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Add usage guide and terminology page (#1108)
fixes https://github.com/evroon/bracket/issues/415
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docs/docs/usage/_category_.json
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docs/docs/usage/_category_.json
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{
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"label": "Usage",
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"position": 4,
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"link": {
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"type": "generated-index"
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}
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}
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docs/docs/usage/introduction.md
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docs/docs/usage/introduction.md
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# Usage guide
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Setting up a tournament in a tournament management system like Bracket typically involves several
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key steps. Below is a general guide on how to set up a tournament step-by-step.
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:::info
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This guide assumes you are logged in to Bracket. This guide also assumes you use the demo of Bracket
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(`https://www.bracketapp.nl`). If you are selfhosting Bracket, just use your own domain instead.
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:::
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## 1. Create a New Tournament
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From the homepage (e.g. `https://www.bracketapp.nl`), press the `Create Tournament` button.
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Enter the tournament’s metadata:
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- **Tournament Name:** Choose a clear, descriptive name.
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- **Club** Select the club you want this tournament to be part of. A club is nothing more than a
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collection of tournaments that a user has access to. A default club was created when you created
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your account. If you want to link this tournament to a new club, go to the `/clubs` page.
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- **Dashboard Link:** The suffix of the URL (slug) where your tournament will be presented to the
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public. For example, if you enter `my_tournament`, the outside world will be able to view the
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rankings and matches at `https://www.bracketapp.nl/tournaments/my_tournament/dashboard`.
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- **Start Time:** The start time of the tournament decides when the first match will be played.
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- **Match Duration:** Default duration of matches. Can be customized per match.
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- **Time Between Matches:** Default time between matches, useful when teams have to move between
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courts between matches which takes some time. Can be customized per match.
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- **Allow anyone to see the dashboard of rounds and matches:** Whether the dashboard is publicly
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accessible
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- **Allow players to be in multiple teams**: Usually players are only part of one team and Bracket
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will not allow you to add players to be in multiple teams because that's usually not what you
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want. This option overrides that behavior and does allow one player to be in multiple teams.
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- **Automatically assign courts to matches**: Whether you want to manually assign courts to matches
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or not.
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Press `Save` when you're finished. These settings can all be changed later.
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Now you should have been able to create a tournament and you're on the page of the tournament. In
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the sidebar (menu on the left on desktop or at the top on mobile), you can navigate to different
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pages responsible for different aspects of the tournament (courts, teams etc.).
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## 2. Register Teams and Players
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You need to add the teams (and optionally players) who will participate in the tournament.
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:::tip
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Adding players is optional and for display purposes only.
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Players are part of teams and therefore it can be useful to add players in the system to know which
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player plays in which team. In case you are organising a tournament where every person plays for
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themselves, create teams with the names of these persons and don't add any players to those teams.
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:::
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### Adding Players
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To add players, go to the `Players` page by clicking on the icon in the sidebar. Press the
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`Add Player` button. You can either create a single player or multiple players at once. To create
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multiple players at once, put every player on a separate line, like this:
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```text
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Alex
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Bob
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Charlie
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```
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### Adding Teams
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Adding teams works basically the same, go to the `Teams` page by clicking on the icon in the
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sidebar. Press the `Add Team` button.
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You can either create a single team or multiple teams at once. To create a single team, enter the
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name. You can specify whether this team is active or not (this only matters for Swiss stage items
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and determines whether the team will be able to be scheduled in the next Swiss round or not).
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## 3. Create Your Tournament Structure
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Now, decide on the format of your tournament. Bracket currently supports:
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- **Single Elimination:** Teams compete in matches, and the loser is eliminated after each round.
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- **Round Robin:** Every team plays against every other team exactly once.
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- **Swiss:** Teams play a set number of rounds, and the number of rounds is based on the number of
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teams. This is a more advanced type of tournament, because the matches (who plays vs who) are not
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known at the start of the tournament, but created dynamically during the tournament based on the
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outcome of the previous rounds.
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To create the tournament structure, go to the `Stages` page. Every stage consists of stage items.
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A common tournament consists of a group stage which contains multiple round-robing stage items (
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called pools), followed by a knock-out stage that consists of one or more single elimination stage
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items. This requires the following steps:
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- Create the `Add Stage` button twice to create two stages
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- In the first stage, create two stage items and select the `Round Robin` type with half of the
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teams in your tournament each.
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- In the second stage, create one stage item and select the `Single Elimination` type with 2 teams
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advancing from the previous stage.
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- Assign all teams randomly to the round robin stage items in the first stage by clicking on the
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empty slots.
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- Assign `1st of Round Robin` and `2nd of Round Robin` to the slots of the single elimination
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stage item.
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## 5. Add Courts and Schedule Matches
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To schedule the matches (assign the start time and courts), go to the `Planning` page.
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### Create courts
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Add all the courts of your tournament before scheduling matches. You just need to provide a name.
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### Schedule matches
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Press the `Schedule All Unscheduled Matches` button. This will automatically assign courts and start
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times to all matches from the stage items you defined in the previous section.
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Make sure that:
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- There are no conflicting matches (matches where the same team plays on multiple courts at the same
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time)
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- The planning is efficient by distributing the matches over all courts evenly.
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- The matches are scheduled in order of stage. E.g. group stage matches should be before the
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knock-off
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matches since the knock-offs depend on the results of the group stage.
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## 6. Define Rules and Scoring
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In the `Ranking` page, you can customize the ranking or create more rankings that can be assigned
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to individual matches. The ranking determines the final standing of each stage item. You can define
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the points for a win, draw or loss. `Award points for match score` adds the score of each team to
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their standing (e.g. if the result of a match was 21-5, team 1 receives 21 points and team 2
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receives 5 points).
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## 7. Launch the Tournament
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Once all the teams are added and the bracket is set, you can launch the tournament. There is nothing
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you need to do in Bracket, everything should be set up by now.
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Ensure that:
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- **Dashboard:** Enable the public dashboard so participants and spectators can view the matches and
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results live.
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## 8. Start and Track Matches
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As the tournament progresses:
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- **Track Scores:** After each match, you’ll need to input scores or results. You can do this in
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the `Results` page
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- **Next Stage:** At the end of each stage (once all matches in the stage items have been played),
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press the `Next Stage` button. This will show which teams will be assigned to the stage items of
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the next stage.
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- **Communicate with Players:** Keep participants informed about upcoming matches, any delays, and
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results.
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## 9. Finalize the Tournament
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At the end of the tournament:
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- **Announce Winners:** View the standings page on the dashboard to see who the winners are
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21
docs/docs/usage/terminology.md
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docs/docs/usage/terminology.md
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# Terminology
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Here is a list of commonly used terms and their meanings:
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- **Club**: A collection of tournaments that a user has access to.
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- **Court:** A court represents a physical court (e.g. badminton court) but can be generalized to
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any resource that's needed to play a match (e.g. a map in an online game).
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- **Dashboard**: A page accessible by the public where they can see the progression and results of a
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tournament.
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- **Ranking:** A ranking determines the calculation of the final standings of a stage item. For
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example, how many points a team gets when they win a match.
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- **Round Robin:** Every team plays against every other team exactly once.
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- **Single Elimination:** Teams compete in matches, and the loser is eliminated after each round.
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- **Stage:** A stage is simply a collection of stage items. Winners of these stage items proceed to
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the next stage. A common tournament consists of a group stage which contains multiple round-robing
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stage items (called pools), followed by a knock-out stage that consists of one or more single
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elimination stage items.
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- **Stage Item:** A stage item is part of a stage and can be of type round robin, single elimination
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etc.
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- **Swiss:** Teams play a set number of rounds, and the number of rounds is based on the number of
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teams.
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@@ -33,3 +33,18 @@ processes:
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timeout_seconds: 10
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failure_threshold: 999
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period_seconds: 10
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docs:
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working_dir: "docs"
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command: "yarn run docusaurus start -p 3001"
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availability:
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restart: "on_failure"
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readiness_probe:
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http_get:
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host: 127.0.0.1
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scheme: http
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path: "/"
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port: 3001
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timeout_seconds: 10
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failure_threshold: 999
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period_seconds: 10
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