(0.0);
|
||||
let min_lat: f64 = parts[1].parse().ok().unwrap_or(0.0);
|
||||
let max_lng: f64 = parts[2].parse().ok().unwrap_or(0.0);
|
||||
let max_lat: f64 = parts[3].parse().ok().unwrap_or(0.0);
|
||||
|
||||
if !(-180.0..=180.0).contains(&min_lng) || !(-180.0..=180.0).contains(&max_lng) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if !(-90.0..=90.0).contains(&min_lat) || !(-90.0..=90.0).contains(&max_lat) {
|
||||
return false;
|
||||
}
|
||||
|
||||
min_lng < max_lng && min_lat < max_lat
|
||||
}
|
||||
|
||||
fn parse_duration(arg: &str) -> Result<std::time::Duration, std::num::ParseIntError> {
|
||||
let seconds = arg.parse()?;
|
||||
Ok(std::time::Duration::from_secs(seconds))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_flags() {
|
||||
// Test that terrain/debug are SetTrue
|
||||
let cmd = [
|
||||
"arnis",
|
||||
"--path",
|
||||
"",
|
||||
"--bbox",
|
||||
"1,2,3,4",
|
||||
"--terrain",
|
||||
"--debug",
|
||||
];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(args.debug);
|
||||
assert!(args.terrain);
|
||||
|
||||
let cmd = ["arnis", "--path", "", "--bbox", "1,2,3,4"];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(!args.debug);
|
||||
assert!(!args.terrain);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_required_options() {
|
||||
let cmd = ["arnis"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
let cmd = ["arnis", "--path", "", "--bbox", "1,2,3,4"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
|
||||
let cmd = ["arnis", "--path", "", "--file", ""];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
// The --gui flag isn't used here, ugh. TODO clean up main.rs and its argparse usage.
|
||||
// let cmd = ["arnis", "--gui"];
|
||||
// assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
}
|
||||
}
|
||||
|
||||
101
src/bbox.rs
Normal file
101
src/bbox.rs
Normal file
@@ -0,0 +1,101 @@
|
||||
use crate::geo_coord::GeoCoord;
|
||||
|
||||
/// A checked Bounding Box.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct BBox {
|
||||
/// The "bottom-left" vertex of the rectangle
|
||||
min: GeoCoord,
|
||||
|
||||
/// The "top-right" vertex of the rectangle
|
||||
max: GeoCoord,
|
||||
}
|
||||
|
||||
impl BBox {
|
||||
pub fn new(min_lat: f64, min_lng: f64, max_lat: f64, max_lng: f64) -> Result<Self, String> {
|
||||
let vals_in_order = min_lng < max_lng && min_lat < max_lat;
|
||||
|
||||
if !vals_in_order {
|
||||
return Err("Invalid BBox".to_string());
|
||||
}
|
||||
|
||||
let min = GeoCoord::new(min_lat, min_lng)?;
|
||||
let max = GeoCoord::new(max_lat, max_lng)?;
|
||||
|
||||
Ok(Self { min, max })
|
||||
}
|
||||
|
||||
pub fn from_str(s: &str) -> Result<Self, String> {
|
||||
let [min_lat, min_lng, max_lat, max_lng]: [f64; 4] = s
|
||||
.split([',', ' '])
|
||||
.map(|e| e.parse().unwrap())
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap();
|
||||
|
||||
// So, the GUI does Lat/Lng and no GDAL (comma-sep values), which is the exact opposite of
|
||||
// what bboxfinder.com does. :facepalm: (bboxfinder is wrong here: Lat comes first!)
|
||||
// DO NOT MODIFY THIS! It's correct. The CLI/GUI is passing you the numbers incorrectly.
|
||||
Self::new(min_lat, min_lng, max_lat, max_lng)
|
||||
}
|
||||
|
||||
pub fn min(&self) -> GeoCoord {
|
||||
self.min
|
||||
}
|
||||
|
||||
pub fn max(&self) -> GeoCoord {
|
||||
self.max
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(BBox::new(0., 0., 1., 1.).is_ok());
|
||||
|
||||
assert!(BBox::new(1., 2., 3., 4.).is_ok());
|
||||
|
||||
// Arnis, Germany
|
||||
assert!(BBox::new(9.927928, 54.627053, 9.937563, 54.634902).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_commas() {
|
||||
const ARNIS_STR: &str = "9.927928,54.627053,9.937563,54.634902";
|
||||
|
||||
let bbox_result = BBox::from_str(ARNIS_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: BBox = BBox {
|
||||
min: GeoCoord::new(9.927928, 54.627053).unwrap(),
|
||||
max: GeoCoord::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_spaces() {
|
||||
const ARNIS_SPACE_STR: &str = "9.927928 54.627053 9.937563 54.634902";
|
||||
|
||||
let bbox_result = BBox::from_str(ARNIS_SPACE_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: BBox = BBox {
|
||||
min: GeoCoord::new(9.927928, 54.627053).unwrap(),
|
||||
max: GeoCoord::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_order() {
|
||||
// Violates values in vals_in_order
|
||||
assert!(BBox::new(0., 0., 0., 0.).is_err());
|
||||
assert!(BBox::new(1., 0., 0., 1.).is_err());
|
||||
assert!(BBox::new(0., 1., 1., 0.).is_err());
|
||||
}
|
||||
}
|
||||
@@ -22,7 +22,7 @@ impl Block {
|
||||
}
|
||||
|
||||
pub fn namespace(&self) -> &str {
|
||||
"mincraft"
|
||||
"minecraft"
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
@@ -56,7 +56,7 @@ impl Block {
|
||||
26 => "glowstone",
|
||||
27 => "granite",
|
||||
28 => "grass_block",
|
||||
29 => "tall_grass",
|
||||
29 => "short_grass",
|
||||
30 => "gravel",
|
||||
31 => "gray_concrete",
|
||||
32 => "gray_terracotta",
|
||||
@@ -144,12 +144,36 @@ impl Block {
|
||||
114 => "andesite_wall",
|
||||
115 => "stone_brick_wall",
|
||||
116..=125 => "rail",
|
||||
126 => "coarse_dirt",
|
||||
127 => "iron_ore",
|
||||
128 => "coal_ore",
|
||||
129 => "gold_ore",
|
||||
130 => "copper_ore",
|
||||
131 => "clay",
|
||||
132 => "dirt_path",
|
||||
133 => "ice",
|
||||
134 => "packed_ice",
|
||||
135 => "mud",
|
||||
136 => "dead_bush",
|
||||
137..=138 => "tall_grass",
|
||||
_ => panic!("Invalid id"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn properties(&self) -> Option<Value> {
|
||||
match self.id {
|
||||
3 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("persistent".to_string(), Value::String("true".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
49 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("persistent".to_string(), Value::String("true".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
105 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("age".to_string(), Value::String("7".to_string()));
|
||||
@@ -264,6 +288,16 @@ impl Block {
|
||||
map.insert("shape".to_string(), Value::String("south_west".to_string()));
|
||||
map
|
||||
})),
|
||||
137 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("half".to_string(), Value::String("lower".to_string()));
|
||||
map
|
||||
})),
|
||||
138 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("half".to_string(), Value::String("upper".to_string()));
|
||||
map
|
||||
})),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
@@ -400,96 +434,104 @@ pub const RAIL_NORTH_WEST: Block = Block::new(123);
|
||||
pub const RAIL_SOUTH_EAST: Block = Block::new(124);
|
||||
pub const RAIL_SOUTH_WEST: Block = Block::new(125);
|
||||
|
||||
pub const COARSE_DIRT: Block = Block::new(126);
|
||||
pub const IRON_ORE: Block = Block::new(127);
|
||||
pub const COAL_ORE: Block = Block::new(128);
|
||||
pub const GOLD_ORE: Block = Block::new(129);
|
||||
pub const COPPER_ORE: Block = Block::new(130);
|
||||
pub const CLAY: Block = Block::new(131);
|
||||
pub const DIRT_PATH: Block = Block::new(132);
|
||||
pub const ICE: Block = Block::new(133);
|
||||
pub const PACKED_ICE: Block = Block::new(134);
|
||||
pub const MUD: Block = Block::new(135);
|
||||
pub const DEAD_BUSH: Block = Block::new(136);
|
||||
pub const TALL_GRASS_BOTTOM: Block = Block::new(137);
|
||||
pub const TALL_GRASS_TOP: Block = Block::new(138);
|
||||
|
||||
// Variations for building corners
|
||||
pub fn building_corner_variations() -> Vec<Block> {
|
||||
vec![
|
||||
STONE_BRICKS,
|
||||
COBBLESTONE,
|
||||
BRICK,
|
||||
MOSSY_COBBLESTONE,
|
||||
SANDSTONE,
|
||||
RED_NETHER_BRICKS,
|
||||
BLACKSTONE,
|
||||
SMOOTH_QUARTZ,
|
||||
CHISELED_STONE_BRICKS,
|
||||
POLISHED_BASALT,
|
||||
CUT_SANDSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
ANDESITE,
|
||||
GRANITE,
|
||||
DIORITE,
|
||||
CRACKED_STONE_BRICKS,
|
||||
PRISMARINE,
|
||||
BLUE_TERRACOTTA,
|
||||
NETHER_BRICK,
|
||||
QUARTZ_BRICKS,
|
||||
]
|
||||
}
|
||||
pub static BUILDING_CORNER_VARIATIONS: [Block; 20] = [
|
||||
STONE_BRICKS,
|
||||
COBBLESTONE,
|
||||
BRICK,
|
||||
MOSSY_COBBLESTONE,
|
||||
SANDSTONE,
|
||||
RED_NETHER_BRICKS,
|
||||
BLACKSTONE,
|
||||
SMOOTH_QUARTZ,
|
||||
CHISELED_STONE_BRICKS,
|
||||
POLISHED_BASALT,
|
||||
CUT_SANDSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
ANDESITE,
|
||||
GRANITE,
|
||||
DIORITE,
|
||||
CRACKED_STONE_BRICKS,
|
||||
PRISMARINE,
|
||||
BLUE_TERRACOTTA,
|
||||
NETHER_BRICK,
|
||||
QUARTZ_BRICKS,
|
||||
];
|
||||
|
||||
// Variations for building walls
|
||||
pub fn building_wall_variations() -> Vec<Block> {
|
||||
building_wall_color_map()
|
||||
BUILDING_WALL_COLOR_MAP
|
||||
.into_iter()
|
||||
.map(|(_, block)| block)
|
||||
.collect()
|
||||
}
|
||||
|
||||
// https://wiki.openstreetmap.org/wiki/Key:building:colour
|
||||
pub fn building_wall_color_map() -> Vec<(RGBTuple, Block)> {
|
||||
vec![
|
||||
((233, 107, 57), BRICK),
|
||||
((18, 12, 13), CRACKED_POLISHED_BLACKSTONE_BRICKS),
|
||||
((76, 127, 153), CYAN_CONCRETE),
|
||||
((0, 0, 0), DEEPSLATE_BRICKS),
|
||||
((186, 195, 142), END_STONE_BRICKS),
|
||||
((57, 41, 35), GRAY_TERRACOTTA),
|
||||
((112, 108, 138), LIGHT_BLUE_TERRACOTTA),
|
||||
((122, 92, 66), MUD_BRICKS),
|
||||
((24, 13, 14), NETHER_BRICKS),
|
||||
((159, 82, 36), ORANGE_TERRACOTTA),
|
||||
((128, 128, 128), POLISHED_ANDESITE),
|
||||
((174, 173, 174), POLISHED_DIORITE),
|
||||
((141, 101, 142), PURPUR_PILLAR),
|
||||
((142, 60, 46), RED_TERRACOTTA),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((224, 216, 175), SMOOTH_SANDSTONE),
|
||||
((188, 182, 179), SMOOTH_STONE),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
((255, 255, 255), WHITE_CONCRETE),
|
||||
((209, 177, 161), WHITE_TERRACOTTA),
|
||||
((191, 147, 42), YELLOW_TERRACOTTA),
|
||||
]
|
||||
}
|
||||
pub static BUILDING_WALL_COLOR_MAP: [(RGBTuple, Block); 21] = [
|
||||
((233, 107, 57), BRICK),
|
||||
((18, 12, 13), CRACKED_POLISHED_BLACKSTONE_BRICKS),
|
||||
((76, 127, 153), CYAN_CONCRETE),
|
||||
((0, 0, 0), DEEPSLATE_BRICKS),
|
||||
((186, 195, 142), END_STONE_BRICKS),
|
||||
((57, 41, 35), GRAY_TERRACOTTA),
|
||||
((112, 108, 138), LIGHT_BLUE_TERRACOTTA),
|
||||
((122, 92, 66), MUD_BRICKS),
|
||||
((24, 13, 14), NETHER_BRICKS),
|
||||
((159, 82, 36), ORANGE_TERRACOTTA),
|
||||
((128, 128, 128), POLISHED_ANDESITE),
|
||||
((174, 173, 174), POLISHED_DIORITE),
|
||||
((141, 101, 142), PURPUR_PILLAR),
|
||||
((142, 60, 46), RED_TERRACOTTA),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((224, 216, 175), SMOOTH_SANDSTONE),
|
||||
((188, 182, 179), SMOOTH_STONE),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
((255, 255, 255), WHITE_CONCRETE),
|
||||
((209, 177, 161), WHITE_TERRACOTTA),
|
||||
((191, 147, 42), YELLOW_TERRACOTTA),
|
||||
];
|
||||
|
||||
// Variations for building floors
|
||||
pub fn building_floor_variations() -> Vec<Block> {
|
||||
building_wall_color_map()
|
||||
BUILDING_WALL_COLOR_MAP
|
||||
.into_iter()
|
||||
.map(|(_, block)| block)
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn building_floor_color_map() -> Vec<(RGBTuple, Block)> {
|
||||
vec![
|
||||
((181, 101, 59), ACACIA_PLANKS),
|
||||
((22, 15, 16), BLACKSTONE),
|
||||
((104, 51, 74), CRIMSON_PLANKS),
|
||||
((82, 55, 26), DARK_OAK_PLANKS),
|
||||
((182, 133, 99), JUNGLE_PLANKS),
|
||||
((33, 128, 185), LIGHT_BLUE_CONCRETE),
|
||||
((78, 103, 43), MOSS_BLOCK),
|
||||
((171, 138, 88), OAK_PLANKS),
|
||||
((0, 128, 0), OXIDIZED_COPPER),
|
||||
((18, 12, 13), POLISHED_BLACKSTONE),
|
||||
((64, 64, 64), POLISHED_DEEPSLATE),
|
||||
((255, 255, 255), POLISHED_DIORITE),
|
||||
((143, 96, 79), POLISHED_GRANITE),
|
||||
((141, 101, 142), PURPUR_BLOCK),
|
||||
((128, 0, 0), RED_NETHER_BRICKS),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((128, 96, 57), SPRUCE_PLANKS),
|
||||
((128, 128, 128), STONE_BRICKS),
|
||||
((150, 93, 68), TERRACOTTA),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
]
|
||||
}
|
||||
pub static BUILDING_FLOOR_COLOR_MAP: [(RGBTuple, Block); 20] = [
|
||||
((181, 101, 59), ACACIA_PLANKS),
|
||||
((22, 15, 16), BLACKSTONE),
|
||||
((104, 51, 74), CRIMSON_PLANKS),
|
||||
((82, 55, 26), DARK_OAK_PLANKS),
|
||||
((182, 133, 99), JUNGLE_PLANKS),
|
||||
((33, 128, 185), LIGHT_BLUE_CONCRETE),
|
||||
((78, 103, 43), MOSS_BLOCK),
|
||||
((171, 138, 88), OAK_PLANKS),
|
||||
((0, 128, 0), OXIDIZED_COPPER),
|
||||
((18, 12, 13), POLISHED_BLACKSTONE),
|
||||
((64, 64, 64), POLISHED_DEEPSLATE),
|
||||
((255, 255, 255), POLISHED_DIORITE),
|
||||
((143, 96, 79), POLISHED_GRANITE),
|
||||
((141, 101, 142), PURPUR_BLOCK),
|
||||
((128, 0, 0), RED_NETHER_BRICKS),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((128, 96, 57), SPRUCE_PLANKS),
|
||||
((128, 128, 128), STONE_BRICKS),
|
||||
((150, 93, 68), TERRACOTTA),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
];
|
||||
|
||||
@@ -37,11 +37,11 @@ fn short_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
return None;
|
||||
}
|
||||
let r: u8 = u8::from_str_radix(&text[1..2], 16).unwrap();
|
||||
let r: u8 = r | r << 4;
|
||||
let r: u8 = r | (r << 4);
|
||||
let g: u8 = u8::from_str_radix(&text[2..3], 16).unwrap();
|
||||
let g: u8 = g | g << 4;
|
||||
let g: u8 = g | (g << 4);
|
||||
let b: u8 = u8::from_str_radix(&text[3..4], 16).unwrap();
|
||||
let b: u8 = b | b << 4;
|
||||
let b: u8 = b | (b << 4);
|
||||
Some((r, g, b))
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::{DIRT, GRASS_BLOCK, SNOW_BLOCK};
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
|
||||
use crate::element_processing::*;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
@@ -9,7 +8,7 @@ use crate::world_editor::WorldEditor;
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
|
||||
const MIN_Y: i32 = -64;
|
||||
pub const MIN_Y: i32 = -64;
|
||||
|
||||
pub fn generate_world(
|
||||
elements: Vec<ProcessedElement>,
|
||||
@@ -26,6 +25,9 @@ pub fn generate_world(
|
||||
}
|
||||
let ground: Ground = Ground::new(args);
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(&ground);
|
||||
|
||||
emit_gui_progress_update(11.0, "Processing terrain...");
|
||||
|
||||
// Process data
|
||||
@@ -61,56 +63,56 @@ pub fn generate_world(
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
buildings::generate_buildings(&mut editor, way, &ground, args, None);
|
||||
buildings::generate_buildings(&mut editor, way, args, None);
|
||||
} else if way.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, &ground, args);
|
||||
highways::generate_highways(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(&mut editor, way, &ground, args);
|
||||
landuse::generate_landuse(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(&mut editor, element, &ground, args);
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, &ground, args);
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(&mut editor, way, &ground, args);
|
||||
leisure::generate_leisure(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, element, &ground);
|
||||
barriers::generate_barriers(&mut editor, element);
|
||||
} else if way.tags.contains_key("waterway") {
|
||||
waterways::generate_waterways(&mut editor, way, &ground);
|
||||
waterways::generate_waterways(&mut editor, way);
|
||||
} else if way.tags.contains_key("bridge") {
|
||||
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
|
||||
} else if way.tags.contains_key("railway") {
|
||||
railways::generate_railways(&mut editor, way, &ground);
|
||||
} else if way.tags.contains_key("railway") || way.tags.contains_key("subway") {
|
||||
railways::generate_railways(&mut editor, way);
|
||||
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
|
||||
{
|
||||
highways::generate_aeroway(&mut editor, way, &ground);
|
||||
highways::generate_aeroway(&mut editor, way);
|
||||
} else if way.tags.get("service") == Some(&"siding".to_string()) {
|
||||
highways::generate_siding(&mut editor, way, &ground);
|
||||
highways::generate_siding(&mut editor, way);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
doors::generate_doors(&mut editor, node, &ground);
|
||||
doors::generate_doors(&mut editor, node);
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(&mut editor, element, &ground, args);
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, &ground, args);
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, element, &ground);
|
||||
barriers::generate_barriers(&mut editor, element);
|
||||
} else if node.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, &ground, args);
|
||||
highways::generate_highways(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("tourism") {
|
||||
tourisms::generate_tourisms(&mut editor, node, &ground);
|
||||
tourisms::generate_tourisms(&mut editor, node);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
buildings::generate_building_from_relation(&mut editor, rel, &ground, args);
|
||||
buildings::generate_building_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("water") {
|
||||
water_areas::generate_water_areas(&mut editor, rel, &ground);
|
||||
water_areas::generate_water_areas(&mut editor, rel);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(&mut editor, rel, &ground, args);
|
||||
leisure::generate_leisure_from_relation(&mut editor, rel, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -141,72 +143,44 @@ pub fn generate_world(
|
||||
let total_iterations_grnd: f64 = (scale_factor_x + 1.0) * (scale_factor_z + 1.0);
|
||||
let progress_increment_grnd: f64 = 30.0 / total_iterations_grnd;
|
||||
|
||||
let groundlayer_block = if args.winter { SNOW_BLOCK } else { GRASS_BLOCK };
|
||||
let groundlayer_block = GRASS_BLOCK;
|
||||
|
||||
// Differentiate between terrain and non-terrain generation
|
||||
if ground.elevation_enabled {
|
||||
// Pre-calculate ground levels for all points
|
||||
let mut ground_levels: Vec<Vec<i32>> = Vec::with_capacity(scale_factor_x as usize + 1);
|
||||
for x in 0..=(scale_factor_x as i32) {
|
||||
let mut row = Vec::with_capacity(scale_factor_z as usize + 1);
|
||||
for z in 0..=(scale_factor_z as i32) {
|
||||
row.push(ground.level(XZPoint::new(x, z)));
|
||||
for x in 0..=(scale_factor_x as i32) {
|
||||
for z in 0..=(scale_factor_z as i32) {
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
|
||||
editor.set_block(groundlayer_block, x, 0, z, None, None);
|
||||
editor.set_block(DIRT, x, -1, z, None, None);
|
||||
editor.set_block(DIRT, x, -2, z, None, None);
|
||||
}
|
||||
ground_levels.push(row);
|
||||
}
|
||||
|
||||
// Process blocks in larger batches
|
||||
for x in 0..=(scale_factor_x as i32) {
|
||||
for z in 0..=(scale_factor_z as i32) {
|
||||
let ground_level = ground_levels[x as usize][z as usize];
|
||||
|
||||
// Find the highest block in this column
|
||||
let max_y = (MIN_Y..ground_level)
|
||||
.find(|y: &i32| editor.block_at(x, *y, z))
|
||||
.unwrap_or(ground_level)
|
||||
.min(ground_level);
|
||||
|
||||
// Set blocks in a single batch
|
||||
editor.set_block(groundlayer_block, x, max_y, z, None, None);
|
||||
editor.set_block(DIRT, x, max_y - 1, z, None, None);
|
||||
editor.set_block(DIRT, x, max_y - 2, z, None, None);
|
||||
|
||||
block_counter += 1;
|
||||
if block_counter % batch_size == 0 {
|
||||
ground_pb.inc(batch_size);
|
||||
}
|
||||
|
||||
gui_progress_grnd += progress_increment_grnd;
|
||||
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
|
||||
emit_gui_progress_update(gui_progress_grnd, "");
|
||||
last_emitted_progress = gui_progress_grnd;
|
||||
}
|
||||
// Fill underground with stone
|
||||
if args.fillground {
|
||||
// Fill from bedrock+1 to 3 blocks below ground with stone
|
||||
editor.fill_blocks_absolute(
|
||||
STONE,
|
||||
x,
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
editor.get_absolute_y(x, -3, z),
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
// Generate a bedrock level at MIN_Y
|
||||
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
|
||||
|
||||
// Set blocks at spawn location
|
||||
for x in 0..=20 {
|
||||
for z in 0..=20 {
|
||||
editor.set_block(groundlayer_block, x, -62, z, None, None);
|
||||
block_counter += 1;
|
||||
if block_counter % batch_size == 0 {
|
||||
ground_pb.inc(batch_size);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for x in 0..=(scale_factor_x as i32) {
|
||||
for z in 0..=(scale_factor_z as i32) {
|
||||
let ground_level = ground.level(XZPoint::new(x, z));
|
||||
editor.set_block(groundlayer_block, x, ground_level, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level - 1, z, None, None);
|
||||
|
||||
block_counter += 1;
|
||||
if block_counter % batch_size == 0 {
|
||||
ground_pb.inc(batch_size);
|
||||
}
|
||||
|
||||
gui_progress_grnd += progress_increment_grnd;
|
||||
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
|
||||
emit_gui_progress_update(gui_progress_grnd, "");
|
||||
last_emitted_progress = gui_progress_grnd;
|
||||
}
|
||||
gui_progress_grnd += progress_increment_grnd;
|
||||
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
|
||||
emit_gui_progress_update(gui_progress_grnd, "");
|
||||
last_emitted_progress = gui_progress_grnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,16 +3,10 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_amenities(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_amenities(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
@@ -35,15 +29,13 @@ pub fn generate_amenities(
|
||||
"waste_disposal" | "waste_basket" => {
|
||||
// Place a cauldron for waste disposal or waste basket
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(CAULDRON, pt.x, ground.level(pt) + 1, pt.z, None, None);
|
||||
editor.set_block(CAULDRON, pt.x, 1, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"vending_machine" | "atm" => {
|
||||
if let Some(pt) = first_node {
|
||||
let y = ground.level(pt);
|
||||
|
||||
editor.set_block(IRON_BLOCK, pt.x, y + 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, y + 2, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"bicycle_parking" => {
|
||||
@@ -54,61 +46,50 @@ pub fn generate_amenities(
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let pts: Vec<_> = floor_area.iter().map(|c| XZPoint::new(c.0, c.1)).collect();
|
||||
|
||||
if pts.is_empty() {
|
||||
if polygon_coords.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let y_min = ground.min_level(pts.iter().cloned()).unwrap();
|
||||
let roof_y = ground.max_level(pts.iter().cloned()).unwrap() + 5;
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Fill the floor area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(ground_block, *x, y_min, *z, None, None);
|
||||
editor.set_block(ground_block, *x, 0, *z, None, None);
|
||||
}
|
||||
|
||||
// Place fences and roof slabs at each corner node directly
|
||||
// Place fences and roof slabs at each corner node
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
let pt = XZPoint::new(x, z);
|
||||
|
||||
let y = ground.level(pt);
|
||||
editor.set_block(ground_block, x, y, z, None, None);
|
||||
|
||||
for cur_y in (y_min + 1)..roof_y {
|
||||
editor.set_block(OAK_FENCE, x, cur_y, z, None, None);
|
||||
// Set ground block and fences
|
||||
editor.set_block(ground_block, x, 0, z, None, None);
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, roof_y, z, None, None);
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(roof_block, *x, roof_y, *z, None, None);
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"bench" => {
|
||||
// Place a bench
|
||||
if let Some(pt) = first_node {
|
||||
let y = ground.level(pt) + 1;
|
||||
|
||||
editor.set_block(SMOOTH_STONE, pt.x, y, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x + 1, y, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x - 1, y, pt.z, None, None);
|
||||
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x + 1, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x - 1, 1, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"vending" => {
|
||||
// Place vending machine blocks
|
||||
if let Some(pt) = first_node {
|
||||
let y = ground.level(pt);
|
||||
|
||||
editor.set_block(IRON_BLOCK, pt.x, y + 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, y + 2, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"shelter" => {
|
||||
@@ -126,24 +107,15 @@ pub fn generate_amenities(
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
let Some(y) = ground.min_level(element.nodes().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for fence_height in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y + fence_height, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, fence_height, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, y + 5, z, None, None);
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
let Some(y) = ground.min_level(element.nodes().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let roof_height: i32 = y + 5;
|
||||
for (x, z) in roof_area.iter() {
|
||||
editor.set_block(roof_block, *x, roof_height, *z, None, None);
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"parking" | "fountain" => {
|
||||
@@ -160,15 +132,13 @@ pub fn generate_amenities(
|
||||
|
||||
for node in element.nodes() {
|
||||
let pt: XZPoint = node.xz();
|
||||
let y = ground.level(pt);
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Create borders for fountain or parking area
|
||||
let prev_y = ground.level(prev);
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.x, prev_y, prev.z, pt.x, y, pt.z);
|
||||
for (bx, by, bz) in bresenham_points {
|
||||
editor.set_block(block_type, bx, by, bz, Some(&[BLACK_CONCRETE]), None);
|
||||
bresenham_line(prev.x, 0, prev.z, pt.x, 0, pt.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(block_type, bx, 0, bz, Some(&[BLACK_CONCRETE]), None);
|
||||
|
||||
// Decorative border around fountains
|
||||
if amenity_type == "fountain" {
|
||||
@@ -178,7 +148,7 @@ pub fn generate_amenities(
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
bx + dx,
|
||||
by,
|
||||
0,
|
||||
bz + dz,
|
||||
None,
|
||||
None,
|
||||
@@ -204,12 +174,10 @@ pub fn generate_amenities(
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in flood_area {
|
||||
let pt = XZPoint::new(x, z);
|
||||
let y = ground.level(pt);
|
||||
editor.set_block(
|
||||
block_type,
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
@@ -220,7 +188,7 @@ pub fn generate_amenities(
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
y,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement, ground: &Ground) {
|
||||
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
// Default values
|
||||
let mut barrier_material: Block = COBBLESTONE_WALL;
|
||||
let mut barrier_height: i32 = 2;
|
||||
@@ -13,15 +11,8 @@ pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement, g
|
||||
match element.tags().get("barrier").map(|s| s.as_str()) {
|
||||
Some("bollard") => {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
editor.set_block(
|
||||
COBBLESTONE_WALL,
|
||||
node.x,
|
||||
ground.level(node.xz()) + 1,
|
||||
node.z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
// Place bollard
|
||||
// Place bollard one above ground
|
||||
editor.set_block(COBBLESTONE_WALL, node.x, 1, node.z, None, None);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -96,22 +87,13 @@ pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement, g
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Build the barrier wall to the specified height
|
||||
let ground_level = ground.level(XZPoint::new(bx, bz));
|
||||
for y in (ground_level + 1)..=(ground_level + wall_height) {
|
||||
for y in 1..=wall_height {
|
||||
editor.set_block(barrier_material, bx, y, bz, None, None);
|
||||
// Barrier wall
|
||||
}
|
||||
|
||||
// Add an optional top to the barrier if the height is more than 1
|
||||
if wall_height > 1 {
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
bx,
|
||||
ground_level + wall_height + 1,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
); // Top of the barrier
|
||||
editor.set_block(STONE_BRICK_SLAB, bx, wall_height + 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
//use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
// TODO FIX
|
||||
#[allow(dead_code)]
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay, ground_level: i32) {
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_bridge_type) = element.tags.get("bridge") {
|
||||
let bridge_height = 3; // Fixed height
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev = &element.nodes[i - 1];
|
||||
let cur = &element.nodes[i];
|
||||
let points = bresenham_line(prev.x, ground_level, prev.z, cur.x, ground_level, cur.z);
|
||||
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
|
||||
|
||||
let total_length = points.len();
|
||||
let ramp_length = 6; // Length of ramp at each end
|
||||
@@ -30,11 +29,9 @@ pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay, ground
|
||||
bridge_height
|
||||
};
|
||||
|
||||
let bridge_y = ground_level + height as i32;
|
||||
|
||||
// Place bridge blocks
|
||||
for dx in -2..=2 {
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, bridge_y, *z, None, None);
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::colors::{color_text_to_rgb_tuple, rgb_distance, RGBTuple};
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -14,14 +12,9 @@ use std::time::Duration;
|
||||
pub fn generate_buildings(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
relation_levels: Option<i32>,
|
||||
) {
|
||||
let Some(base_y) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Get min_level first so we can use it both for start_level and building height calculations
|
||||
let min_level = if let Some(min_level_str) = element.tags.get("building:min_level") {
|
||||
min_level_str.parse::<i32>().unwrap_or(0)
|
||||
@@ -29,8 +22,8 @@ pub fn generate_buildings(
|
||||
0
|
||||
};
|
||||
|
||||
// Calculate starting level using base_y and min_level
|
||||
let start_level = base_y + (min_level * 4);
|
||||
// Calculate starting y-offset from min_level
|
||||
let start_y_offset = min_level * 4;
|
||||
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
@@ -38,17 +31,17 @@ pub fn generate_buildings(
|
||||
|
||||
// Randomly select block variations for corners, walls, and floors
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
let variation_index_corner: usize = rng.gen_range(0..building_corner_variations().len());
|
||||
let variation_index_corner: usize = rng.gen_range(0..BUILDING_CORNER_VARIATIONS.len());
|
||||
let variation_index_wall: usize = rng.gen_range(0..building_wall_variations().len());
|
||||
let variation_index_floor: usize = rng.gen_range(0..building_floor_variations().len());
|
||||
|
||||
let corner_block: Block = building_corner_variations()[variation_index_corner];
|
||||
let corner_block: Block = BUILDING_CORNER_VARIATIONS[variation_index_corner];
|
||||
let wall_block: Block = element
|
||||
.tags
|
||||
.get("building:colour")
|
||||
.and_then(|building_colour: &String| {
|
||||
color_text_to_rgb_tuple(building_colour).map(|rgb: (u8, u8, u8)| {
|
||||
find_nearest_block_in_color_map(&rgb, building_wall_color_map())
|
||||
find_nearest_block_in_color_map(&rgb, &BUILDING_WALL_COLOR_MAP)
|
||||
})
|
||||
})
|
||||
.flatten()
|
||||
@@ -58,7 +51,7 @@ pub fn generate_buildings(
|
||||
.get("roof:colour")
|
||||
.and_then(|roof_colour: &String| {
|
||||
color_text_to_rgb_tuple(roof_colour).map(|rgb: (u8, u8, u8)| {
|
||||
find_nearest_block_in_color_map(&rgb, building_floor_color_map())
|
||||
find_nearest_block_in_color_map(&rgb, &BUILDING_FLOOR_COLOR_MAP)
|
||||
})
|
||||
})
|
||||
.flatten()
|
||||
@@ -140,24 +133,15 @@ pub fn generate_buildings(
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
let Some(y) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for shelter_y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, shelter_y + y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, shelter_y, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, y + 5, z, None, None);
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
let Some(y) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let roof_height: i32 = y + 5;
|
||||
for (x, z) in roof_area.iter() {
|
||||
editor.set_block(roof_block, *x, roof_height, *z, None, None);
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -182,13 +166,9 @@ pub fn generate_buildings(
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let Some(y) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Fill the floor area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(ground_block, *x, y, *z, None, None);
|
||||
editor.set_block(ground_block, *x, 0, *z, None, None);
|
||||
}
|
||||
|
||||
// Place fences and roof slabs at each corner node directly
|
||||
@@ -197,15 +177,14 @@ pub fn generate_buildings(
|
||||
let z: i32 = node.z;
|
||||
|
||||
for dy in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y + dy, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, y + 5, z, None, None);
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
let roof_height: i32 = y + 5;
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(roof_block, *x, roof_height, *z, None, None);
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -229,12 +208,8 @@ pub fn generate_buildings(
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let Some(ground_level) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
|
||||
for level in 0..=(building_height / 4) {
|
||||
let current_level = ground_level + level * 4;
|
||||
let current_level_y = level * 4;
|
||||
|
||||
// Build walls
|
||||
for node in &element.nodes {
|
||||
@@ -242,7 +217,7 @@ pub fn generate_buildings(
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Build walls up to the current level
|
||||
for y in (current_level + 1)..=(current_level + 4) {
|
||||
for y in (current_level_y + 1)..=(current_level_y + 4) {
|
||||
editor.set_block(STONE_BRICKS, x, y, z, None, None);
|
||||
}
|
||||
}
|
||||
@@ -250,16 +225,16 @@ pub fn generate_buildings(
|
||||
// Fill the floor area for each level
|
||||
for (x, z) in &floor_area {
|
||||
if level == 0 {
|
||||
editor.set_block(SMOOTH_STONE, *x, current_level, *z, None, None);
|
||||
editor.set_block(SMOOTH_STONE, *x, current_level_y, *z, None, None);
|
||||
} else {
|
||||
editor.set_block(COBBLESTONE, *x, current_level, *z, None, None);
|
||||
editor.set_block(COBBLESTONE, *x, current_level_y, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Outline for each level
|
||||
for level in 0..=(building_height / 4) {
|
||||
let current_level = ground_level + level * 4;
|
||||
let current_level_y = level * 4;
|
||||
|
||||
// Use the nodes to create the outline
|
||||
let mut prev_outline = None;
|
||||
@@ -269,12 +244,12 @@ pub fn generate_buildings(
|
||||
|
||||
if let Some((prev_x, prev_z)) = prev_outline {
|
||||
let outline_points =
|
||||
bresenham_line(prev_x, current_level, prev_z, x, current_level, z);
|
||||
bresenham_line(prev_x, current_level_y, prev_z, x, current_level_y, z);
|
||||
for (bx, _, bz) in outline_points {
|
||||
editor.set_block(
|
||||
SMOOTH_STONE,
|
||||
bx,
|
||||
current_level,
|
||||
current_level_y,
|
||||
bz,
|
||||
Some(&[COBBLESTONE, COBBLESTONE_WALL]),
|
||||
None,
|
||||
@@ -282,7 +257,7 @@ pub fn generate_buildings(
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
bx,
|
||||
current_level + 2,
|
||||
current_level_y + 2,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
@@ -291,7 +266,7 @@ pub fn generate_buildings(
|
||||
editor.set_block(
|
||||
COBBLESTONE_WALL,
|
||||
bx,
|
||||
current_level + 1,
|
||||
current_level_y + 1,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
@@ -305,10 +280,7 @@ pub fn generate_buildings(
|
||||
|
||||
return;
|
||||
} else if building_type == "roof" {
|
||||
let Some(ground_level) = ground.min_level(element.nodes.iter().map(|n| n.xz())) else {
|
||||
return;
|
||||
};
|
||||
let roof_height: i32 = ground_level + 5;
|
||||
let roof_height: i32 = 5;
|
||||
|
||||
// Iterate through the nodes to create the roof edges using Bresenham's line algorithm
|
||||
for node in &element.nodes {
|
||||
@@ -324,7 +296,7 @@ pub fn generate_buildings(
|
||||
}
|
||||
}
|
||||
|
||||
for y in (ground_level + 1)..=(roof_height - 1) {
|
||||
for y in 1..=(roof_height - 1) {
|
||||
editor.set_block(COBBLESTONE_WALL, x, y, z, None, None);
|
||||
}
|
||||
|
||||
@@ -358,7 +330,7 @@ pub fn generate_buildings(
|
||||
building_height = ((23.0 * scale_factor) as i32).max(3);
|
||||
}
|
||||
} else if building_type == "bridge" {
|
||||
generate_bridge(editor, element, ground, args.timeout.as_ref());
|
||||
generate_bridge(editor, element, args.timeout.as_ref());
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -370,15 +342,16 @@ pub fn generate_buildings(
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Calculate walls and corners using Bresenham line
|
||||
let bresenham_points = bresenham_line(prev.0, start_level, prev.1, x, start_level, z);
|
||||
let bresenham_points =
|
||||
bresenham_line(prev.0, start_y_offset, prev.1, x, start_y_offset, z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
for h in (start_level + 1)..=(start_level + building_height) {
|
||||
for h in (start_y_offset + 1)..=(start_y_offset + building_height) {
|
||||
if element.nodes[0].x == bx && element.nodes[0].x == bz {
|
||||
// Corner Block
|
||||
editor.set_block(corner_block, bx, h, bz, None, None);
|
||||
} else {
|
||||
// Add windows to the walls at intervals
|
||||
if h > start_level + 1 && h % 4 != 0 && (bx + bz) % 6 < 3 {
|
||||
if h > start_y_offset + 1 && h % 4 != 0 && (bx + bz) % 6 < 3 {
|
||||
editor.set_block(window_block, bx, h, bz, None, None);
|
||||
} else {
|
||||
editor.set_block(wall_block, bx, h, bz, None, None);
|
||||
@@ -389,23 +362,12 @@ pub fn generate_buildings(
|
||||
editor.set_block(
|
||||
COBBLESTONE,
|
||||
bx,
|
||||
start_level + building_height + 1,
|
||||
start_y_offset + building_height + 1,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
if args.winter {
|
||||
editor.set_block(
|
||||
SNOW_LAYER,
|
||||
bx,
|
||||
start_level + building_height + 2,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
current_building.push((bx, bz));
|
||||
corner_addup = (corner_addup.0 + bx, corner_addup.1 + bz, corner_addup.2 + 1);
|
||||
}
|
||||
@@ -425,12 +387,12 @@ pub fn generate_buildings(
|
||||
|
||||
for (x, z) in floor_area {
|
||||
if processed_points.insert((x, z)) {
|
||||
// Set floor at start_level
|
||||
editor.set_block(floor_block, x, start_level, z, None, None);
|
||||
// Set floor at start_y_offset
|
||||
editor.set_block(floor_block, x, start_y_offset, z, None, None);
|
||||
|
||||
// Set level ceilings if height > 4
|
||||
if building_height > 4 {
|
||||
for h in (start_level + 2 + 4..start_level + building_height).step_by(4) {
|
||||
for h in (start_y_offset + 2 + 4..start_y_offset + building_height).step_by(4) {
|
||||
if x % 6 == 0 && z % 6 == 0 {
|
||||
// Light fixtures
|
||||
editor.set_block(GLOWSTONE, x, h, z, None, None);
|
||||
@@ -439,29 +401,25 @@ pub fn generate_buildings(
|
||||
}
|
||||
}
|
||||
} else if x % 6 == 0 && z % 6 == 0 {
|
||||
editor.set_block(GLOWSTONE, x, start_level + building_height, z, None, None);
|
||||
editor.set_block(
|
||||
GLOWSTONE,
|
||||
x,
|
||||
start_y_offset + building_height,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Set ceiling at proper height
|
||||
editor.set_block(
|
||||
floor_block,
|
||||
x,
|
||||
start_level + building_height + 1,
|
||||
start_y_offset + building_height + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
if args.winter {
|
||||
editor.set_block(
|
||||
SNOW_LAYER,
|
||||
x,
|
||||
start_level + building_height + 2,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -470,7 +428,6 @@ pub fn generate_buildings(
|
||||
pub fn generate_building_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
relation: &ProcessedRelation,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
// Extract levels from relation tags
|
||||
@@ -483,7 +440,7 @@ pub fn generate_building_from_relation(
|
||||
// Process the outer way to create the building walls
|
||||
for member in &relation.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_buildings(editor, &member.way, ground, args, Some(relation_levels));
|
||||
generate_buildings(editor, &member.way, args, Some(relation_levels));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,19 +462,19 @@ pub fn generate_building_from_relation(
|
||||
|
||||
fn find_nearest_block_in_color_map(
|
||||
rgb: &RGBTuple,
|
||||
color_map: Vec<(RGBTuple, Block)>,
|
||||
color_map: &[(RGBTuple, Block)],
|
||||
) -> Option<Block> {
|
||||
color_map
|
||||
.into_iter()
|
||||
.iter()
|
||||
.min_by_key(|(entry_rgb, _)| rgb_distance(entry_rgb, rgb))
|
||||
.map(|(_, block)| block)
|
||||
.copied()
|
||||
}
|
||||
|
||||
/// Generates a bridge structure, paying attention to the "level" tag.
|
||||
fn generate_bridge(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground: &Ground,
|
||||
floodfill_timeout: Option<&Duration>,
|
||||
) {
|
||||
let floor_block: Block = STONE;
|
||||
@@ -529,20 +486,21 @@ fn generate_bridge(
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Calculate the dynamic bridge level based on the ground level
|
||||
let mut bridge_level = ground.level(XZPoint::new(x, z));
|
||||
|
||||
// Adjust the bridge level based on the "level" tag
|
||||
if let Some(level_str) = element.tags.get("level") {
|
||||
// Calculate bridge level based on the "level" tag
|
||||
let bridge_y_offset = if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
bridge_level += (level * 3) + 1;
|
||||
(level * 3) + 1
|
||||
} else {
|
||||
1 // Default elevation
|
||||
}
|
||||
}
|
||||
} else {
|
||||
1 // Default elevation
|
||||
};
|
||||
|
||||
// Create bridge path using Bresenham's line
|
||||
if let Some(prev) = previous_node {
|
||||
let bridge_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, bridge_level, prev.1, x, bridge_level, z);
|
||||
bresenham_line(prev.0, bridge_y_offset, prev.1, x, bridge_y_offset, z);
|
||||
|
||||
for (bx, by, bz) in bridge_points {
|
||||
// Place railing blocks
|
||||
@@ -555,30 +513,23 @@ fn generate_bridge(
|
||||
}
|
||||
|
||||
// Flood fill the area between the bridge path nodes
|
||||
let polygon_coords: Vec<XZPoint> = element.nodes.iter().map(|n| n.xz()).collect();
|
||||
let bridge_area: Vec<XZPoint> = flood_fill_area(
|
||||
&polygon_coords
|
||||
.iter()
|
||||
.map(|pt| (pt.x, pt.z))
|
||||
.collect::<Vec<_>>(),
|
||||
floodfill_timeout,
|
||||
)
|
||||
.into_iter()
|
||||
.map(|(x, z)| XZPoint::new(x, z))
|
||||
.collect();
|
||||
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().map(|n| (n.x, n.z)).collect();
|
||||
|
||||
for pt in bridge_area {
|
||||
// Calculate the bridge's floor level dynamically
|
||||
let mut bridge_level = ground.level(pt);
|
||||
let bridge_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, floodfill_timeout);
|
||||
|
||||
// Adjust the bridge level based on the "level" tag
|
||||
if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
bridge_level += (level * 3) + 1;
|
||||
}
|
||||
// Calculate bridge level based on the "level" tag
|
||||
let bridge_y_offset = if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
(level * 3) + 1
|
||||
} else {
|
||||
1 // Default elevation
|
||||
}
|
||||
} else {
|
||||
1 // Default elevation
|
||||
};
|
||||
|
||||
// Place floor blocks
|
||||
editor.set_block(floor_block, pt.x, bridge_level, pt.z, None, None);
|
||||
// Place floor blocks
|
||||
for (x, z) in bridge_area {
|
||||
editor.set_block(floor_block, x, bridge_y_offset, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode, ground: &Ground) {
|
||||
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Check if the element is a door or entrance
|
||||
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
|
||||
// Check for the "level" tag and skip doors that are not at ground level
|
||||
@@ -19,12 +17,9 @@ pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode, ground:
|
||||
let x: i32 = element.x;
|
||||
let z: i32 = element.z;
|
||||
|
||||
// Calculate the dynamic ground level
|
||||
let ground_level = ground.level(XZPoint::new(x, z));
|
||||
|
||||
// Set the ground block and the door blocks
|
||||
editor.set_block(GRAY_CONCRETE, x, ground_level, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_LOWER, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_UPPER, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(GRAY_CONCRETE, x, 0, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_LOWER, x, 1, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_UPPER, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,27 +3,20 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_highways(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
if let Some(highway_type) = element.tags().get("highway") {
|
||||
if highway_type == "street_lamp" {
|
||||
// Handle street lamps
|
||||
if let ProcessedElement::Node(first_node) = element {
|
||||
let x: i32 = first_node.x;
|
||||
let y: i32 = ground.level(first_node.xz());
|
||||
let z: i32 = first_node.z;
|
||||
for dy in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y + dy, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(GLOWSTONE, x, y + 5, z, None, None);
|
||||
editor.set_block(GLOWSTONE, x, 5, z, None, None);
|
||||
}
|
||||
} else if highway_type == "crossing" {
|
||||
// Handle traffic signals for crossings
|
||||
@@ -31,20 +24,15 @@ pub fn generate_highways(
|
||||
if crossing_type == "traffic_signals" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let y: i32 = ground.level(node.xz());
|
||||
let z: i32 = node.z;
|
||||
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, y + dy, z, None, None);
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(GREEN_WOOL, x, y + 4, z, None, None);
|
||||
editor.set_block(YELLOW_WOOL, x, y + 5, z, None, None);
|
||||
editor.set_block(RED_WOOL, x, y + 6, z, None, None);
|
||||
|
||||
if args.winter {
|
||||
editor.set_block(SNOW_LAYER, x, y + 7, z, None, None);
|
||||
}
|
||||
editor.set_block(GREEN_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(YELLOW_WOOL, x, 5, z, None, None);
|
||||
editor.set_block(RED_WOOL, x, 6, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,14 +40,13 @@ pub fn generate_highways(
|
||||
// Handle bus stops
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x = node.x;
|
||||
let y = ground.level(node.xz());
|
||||
let z = node.z;
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, y + dy, z, None, None);
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(WHITE_WOOL, x, y + 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x + 1, y + 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x + 1, 4, z, None, None);
|
||||
}
|
||||
} else if element
|
||||
.tags()
|
||||
@@ -81,14 +68,8 @@ pub fn generate_highways(
|
||||
"wood" => OAK_PLANKS,
|
||||
"asphalt" => BLACK_CONCRETE,
|
||||
"gravel" | "fine_gravel" => GRAVEL,
|
||||
"grass" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"dirt" => DIRT,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" | "ground" | "earth" => DIRT,
|
||||
"sand" => SAND,
|
||||
"concrete" => LIGHT_GRAY_CONCRETE,
|
||||
_ => STONE, // Default to stone for unknown surfaces
|
||||
@@ -105,14 +86,7 @@ pub fn generate_highways(
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(
|
||||
surface_block,
|
||||
x,
|
||||
ground.level(XZPoint::new(x, z)),
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(surface_block, x, 0, z, None, None);
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
@@ -140,7 +114,7 @@ pub fn generate_highways(
|
||||
block_range = 1;
|
||||
}
|
||||
"path" => {
|
||||
block_type = LIGHT_GRAY_CONCRETE;
|
||||
block_type = DIRT_PATH;
|
||||
block_range = 1;
|
||||
}
|
||||
"motorway" | "primary" => {
|
||||
@@ -157,6 +131,22 @@ pub fn generate_highways(
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 2;
|
||||
}
|
||||
"secondary_link" | "tertiary_link" => {
|
||||
//Exit ramps, sliproads
|
||||
block_type = BLACK_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
"escape" => {
|
||||
// Sand trap for vehicles on mountainous roads
|
||||
block_type = SAND;
|
||||
block_range = 1;
|
||||
}
|
||||
"steps" => {
|
||||
//TODO: Add correct stairs respecting height, step_count, etc.
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
|
||||
_ => {
|
||||
if let Some(lanes) = element.tags().get("lanes") {
|
||||
if lanes == "2" {
|
||||
@@ -210,7 +200,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
ground.level(XZPoint::new(set_x, set_z)),
|
||||
0,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -219,7 +209,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
ground.level(XZPoint::new(set_x, set_z)),
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
@@ -229,7 +219,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
ground.level(XZPoint::new(set_x, set_z)),
|
||||
0,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -238,7 +228,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
ground.level(XZPoint::new(set_x, set_z)),
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
@@ -248,7 +238,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
block_type,
|
||||
set_x,
|
||||
ground.level(XZPoint::new(set_x, set_z)),
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
@@ -265,7 +255,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
ground.level(XZPoint::new(stripe_x, stripe_z)),
|
||||
0,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -287,7 +277,7 @@ pub fn generate_highways(
|
||||
}
|
||||
|
||||
/// Generates a siding using stone brick slabs
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay, ground: &Ground) {
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let siding_block: Block = STONE_BRICK_SLAB;
|
||||
|
||||
@@ -306,16 +296,8 @@ pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay, ground:
|
||||
);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
let ground_level = ground.level(XZPoint::new(bx, bz)) + 1;
|
||||
|
||||
if !editor.check_for_block(
|
||||
bx,
|
||||
ground_level - 1,
|
||||
bz,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
) {
|
||||
editor.set_block(siding_block, bx, ground_level, bz, None, None);
|
||||
if !editor.check_for_block(bx, 0, bz, Some(&[BLACK_CONCRETE, WHITE_CONCRETE])) {
|
||||
editor.set_block(siding_block, bx, 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -325,7 +307,7 @@ pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay, ground:
|
||||
}
|
||||
|
||||
/// Generates an aeroway
|
||||
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, ground: &Ground) {
|
||||
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay) {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let surface_block = LIGHT_GRAY_CONCRETE;
|
||||
|
||||
@@ -341,8 +323,7 @@ pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, ground: &G
|
||||
for dz in -12..=12 {
|
||||
let set_x = x + dx;
|
||||
let set_z = z + dz;
|
||||
let y = ground.level(XZPoint::new(set_x, set_z));
|
||||
editor.set_block(surface_block, set_x, y, set_z, None, None);
|
||||
editor.set_block(surface_block, set_x, 0, set_z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,56 +1,46 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_landuse(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_landuse(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
// Determine block type based on landuse tag
|
||||
let binding: String = "".to_string();
|
||||
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
|
||||
|
||||
let block_type = match landuse_tag.as_str() {
|
||||
"greenfield" | "meadow" | "grass" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
|
||||
"farmland" => FARMLAND,
|
||||
"forest" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
"cemetery" => PODZOL,
|
||||
"construction" => COARSE_DIRT,
|
||||
"traffic_island" => STONE_BLOCK_SLAB,
|
||||
"residential" => {
|
||||
let residential_tag = element.tags.get("residential").unwrap_or(&binding);
|
||||
if residential_tag == "rural" {
|
||||
GRASS_BLOCK
|
||||
} else {
|
||||
STONE_BRICKS
|
||||
}
|
||||
}
|
||||
"cemetery" => PODZOL,
|
||||
"beach" => SAND,
|
||||
"construction" => DIRT,
|
||||
"traffic_island" => STONE_BLOCK_SLAB,
|
||||
"residential" => STONE_BRICKS,
|
||||
"commercial" => SMOOTH_STONE,
|
||||
"education" => LIGHT_GRAY_CONCRETE,
|
||||
"industrial" => COBBLESTONE,
|
||||
"military" => GRAY_CONCRETE,
|
||||
"railway" => GRAVEL,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
"landfill" => {
|
||||
// Gravel if man_made = spoil_heap or heap, coarse dirt else
|
||||
let manmade_tag = element.tags.get("man_made").unwrap_or(&binding);
|
||||
if manmade_tag == "spoil_heap" || manmade_tag == "heap" {
|
||||
GRAVEL
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
COARSE_DIRT
|
||||
}
|
||||
}
|
||||
"quarry" => STONE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Get the area of the landuse element
|
||||
@@ -60,13 +50,12 @@ pub fn generate_landuse(
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in floor_area {
|
||||
let ground_level = ground.level(XZPoint::new(x, z));
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(block_type, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(block_type, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(block_type, x, ground_level, z, None, Some(&[SPONGE]));
|
||||
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(block_type, x, ground_level, z, None, None);
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
// Add specific features for different landuse types
|
||||
@@ -76,103 +65,33 @@ pub fn generate_landuse(
|
||||
let random_choice: i32 = rng.gen_range(0..100);
|
||||
if random_choice < 15 {
|
||||
// Place graves
|
||||
if editor.check_for_block(x, ground_level, z, Some(&[PODZOL]), None) {
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
if rng.gen_bool(0.5) {
|
||||
editor.set_block(
|
||||
COBBLESTONE,
|
||||
x - 1,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x - 1,
|
||||
ground_level + 2,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x + 1,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(COBBLESTONE, x - 1, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x - 1, 2, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x + 1, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(
|
||||
COBBLESTONE,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z - 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 2,
|
||||
z - 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z + 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(COBBLESTONE, x, 1, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 2, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z + 1, None, None);
|
||||
}
|
||||
}
|
||||
} else if random_choice < 30 {
|
||||
if editor.check_for_block(x, ground_level, z, Some(&[PODZOL]), None) {
|
||||
editor.set_block(RED_FLOWER, x, ground_level + 1, z, None, None);
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
"forest" => {
|
||||
if !editor.check_for_block(x, ground_level, z, None, Some(&[WATER])) {
|
||||
let random_choice: i32 = rng.gen_range(0..21);
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 20 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
@@ -180,67 +99,30 @@ pub fn generate_landuse(
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, ground_level + 1, z, None, None);
|
||||
} else if random_choice <= 1 {
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"farmland" => {
|
||||
// Check if the current block is not water or another undesired block
|
||||
if !editor.check_for_block(x, ground_level, z, None, Some(&[WATER])) {
|
||||
if x % 15 == 0 || z % 15 == 0 {
|
||||
// Place water on the edges
|
||||
editor.set_block(WATER, x, ground_level, z, Some(&[FARMLAND]), None);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
Some(&[GRASS, WHEAT, CARROTS, POTATOES]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
// Set the block below as farmland
|
||||
editor.set_block(FARMLAND, x, ground_level, z, None, None);
|
||||
|
||||
// If a random condition is met, place a special object
|
||||
if rng.gen_range(0..76) == 0 {
|
||||
let special_choice: i32 = rng.gen_range(1..=10);
|
||||
if special_choice <= 2 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
} else if special_choice <= 6 {
|
||||
editor.set_block(
|
||||
HAY_BALE,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
Some(&[SPONGE]),
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
OAK_LEAVES,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
Some(&[SPONGE]),
|
||||
);
|
||||
}
|
||||
if !editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
if x % 9 == 0 && z % 9 == 0 {
|
||||
// Place water in dot pattern
|
||||
editor.set_block(WATER, x, 0, z, Some(&[FARMLAND]), None);
|
||||
} else if rng.gen_range(0..76) == 0 {
|
||||
let special_choice: i32 = rng.gen_range(1..=10);
|
||||
if special_choice <= 4 {
|
||||
editor.set_block(HAY_BALE, x, 1, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
// Set crops only if the block below is farmland
|
||||
if editor.check_for_block(x, ground_level, z, Some(&[FARMLAND]), None) {
|
||||
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
|
||||
editor.set_block(crop_choice, x, ground_level + 1, z, None, None);
|
||||
}
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
} else {
|
||||
// Set crops only if the block below is farmland
|
||||
if editor.check_for_block(x, 0, z, Some(&[FARMLAND])) {
|
||||
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
|
||||
editor.set_block(crop_choice, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -248,22 +130,22 @@ pub fn generate_landuse(
|
||||
"construction" => {
|
||||
let random_choice: i32 = rng.gen_range(0..1501);
|
||||
if random_choice < 6 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 1, z, None, None);
|
||||
if random_choice < 2 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
} else if random_choice < 4 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 1, z + 1, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 5, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x - 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x + 1, ground_level + 1, z - 1, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 5, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x - 1, 1, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x + 1, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 30 {
|
||||
let construction_items: [Block; 11] = [
|
||||
@@ -282,60 +164,64 @@ pub fn generate_landuse(
|
||||
editor.set_block(
|
||||
construction_items[rng.gen_range(0..construction_items.len())],
|
||||
x,
|
||||
ground_level + 1,
|
||||
1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else if random_choice < 35 {
|
||||
if random_choice < 30 {
|
||||
editor.set_block(DIRT, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(DIRT, x + 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 1, z + 1, None, None);
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x + 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(DIRT, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(DIRT, x - 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 1, z - 1, None, None);
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x - 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 150 {
|
||||
editor.set_block(AIR, x, ground_level, z, None, Some(&[SPONGE]));
|
||||
editor.set_block(AIR, x, 0, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
}
|
||||
"grass" => {
|
||||
if rng.gen_range(1..=7) != 1
|
||||
&& editor.check_for_block(
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[GRASS_BLOCK, SNOW_BLOCK]),
|
||||
None,
|
||||
)
|
||||
{
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
if rng.gen_bool(0.85) && editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"meadow" => {
|
||||
if editor.check_for_block(
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[GRASS_BLOCK, SNOW_BLOCK]),
|
||||
None,
|
||||
) {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"orchard" => {
|
||||
if x % 18 == 0 && z % 10 == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
}
|
||||
"quarry" => {
|
||||
// Add stone layer under it
|
||||
editor.set_block(STONE, x, -1, z, Some(&[STONE]), None);
|
||||
editor.set_block(STONE, x, -2, z, Some(&[STONE]), None);
|
||||
// Generate ore blocks
|
||||
if let Some(resource) = element.tags.get("resource") {
|
||||
let ore_block = match resource.as_str() {
|
||||
"iron_ore" => IRON_ORE,
|
||||
"coal" => COAL_ORE,
|
||||
"copper" => COPPER_ORE,
|
||||
"gold" => GOLD_ORE,
|
||||
"clay" | "kaolinite" => CLAY,
|
||||
_ => STONE,
|
||||
};
|
||||
let random_choice: i32 = rng.gen_range(0..100 + editor.get_absolute_y(x, 0, z)); // The deeper it is the more resources are there
|
||||
if random_choice < 5 {
|
||||
editor.set_block(ore_block, x, 0, z, Some(&[STONE]), None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,13 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_leisure(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
if let Some(leisure_type) = element.tags.get("leisure") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
@@ -22,40 +15,30 @@ pub fn generate_leisure(
|
||||
|
||||
// Determine block type based on leisure type
|
||||
let block_type: Block = match leisure_type.as_str() {
|
||||
"park" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
"park" | "nature_reserve" | "garden" | "disc_golf_course" | "golf_course" => {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
"playground" | "recreation_ground" | "pitch" => {
|
||||
"playground" | "recreation_ground" | "pitch" | "beach_resort" | "dog_park" => {
|
||||
if let Some(surface) = element.tags.get("surface") {
|
||||
match surface.as_str() {
|
||||
"clay" => TERRACOTTA,
|
||||
"sand" => SAND,
|
||||
"tartan" => RED_TERRACOTTA,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" => DIRT,
|
||||
"pebblestone" | "cobblestone" | "unhewn_cobblestone" => COBBLESTONE,
|
||||
_ => GREEN_STAINED_HARDENED_CLAY,
|
||||
}
|
||||
} else {
|
||||
GREEN_STAINED_HARDENED_CLAY
|
||||
}
|
||||
}
|
||||
"garden" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"swimming_pool" => WATER,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"swimming_pool" | "swimming_area" => WATER, //Swimming area: Area in a larger body of water for swimming
|
||||
"bathing_place" => SMOOTH_SANDSTONE, // Could be sand or concrete
|
||||
"outdoor_seating" => SMOOTH_STONE, //Usually stone or stone bricks
|
||||
"water_park" | "slipway" => LIGHT_GRAY_CONCRETE, // Water park area, not the pool. Usually is concrete
|
||||
"ice_rink" => PACKED_ICE, // TODO: Ice for Ice Rink, needs building defined
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Process leisure area nodes
|
||||
@@ -68,7 +51,7 @@ pub fn generate_leisure(
|
||||
editor.set_block(
|
||||
block_type,
|
||||
bx,
|
||||
ground.level(XZPoint::new(bx, bz)),
|
||||
0,
|
||||
bz,
|
||||
Some(&[
|
||||
GRASS_BLOCK,
|
||||
@@ -101,47 +84,33 @@ pub fn generate_leisure(
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
let ground_level = ground.level(XZPoint::new(x, z));
|
||||
editor.set_block(block_type, x, ground_level, z, Some(&[GRASS_BLOCK]), None);
|
||||
editor.set_block(block_type, x, 0, z, Some(&[GRASS_BLOCK]), None);
|
||||
|
||||
// Add decorative elements for parks and gardens
|
||||
if matches!(leisure_type.as_str(), "park" | "garden")
|
||||
&& editor.check_for_block(x, ground_level, z, Some(&[GRASS_BLOCK]), None)
|
||||
if matches!(leisure_type.as_str(), "park" | "garden" | "nature_reserve")
|
||||
&& editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK]))
|
||||
{
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
let random_choice: i32 = rng.gen_range(0..1000);
|
||||
|
||||
match random_choice {
|
||||
0 => {
|
||||
// Benches
|
||||
editor.set_block(OAK_LOG, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x + 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x - 1, ground_level + 1, z, None, None);
|
||||
}
|
||||
1..=30 => {
|
||||
0..40 => {
|
||||
// Flowers
|
||||
let flower_choice = match rng.gen_range(0..4) {
|
||||
0 => RED_FLOWER,
|
||||
1 => YELLOW_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
let flower_choice = match random_choice {
|
||||
0..10 => RED_FLOWER,
|
||||
10..20 => YELLOW_FLOWER,
|
||||
20..30 => BLUE_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_choice, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(flower_choice, x, 1, z, None, None);
|
||||
}
|
||||
31..=70 => {
|
||||
40..80 => {
|
||||
// Grass
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
71..=80 => {
|
||||
80..90 => {
|
||||
// Tree
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -153,36 +122,36 @@ pub fn generate_leisure(
|
||||
let random_choice: i32 = rng.gen_range(0..5000);
|
||||
|
||||
match random_choice {
|
||||
0..=10 => {
|
||||
0..10 => {
|
||||
// Swing set
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x - 1, ground_level + y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x + 1, ground_level + y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x - 1, y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x + 1, y, z, None, None);
|
||||
}
|
||||
editor.set_block(OAK_FENCE, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(STONE_BLOCK_SLAB, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, 4, z, None, None);
|
||||
editor.set_block(STONE_BLOCK_SLAB, x, 2, z, None, None);
|
||||
}
|
||||
11..=20 => {
|
||||
10..20 => {
|
||||
// Slide
|
||||
editor.set_block(OAK_SLAB, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 2, ground_level + 3, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, 2, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 2, 3, z, None, None);
|
||||
|
||||
editor.set_block(OAK_PLANKS, x + 2, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, 1, z, None, None);
|
||||
|
||||
editor.set_block(LADDER, x + 2, ground_level + 2, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, ground_level + 1, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, 2, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, 1, z - 1, None, None);
|
||||
}
|
||||
21..=30 => {
|
||||
20..30 => {
|
||||
// Sandpit
|
||||
editor.fill_blocks(
|
||||
SAND,
|
||||
x - 3,
|
||||
ground_level,
|
||||
0,
|
||||
z - 3,
|
||||
x + 3,
|
||||
ground_level,
|
||||
0,
|
||||
z + 3,
|
||||
Some(&[GREEN_STAINED_HARDENED_CLAY]),
|
||||
None,
|
||||
@@ -199,14 +168,13 @@ pub fn generate_leisure(
|
||||
pub fn generate_leisure_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
// First generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_leisure(editor, &member.way, ground, args);
|
||||
generate_leisure(editor, &member.way, args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,6 +194,6 @@ pub fn generate_leisure_from_relation(
|
||||
};
|
||||
|
||||
// Generate leisure area from combined way
|
||||
generate_leisure(editor, &combined_way, ground, args);
|
||||
generate_leisure(editor, &combined_way, args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,66 +1,44 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_natural(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground: &Ground,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_natural(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
if let Some(natural_type) = element.tags().get("natural") {
|
||||
if natural_type == "tree" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground.level(node.xz()) + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_natural: Vec<(i32, i32)> = vec![];
|
||||
let binding: String = "".to_string();
|
||||
|
||||
// Determine block type based on natural tag
|
||||
let block_type: Block = match natural_type.as_str() {
|
||||
"scrub" | "grassland" | "wood" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"beach" | "sand" => SAND,
|
||||
"tree_row" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"wetland" | "water" => WATER,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
"scrub" | "grassland" | "wood" | "heath" | "tree_row" => GRASS_BLOCK,
|
||||
"sand" | "dune" => SAND,
|
||||
"beach" | "shoal" => {
|
||||
let surface = element.tags().get("natural").unwrap_or(&binding);
|
||||
match surface.as_str() {
|
||||
"gravel" => GRAVEL,
|
||||
_ => SAND,
|
||||
}
|
||||
}
|
||||
"water" | "reef" => WATER,
|
||||
"bare_rock" => STONE,
|
||||
"blockfield" => COBBLESTONE,
|
||||
"glacier" => PACKED_ICE,
|
||||
"mud" | "wetland" => MUD,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
let ProcessedElement::Way(way) = element else {
|
||||
@@ -77,14 +55,7 @@ pub fn generate_natural(
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, 0, prev.1, x, 0, z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
bx,
|
||||
ground.level(XZPoint::new(bx, bz)),
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(block_type, bx, 0, bz, None, None);
|
||||
}
|
||||
|
||||
current_natural.push((x, z));
|
||||
@@ -107,30 +78,181 @@ pub fn generate_natural(
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in filled_area {
|
||||
let y = ground.level(XZPoint::new(x, z));
|
||||
|
||||
editor.set_block(block_type, x, y, z, None, None);
|
||||
|
||||
// Generate elements for "wood" and "tree_row"
|
||||
if natural_type == "wood" || natural_type == "tree_row" {
|
||||
if editor.check_for_block(x, y, z, None, Some(&[WATER])) {
|
||||
continue;
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
// Generate custom layer instead of dirt, must be stone on the lowest level
|
||||
match natural_type.as_str() {
|
||||
"beach" | "sand" | "dune" | "shoal" => {
|
||||
editor.set_block(SAND, x, -1, z, None, None);
|
||||
editor.set_block(STONE, x, -2, z, None, None);
|
||||
}
|
||||
|
||||
let random_choice: i32 = rng.gen_range(0..26);
|
||||
if random_choice == 25 {
|
||||
create_tree(editor, x, y + 1, z, rng.gen_range(1..=3), args.winter);
|
||||
} else if random_choice == 2 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, y + 1, z, None, None);
|
||||
} else if random_choice <= 1 {
|
||||
editor.set_block(GRASS, x, y + 1, z, None, None);
|
||||
"glacier" => {
|
||||
editor.set_block(PACKED_ICE, x, -1, z, None, None);
|
||||
editor.set_block(STONE, x, -2, z, None, None);
|
||||
}
|
||||
"bare_rock" => {
|
||||
editor.set_block(STONE, x, -1, z, None, None);
|
||||
editor.set_block(STONE, x, -2, z, None, None);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Generate surface elements
|
||||
if editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
continue;
|
||||
}
|
||||
match natural_type.as_str() {
|
||||
"grassland" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
if rng.gen_bool(0.6) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"heath" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice < 30 {
|
||||
if random_choice < 3 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"scrub" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice < 40 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
if random_choice < 15 {
|
||||
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
|
||||
}
|
||||
} else if random_choice < 300 {
|
||||
if random_choice < 250 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"tree_row" | "wood" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"sand" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[SAND]))
|
||||
&& rng.gen_range(0..100) == 1
|
||||
{
|
||||
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"shoal" => {
|
||||
if rng.gen_bool(0.05) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[SAND, GRAVEL]), None);
|
||||
}
|
||||
}
|
||||
"wetland" => {
|
||||
if let Some(wetland_type) = element.tags().get("wetland") {
|
||||
// Wetland without water blocks
|
||||
if matches!(wetland_type.as_str(), "wet_meadow" | "fen") {
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, Some(&[MUD]), None);
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
continue;
|
||||
}
|
||||
// All the other types of wetland
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(
|
||||
WATER,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD, GRASS_BLOCK]),
|
||||
None,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
if !editor.check_for_block(x, 0, z, Some(&[MUD, MOSS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
match wetland_type.as_str() {
|
||||
"reedbed" => {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
"swamp" | "mangrove" => {
|
||||
// TODO implement mangrove
|
||||
let random_choice: i32 = rng.gen_range(0..40);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"bog" => {
|
||||
if rng.gen_bool(0.2) {
|
||||
editor.set_block(
|
||||
MOSS_BLOCK,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
if rng.gen_bool(0.15) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"tidalflat" => {
|
||||
continue; // No vegetation here
|
||||
}
|
||||
_ => {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Generic natural=wetland without wetland=... tag
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[MUD]), None);
|
||||
continue;
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,30 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, ground: &Ground) {
|
||||
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(railway_type) = element.tags.get("railway") {
|
||||
// Check for underground railways (negative level or layer)
|
||||
let is_underground = element
|
||||
.tags
|
||||
.get("level")
|
||||
.map_or(false, |level| level.parse::<i32>().map_or(false, |l| l < 0))
|
||||
|| element
|
||||
.tags
|
||||
.get("layer")
|
||||
.map_or(false, |layer| layer.parse::<i32>().map_or(false, |l| l < 0));
|
||||
|
||||
// Also check for tunnel=yes tag
|
||||
let is_tunnel = element
|
||||
.tags
|
||||
.get("tunnel")
|
||||
.map_or(false, |tunnel| tunnel == "yes");
|
||||
|
||||
// Skip certain railway types
|
||||
if [
|
||||
"proposed",
|
||||
"abandoned",
|
||||
"subway",
|
||||
"construction",
|
||||
"razed",
|
||||
"turntable",
|
||||
@@ -20,18 +34,13 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, groun
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(subway) = element.tags.get("subway") {
|
||||
if subway == "yes" {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(tunnel) = element.tags.get("tunnel") {
|
||||
if tunnel == "yes" {
|
||||
return;
|
||||
}
|
||||
// Process as subway if it's a subway, underground by level/layer tag, or a tunnel
|
||||
if element.tags.get("subway").map_or(false, |v| v == "yes") || is_underground || is_tunnel {
|
||||
generate_subway(editor, element);
|
||||
return;
|
||||
}
|
||||
|
||||
// Regular surface railways
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev_node = element.nodes[i - 1].xz();
|
||||
let cur_node = element.nodes[i].xz();
|
||||
@@ -41,9 +50,8 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, groun
|
||||
|
||||
for j in 0..smoothed_points.len() {
|
||||
let (bx, _, bz) = smoothed_points[j];
|
||||
let ground_level = ground.level(XZPoint::new(bx, bz));
|
||||
|
||||
editor.set_block(IRON_BLOCK, bx, ground_level, bz, None, None);
|
||||
editor.set_block(GRAVEL, bx, 0, bz, None, None);
|
||||
|
||||
let prev = if j > 0 {
|
||||
Some(smoothed_points[j - 1])
|
||||
@@ -62,10 +70,119 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, groun
|
||||
next.map(|(x, _, z)| (x, z)),
|
||||
);
|
||||
|
||||
editor.set_block(rail_block, bx, ground_level + 1, bz, None, None);
|
||||
editor.set_block(rail_block, bx, 1, bz, None, None);
|
||||
|
||||
if bx % 4 == 0 {
|
||||
editor.set_block(OAK_LOG, bx, ground_level, bz, None, None);
|
||||
editor.set_block(OAK_LOG, bx, 0, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_subway(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev_node = element.nodes[i - 1].xz();
|
||||
let cur_node = element.nodes[i].xz();
|
||||
|
||||
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
|
||||
let smoothed_points = smooth_diagonal_rails(&points);
|
||||
|
||||
for j in 0..smoothed_points.len() {
|
||||
let (bx, _, bz) = smoothed_points[j];
|
||||
|
||||
// Create a 4-block wide floor
|
||||
for dx in -2..=1 {
|
||||
for dz in -2..=1 {
|
||||
editor.set_block(SMOOTH_STONE, bx + dx, -9, bz + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Create a 4-block wide ceiling 3 blocks above the floor
|
||||
for dx in -2..=1 {
|
||||
for dz in -2..=1 {
|
||||
// Add occasional glowstone for lighting
|
||||
if dx == 0 && dz == 0 && j % 4 == 0 {
|
||||
editor.set_block(GLOWSTONE, bx, -4, bz, None, None);
|
||||
} else {
|
||||
editor.set_block(
|
||||
SMOOTH_STONE,
|
||||
bx + dx,
|
||||
-4,
|
||||
bz + dz,
|
||||
None,
|
||||
Some(&[GLOWSTONE]),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get previous and next points for direction
|
||||
let prev = if j > 0 {
|
||||
Some(smoothed_points[j - 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let next = if j < smoothed_points.len() - 1 {
|
||||
Some(smoothed_points[j + 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let rail_block = determine_rail_direction(
|
||||
(bx, bz),
|
||||
prev.map(|(x, _, z)| (x, z)),
|
||||
next.map(|(x, _, z)| (x, z)),
|
||||
);
|
||||
|
||||
// Place the rail on top of the floor
|
||||
editor.set_block(rail_block, bx, -8, bz, None, None);
|
||||
|
||||
// Helper function to place wall only if block below is not SMOOTH_STONE
|
||||
let mut place_wall = |x: i32, y: i32, z: i32| {
|
||||
if !editor.check_for_block(x, y - 1, z, Some(&[SMOOTH_STONE])) {
|
||||
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
|
||||
editor.set_block(POLISHED_ANDESITE, x, y + 1, z, None, None);
|
||||
editor.set_block(POLISHED_ANDESITE, x, y + 2, z, None, None);
|
||||
editor.set_block(POLISHED_ANDESITE, x, y + 3, z, None, None);
|
||||
editor.set_block(POLISHED_ANDESITE, x, y + 4, z, None, None);
|
||||
}
|
||||
};
|
||||
|
||||
// Place dirt blocks two blocks away from the rail
|
||||
// Determine orientation based on rail block
|
||||
match rail_block {
|
||||
RAIL_NORTH_SOUTH => {
|
||||
// For north-south rails, place dirt two blocks east and west
|
||||
place_wall(bx + 3, -8, bz);
|
||||
place_wall(bx - 3, -8, bz);
|
||||
}
|
||||
RAIL_EAST_WEST => {
|
||||
// For east-west rails, place dirt two blocks north and south
|
||||
place_wall(bx, -8, bz + 3);
|
||||
place_wall(bx, -8, bz - 3);
|
||||
}
|
||||
RAIL_NORTH_EAST => {
|
||||
// For curves, place dirt two blocks away at appropriate positions
|
||||
place_wall(bx - 3, -8, bz);
|
||||
place_wall(bx, -8, bz + 3);
|
||||
}
|
||||
RAIL_NORTH_WEST => {
|
||||
place_wall(bx + 3, -8, bz);
|
||||
place_wall(bx, -8, bz + 3);
|
||||
}
|
||||
RAIL_SOUTH_EAST => {
|
||||
place_wall(bx - 3, -8, bz);
|
||||
place_wall(bx, -8, bz - 3);
|
||||
}
|
||||
RAIL_SOUTH_WEST => {
|
||||
place_wall(bx + 3, -8, bz);
|
||||
place_wall(bx, -8, bz - 3);
|
||||
}
|
||||
_ => {
|
||||
// Default for any other rail blocks
|
||||
place_wall(bx + 3, -8, bz);
|
||||
place_wall(bx - 3, -8, bz);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode, ground: &Ground) {
|
||||
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
@@ -22,15 +20,14 @@ pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode, grou
|
||||
let x: i32 = element.x;
|
||||
let z: i32 = element.z;
|
||||
|
||||
// Calculate the dynamic ground level
|
||||
let ground_level = ground.level(XZPoint::new(x, z));
|
||||
|
||||
if tourism_type == "information" {
|
||||
if let Some("board") = element.tags.get("information").map(|x: &String| x.as_str()) {
|
||||
// Draw an information board
|
||||
// TODO draw a sign with text
|
||||
editor.set_block(COBBLESTONE_WALL, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x, ground_level + 2, z, None, None);
|
||||
if let Some(info_type) = element.tags.get("information").map(|x: &String| x.as_str()) {
|
||||
if info_type != "office" && info_type != "visitor_centre" {
|
||||
// Draw an information board
|
||||
// TODO draw a sign with text if provided
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,166 +1,196 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
/// Helper function to set blocks in a circular pattern around a central point.
|
||||
fn round1(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x - 2, y, z, None, None);
|
||||
editor.set_block(material, x + 2, y, z, None, None);
|
||||
editor.set_block(material, x, y, z - 2, None, None);
|
||||
editor.set_block(material, x, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 1, None, None);
|
||||
}
|
||||
type Coord = (i32, i32, i32);
|
||||
|
||||
/// Helper function to set blocks in a wider circular pattern.
|
||||
fn round2(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x + 3, y, z, None, None);
|
||||
editor.set_block(material, x + 2, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 2, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 2, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 3, y, z, None, None);
|
||||
editor.set_block(material, x - 2, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 2, y, z + 1, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 2, None, None);
|
||||
editor.set_block(material, x, y, z - 3, None, None);
|
||||
editor.set_block(material, x, y, z + 3, None, None);
|
||||
}
|
||||
// TODO all this data would probably be better suited in a TOML file or something.
|
||||
|
||||
/// Helper function to set blocks in a more scattered circular pattern.
|
||||
fn round3(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x + 3, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 3, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 2, y, z - 2, None, None);
|
||||
editor.set_block(material, x + 2, y, z + 2, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 3, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 3, None, None);
|
||||
editor.set_block(material, x - 3, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 3, y, z + 1, None, None);
|
||||
editor.set_block(material, x - 2, y, z - 2, None, None);
|
||||
editor.set_block(material, x - 2, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 3, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 3, None, None);
|
||||
}
|
||||
/// A circular pattern around a central point.
|
||||
#[rustfmt::skip]
|
||||
const ROUND1_PATTERN: [Coord; 8] = [
|
||||
(-2, 0, 0),
|
||||
(2, 0, 0),
|
||||
(0, 0, -2),
|
||||
(0, 0, 2),
|
||||
(-1, 0, -1),
|
||||
(1, 0, 1),
|
||||
(1, 0, -1),
|
||||
(-1, 0, 1),
|
||||
];
|
||||
|
||||
/// Function to create different types of trees.
|
||||
pub fn create_tree(editor: &mut WorldEditor, x: i32, y: i32, z: i32, typetree: u8, snow: bool) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(building_corner_variations());
|
||||
blacklist.extend(building_wall_variations());
|
||||
blacklist.extend(building_floor_variations());
|
||||
blacklist.push(WATER);
|
||||
/// A wider circular pattern.
|
||||
const ROUND2_PATTERN: [Coord; 12] = [
|
||||
(3, 0, 0),
|
||||
(2, 0, -1),
|
||||
(2, 0, 1),
|
||||
(1, 0, -2),
|
||||
(1, 0, 2),
|
||||
(-3, 0, 0),
|
||||
(-2, 0, -1),
|
||||
(-2, 0, 1),
|
||||
(-1, 0, 2),
|
||||
(-1, 0, -2),
|
||||
(0, 0, -3),
|
||||
(0, 0, 3),
|
||||
];
|
||||
|
||||
if editor.check_for_block(x, y - 1, z, None, Some(&blacklist)) {
|
||||
return;
|
||||
}
|
||||
/// A more scattered circular pattern.
|
||||
const ROUND3_PATTERN: [Coord; 12] = [
|
||||
(3, 0, -1),
|
||||
(3, 0, 1),
|
||||
(2, 0, -2),
|
||||
(2, 0, 2),
|
||||
(1, 0, -3),
|
||||
(1, 0, 3),
|
||||
(-3, 0, -1),
|
||||
(-3, 0, 1),
|
||||
(-2, 0, -2),
|
||||
(-2, 0, 2),
|
||||
(-1, 0, 3),
|
||||
(-1, 0, -3),
|
||||
];
|
||||
|
||||
match typetree {
|
||||
1 => {
|
||||
// Oak tree
|
||||
editor.fill_blocks(OAK_LOG, x, y, z, x, y + 8, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x - 1, y + 3, z, x - 1, y + 9, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x + 1, y + 3, z, x + 1, y + 9, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 3, z - 1, x, y + 9, z - 1, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 3, z + 1, x, y + 9, z + 1, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 9, z, x, y + 10, z, None, None);
|
||||
round1(editor, OAK_LEAVES, x, y + 8, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 7, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 5, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 4, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 3, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 7, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 5, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 4, z);
|
||||
round3(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round3(editor, OAK_LEAVES, x, y + 5, z);
|
||||
/// Used for iterating over each of the round patterns
|
||||
const ROUND_PATTERNS: [&[Coord]; 3] = [&ROUND1_PATTERN, &ROUND2_PATTERN, &ROUND3_PATTERN];
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 10, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 10, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 10, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 10, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 9, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round3(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round3(editor, SNOW_LAYER, x, y + 6, z);
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
// Spruce tree
|
||||
editor.fill_blocks(SPRUCE_LOG, x, y, z, x, y + 9, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x - 1, y + 3, z, x - 1, y + 10, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x + 1, y + 3, z, x + 1, y + 10, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 3, z - 1, x, y + 10, z - 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 3, z + 1, x, y + 10, z + 1, None, None);
|
||||
editor.set_block(BIRCH_LEAVES, x, y + 10, z, None, None);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 9, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 7, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 10, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 4, z);
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
// Birch tree
|
||||
editor.fill_blocks(BIRCH_LOG, x, y, z, x, y + 6, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x - 1, y + 2, z, x - 1, y + 7, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x + 1, y + 2, z, x + 1, y + 7, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 2, z - 1, x, y + 7, z - 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 2, z + 1, x, y + 7, z + 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 7, z, x, y + 8, z, None, None);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 5, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 2, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 2, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
const OAK_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 3, 0), (-1, 9, 0)),
|
||||
((1, 3, 0), (1, 9, 0)),
|
||||
((0, 3, -1), (0, 9, -1)),
|
||||
((0, 3, 1), (0, 9, 1)),
|
||||
((0, 9, 0), (0, 10, 0)),
|
||||
];
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 9, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 8, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 8, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 8, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 8, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 3, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 3, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 5, z);
|
||||
}
|
||||
}
|
||||
_ => {} // Do nothing if typetree is not recognized
|
||||
const SPRUCE_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 3, 0), (-1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((1, 3, 0), (1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((0, 3, 1), (0, 10, 1)),
|
||||
];
|
||||
|
||||
const BIRCH_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 2, 0), (-1, 7, 0)),
|
||||
((1, 2, 0), (1, 7, 0)),
|
||||
((0, 2, -1), (0, 7, -1)),
|
||||
((0, 2, 1), (0, 7, 1)),
|
||||
((0, 7, 0), (0, 8, 0)),
|
||||
];
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
/// Helper function to set blocks in various patterns.
|
||||
fn round(editor: &mut WorldEditor, material: Block, (x, y, z): Coord, block_pattern: &[Coord]) {
|
||||
for (i, j, k) in block_pattern {
|
||||
editor.set_block(material, x + i, y + j, z + k, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
pub enum TreeType {
|
||||
Oak,
|
||||
Spruce,
|
||||
Birch,
|
||||
}
|
||||
|
||||
// TODO what should be moved in, and what should be referenced?
|
||||
pub struct Tree<'a> {
|
||||
// kind: TreeType, // NOTE: Not actually necessary to store!
|
||||
log_block: Block,
|
||||
log_height: i32,
|
||||
leaves_block: Block,
|
||||
leaves_fill: &'a [(Coord, Coord)],
|
||||
round_ranges: [Vec<i32>; 3],
|
||||
}
|
||||
|
||||
impl Tree<'_> {
|
||||
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(BUILDING_CORNER_VARIATIONS);
|
||||
blacklist.extend(building_wall_variations());
|
||||
blacklist.extend(building_floor_variations());
|
||||
blacklist.push(WATER);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let tree = Self::get_tree(match rng.gen_range(1..=3) {
|
||||
1 => TreeType::Oak,
|
||||
2 => TreeType::Spruce,
|
||||
3 => TreeType::Birch,
|
||||
_ => unreachable!(),
|
||||
});
|
||||
|
||||
// Build the logs
|
||||
editor.fill_blocks(
|
||||
tree.log_block,
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
x,
|
||||
y + tree.log_height,
|
||||
z,
|
||||
None,
|
||||
Some(&blacklist),
|
||||
);
|
||||
|
||||
// Fill in the leaves
|
||||
for ((i1, j1, k1), (i2, j2, k2)) in tree.leaves_fill {
|
||||
editor.fill_blocks(
|
||||
tree.leaves_block,
|
||||
x + i1,
|
||||
y + j1,
|
||||
z + k1,
|
||||
x + i2,
|
||||
y + j2,
|
||||
z + k2,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Do the three rounds
|
||||
for (round_range, round_pattern) in tree.round_ranges.iter().zip(ROUND_PATTERNS) {
|
||||
for offset in round_range {
|
||||
round(editor, tree.leaves_block, (x, y + offset, z), round_pattern);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_tree(kind: TreeType) -> Self {
|
||||
match kind {
|
||||
TreeType::Oak => Self {
|
||||
// kind,
|
||||
log_block: OAK_LOG,
|
||||
log_height: 8,
|
||||
leaves_block: OAK_LEAVES,
|
||||
leaves_fill: &OAK_LEAVES_FILL,
|
||||
round_ranges: [
|
||||
(3..=8).rev().collect(),
|
||||
(4..=7).rev().collect(),
|
||||
(5..=6).rev().collect(),
|
||||
],
|
||||
},
|
||||
|
||||
TreeType::Spruce => Self {
|
||||
// kind,
|
||||
log_block: SPRUCE_LOG,
|
||||
log_height: 9,
|
||||
leaves_block: BIRCH_LEAVES, // TODO Is this correct?
|
||||
leaves_fill: &SPRUCE_LEAVES_FILL,
|
||||
// TODO can I omit the third empty vec? May cause issues with iter zip
|
||||
round_ranges: [vec![9, 7, 6, 4, 3], vec![6, 3], vec![]],
|
||||
},
|
||||
|
||||
TreeType::Birch => Self {
|
||||
// kind,
|
||||
log_block: BIRCH_LOG,
|
||||
log_height: 6,
|
||||
leaves_block: BIRCH_LEAVES,
|
||||
leaves_fill: &BIRCH_LEAVES_FILL,
|
||||
round_ranges: [(2..=6).rev().collect(), (2..=4).collect(), vec![]],
|
||||
},
|
||||
} // match
|
||||
} // fn get_tree
|
||||
} // impl Tree
|
||||
|
||||
@@ -4,16 +4,11 @@ use std::time::Instant;
|
||||
use crate::{
|
||||
block_definitions::WATER,
|
||||
cartesian::XZPoint,
|
||||
ground::Ground,
|
||||
osm_parser::{ProcessedMemberRole, ProcessedNode, ProcessedRelation},
|
||||
world_editor::WorldEditor,
|
||||
};
|
||||
|
||||
pub fn generate_water_areas(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedRelation,
|
||||
ground: &Ground,
|
||||
) {
|
||||
pub fn generate_water_areas(editor: &mut WorldEditor, element: &ProcessedRelation) {
|
||||
let start_time = Instant::now();
|
||||
|
||||
if !element.tags.contains_key("water") {
|
||||
@@ -57,7 +52,7 @@ pub fn generate_water_areas(
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
|
||||
inverse_floodfill(max_x, max_z, outers, inners, editor, ground, start_time);
|
||||
inverse_floodfill(max_x, max_z, outers, inners, editor, start_time);
|
||||
}
|
||||
|
||||
// Merges ways that share nodes into full loops
|
||||
@@ -153,7 +148,6 @@ fn inverse_floodfill(
|
||||
outers: Vec<Vec<XZPoint>>,
|
||||
inners: Vec<Vec<XZPoint>>,
|
||||
editor: &mut WorldEditor,
|
||||
ground: &Ground,
|
||||
start_time: Instant,
|
||||
) {
|
||||
let min_x: i32 = 0;
|
||||
@@ -193,7 +187,6 @@ fn inverse_floodfill(
|
||||
&outers,
|
||||
&inners,
|
||||
editor,
|
||||
ground,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
@@ -204,7 +197,6 @@ fn inverse_floodfill_recursive(
|
||||
outers: &[Polygon],
|
||||
inners: &[Polygon],
|
||||
editor: &mut WorldEditor,
|
||||
ground: &Ground,
|
||||
start_time: Instant,
|
||||
) {
|
||||
// Check if we've exceeded 25 seconds
|
||||
@@ -219,8 +211,7 @@ fn inverse_floodfill_recursive(
|
||||
}
|
||||
|
||||
if (max.0 - min.0) * (max.1 - min.1) < ITERATIVE_THRES {
|
||||
let ground_level = ground.level(XZPoint::new(min.0, min.1));
|
||||
inverse_floodfill_iterative(min, max, ground_level, outers, inners, editor);
|
||||
inverse_floodfill_iterative(min, max, 0, outers, inners, editor);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -242,8 +233,7 @@ fn inverse_floodfill_recursive(
|
||||
if outers.iter().any(|outer: &Polygon| outer.contains(&rect))
|
||||
&& !inners.iter().any(|inner: &Polygon| inner.intersects(&rect))
|
||||
{
|
||||
let ground_level = ground.level(XZPoint::new(min_x, min_z));
|
||||
rect_fill(min_x, max_x, min_z, max_z, ground_level, editor);
|
||||
rect_fill(min_x, max_x, min_z, max_z, 0, editor);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -265,7 +255,6 @@ fn inverse_floodfill_recursive(
|
||||
&outers_intersects,
|
||||
&inners_intersects,
|
||||
editor,
|
||||
ground,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay, ground: &Ground) {
|
||||
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_waterway_type) = element.tags.get("waterway") {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let mut waterway_width: i32 = 4; // Default waterway width
|
||||
@@ -35,17 +34,15 @@ pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay, grou
|
||||
bresenham_line(prev.x, 0, prev.z, current_node.x, 0, current_node.z);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
let ground_level = ground.level(XZPoint::new(bx, bz));
|
||||
|
||||
for x in (bx - waterway_width / 2)..=(bx + waterway_width / 2) {
|
||||
for z in (bz - waterway_width / 2)..=(bz + waterway_width / 2) {
|
||||
// Set water block at the ground level
|
||||
editor.set_block(WATER, x, ground_level, z, None, None);
|
||||
editor.set_block(WATER, x, 0, z, None, None);
|
||||
// Clear vegetation above the water
|
||||
editor.set_block(
|
||||
AIR,
|
||||
x,
|
||||
ground_level + 1,
|
||||
1,
|
||||
z,
|
||||
Some(&[GRASS, WHEAT, CARROTS, POTATOES]),
|
||||
None,
|
||||
|
||||
60
src/geo_coord.rs
Normal file
60
src/geo_coord.rs
Normal file
@@ -0,0 +1,60 @@
|
||||
/// Bounds-checked longitude and latitude.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct GeoCoord {
|
||||
lat: f64,
|
||||
lng: f64,
|
||||
}
|
||||
|
||||
impl GeoCoord {
|
||||
pub fn new(lat: f64, lng: f64) -> Result<Self, String> {
|
||||
let lat_in_range = (-90.0..=90.0).contains(&lat) && (-90.0..=90.0).contains(&lat);
|
||||
let lng_in_range = (-180.0..=180.0).contains(&lng) && (-180.0..=180.0).contains(&lng);
|
||||
|
||||
if !lat_in_range {
|
||||
return Err(format!("Latitude {} not in range -90.0..=90.0", lat));
|
||||
}
|
||||
|
||||
if !lng_in_range {
|
||||
return Err(format!("Longitude {} not in range -180.0..=180.0", lng));
|
||||
}
|
||||
|
||||
Ok(Self { lat, lng })
|
||||
}
|
||||
|
||||
pub fn lat(&self) -> f64 {
|
||||
self.lat
|
||||
}
|
||||
|
||||
pub fn lng(&self) -> f64 {
|
||||
self.lng
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(GeoCoord::new(0., 0.).is_ok());
|
||||
|
||||
// latitude extremes
|
||||
assert!(GeoCoord::new(-90.0, 0.).is_ok());
|
||||
assert!(GeoCoord::new(90.0, 0.).is_ok());
|
||||
|
||||
// longitude extremes
|
||||
assert!(GeoCoord::new(0., -180.0).is_ok());
|
||||
assert!(GeoCoord::new(0., 180.0).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_bounds() {
|
||||
// latitude out-of-bounds
|
||||
assert!(GeoCoord::new(-91., 0.).is_err());
|
||||
assert!(GeoCoord::new(91., 0.).is_err());
|
||||
|
||||
// longitude out-of-bounds
|
||||
assert!(GeoCoord::new(0., -181.).is_err());
|
||||
assert!(GeoCoord::new(0., 181.).is_err());
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,21 @@
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::{bbox::BBox, cartesian::XZPoint};
|
||||
use image::{Rgb, RgbImage};
|
||||
|
||||
/// Minimum Y coordinate in Minecraft (bedrock level)
|
||||
const MIN_Y: i32 = -62;
|
||||
/// Maximum Y coordinate in Minecraft (build height limit)
|
||||
const MAX_Y: i32 = 256;
|
||||
const MAX_Y: i32 = 319;
|
||||
/// Scale factor for converting real elevation to Minecraft heights
|
||||
const BASE_HEIGHT_SCALE: f64 = 0.6;
|
||||
const BASE_HEIGHT_SCALE: f64 = 0.72;
|
||||
|
||||
/// Mapbox API access token for terrain data
|
||||
const MAPBOX_PUBKEY: &str =
|
||||
"pk.eyJ1IjoibG91aXMtZSIsImEiOiJjbWF0cWlycjEwYWNvMmtxeHFwdDQ5NnJoIn0.6A0AKg0iucvoGhYuCkeOjA";
|
||||
"pk.eyJ1IjoiY3Vnb3MiLCJhIjoiY2p4Nm43MzA3MDFmZDQwcGxsMjB4Z3hnNiJ9.SQbnMASwdqZe6G4n6OMvVw";
|
||||
/// Minimum zoom level for terrain tiles
|
||||
const MIN_ZOOM: u8 = 10;
|
||||
/// Maximum zoom level for terrain tiles
|
||||
const MAX_ZOOM: u8 = 15;
|
||||
|
||||
/// Represents terrain data and elevation settings
|
||||
#[derive(Clone)]
|
||||
pub struct Ground {
|
||||
pub elevation_enabled: bool,
|
||||
ground_level: i32,
|
||||
@@ -36,8 +36,8 @@ struct ElevationData {
|
||||
impl Ground {
|
||||
pub fn new(args: &crate::args::Args) -> Self {
|
||||
let mut elevation_enabled: bool = args.terrain;
|
||||
let elevation_data: Option<ElevationData> = if elevation_enabled && args.bbox.is_some() {
|
||||
match Self::fetch_elevation_data(args.bbox.as_deref().unwrap(), args.scale) {
|
||||
let elevation_data: Option<ElevationData> = if elevation_enabled {
|
||||
match Self::fetch_elevation_data(args) {
|
||||
Ok(data) => {
|
||||
if args.debug {
|
||||
Self::save_debug_image(&data.heights, "elevation_debug");
|
||||
@@ -73,6 +73,7 @@ impl Ground {
|
||||
self.interpolate_height(x_ratio, z_ratio, data)
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline(always)]
|
||||
pub fn min_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
|
||||
if !self.elevation_enabled {
|
||||
@@ -81,6 +82,7 @@ impl Ground {
|
||||
coords.map(|c: XZPoint| self.level(c)).min()
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline(always)]
|
||||
pub fn max_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
|
||||
if !self.elevation_enabled {
|
||||
@@ -106,9 +108,9 @@ impl Ground {
|
||||
}
|
||||
|
||||
/// Calculates appropriate zoom level for the given bounding box
|
||||
fn calculate_zoom_level(bbox: (f64, f64, f64, f64)) -> u8 {
|
||||
let lat_diff: f64 = (bbox.2 - bbox.0).abs();
|
||||
let lng_diff: f64 = (bbox.3 - bbox.1).abs();
|
||||
fn calculate_zoom_level(bbox: BBox) -> u8 {
|
||||
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
|
||||
let lng_diff: f64 = (bbox.max().lng() - bbox.min().lng()).abs();
|
||||
let max_diff: f64 = lat_diff.max(lng_diff);
|
||||
let zoom: u8 = (-max_diff.log2() + 20.0) as u8;
|
||||
zoom.clamp(MIN_ZOOM, MAX_ZOOM)
|
||||
@@ -124,26 +126,17 @@ impl Ground {
|
||||
}
|
||||
|
||||
fn fetch_elevation_data(
|
||||
bbox_str: &str,
|
||||
scale: f64,
|
||||
args: &crate::args::Args,
|
||||
) -> Result<ElevationData, Box<dyn std::error::Error>> {
|
||||
let coords: Vec<f64> = bbox_str
|
||||
.split_whitespace()
|
||||
.map(|s: &str| s.parse::<f64>())
|
||||
.collect::<Result<Vec<f64>, _>>()?;
|
||||
|
||||
let (min_lat, min_lng, max_lat, max_lng) = (coords[0], coords[1], coords[2], coords[3]);
|
||||
|
||||
// Use OSM parser's scale calculation and apply user scale factor
|
||||
let (scale_factor_z, scale_factor_x) =
|
||||
crate::osm_parser::geo_distance(min_lat, max_lat, min_lng, max_lng);
|
||||
let scale_factor_x: f64 = scale_factor_x * scale;
|
||||
let scale_factor_z: f64 = scale_factor_z * scale;
|
||||
crate::osm_parser::geo_distance(args.bbox.min(), args.bbox.max());
|
||||
let scale_factor_x: f64 = scale_factor_x * args.scale;
|
||||
let scale_factor_z: f64 = scale_factor_z * args.scale;
|
||||
|
||||
// Calculate zoom and tiles
|
||||
let zoom: u8 = Self::calculate_zoom_level((min_lat, min_lng, max_lat, max_lng));
|
||||
let tiles: Vec<(u32, u32)> =
|
||||
Self::get_tile_coordinates(min_lat, min_lng, max_lat, max_lng, zoom);
|
||||
let zoom: u8 = Self::calculate_zoom_level(args.bbox);
|
||||
let tiles: Vec<(u32, u32)> = Self::get_tile_coordinates(args.bbox, zoom);
|
||||
|
||||
// Calculate tile boundaries
|
||||
let x_min: &u32 = tiles.iter().map(|(x, _)| x).min().unwrap();
|
||||
@@ -225,7 +218,7 @@ impl Ground {
|
||||
|
||||
let height_range: f64 = max_height - min_height;
|
||||
// Apply scale factor to height scaling
|
||||
let height_scale: f64 = BASE_HEIGHT_SCALE * scale.sqrt(); // sqrt to make height scaling less extreme
|
||||
let height_scale: f64 = BASE_HEIGHT_SCALE * args.scale.sqrt(); // sqrt to make height scaling less extreme
|
||||
let scaled_range: f64 = height_range * height_scale;
|
||||
|
||||
// Convert to scaled Minecraft Y coordinates
|
||||
@@ -236,7 +229,9 @@ impl Ground {
|
||||
// Scale the height differences
|
||||
let relative_height: f64 = (h - min_height) / height_range;
|
||||
let scaled_height: f64 = relative_height * scaled_range;
|
||||
((MIN_Y as f64 + scaled_height).round() as i32).clamp(MIN_Y, MAX_Y)
|
||||
// With terrain enabled, ground_level is used as the MIN_Y for terrain
|
||||
((args.ground_level as f64 + scaled_height).round() as i32)
|
||||
.clamp(args.ground_level, MAX_Y)
|
||||
})
|
||||
.collect();
|
||||
mc_heights.push(mc_row);
|
||||
@@ -249,16 +244,10 @@ impl Ground {
|
||||
})
|
||||
}
|
||||
|
||||
fn get_tile_coordinates(
|
||||
min_lat: f64,
|
||||
min_lng: f64,
|
||||
max_lat: f64,
|
||||
max_lng: f64,
|
||||
zoom: u8,
|
||||
) -> Vec<(u32, u32)> {
|
||||
fn get_tile_coordinates(bbox: BBox, zoom: u8) -> Vec<(u32, u32)> {
|
||||
// Convert lat/lng to tile coordinates
|
||||
let (x1, y1) = Self::lat_lng_to_tile(min_lat, min_lng, zoom);
|
||||
let (x2, y2) = Self::lat_lng_to_tile(max_lat, max_lng, zoom);
|
||||
let (x1, y1) = Self::lat_lng_to_tile(bbox.min().lat(), bbox.min().lng(), zoom);
|
||||
let (x2, y2) = Self::lat_lng_to_tile(bbox.max().lat(), bbox.max().lng(), zoom);
|
||||
|
||||
let mut tiles: Vec<(u32, u32)> = Vec::new();
|
||||
for x in x1.min(x2)..=x1.max(x2) {
|
||||
|
||||
476
src/gui.rs
Normal file
476
src/gui.rs
Normal file
@@ -0,0 +1,476 @@
|
||||
use crate::args::Args;
|
||||
use crate::bbox;
|
||||
use crate::data_processing;
|
||||
use crate::osm_parser;
|
||||
use crate::progress;
|
||||
use crate::retrieve_data;
|
||||
use crate::version_check;
|
||||
use fastnbt::Value;
|
||||
use flate2::read::GzDecoder;
|
||||
use log::{error, LevelFilter};
|
||||
use rfd::FileDialog;
|
||||
use std::io::Read;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::{env, fs, io::Write, panic};
|
||||
use tauri_plugin_log::{Builder as LogBuilder, Target, TargetKind};
|
||||
|
||||
pub fn run_gui() {
|
||||
// Launch the UI
|
||||
println!("Launching UI...");
|
||||
|
||||
// Set a custom panic hook to log panic information
|
||||
panic::set_hook(Box::new(|panic_info| {
|
||||
let message = format!("Application panicked: {:?}", panic_info);
|
||||
error!("{}", message);
|
||||
std::process::exit(1);
|
||||
}));
|
||||
|
||||
// Workaround WebKit2GTK issue with NVIDIA drivers (likely explicit sync related?)
|
||||
// Source: https://github.com/tauri-apps/tauri/issues/10702 (TODO: Remove this later)
|
||||
#[cfg(target_os = "linux")]
|
||||
unsafe {
|
||||
env::set_var("WEBKIT_DISABLE_DMABUF_RENDERER", "1");
|
||||
}
|
||||
|
||||
tauri::Builder::default()
|
||||
.plugin(
|
||||
LogBuilder::default()
|
||||
.level(LevelFilter::Warn)
|
||||
.targets([
|
||||
Target::new(TargetKind::LogDir {
|
||||
file_name: Some("arnis".into()),
|
||||
}),
|
||||
Target::new(TargetKind::Stdout),
|
||||
])
|
||||
.build(),
|
||||
)
|
||||
.plugin(tauri_plugin_shell::init())
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
gui_select_world,
|
||||
gui_start_generation,
|
||||
gui_get_version,
|
||||
gui_check_for_updates
|
||||
])
|
||||
.setup(|app| {
|
||||
let app_handle = app.handle();
|
||||
let main_window = tauri::Manager::get_webview_window(app_handle, "main")
|
||||
.expect("Failed to get main window");
|
||||
progress::set_main_window(main_window);
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("Error while starting the application UI (Tauri)");
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn gui_select_world(generate_new: bool) -> Result<String, i32> {
|
||||
// Determine the default Minecraft 'saves' directory based on the OS
|
||||
let default_dir: Option<PathBuf> = if cfg!(target_os = "windows") {
|
||||
env::var("APPDATA")
|
||||
.ok()
|
||||
.map(|appdata: String| PathBuf::from(appdata).join(".minecraft").join("saves"))
|
||||
} else if cfg!(target_os = "macos") {
|
||||
dirs::home_dir().map(|home: PathBuf| {
|
||||
home.join("Library/Application Support/minecraft")
|
||||
.join("saves")
|
||||
})
|
||||
} else if cfg!(target_os = "linux") {
|
||||
dirs::home_dir().map(|home| {
|
||||
let flatpak_path = home.join(".var/app/com.mojang.Minecraft/.minecraft/saves");
|
||||
if flatpak_path.exists() {
|
||||
flatpak_path
|
||||
} else {
|
||||
home.join(".minecraft/saves")
|
||||
}
|
||||
})
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
if generate_new {
|
||||
// Handle new world generation
|
||||
if let Some(default_path) = &default_dir {
|
||||
if default_path.exists() {
|
||||
// Call create_new_world and return the result
|
||||
create_new_world(default_path).map_err(|_| 1) // Error code 1: Minecraft directory not found
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
// Handle existing world selection
|
||||
// Open the directory picker dialog
|
||||
let dialog: FileDialog = FileDialog::new();
|
||||
let dialog: FileDialog = if let Some(start_dir) = default_dir.filter(|dir| dir.exists()) {
|
||||
dialog.set_directory(start_dir)
|
||||
} else {
|
||||
dialog
|
||||
};
|
||||
|
||||
if let Some(path) = dialog.pick_folder() {
|
||||
// Check if the "region" folder exists within the selected directory
|
||||
if path.join("region").exists() {
|
||||
// Check the 'session.lock' file
|
||||
let session_lock_path = path.join("session.lock");
|
||||
if session_lock_path.exists() {
|
||||
// Try to acquire a lock on the session.lock file
|
||||
if let Ok(file) = fs::File::open(&session_lock_path) {
|
||||
if fs2::FileExt::try_lock_shared(&file).is_err() {
|
||||
return Err(2); // Error code 2: The selected world is currently in use
|
||||
} else {
|
||||
// Release the lock immediately
|
||||
let _ = fs2::FileExt::unlock(&file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(path.display().to_string());
|
||||
} else {
|
||||
// No Minecraft directory found, generating new world in custom user selected directory
|
||||
return create_new_world(&path).map_err(|_| 3); // Error code 3: Failed to create new world
|
||||
}
|
||||
}
|
||||
|
||||
// If no folder was selected, return an error message
|
||||
Err(4) // Error code 4: No world selected
|
||||
}
|
||||
}
|
||||
|
||||
fn create_new_world(base_path: &Path) -> Result<String, String> {
|
||||
// Generate a unique world name with proper counter
|
||||
// Check for both "Arnis World X" and "Arnis World X: Location" patterns
|
||||
let mut counter: i32 = 1;
|
||||
let unique_name: String = loop {
|
||||
let candidate_name: String = format!("Arnis World {}", counter);
|
||||
let candidate_path: PathBuf = base_path.join(&candidate_name);
|
||||
|
||||
// Check for exact match (no location suffix)
|
||||
let exact_match_exists = candidate_path.exists();
|
||||
|
||||
// Check for worlds with location suffix (Arnis World X: Location)
|
||||
let location_pattern = format!("Arnis World {}: ", counter);
|
||||
let location_match_exists = fs::read_dir(base_path)
|
||||
.map(|entries| {
|
||||
entries
|
||||
.filter_map(Result::ok)
|
||||
.filter_map(|entry| entry.file_name().into_string().ok())
|
||||
.any(|name| name.starts_with(&location_pattern))
|
||||
})
|
||||
.unwrap_or(false);
|
||||
|
||||
if !exact_match_exists && !location_match_exists {
|
||||
break candidate_name;
|
||||
}
|
||||
counter += 1;
|
||||
};
|
||||
|
||||
let new_world_path: PathBuf = base_path.join(&unique_name);
|
||||
|
||||
// Create the new world directory structure
|
||||
fs::create_dir_all(new_world_path.join("region"))
|
||||
.map_err(|e| format!("Failed to create world directory: {}", e))?;
|
||||
|
||||
// Copy the region template file
|
||||
const REGION_TEMPLATE: &[u8] = include_bytes!("../mcassets/region.template");
|
||||
let region_path = new_world_path.join("region").join("r.0.0.mca");
|
||||
fs::write(®ion_path, REGION_TEMPLATE)
|
||||
.map_err(|e| format!("Failed to create region file: {}", e))?;
|
||||
|
||||
// Add the level.dat file
|
||||
const LEVEL_TEMPLATE: &[u8] = include_bytes!("../mcassets/level.dat");
|
||||
|
||||
// Decompress the gzipped level.template
|
||||
let mut decoder = GzDecoder::new(LEVEL_TEMPLATE);
|
||||
let mut decompressed_data = Vec::new();
|
||||
decoder
|
||||
.read_to_end(&mut decompressed_data)
|
||||
.map_err(|e| format!("Failed to decompress level.template: {}", e))?;
|
||||
|
||||
// Parse the decompressed NBT data
|
||||
let mut level_data: Value = fastnbt::from_bytes(&decompressed_data)
|
||||
.map_err(|e| format!("Failed to parse level.dat template: {}", e))?;
|
||||
|
||||
// Modify the LevelName, LastPlayed and player position fields
|
||||
if let Value::Compound(ref mut root) = level_data {
|
||||
if let Some(Value::Compound(ref mut data)) = root.get_mut("Data") {
|
||||
// Update LevelName
|
||||
data.insert("LevelName".to_string(), Value::String(unique_name.clone()));
|
||||
|
||||
// Update LastPlayed to the current Unix time in milliseconds
|
||||
let current_time = std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.map_err(|e| format!("Failed to get current time: {}", e))?;
|
||||
let current_time_millis = current_time.as_millis() as i64;
|
||||
data.insert("LastPlayed".to_string(), Value::Long(current_time_millis));
|
||||
|
||||
// Update player position and rotation
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
if let Value::Double(ref mut x) = pos.get_mut(0).unwrap() {
|
||||
*x = -5.0;
|
||||
}
|
||||
if let Value::Double(ref mut y) = pos.get_mut(1).unwrap() {
|
||||
*y = -61.0;
|
||||
}
|
||||
if let Value::Double(ref mut z) = pos.get_mut(2).unwrap() {
|
||||
*z = -5.0;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(Value::List(ref mut rot)) = player.get_mut("Rotation") {
|
||||
if let Value::Float(ref mut x) = rot.get_mut(0).unwrap() {
|
||||
*x = -45.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the updated NBT data back to bytes
|
||||
let serialized_level_data: Vec<u8> = fastnbt::to_bytes(&level_data)
|
||||
.map_err(|e| format!("Failed to serialize updated level.dat: {}", e))?;
|
||||
|
||||
// Compress the serialized data back to gzip
|
||||
let mut encoder = flate2::write::GzEncoder::new(Vec::new(), flate2::Compression::default());
|
||||
encoder
|
||||
.write_all(&serialized_level_data)
|
||||
.map_err(|e| format!("Failed to compress updated level.dat: {}", e))?;
|
||||
let compressed_level_data = encoder
|
||||
.finish()
|
||||
.map_err(|e| format!("Failed to finalize compression for level.dat: {}", e))?;
|
||||
|
||||
// Write the level.dat file
|
||||
fs::write(new_world_path.join("level.dat"), compressed_level_data)
|
||||
.map_err(|e| format!("Failed to create level.dat file: {}", e))?;
|
||||
|
||||
// Add the icon.png file
|
||||
const ICON_TEMPLATE: &[u8] = include_bytes!("../mcassets/icon.png");
|
||||
fs::write(new_world_path.join("icon.png"), ICON_TEMPLATE)
|
||||
.map_err(|e| format!("Failed to create icon.png file: {}", e))?;
|
||||
|
||||
Ok(new_world_path.display().to_string())
|
||||
}
|
||||
|
||||
/// Adds localized area name to the world name in level.dat
|
||||
fn add_localized_world_name(world_path_str: &str, bbox: &bbox::BBox) -> String {
|
||||
let world_path = PathBuf::from(world_path_str);
|
||||
|
||||
// Only proceed if the path exists
|
||||
if !world_path.exists() {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
|
||||
// Check the level.dat file first to get the current name
|
||||
let level_path = world_path.join("level.dat");
|
||||
|
||||
if !level_path.exists() {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
|
||||
// Try to read the current world name from level.dat
|
||||
let current_name = match std::fs::read(&level_path) {
|
||||
Ok(level_data) => {
|
||||
let mut decoder = GzDecoder::new(level_data.as_slice());
|
||||
let mut decompressed_data = Vec::new();
|
||||
if decoder.read_to_end(&mut decompressed_data).is_ok() {
|
||||
if let Ok(Value::Compound(ref root)) =
|
||||
fastnbt::from_bytes::<Value>(&decompressed_data)
|
||||
{
|
||||
if let Some(Value::Compound(ref data)) = root.get("Data") {
|
||||
if let Some(Value::String(name)) = data.get("LevelName") {
|
||||
name.clone()
|
||||
} else {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
} else {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
} else {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
} else {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
}
|
||||
Err(_) => return world_path_str.to_string(),
|
||||
};
|
||||
|
||||
// Only modify if it's an Arnis world and doesn't already have an area name
|
||||
if !current_name.starts_with("Arnis World ") || current_name.contains(": ") {
|
||||
return world_path_str.to_string();
|
||||
}
|
||||
|
||||
// Calculate center coordinates of bbox
|
||||
let center_lat = (bbox.min().lat() + bbox.max().lat()) / 2.0;
|
||||
let center_lon = (bbox.min().lng() + bbox.max().lng()) / 2.0;
|
||||
|
||||
// Try to fetch the area name
|
||||
let area_name = match retrieve_data::fetch_area_name(center_lat, center_lon) {
|
||||
Ok(Some(name)) => name,
|
||||
_ => return world_path_str.to_string(), // Keep original name if no area name found
|
||||
};
|
||||
|
||||
// Create new name with localized area name, ensuring total length doesn't exceed 30 characters
|
||||
let base_name = current_name.clone();
|
||||
let max_area_name_len = 30 - base_name.len() - 2; // 2 chars for ": "
|
||||
|
||||
let truncated_area_name =
|
||||
if area_name.chars().count() > max_area_name_len && max_area_name_len > 0 {
|
||||
// Truncate the area name to fit within the 30 character limit
|
||||
area_name
|
||||
.chars()
|
||||
.take(max_area_name_len)
|
||||
.collect::<String>()
|
||||
} else if max_area_name_len == 0 {
|
||||
// If base name is already too long, don't add area name
|
||||
return world_path_str.to_string();
|
||||
} else {
|
||||
area_name
|
||||
};
|
||||
|
||||
let new_name = format!("{}: {}", base_name, truncated_area_name);
|
||||
|
||||
// Update the level.dat file with the new name
|
||||
if let Ok(level_data) = std::fs::read(&level_path) {
|
||||
let mut decoder = GzDecoder::new(level_data.as_slice());
|
||||
let mut decompressed_data = Vec::new();
|
||||
if decoder.read_to_end(&mut decompressed_data).is_ok() {
|
||||
if let Ok(mut nbt_data) = fastnbt::from_bytes::<Value>(&decompressed_data) {
|
||||
// Update the level name in NBT data
|
||||
if let Value::Compound(ref mut root) = nbt_data {
|
||||
if let Some(Value::Compound(ref mut data)) = root.get_mut("Data") {
|
||||
data.insert("LevelName".to_string(), Value::String(new_name));
|
||||
|
||||
// Save the updated NBT data
|
||||
if let Ok(serialized_data) = fastnbt::to_bytes(&nbt_data) {
|
||||
let mut encoder = flate2::write::GzEncoder::new(
|
||||
Vec::new(),
|
||||
flate2::Compression::default(),
|
||||
);
|
||||
if encoder.write_all(&serialized_data).is_ok() {
|
||||
if let Ok(compressed_data) = encoder.finish() {
|
||||
if let Err(e) = std::fs::write(&level_path, compressed_data) {
|
||||
eprintln!(
|
||||
"Failed to update level.dat with area name: {}",
|
||||
e
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return the original path since we didn't change the directory name
|
||||
world_path_str.to_string()
|
||||
}
|
||||
#[tauri::command]
|
||||
fn gui_get_version() -> String {
|
||||
env!("CARGO_PKG_VERSION").to_string()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn gui_check_for_updates() -> Result<bool, String> {
|
||||
match version_check::check_for_updates() {
|
||||
Ok(is_newer) => Ok(is_newer),
|
||||
Err(e) => Err(format!("Error checking for updates: {}", e)),
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn gui_start_generation(
|
||||
bbox_text: String,
|
||||
selected_world: String,
|
||||
world_scale: f64,
|
||||
ground_level: i32,
|
||||
floodfill_timeout: u64,
|
||||
terrain_enabled: bool,
|
||||
fillground_enabled: bool,
|
||||
is_new_world: bool,
|
||||
) -> Result<(), String> {
|
||||
use bbox::BBox;
|
||||
use progress::emit_gui_error;
|
||||
|
||||
tauri::async_runtime::spawn(async move {
|
||||
if let Err(e) = tokio::task::spawn_blocking(move || {
|
||||
// Parse the bounding box from the text with proper error handling
|
||||
let bbox = match BBox::from_str(&bbox_text) {
|
||||
Ok(bbox) => bbox,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to parse bounding box: {}", e);
|
||||
eprintln!("{}", error_msg);
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
|
||||
// Add localized name to the world if user generated a new world
|
||||
let updated_world_path = if is_new_world {
|
||||
add_localized_world_name(&selected_world, &bbox)
|
||||
} else {
|
||||
selected_world
|
||||
};
|
||||
|
||||
// Create an Args instance with the chosen bounding box and world directory path
|
||||
let args: Args = Args {
|
||||
bbox,
|
||||
file: None,
|
||||
path: updated_world_path,
|
||||
downloader: "requests".to_string(),
|
||||
scale: world_scale,
|
||||
ground_level,
|
||||
terrain: terrain_enabled,
|
||||
fillground: fillground_enabled,
|
||||
debug: false,
|
||||
timeout: Some(std::time::Duration::from_secs(floodfill_timeout)),
|
||||
};
|
||||
|
||||
// Run data fetch and world generation
|
||||
match retrieve_data::fetch_data(args.bbox, None, args.debug, "requests") {
|
||||
Ok(raw_data) => {
|
||||
let (mut parsed_elements, scale_factor_x, scale_factor_z) =
|
||||
osm_parser::parse_osm_data(&raw_data, args.bbox, &args);
|
||||
parsed_elements.sort_by(|el1, el2| {
|
||||
let (el1_priority, el2_priority) =
|
||||
(osm_parser::get_priority(el1), osm_parser::get_priority(el2));
|
||||
match (
|
||||
el1.tags().contains_key("landuse"),
|
||||
el2.tags().contains_key("landuse"),
|
||||
) {
|
||||
(true, false) => std::cmp::Ordering::Greater,
|
||||
(false, true) => std::cmp::Ordering::Less,
|
||||
_ => el1_priority.cmp(&el2_priority),
|
||||
}
|
||||
});
|
||||
|
||||
let _ = data_processing::generate_world(
|
||||
parsed_elements,
|
||||
&args,
|
||||
scale_factor_x,
|
||||
scale_factor_z,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to fetch data: {}", e);
|
||||
emit_gui_error(&error_msg);
|
||||
Err(error_msg)
|
||||
}
|
||||
}
|
||||
})
|
||||
.await
|
||||
{
|
||||
let error_msg = format!("Error in blocking task: {}", e);
|
||||
eprintln!("{}", error_msg);
|
||||
emit_gui_error(&error_msg);
|
||||
}
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
477
src/main.rs
477
src/main.rs
@@ -1,6 +1,7 @@
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
mod args;
|
||||
mod bbox;
|
||||
mod block_definitions;
|
||||
mod bresenham;
|
||||
mod cartesian;
|
||||
@@ -8,10 +9,23 @@ mod colors;
|
||||
mod data_processing;
|
||||
mod element_processing;
|
||||
mod floodfill;
|
||||
mod geo_coord;
|
||||
mod ground;
|
||||
mod osm_parser;
|
||||
#[cfg(feature = "gui")]
|
||||
mod progress;
|
||||
mod retrieve_data;
|
||||
mod version_check;
|
||||
mod world_editor;
|
||||
|
||||
use args::Args;
|
||||
use clap::Parser;
|
||||
use colored::*;
|
||||
use std::{env, fs, io::Write};
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
mod gui;
|
||||
|
||||
// If the user does not want the GUI, it's easiest to just mock the progress module to do nothing
|
||||
#[cfg(not(feature = "gui"))]
|
||||
mod progress {
|
||||
@@ -21,30 +35,11 @@ mod progress {
|
||||
false
|
||||
}
|
||||
}
|
||||
mod retrieve_data;
|
||||
mod version_check;
|
||||
mod world_editor;
|
||||
|
||||
use args::Args;
|
||||
use clap::Parser;
|
||||
use colored::*;
|
||||
use fastnbt::Value;
|
||||
use flate2::read::GzDecoder;
|
||||
use log::{error, LevelFilter};
|
||||
use rfd::FileDialog;
|
||||
use std::{
|
||||
env,
|
||||
fs::{self, File},
|
||||
io::{Read, Write},
|
||||
panic,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
#[cfg(feature = "gui")]
|
||||
use tauri_plugin_log::{Builder as LogBuilder, Target, TargetKind};
|
||||
#[cfg(target_os = "windows")]
|
||||
use windows::Win32::System::Console::{AttachConsole, FreeConsole, ATTACH_PARENT_PROCESS};
|
||||
|
||||
fn print_banner() {
|
||||
fn run_cli() {
|
||||
let version: &str = env!("CARGO_PKG_VERSION");
|
||||
let repository: &str = env!("CARGO_PKG_REPOSITORY");
|
||||
println!(
|
||||
@@ -65,6 +60,49 @@ fn print_banner() {
|
||||
version,
|
||||
repository.bright_white().bold()
|
||||
);
|
||||
|
||||
// Check for updates
|
||||
if let Err(e) = version_check::check_for_updates() {
|
||||
eprintln!(
|
||||
"{}: {}",
|
||||
"Error checking for version updates".red().bold(),
|
||||
e
|
||||
);
|
||||
}
|
||||
|
||||
// Parse input arguments
|
||||
let args: Args = Args::parse();
|
||||
args.run();
|
||||
|
||||
// Fetch data
|
||||
let raw_data: serde_json::Value =
|
||||
retrieve_data::fetch_data(args.bbox, args.file.as_deref(), args.debug, "requests")
|
||||
.expect("Failed to fetch data");
|
||||
|
||||
// Parse raw data
|
||||
let (mut parsed_elements, scale_factor_x, scale_factor_z) =
|
||||
osm_parser::parse_osm_data(&raw_data, args.bbox, &args);
|
||||
parsed_elements
|
||||
.sort_by_key(|element: &osm_parser::ProcessedElement| osm_parser::get_priority(element));
|
||||
|
||||
// Write the parsed OSM data to a file for inspection
|
||||
if args.debug {
|
||||
let mut output_file: fs::File =
|
||||
fs::File::create("parsed_osm_data.txt").expect("Failed to create output file");
|
||||
for element in &parsed_elements {
|
||||
writeln!(
|
||||
output_file,
|
||||
"Element ID: {}, Type: {}, Tags: {:?}",
|
||||
element.id(),
|
||||
element.kind(),
|
||||
element.tags(),
|
||||
)
|
||||
.expect("Failed to write to output file");
|
||||
}
|
||||
}
|
||||
|
||||
// Generate world
|
||||
let _ = data_processing::generate_world(parsed_elements, &args, scale_factor_x, scale_factor_z);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
@@ -76,399 +114,14 @@ fn main() {
|
||||
let _ = AttachConsole(ATTACH_PARENT_PROCESS);
|
||||
}
|
||||
|
||||
// Parse arguments to decide whether to launch the UI or CLI
|
||||
let raw_args: Vec<String> = std::env::args().collect();
|
||||
|
||||
// Check if either `--help` or `--path` is present to run command-line mode
|
||||
let is_help: bool = raw_args.iter().any(|arg: &String| arg == "--help");
|
||||
let is_path_provided: bool = raw_args
|
||||
.iter()
|
||||
.any(|arg: &String| arg.starts_with("--path"));
|
||||
|
||||
if is_help || is_path_provided {
|
||||
print_banner();
|
||||
|
||||
// Check for updates
|
||||
if let Err(e) = version_check::check_for_updates() {
|
||||
eprintln!(
|
||||
"{}: {}",
|
||||
"Error checking for version updates".red().bold(),
|
||||
e
|
||||
);
|
||||
}
|
||||
|
||||
// Parse input arguments
|
||||
let args: Args = Args::parse();
|
||||
args.run();
|
||||
|
||||
let bbox: Vec<f64> = args
|
||||
.bbox
|
||||
.as_ref()
|
||||
.expect("Bounding box is required")
|
||||
.split(',')
|
||||
.map(|s: &str| s.parse::<f64>().expect("Invalid bbox coordinate"))
|
||||
.collect::<Vec<f64>>();
|
||||
|
||||
let bbox_tuple: (f64, f64, f64, f64) = (bbox[0], bbox[1], bbox[2], bbox[3]);
|
||||
|
||||
// Fetch data
|
||||
let raw_data: serde_json::Value =
|
||||
retrieve_data::fetch_data(bbox_tuple, args.file.as_deref(), args.debug, "requests")
|
||||
.expect("Failed to fetch data");
|
||||
|
||||
// Parse raw data
|
||||
let (mut parsed_elements, scale_factor_x, scale_factor_z) =
|
||||
osm_parser::parse_osm_data(&raw_data, bbox_tuple, &args);
|
||||
parsed_elements.sort_by_key(|element: &osm_parser::ProcessedElement| {
|
||||
osm_parser::get_priority(element)
|
||||
});
|
||||
|
||||
// Write the parsed OSM data to a file for inspection
|
||||
if args.debug {
|
||||
let mut output_file: File =
|
||||
File::create("parsed_osm_data.txt").expect("Failed to create output file");
|
||||
for element in &parsed_elements {
|
||||
writeln!(
|
||||
output_file,
|
||||
"Element ID: {}, Type: {}, Tags: {:?}",
|
||||
element.id(),
|
||||
element.kind(),
|
||||
element.tags(),
|
||||
)
|
||||
.expect("Failed to write to output file");
|
||||
}
|
||||
}
|
||||
|
||||
// Generate world
|
||||
let _ =
|
||||
data_processing::generate_world(parsed_elements, &args, scale_factor_x, scale_factor_z);
|
||||
} else {
|
||||
#[cfg(not(feature = "gui"))]
|
||||
{
|
||||
panic!("This version of arnis was not built with GUI enabled");
|
||||
}
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
{
|
||||
// Launch the UI
|
||||
println!("Launching UI...");
|
||||
|
||||
// Set a custom panic hook to log panic information
|
||||
panic::set_hook(Box::new(|panic_info| {
|
||||
let message = format!("Application panicked: {:?}", panic_info);
|
||||
error!("{}", message);
|
||||
std::process::exit(1);
|
||||
}));
|
||||
|
||||
// Workaround WebKit2GTK issue with NVIDIA drivers (likely explicit sync related?)
|
||||
// Source: https://github.com/tauri-apps/tauri/issues/10702 (TODO: Remove this later)
|
||||
#[cfg(target_os = "linux")]
|
||||
unsafe {
|
||||
env::set_var("WEBKIT_DISABLE_DMABUF_RENDERER", "1");
|
||||
}
|
||||
|
||||
tauri::Builder::default()
|
||||
.plugin(
|
||||
LogBuilder::default()
|
||||
.level(LevelFilter::Warn)
|
||||
.targets([
|
||||
Target::new(TargetKind::LogDir {
|
||||
file_name: Some("arnis".into()),
|
||||
}),
|
||||
Target::new(TargetKind::Stdout),
|
||||
])
|
||||
.build(),
|
||||
)
|
||||
.plugin(tauri_plugin_shell::init())
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
gui_select_world,
|
||||
gui_start_generation,
|
||||
gui_get_version,
|
||||
gui_check_for_updates
|
||||
])
|
||||
.setup(|app| {
|
||||
let app_handle = app.handle();
|
||||
let main_window = tauri::Manager::get_webview_window(app_handle, "main")
|
||||
.expect("Failed to get main window");
|
||||
progress::set_main_window(main_window);
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("Error while starting the application UI (Tauri)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
#[tauri::command]
|
||||
fn gui_select_world(generate_new: bool) -> Result<String, i32> {
|
||||
// Determine the default Minecraft 'saves' directory based on the OS
|
||||
let default_dir: Option<PathBuf> = if cfg!(target_os = "windows") {
|
||||
env::var("APPDATA")
|
||||
.ok()
|
||||
.map(|appdata: String| PathBuf::from(appdata).join(".minecraft").join("saves"))
|
||||
} else if cfg!(target_os = "macos") {
|
||||
dirs::home_dir().map(|home: PathBuf| {
|
||||
home.join("Library/Application Support/minecraft")
|
||||
.join("saves")
|
||||
})
|
||||
} else if cfg!(target_os = "linux") {
|
||||
dirs::home_dir().map(|home| {
|
||||
let flatpak_path = home.join(".var/app/com.mojang.Minecraft/.minecraft/saves");
|
||||
if flatpak_path.exists() {
|
||||
flatpak_path
|
||||
} else {
|
||||
home.join(".minecraft/saves")
|
||||
}
|
||||
})
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
if generate_new {
|
||||
// Handle new world generation
|
||||
if let Some(default_path) = &default_dir {
|
||||
if default_path.exists() {
|
||||
// Call create_new_world and return the result
|
||||
create_new_world(default_path).map_err(|_| 1) // Error code 1: Minecraft directory not found
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
// Handle existing world selection
|
||||
// Open the directory picker dialog
|
||||
let dialog: FileDialog = FileDialog::new();
|
||||
let dialog: FileDialog = if let Some(start_dir) = default_dir.filter(|dir| dir.exists()) {
|
||||
dialog.set_directory(start_dir)
|
||||
} else {
|
||||
dialog
|
||||
};
|
||||
|
||||
if let Some(path) = dialog.pick_folder() {
|
||||
// Check if the "region" folder exists within the selected directory
|
||||
if path.join("region").exists() {
|
||||
// Check the 'session.lock' file
|
||||
let session_lock_path = path.join("session.lock");
|
||||
if session_lock_path.exists() {
|
||||
// Try to acquire a lock on the session.lock file
|
||||
if let Ok(file) = File::open(&session_lock_path) {
|
||||
if fs2::FileExt::try_lock_shared(&file).is_err() {
|
||||
return Err(2); // Error code 2: The selected world is currently in use
|
||||
} else {
|
||||
// Release the lock immediately
|
||||
let _ = fs2::FileExt::unlock(&file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Ok(path.display().to_string());
|
||||
} else {
|
||||
// No Minecraft directory found, generating new world in custom user selected directory
|
||||
return create_new_world(&path).map_err(|_| 3); // Error code 3: Failed to create new world
|
||||
}
|
||||
}
|
||||
|
||||
// If no folder was selected, return an error message
|
||||
Err(4) // Error code 4: No world selected
|
||||
}
|
||||
}
|
||||
|
||||
fn create_new_world(base_path: &Path) -> Result<String, String> {
|
||||
// Generate a unique world name
|
||||
let mut counter: i32 = 1;
|
||||
let unique_name: String = loop {
|
||||
let candidate_name: String = format!("Arnis World {}", counter);
|
||||
let candidate_path: PathBuf = base_path.join(&candidate_name);
|
||||
if !candidate_path.exists() {
|
||||
break candidate_name;
|
||||
}
|
||||
counter += 1;
|
||||
};
|
||||
|
||||
let new_world_path: PathBuf = base_path.join(&unique_name);
|
||||
|
||||
// Create the new world directory structure
|
||||
fs::create_dir_all(new_world_path.join("region"))
|
||||
.map_err(|e| format!("Failed to create world directory: {}", e))?;
|
||||
|
||||
// Copy the region template file
|
||||
const REGION_TEMPLATE: &[u8] = include_bytes!("../mcassets/region.template");
|
||||
let region_path = new_world_path.join("region").join("r.0.0.mca");
|
||||
fs::write(®ion_path, REGION_TEMPLATE)
|
||||
.map_err(|e| format!("Failed to create region file: {}", e))?;
|
||||
|
||||
// Add the level.dat file
|
||||
const LEVEL_TEMPLATE: &[u8] = include_bytes!("../mcassets/level.dat");
|
||||
|
||||
// Decompress the gzipped level.template
|
||||
let mut decoder = GzDecoder::new(LEVEL_TEMPLATE);
|
||||
let mut decompressed_data = Vec::new();
|
||||
decoder
|
||||
.read_to_end(&mut decompressed_data)
|
||||
.map_err(|e| format!("Failed to decompress level.template: {}", e))?;
|
||||
|
||||
// Parse the decompressed NBT data
|
||||
let mut level_data: Value = fastnbt::from_bytes(&decompressed_data)
|
||||
.map_err(|e| format!("Failed to parse level.dat template: {}", e))?;
|
||||
|
||||
// Modify the LevelName, LastPlayed and player position fields
|
||||
if let Value::Compound(ref mut root) = level_data {
|
||||
if let Some(Value::Compound(ref mut data)) = root.get_mut("Data") {
|
||||
// Update LevelName
|
||||
data.insert("LevelName".to_string(), Value::String(unique_name.clone()));
|
||||
|
||||
// Update LastPlayed to the current Unix time in milliseconds
|
||||
let current_time = std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.map_err(|e| format!("Failed to get current time: {}", e))?;
|
||||
let current_time_millis = current_time.as_millis() as i64;
|
||||
data.insert("LastPlayed".to_string(), Value::Long(current_time_millis));
|
||||
|
||||
// Update player position and rotation
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
if let Value::Double(ref mut x) = pos.get_mut(0).unwrap() {
|
||||
*x = -5.0;
|
||||
}
|
||||
if let Value::Double(ref mut y) = pos.get_mut(1).unwrap() {
|
||||
*y = -61.0;
|
||||
}
|
||||
if let Value::Double(ref mut z) = pos.get_mut(2).unwrap() {
|
||||
*z = -5.0;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(Value::List(ref mut rot)) = player.get_mut("Rotation") {
|
||||
if let Value::Float(ref mut x) = rot.get_mut(0).unwrap() {
|
||||
*x = -45.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Only run CLI mode if the user supplied args.
|
||||
#[cfg(feature = "gui")]
|
||||
{
|
||||
let gui_mode = std::env::args().len() == 1; // Just "arnis" with no args
|
||||
if gui_mode {
|
||||
gui::run_gui();
|
||||
}
|
||||
}
|
||||
|
||||
// Serialize the updated NBT data back to bytes
|
||||
let serialized_level_data: Vec<u8> = fastnbt::to_bytes(&level_data)
|
||||
.map_err(|e| format!("Failed to serialize updated level.dat: {}", e))?;
|
||||
|
||||
// Compress the serialized data back to gzip
|
||||
let mut encoder = flate2::write::GzEncoder::new(Vec::new(), flate2::Compression::default());
|
||||
encoder
|
||||
.write_all(&serialized_level_data)
|
||||
.map_err(|e| format!("Failed to compress updated level.dat: {}", e))?;
|
||||
let compressed_level_data = encoder
|
||||
.finish()
|
||||
.map_err(|e| format!("Failed to finalize compression for level.dat: {}", e))?;
|
||||
|
||||
// Write the level.dat file
|
||||
fs::write(new_world_path.join("level.dat"), compressed_level_data)
|
||||
.map_err(|e| format!("Failed to create level.dat file: {}", e))?;
|
||||
|
||||
// Add the icon.png file
|
||||
const ICON_TEMPLATE: &[u8] = include_bytes!("../mcassets/icon.png");
|
||||
fs::write(new_world_path.join("icon.png"), ICON_TEMPLATE)
|
||||
.map_err(|e| format!("Failed to create icon.png file: {}", e))?;
|
||||
|
||||
Ok(new_world_path.display().to_string())
|
||||
}
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
#[tauri::command]
|
||||
fn gui_get_version() -> String {
|
||||
env!("CARGO_PKG_VERSION").to_string()
|
||||
}
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
#[tauri::command]
|
||||
fn gui_check_for_updates() -> Result<bool, String> {
|
||||
match version_check::check_for_updates() {
|
||||
Ok(is_newer) => Ok(is_newer),
|
||||
Err(e) => Err(format!("Error checking for updates: {}", e)),
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
#[tauri::command]
|
||||
fn gui_start_generation(
|
||||
bbox_text: String,
|
||||
selected_world: String,
|
||||
world_scale: f64,
|
||||
ground_level: i32,
|
||||
winter_mode: bool,
|
||||
floodfill_timeout: u64,
|
||||
terrain_enabled: bool,
|
||||
) -> Result<(), String> {
|
||||
tauri::async_runtime::spawn(async move {
|
||||
if let Err(e) = tokio::task::spawn_blocking(move || {
|
||||
// Utility function to reorder bounding box coordinates
|
||||
fn reorder_bbox(bbox: &[f64]) -> (f64, f64, f64, f64) {
|
||||
(bbox[1], bbox[0], bbox[3], bbox[2])
|
||||
}
|
||||
|
||||
// Parse bounding box string and validate it
|
||||
let bbox: Vec<f64> = bbox_text
|
||||
.split_whitespace()
|
||||
.map(|s| s.parse::<f64>().expect("Invalid bbox coordinate"))
|
||||
.collect();
|
||||
|
||||
if bbox.len() != 4 {
|
||||
return Err("Invalid bounding box format".to_string());
|
||||
}
|
||||
|
||||
// Create an Args instance with the chosen bounding box and world directory path
|
||||
let args: Args = Args {
|
||||
bbox: Some(bbox_text),
|
||||
file: None,
|
||||
path: selected_world,
|
||||
downloader: "requests".to_string(),
|
||||
scale: world_scale,
|
||||
ground_level,
|
||||
terrain: terrain_enabled,
|
||||
winter: winter_mode,
|
||||
debug: false,
|
||||
timeout: Some(std::time::Duration::from_secs(floodfill_timeout)),
|
||||
};
|
||||
|
||||
// Reorder bounding box coordinates for further processing
|
||||
let reordered_bbox: (f64, f64, f64, f64) = reorder_bbox(&bbox);
|
||||
|
||||
// Run data fetch and world generation
|
||||
match retrieve_data::fetch_data(reordered_bbox, None, args.debug, "requests") {
|
||||
Ok(raw_data) => {
|
||||
let (mut parsed_elements, scale_factor_x, scale_factor_z) =
|
||||
osm_parser::parse_osm_data(&raw_data, reordered_bbox, &args);
|
||||
parsed_elements.sort_by(|el1, el2| {
|
||||
let (el1_priority, el2_priority) =
|
||||
(osm_parser::get_priority(el1), osm_parser::get_priority(el2));
|
||||
match (
|
||||
el1.tags().contains_key("landuse"),
|
||||
el2.tags().contains_key("landuse"),
|
||||
) {
|
||||
(true, false) => std::cmp::Ordering::Greater,
|
||||
(false, true) => std::cmp::Ordering::Less,
|
||||
_ => el1_priority.cmp(&el2_priority),
|
||||
}
|
||||
});
|
||||
|
||||
let _ = data_processing::generate_world(
|
||||
parsed_elements,
|
||||
&args,
|
||||
scale_factor_x,
|
||||
scale_factor_z,
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => Err(format!("Failed to start generation: {}", e)),
|
||||
}
|
||||
})
|
||||
.await
|
||||
{
|
||||
eprintln!("Error in blocking task: {}", e);
|
||||
}
|
||||
});
|
||||
|
||||
Ok(())
|
||||
run_cli();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
use crate::{args::Args, cartesian::XZPoint, progress::emit_gui_progress_update};
|
||||
use crate::{
|
||||
args::Args, bbox::BBox, cartesian::XZPoint, geo_coord::GeoCoord,
|
||||
progress::emit_gui_progress_update,
|
||||
};
|
||||
use colored::Colorize;
|
||||
use serde::Deserialize;
|
||||
use serde_json::Value;
|
||||
@@ -124,15 +127,13 @@ impl ProcessedElement {
|
||||
fn lat_lon_to_minecraft_coords(
|
||||
lat: f64,
|
||||
lon: f64,
|
||||
bbox: (f64, f64, f64, f64), // (min_lon, min_lat, max_lon, max_lat)
|
||||
bbox: BBox, // (min_lon, min_lat, max_lon, max_lat)
|
||||
scale_factor_z: f64,
|
||||
scale_factor_x: f64,
|
||||
) -> (i32, i32) {
|
||||
let (min_lon, min_lat, max_lon, max_lat) = bbox;
|
||||
|
||||
// Calculate the relative position within the bounding box
|
||||
let rel_x: f64 = (lon - min_lon) / (max_lon - min_lon);
|
||||
let rel_z: f64 = 1.0 - (lat - min_lat) / (max_lat - min_lat);
|
||||
let rel_x: f64 = (lon - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
|
||||
let rel_z: f64 = 1.0 - (lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
|
||||
|
||||
// Apply scaling factors for each dimension and convert to Minecraft coordinates
|
||||
let x: i32 = (rel_x * scale_factor_x) as i32;
|
||||
@@ -143,7 +144,7 @@ fn lat_lon_to_minecraft_coords(
|
||||
|
||||
pub fn parse_osm_data(
|
||||
json_data: &Value,
|
||||
bbox: (f64, f64, f64, f64),
|
||||
bbox: BBox,
|
||||
args: &Args,
|
||||
) -> (Vec<ProcessedElement>, f64, f64) {
|
||||
println!("{} Parsing data...", "[2/5]".bold());
|
||||
@@ -154,7 +155,7 @@ pub fn parse_osm_data(
|
||||
serde_json::from_value(json_data.clone()).expect("Failed to parse OSM data");
|
||||
|
||||
// Determine which dimension is larger and assign scale factors accordingly
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(bbox.1, bbox.3, bbox.0, bbox.2);
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(bbox.min(), bbox.max());
|
||||
let scale_factor_z: f64 = scale_factor_z.floor() * args.scale;
|
||||
let scale_factor_x: f64 = scale_factor_x.floor() * args.scale;
|
||||
|
||||
@@ -291,11 +292,11 @@ pub fn get_priority(element: &ProcessedElement) -> usize {
|
||||
|
||||
// (lat meters, lon meters)
|
||||
#[inline]
|
||||
pub fn geo_distance(lat1: f64, lat2: f64, lon1: f64, lon2: f64) -> (f64, f64) {
|
||||
let z: f64 = lat_distance(lat1, lat2);
|
||||
pub fn geo_distance(a: GeoCoord, b: GeoCoord) -> (f64, f64) {
|
||||
let z: f64 = lat_distance(a.lat(), b.lat());
|
||||
|
||||
// distance between two lons depends on their latitude. In this case we'll just average them
|
||||
let x: f64 = lon_distance((lat1 + lat2) / 2.0, lon1, lon2);
|
||||
let x: f64 = lon_distance((a.lat() + b.lat()) / 2.0, a.lng(), b.lng());
|
||||
|
||||
(z, x)
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use crate::bbox::BBox;
|
||||
use crate::progress::{emit_gui_error, emit_gui_progress_update, is_running_with_gui};
|
||||
use colored::Colorize;
|
||||
use rand::seq::SliceRandom;
|
||||
@@ -80,7 +81,7 @@ fn download_with_wget(url: &str, query: &str) -> io::Result<String> {
|
||||
|
||||
/// Main function to fetch data
|
||||
pub fn fetch_data(
|
||||
bbox: (f64, f64, f64, f64),
|
||||
bbox: BBox,
|
||||
file: Option<&str>,
|
||||
debug: bool,
|
||||
download_method: &str,
|
||||
@@ -115,6 +116,9 @@ pub fn fetch_data(
|
||||
nwr["tourism"];
|
||||
nwr["bridge"];
|
||||
nwr["railway"];
|
||||
nwr["subway"="yes"];
|
||||
nwr["tunnel"="yes"];
|
||||
nwr["public_transport"="station"];
|
||||
nwr["barrier"];
|
||||
nwr["entrance"];
|
||||
nwr["door"];
|
||||
@@ -130,7 +134,10 @@ pub fn fetch_data(
|
||||
.relsinbbox out body;
|
||||
.waysinbbox out body;
|
||||
.nodesinbbox out skel qt;"#,
|
||||
bbox.1, bbox.0, bbox.3, bbox.2
|
||||
bbox.min().lat(),
|
||||
bbox.min().lng(),
|
||||
bbox.max().lat(),
|
||||
bbox.max().lng(),
|
||||
);
|
||||
|
||||
if let Some(file) = file {
|
||||
@@ -220,3 +227,32 @@ pub fn fetch_data(
|
||||
Ok(data)
|
||||
}
|
||||
}
|
||||
|
||||
/// Fetches a short area name using Nominatim for the given lat/lon
|
||||
pub fn fetch_area_name(lat: f64, lon: f64) -> Result<Option<String>, Box<dyn std::error::Error>> {
|
||||
let client = Client::builder().timeout(Duration::from_secs(20)).build()?;
|
||||
|
||||
let url = format!(
|
||||
"https://nominatim.openstreetmap.org/reverse?format=jsonv2&lat={}&lon={}&addressdetails=1",
|
||||
lat, lon
|
||||
);
|
||||
|
||||
let resp = client.get(&url).header("User-Agent", "arnis-rust").send()?;
|
||||
|
||||
if !resp.status().is_success() {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let json: Value = resp.json()?;
|
||||
|
||||
if let Some(address) = json.get("address") {
|
||||
let fields = ["city", "town", "village", "county", "borough", "suburb"];
|
||||
for field in fields.iter() {
|
||||
if let Some(name) = address.get(*field).and_then(|v| v.as_str()) {
|
||||
return Ok(Some(name.to_string()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(None)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::cartesian::XZPoint;
|
||||
use crate::ground::Ground;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use colored::Colorize;
|
||||
use fastanvil::Region;
|
||||
@@ -232,6 +234,7 @@ pub struct WorldEditor {
|
||||
world: WorldToModify,
|
||||
scale_factor_x: f64,
|
||||
scale_factor_z: f64,
|
||||
ground: Option<Box<Ground>>,
|
||||
}
|
||||
|
||||
impl WorldEditor {
|
||||
@@ -242,6 +245,22 @@ impl WorldEditor {
|
||||
world: WorldToModify::default(),
|
||||
scale_factor_x,
|
||||
scale_factor_z,
|
||||
ground: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the ground reference for elevation-based block placement
|
||||
pub fn set_ground(&mut self, ground: &Ground) {
|
||||
self.ground = Some(Box::new(ground.clone()));
|
||||
}
|
||||
|
||||
/// Calculate the absolute Y position from a ground-relative offset
|
||||
#[inline(always)]
|
||||
pub fn get_absolute_y(&self, x: i32, y_offset: i32, z: i32) -> i32 {
|
||||
if let Some(ground) = &self.ground {
|
||||
ground.level(XZPoint::new(x, z)) + y_offset
|
||||
} else {
|
||||
y_offset // If no ground reference, use y_offset as absolute Y
|
||||
}
|
||||
}
|
||||
|
||||
@@ -270,8 +289,11 @@ impl WorldEditor {
|
||||
(self.scale_factor_x as i32, self.scale_factor_x as i32)
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline]
|
||||
pub fn block_at(&self, x: i32, y: i32, z: i32) -> bool {
|
||||
self.world.get_block(x, y, z).is_some()
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
self.world.get_block(x, absolute_y, z).is_some()
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments, dead_code)]
|
||||
@@ -286,6 +308,7 @@ impl WorldEditor {
|
||||
z: i32,
|
||||
_rotation: i8,
|
||||
) {
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
let chunk_x = x >> 4;
|
||||
let chunk_z = z >> 4;
|
||||
let region_x = chunk_x >> 5;
|
||||
@@ -313,7 +336,7 @@ impl WorldEditor {
|
||||
block_entities.insert("is_waxed".to_string(), Value::Byte(0));
|
||||
block_entities.insert("keepPacked".to_string(), Value::Byte(0));
|
||||
block_entities.insert("x".to_string(), Value::Int(x));
|
||||
block_entities.insert("y".to_string(), Value::Int(y));
|
||||
block_entities.insert("y".to_string(), Value::Int(absolute_y));
|
||||
block_entities.insert("z".to_string(), Value::Int(z));
|
||||
|
||||
let region: &mut RegionToModify = self.world.get_or_create_region(region_x, region_z);
|
||||
@@ -334,6 +357,8 @@ impl WorldEditor {
|
||||
}
|
||||
|
||||
/// Sets a block of the specified type at the given coordinates.
|
||||
/// Y value is interpreted as an offset from ground level.
|
||||
#[inline]
|
||||
pub fn set_block(
|
||||
&mut self,
|
||||
block: Block,
|
||||
@@ -348,7 +373,10 @@ impl WorldEditor {
|
||||
return;
|
||||
}
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, y, z) {
|
||||
// Calculate the absolute Y coordinate based on ground level
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = override_whitelist {
|
||||
whitelist
|
||||
@@ -366,12 +394,51 @@ impl WorldEditor {
|
||||
};
|
||||
|
||||
if should_insert {
|
||||
self.world.set_block(x, y, z, block);
|
||||
self.world.set_block(x, absolute_y, z, block);
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets a block of the specified type at the given coordinates with absolute Y value.
|
||||
#[inline]
|
||||
pub fn set_block_absolute(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x: i32,
|
||||
absolute_y: i32,
|
||||
z: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
// Check if coordinates are within bounds
|
||||
if x < 0 || x > self.scale_factor_x as i32 || z < 0 || z > self.scale_factor_z as i32 {
|
||||
return;
|
||||
}
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = override_whitelist {
|
||||
whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
} else if let Some(blacklist) = override_blacklist {
|
||||
!blacklist
|
||||
.iter()
|
||||
.any(|blacklisted_block: &Block| blacklisted_block.id() == existing_block.id())
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
true
|
||||
};
|
||||
|
||||
if should_insert {
|
||||
self.world.set_block(x, absolute_y, z, block);
|
||||
}
|
||||
}
|
||||
|
||||
/// Fills a cuboid area with the specified block between two coordinates.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[inline]
|
||||
pub fn fill_blocks(
|
||||
&mut self,
|
||||
block: Block,
|
||||
@@ -389,25 +456,91 @@ impl WorldEditor {
|
||||
let (min_z, max_z) = if z1 < z2 { (z1, z2) } else { (z2, z1) };
|
||||
|
||||
for x in min_x..=max_x {
|
||||
for y in min_y..=max_y {
|
||||
for y_offset in min_y..=max_y {
|
||||
for z in min_z..=max_z {
|
||||
self.set_block(block, x, y, z, override_whitelist, override_blacklist);
|
||||
self.set_block(
|
||||
block,
|
||||
x,
|
||||
y_offset,
|
||||
z,
|
||||
override_whitelist,
|
||||
override_blacklist,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Fills a cuboid area with the specified block between two coordinates using absolute Y values.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[inline]
|
||||
pub fn fill_blocks_absolute(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x1: i32,
|
||||
y1_absolute: i32,
|
||||
z1: i32,
|
||||
x2: i32,
|
||||
y2_absolute: i32,
|
||||
z2: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
let (min_x, max_x) = if x1 < x2 { (x1, x2) } else { (x2, x1) };
|
||||
let (min_y, max_y) = if y1_absolute < y2_absolute {
|
||||
(y1_absolute, y2_absolute)
|
||||
} else {
|
||||
(y2_absolute, y1_absolute)
|
||||
};
|
||||
let (min_z, max_z) = if z1 < z2 { (z1, z2) } else { (z2, z1) };
|
||||
|
||||
for x in min_x..=max_x {
|
||||
for absolute_y in min_y..=max_y {
|
||||
for z in min_z..=max_z {
|
||||
self.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
absolute_y,
|
||||
z,
|
||||
override_whitelist,
|
||||
override_blacklist,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks for a block at the given coordinates.
|
||||
pub fn check_for_block(
|
||||
#[inline]
|
||||
pub fn check_for_block(&self, x: i32, y: i32, z: i32, whitelist: Option<&[Block]>) -> bool {
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
|
||||
// Retrieve the chunk modification map
|
||||
if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
if let Some(whitelist) = whitelist {
|
||||
if whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
{
|
||||
return true; // Block is in the list
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks for a block at the given coordinates with absolute Y value.
|
||||
#[allow(unused)]
|
||||
pub fn check_for_block_absolute(
|
||||
&self,
|
||||
x: i32,
|
||||
y: i32,
|
||||
absolute_y: i32,
|
||||
z: i32,
|
||||
whitelist: Option<&[Block]>,
|
||||
blacklist: Option<&[Block]>,
|
||||
) -> bool {
|
||||
// Retrieve the chunk modification map
|
||||
if let Some(existing_block) = self.world.get_block(x, y, z) {
|
||||
if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = whitelist {
|
||||
if whitelist
|
||||
@@ -416,6 +549,7 @@ impl WorldEditor {
|
||||
{
|
||||
return true; // Block is in whitelist
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if let Some(blacklist) = blacklist {
|
||||
if blacklist
|
||||
@@ -425,11 +559,19 @@ impl WorldEditor {
|
||||
return true; // Block is in blacklist
|
||||
}
|
||||
}
|
||||
return whitelist.is_none() && blacklist.is_none();
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks if a block exists at the given coordinates with absolute Y value.
|
||||
/// Unlike check_for_block_absolute, this doesn't filter by block type.
|
||||
#[allow(unused)]
|
||||
pub fn block_at_absolute(&self, x: i32, absolute_y: i32, z: i32) -> bool {
|
||||
self.world.get_block(x, absolute_y, z).is_some()
|
||||
}
|
||||
|
||||
/// Helper function to create a base chunk with grass blocks at Y -62
|
||||
fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
|
||||
let mut chunk = ChunkToModify::default();
|
||||
@@ -666,6 +808,7 @@ impl WorldEditor {
|
||||
}
|
||||
|
||||
// Helper function to get entity coordinates
|
||||
#[inline]
|
||||
fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
|
||||
let x = if let Value::Int(x) = entity.get("x").unwrap_or(&Value::Int(0)) {
|
||||
*x
|
||||
@@ -685,6 +828,7 @@ fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
|
||||
(x, y, z)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn create_level_wrapper(chunk: &Chunk) -> HashMap<String, Value> {
|
||||
HashMap::from([(
|
||||
"Level".to_string(),
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "Arnis",
|
||||
"version": "2.2.1",
|
||||
"version": "2.2.0",
|
||||
"identifier": "com.louisdev.arnis",
|
||||
"build": {
|
||||
"frontendDist": "gui-src"
|
||||
|
||||
Reference in New Issue
Block a user