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https://github.com/lightpanda-io/browser.git
synced 2026-06-11 09:35:59 -04:00
uncomment and fix some animation tests
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@@ -2,30 +2,32 @@
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<script src="../testing.js"></script>
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<script id=animation type=module>
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const state = await testing.async();
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{
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const state = await testing.async();
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let a1 = document.createElement('div').animate(null, null);
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testing.expectEqual('idle', a1.playState);
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let a1 = document.createElement('div').animate(null, null);
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testing.expectEqual('idle', a1.playState);
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let cb = [];
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a1.finished.then((x) => {
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cb.push(a1.playState);
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cb.push(x == a1);
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state.resolve();
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});
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let cb = [];
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a1.finished.then((x) => {
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cb.push(a1.playState);
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cb.push(x == a1);
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state.resolve();
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});
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a1.ready.then(() => {
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cb.push(a1.playState);
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a1.play();
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cb.push(a1.playState);
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});
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a1.ready.then(() => {
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cb.push(a1.playState);
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a1.play();
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cb.push(a1.playState);
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});
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await state.done(() => {
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testing.expectEqual(['idle', 'running', 'finished', true], cb);
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});
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await state.done(() => {
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testing.expectEqual(['idle', 'running', 'finished', true], cb);
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});
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}
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</script>
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<!-- <script id=startTime>
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<script id=startTime>
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let a2 = document.createElement('div').animate(null, null);
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// startTime defaults to null
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testing.expectEqual(null, a2.startTime);
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@@ -37,41 +39,73 @@
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testing.expectEqual(null, a2.startTime);
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</script>
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<script id=onfinish>
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let a3 = document.createElement('div').animate(null, null);
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// onfinish defaults to null
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testing.expectEqual(null, a3.onfinish);
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<script id=onfinish type=module>
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{
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const state = await testing.async();
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let a3 = document.createElement('div').animate(null, null);
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// onfinish defaults to null
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testing.expectEqual(null, a3.onfinish);
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let calls = [];
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// onfinish callback should be scheduled and called asynchronously
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a3.onfinish = function() { calls.push('finish'); };
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a3.play();
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testing.onload(() => testing.expectEqual(['finish'], calls));
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let calls = [];
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// onfinish callback should be scheduled and called asynchronously
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a3.onfinish = function() {
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calls.push('finish');
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state.resolve();
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};
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a3.play();
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await state.done(() => {
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testing.expectEqual(['finish'], calls);
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});
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}
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</script>
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<script id=pause>
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let a4 = document.createElement('div').animate(null, null);
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let cb4 = [];
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a4.finished.then((x) => { cb4.push(a4.playState) });
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a4.ready.then(() => {
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a4.play();
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cb4.push(a4.playState)
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a4.pause();
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cb4.push(a4.playState)
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});
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testing.onload(() => testing.expectEqual(['running', 'paused'], cb4));
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<script id=pause type=module>
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{
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const state = await testing.async();
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let a4 = document.createElement('div').animate(null, null);
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let cb4 = [];
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a4.finished.then((x) => {
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cb4.push(a4.playState)
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state.resolve();
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});
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a4.ready.then(() => {
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a4.play();
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cb4.push(a4.playState)
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a4.pause();
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cb4.push(a4.playState)
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// should not called finished! Let's wait a bit to see
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setTimeout(() => {
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state.resolve();
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}, 10)
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});
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await state.done(() => {
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testing.expectEqual(['running', 'paused'], cb4);
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});
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}
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</script>
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<script id=finish>
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let a5 = document.createElement('div').animate(null, null);
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testing.expectEqual('idle', a5.playState);
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<script id=finish type=module>
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{
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const state = await testing.async();
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let a5 = document.createElement('div').animate(null, null);
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testing.expectEqual('idle', a5.playState);
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let cb5 = [];
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a5.finished.then((x) => { cb5.push(a5.playState) });
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a5.ready.then(() => {
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cb5.push(a5.playState);
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a5.play();
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});
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testing.onload(() => testing.expectEqual(['idle', 'finished'], cb5));
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let cb5 = [];
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a5.finished.then((x) => {
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cb5.push(a5.playState)
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state.resolve();
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});
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a5.ready.then(() => {
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cb5.push(a5.playState);
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a5.play();
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});
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await state.done(() => {
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testing.expectEqual(['idle', 'finished'], cb5)
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});
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}
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</script>
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-->
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