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t5s3-epaper: Move variant.cpp -> extra_variants/variant.cpp ...again (#10297)
Fixes issues with #includes inherited from `configuration.h` when building for pioarduino. Aligns t5s3_epaper with other variants like t_deck_pro. Co-authored-by: Copilot <copilot@github.com> Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
709
src/platform/extra_variants/t5s3_epaper/variant.cpp
Normal file
709
src/platform/extra_variants/t5s3_epaper/variant.cpp
Normal file
@@ -0,0 +1,709 @@
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#include "configuration.h"
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#ifdef T5_S3_EPAPER_PRO
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#include "Observer.h"
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#include "TouchDrvGT911.hpp"
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#include "Wire.h"
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#include "buzz.h"
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#include "concurrency/OSThread.h"
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#include "input/InputBroker.h"
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#include "input/TouchScreenImpl1.h"
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#include "main.h"
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#include "sleep.h"
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#include <cstring>
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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#include "graphics/niche/InkHUD/InkHUD.h"
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#include "graphics/niche/InkHUD/Persistence.h"
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#include "graphics/niche/InkHUD/SystemApplet.h"
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// Bridges touch events from TouchScreenImpl1 directly into InkHUD,
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// bypassing the InputBroker (which is excluded in InkHUD builds).
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// Routing mirrors the mini-epaper-s3 two-way rocker pattern:
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// - Nav left/right: prevApplet/nextApplet when idle, navUp/Down when a system applet has focus (e.g. menu)
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// - Nav up/down: navUp/navDown always (menu scroll)
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// - Tap/long-press: direct touch point dispatch (with fallback to short/long button semantics)
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class TouchInkHUDBridge : public Observer<const InputEvent *>
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{
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int onNotify(const InputEvent *e) override
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{
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auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
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// Keep alignment in sync with the current rotation so that visual-frame gestures
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// always pass through nav functions without remapping: (rotation + alignment) % 4 == 0.
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inkhud->persistence->settings.joystick.alignment = (4 - inkhud->persistence->settings.rotation) % 4;
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// Check whether a system applet (e.g. menu) is currently handling input
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bool systemHandlingInput = false;
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for (NicheGraphics::InkHUD::SystemApplet *sa : inkhud->systemApplets) {
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if (sa->handleInput) {
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systemHandlingInput = true;
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break;
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}
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}
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switch (e->inputEvent) {
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case INPUT_BROKER_USER_PRESS:
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inkhud->touchTap(e->touchX, e->touchY);
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break;
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case INPUT_BROKER_SELECT:
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inkhud->touchLongPress(e->touchX, e->touchY);
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break;
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case INPUT_BROKER_LEFT:
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if (systemHandlingInput)
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inkhud->touchNavUp();
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else
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inkhud->prevApplet();
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break;
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case INPUT_BROKER_RIGHT:
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if (systemHandlingInput)
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inkhud->touchNavDown();
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else
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inkhud->nextApplet();
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break;
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case INPUT_BROKER_UP:
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inkhud->touchNavUp();
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break;
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case INPUT_BROKER_DOWN:
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inkhud->touchNavDown();
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break;
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default:
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break;
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}
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return 0;
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}
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};
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static TouchInkHUDBridge touchBridge;
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#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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TouchDrvGT911 touch;
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namespace
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{
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constexpr uint8_t BACKLIGHT_ON_LEVEL = HIGH;
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constexpr uint8_t BACKLIGHT_OFF_LEVEL = LOW;
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volatile bool backlightUserEnabled = true;
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volatile bool backlightForcedByTimeout = false;
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volatile bool backlightForcedBySleep = false;
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void applyBacklightState()
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{
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const bool shouldOn = backlightUserEnabled && !backlightForcedByTimeout && !backlightForcedBySleep;
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digitalWrite(BOARD_BL_EN, shouldOn ? BACKLIGHT_ON_LEVEL : BACKLIGHT_OFF_LEVEL);
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}
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volatile bool touchInputEnabled = true;
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volatile bool touchForcedByTimeout = false;
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volatile bool touchControllerReady = false;
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volatile bool touchLightSleepActive = false;
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volatile bool touchNeedsWake = false;
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volatile bool touchIndicatorRefreshPending = false;
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volatile uint32_t touchResumeBlockUntilMs = 0;
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volatile uint32_t touchStateEpoch = 1;
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volatile bool homeCapButtonEventsEnabled = false;
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#if HAS_SCREEN
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uint32_t lastTouchIndicatorMs = 0;
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#endif
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void showTouchIndicator(const char *text)
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{
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#if HAS_SCREEN
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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// InkHUD builds render a dedicated bottom-edge "TOUCH OFF" overlay instead of popup banners.
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(void)text;
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return;
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#else
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// Keep repeated notifications low profile and non-spammy.
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if ((millis() - lastTouchIndicatorMs) < 500) {
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return;
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}
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lastTouchIndicatorMs = millis();
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if (screen) {
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screen->showSimpleBanner(text, 1400);
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}
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#endif
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#else
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(void)text;
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#endif
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}
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#if defined(BOARD_PCA9535_ADDR) && defined(BOARD_PCA9535_BUTTON_MASK)
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bool readPca9535Port1(uint8_t *value)
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{
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if (!value) {
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return false;
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}
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Wire.beginTransmission(BOARD_PCA9535_ADDR);
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Wire.write((uint8_t)0x01); // input port 1
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if (Wire.endTransmission(false) != 0) {
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return false;
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}
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if (Wire.requestFrom((uint8_t)BOARD_PCA9535_ADDR, (uint8_t)1) != 1) {
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return false;
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}
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*value = Wire.read();
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return true;
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}
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bool isPca9535SideKeyPressed()
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{
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uint8_t port1 = 0xFF;
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if (!readPca9535Port1(&port1)) {
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return false;
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}
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return (port1 & BOARD_PCA9535_BUTTON_MASK) == 0;
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}
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class SideKeyInterruptThread : public concurrency::OSThread
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{
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public:
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SideKeyInterruptThread() : concurrency::OSThread("t5s3SideKeyInt", SAMPLE_MS)
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{
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// Do not run unless an edge arrives.
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OSThread::disable();
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instance = this;
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#ifdef ARCH_ESP32
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lsObserver.observe(¬ifyLightSleep);
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lsEndObserver.observe(¬ifyLightSleepEnd);
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#endif
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}
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void begin()
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{
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pinMode(BOARD_PCA9535_INT, INPUT_PULLUP);
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attachInterrupt(BOARD_PCA9535_INT, SideKeyInterruptThread::isr, FALLING);
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}
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protected:
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int32_t runOnce() override
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{
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const uint32_t now = millis();
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if (now < touchResumeBlockUntilMs) {
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resetStateAndStop();
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return OSThread::disable();
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}
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if (touchLightSleepActive) {
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resetStateAndStop();
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return OSThread::disable();
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}
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// Ignore side-key handling while BOOT/user button is held.
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if (digitalRead(BUTTON_PIN) == LOW) {
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resetStateAndStop();
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return OSThread::disable();
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}
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switch (state) {
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case State::IRQ_PENDING:
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// Initial debounce after expander interrupt edge.
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if ((uint32_t)(now - irqAtMs) < DEBOUNCE_MS) {
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return SAMPLE_MS;
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}
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if (isPca9535SideKeyPressed()) {
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state = State::PRESSED;
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pressStartMs = now;
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return SAMPLE_MS;
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}
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// Spurious/cleared edge.
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resetStateAndStop();
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return OSThread::disable();
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case State::PRESSED: {
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if (isPca9535SideKeyPressed()) {
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// Fire long-press action as soon as threshold is reached, without waiting for release.
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if (!longPressFired && (uint32_t)(now - pressStartMs) >= LONG_PRESS_MIN_MS &&
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(uint32_t)(now - lastActionMs) >= ACTION_COOLDOWN_MS) {
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t5BacklightToggleUser();
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longPressFired = true;
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lastActionMs = now;
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}
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return SAMPLE_MS;
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}
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// Released: if long-press already fired, do nothing. Otherwise classify short press.
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const uint32_t heldMs = now - pressStartMs;
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if (!longPressFired && heldMs >= SHORT_PRESS_MIN_MS && (uint32_t)(now - lastActionMs) >= ACTION_COOLDOWN_MS) {
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// If timeout forced touch/backlight off, short-press acts as a wake action first.
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if (t5TouchIsForcedByTimeout()) {
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t5TouchHandleUserInput();
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t5BacklightHandleUserInput();
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} else {
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toggleTouchInputEnabled();
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}
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lastActionMs = now;
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}
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resetStateAndStop();
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return OSThread::disable();
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}
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case State::REST:
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default:
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return OSThread::disable();
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}
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}
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private:
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enum class State : uint8_t {
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REST,
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IRQ_PENDING,
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PRESSED,
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};
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static constexpr uint32_t SAMPLE_MS = 15;
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static constexpr uint32_t DEBOUNCE_MS = 25;
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static constexpr uint32_t SHORT_PRESS_MIN_MS = 30;
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static constexpr uint32_t LONG_PRESS_MIN_MS = 450;
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static constexpr uint32_t ACTION_COOLDOWN_MS = 180;
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static SideKeyInterruptThread *instance;
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static void isr()
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{
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if (instance) {
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instance->onInterruptEdge();
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}
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}
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void onInterruptEdge()
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{
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if (touchLightSleepActive) {
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return;
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}
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const uint32_t now = millis();
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if (now < touchResumeBlockUntilMs) {
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return;
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}
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if (state != State::REST) {
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return;
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}
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state = State::IRQ_PENDING;
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irqAtMs = millis();
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startThread();
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}
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void startThread()
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{
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if (!OSThread::enabled) {
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OSThread::setIntervalFromNow(0);
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OSThread::enabled = true;
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runASAP = true;
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}
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}
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void resetStateAndStop()
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{
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state = State::REST;
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longPressFired = false;
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if (OSThread::enabled) {
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OSThread::disable();
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}
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}
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#ifdef ARCH_ESP32
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int onLightSleep(void *)
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{
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detachInterrupt(BOARD_PCA9535_INT);
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// Clear any latched PCA9535 interrupt before enabling GPIO wake.
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// If INT is left asserted low, light sleep exits immediately.
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uint8_t ignored = 0xFF;
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(void)readPca9535Port1(&ignored);
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resetStateAndStop();
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return 0;
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}
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int onLightSleepEnd(esp_sleep_wakeup_cause_t cause)
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{
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(void)cause;
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// Consume any pending interrupt source before reattaching ISR.
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uint8_t ignored = 0xFF;
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(void)readPca9535Port1(&ignored);
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pinMode(BOARD_PCA9535_INT, INPUT_PULLUP);
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attachInterrupt(BOARD_PCA9535_INT, SideKeyInterruptThread::isr, FALLING);
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return 0;
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}
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CallbackObserver<SideKeyInterruptThread, void *> lsObserver{this, &SideKeyInterruptThread::onLightSleep};
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CallbackObserver<SideKeyInterruptThread, esp_sleep_wakeup_cause_t> lsEndObserver{this,
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&SideKeyInterruptThread::onLightSleepEnd};
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#endif
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volatile State state = State::REST;
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volatile uint32_t irqAtMs = 0;
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uint32_t pressStartMs = 0;
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bool longPressFired = false;
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uint32_t lastActionMs = 0;
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};
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SideKeyInterruptThread *SideKeyInterruptThread::instance = nullptr;
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SideKeyInterruptThread *sideKeyThread = nullptr;
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#endif
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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void refreshTouchIndicatorInInkHUD(bool async = true)
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{
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auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
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NicheGraphics::InkHUD::SystemApplet *touchStatus = nullptr;
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for (auto *sa : inkhud->systemApplets) {
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if (sa && sa->name && strcmp(sa->name, "TouchStatus") == 0) {
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touchStatus = sa;
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break;
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}
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}
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if (touchStatus) {
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if (inkhud->isTouchEnabled())
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touchStatus->sendToBackground();
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else
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touchStatus->bringToForeground();
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}
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// Re-render all applets so touch-status visibility changes are immediately reflected.
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inkhud->forceUpdate(NicheGraphics::Drivers::EInk::UpdateTypes::FAST, true, async);
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}
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#endif
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} // namespace
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void t5BacklightSetUserEnabled(bool enabled)
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{
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backlightUserEnabled = enabled;
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if (enabled) {
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// Manual ON should release auto-off gates.
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backlightForcedByTimeout = false;
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backlightForcedBySleep = false;
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}
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applyBacklightState();
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}
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bool t5BacklightIsUserEnabled()
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{
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return backlightUserEnabled;
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}
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void t5BacklightToggleUser()
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{
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t5BacklightSetUserEnabled(!backlightUserEnabled);
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}
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void t5BacklightSetForcedByTimeout(bool forced)
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{
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backlightForcedByTimeout = forced;
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applyBacklightState();
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}
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void t5BacklightSetForcedBySleep(bool forced)
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{
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backlightForcedBySleep = forced;
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applyBacklightState();
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}
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void t5BacklightHandleUserInput()
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{
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// Screen-timeout should be lifted by direct user interaction.
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backlightForcedByTimeout = false;
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applyBacklightState();
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}
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void t5TouchSetForcedByTimeout(bool forced)
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{
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touchForcedByTimeout = forced;
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touchStateEpoch++;
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touchIndicatorRefreshPending = true;
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if (forced) {
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// While timeout-forced, keep controller asleep to avoid stale IRQ chatter.
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touchNeedsWake = false;
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if (touchControllerReady && !touchLightSleepActive) {
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touch.sleep();
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}
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} else if (touchInputEnabled && touchControllerReady && !touchLightSleepActive) {
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// Defer wake until readTouch() so I2C settles post-state transition.
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touchNeedsWake = true;
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}
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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if (!touchLightSleepActive) {
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refreshTouchIndicatorInInkHUD();
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touchIndicatorRefreshPending = false;
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}
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#endif
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}
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bool t5TouchIsForcedByTimeout()
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{
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return touchForcedByTimeout;
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}
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void t5TouchHandleUserInput()
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{
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t5TouchSetForcedByTimeout(false);
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}
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void t5SetHomeCapButtonEventsEnabled(bool enabled)
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{
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homeCapButtonEventsEnabled = enabled;
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}
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bool isTouchInputEnabled()
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{
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return touchInputEnabled && !touchForcedByTimeout && !touchLightSleepActive;
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}
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void setTouchInputEnabled(bool enabled, bool showIndicator)
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{
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if (touchInputEnabled == enabled) {
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LOG_DEBUG("touchscreen1: setTouchInputEnabled no-op en=%d", enabled);
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return;
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}
|
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LOG_DEBUG("touchscreen1: setTouchInputEnabled %d -> %d (showIndicator=%d)", touchInputEnabled, enabled, showIndicator);
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touchInputEnabled = enabled;
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touchStateEpoch++;
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if (enabled) {
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touchNeedsWake = touchControllerReady;
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if (touchControllerReady && !touchLightSleepActive) {
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LOG_DEBUG("touchscreen1: wakeup() on enable");
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touch.wakeup();
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touchNeedsWake = false;
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}
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} else {
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touchNeedsWake = false;
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if (touchControllerReady && !touchLightSleepActive) {
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LOG_DEBUG("touchscreen1: sleep() on disable");
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touch.sleep();
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}
|
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if (showIndicator) {
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showTouchIndicator("Touch OFF");
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touchIndicatorRefreshPending = true;
|
||||
}
|
||||
}
|
||||
|
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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if (showIndicator && !touchLightSleepActive) {
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refreshTouchIndicatorInInkHUD();
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touchIndicatorRefreshPending = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
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void toggleTouchInputEnabled()
|
||||
{
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||||
setTouchInputEnabled(!touchInputEnabled, true);
|
||||
}
|
||||
|
||||
// Commands the GT911 into standby before the Wire bus is torn down.
|
||||
// notifyDeepSleep fires before Wire.end() in doDeepSleep(), so I2C is still available here.
|
||||
struct TouchDeepSleepObserver {
|
||||
int onDeepSleep(void *)
|
||||
{
|
||||
touch.sleep();
|
||||
return 0;
|
||||
}
|
||||
CallbackObserver<TouchDeepSleepObserver, void *> observer{this, &TouchDeepSleepObserver::onDeepSleep};
|
||||
} static touchDeepSleepObserver;
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
struct TouchLightSleepObserver {
|
||||
int onLightSleep(void *)
|
||||
{
|
||||
touchLightSleepActive = true;
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Render touch-off overlay before sleeping so user sees touch is unavailable.
|
||||
touchIndicatorRefreshPending = true;
|
||||
refreshTouchIndicatorInInkHUD(false);
|
||||
touchIndicatorRefreshPending = false;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
CallbackObserver<TouchLightSleepObserver, void *> observer{this, &TouchLightSleepObserver::onLightSleep};
|
||||
} static touchLightSleepObserver;
|
||||
|
||||
struct TouchLightSleepEndObserver {
|
||||
int onLightSleepEnd(esp_sleep_wakeup_cause_t cause)
|
||||
{
|
||||
(void)cause;
|
||||
touchLightSleepActive = false;
|
||||
|
||||
if (!touchControllerReady) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (touchInputEnabled && !touchForcedByTimeout) {
|
||||
touchNeedsWake = true;
|
||||
} else {
|
||||
touchNeedsWake = false;
|
||||
}
|
||||
|
||||
touchStateEpoch++;
|
||||
touchResumeBlockUntilMs = millis() + 150;
|
||||
touchIndicatorRefreshPending = !isTouchInputEnabled();
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Clear sleep-time touch overlay after wake.
|
||||
touchIndicatorRefreshPending = true;
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
CallbackObserver<TouchLightSleepEndObserver, esp_sleep_wakeup_cause_t> observer{this,
|
||||
&TouchLightSleepEndObserver::onLightSleepEnd};
|
||||
} static touchLightSleepEndObserver;
|
||||
#endif
|
||||
|
||||
bool readTouch(int16_t *x, int16_t *y)
|
||||
{
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
static uint32_t suppressUntilMs = 0;
|
||||
static uint32_t seenTouchStateEpoch = 0;
|
||||
|
||||
// Reset transient gesture helpers whenever touch mode changes.
|
||||
if (seenTouchStateEpoch != touchStateEpoch) {
|
||||
seenTouchStateEpoch = touchStateEpoch;
|
||||
suppressUntilMs = 0;
|
||||
}
|
||||
|
||||
// Let buses and peripherals settle briefly after light-sleep wake.
|
||||
if (millis() < touchResumeBlockUntilMs) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (touchIndicatorRefreshPending) {
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
}
|
||||
|
||||
if (!isTouchInputEnabled()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (touchNeedsWake && touchControllerReady) {
|
||||
LOG_DEBUG("touchscreen1: wakeup() on deferred resume");
|
||||
touch.wakeup();
|
||||
touchNeedsWake = false;
|
||||
suppressUntilMs = millis() + 60;
|
||||
return false;
|
||||
}
|
||||
|
||||
// After a recovery pulse, emit a brief "released" window so gesture state can reset.
|
||||
if (suppressUntilMs != 0 && millis() < suppressUntilMs) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!digitalRead(GT911_PIN_INT)) {
|
||||
int16_t raw_x;
|
||||
int16_t raw_y;
|
||||
if (touch.getPoint(&raw_x, &raw_y)) {
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Transform raw GT911 axes to visual-frame coordinates for the current display rotation.
|
||||
// rotation=3 is the physical identity (device's default orientation).
|
||||
switch (NicheGraphics::InkHUD::InkHUD::getInstance()->persistence->settings.rotation) {
|
||||
default:
|
||||
case 3:
|
||||
*x = raw_x;
|
||||
*y = raw_y;
|
||||
break; // identity
|
||||
case 2:
|
||||
*x = (EPD_WIDTH - 1) - raw_y;
|
||||
*y = raw_x;
|
||||
break; // 90° CW tilt
|
||||
case 1:
|
||||
*x = (EPD_HEIGHT - 1) - raw_x;
|
||||
*y = (EPD_WIDTH - 1) - raw_y;
|
||||
break; // 180° flip
|
||||
case 0:
|
||||
*x = raw_y;
|
||||
*y = (EPD_HEIGHT - 1) - raw_x;
|
||||
break; // 90° CCW tilt
|
||||
}
|
||||
#else
|
||||
*x = raw_x;
|
||||
*y = raw_y;
|
||||
#endif
|
||||
LOG_DEBUG("touched(%d/%d)", *x, *y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void variant_shutdown()
|
||||
{
|
||||
// Ensure backlight is off during deep sleep.
|
||||
t5BacklightSetForcedBySleep(true);
|
||||
}
|
||||
|
||||
void lateInitVariant()
|
||||
{
|
||||
touch.setPins(GT911_PIN_RST, GT911_PIN_INT);
|
||||
if (touch.begin(Wire, GT911_SLAVE_ADDRESS_H, GT911_PIN_SDA, GT911_PIN_SCL)) {
|
||||
// Match LilyGO sample behavior: GT911 center/home capacitive key callback.
|
||||
touch.setHomeButtonCallback(
|
||||
[](void *user_data) {
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
if (!homeCapButtonEventsEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
static uint32_t lastHomeMs = 0;
|
||||
const uint32_t now = millis();
|
||||
if ((uint32_t)(now - lastHomeMs) < 220) {
|
||||
return; // debounce repeated key reports while still touched
|
||||
}
|
||||
lastHomeMs = now;
|
||||
|
||||
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
|
||||
if (inkhud) {
|
||||
// Route through InkHUD EXIT/HOME path (menu close, etc).
|
||||
inkhud->exitShort();
|
||||
}
|
||||
#else
|
||||
(void)user_data;
|
||||
#endif
|
||||
},
|
||||
nullptr);
|
||||
touchControllerReady = true;
|
||||
touchInputEnabled = true;
|
||||
touchForcedByTimeout = false;
|
||||
touchLightSleepActive = false;
|
||||
touchStateEpoch++;
|
||||
touchDeepSleepObserver.observer.observe(¬ifyDeepSleep);
|
||||
#ifdef ARCH_ESP32
|
||||
touchLightSleepObserver.observer.observe(¬ifyLightSleep);
|
||||
touchLightSleepEndObserver.observer.observe(¬ifyLightSleepEnd);
|
||||
#endif
|
||||
touchScreenImpl1 = new TouchScreenImpl1(EPD_WIDTH, EPD_HEIGHT, readTouch);
|
||||
touchScreenImpl1->init();
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
touchBridge.observe(touchScreenImpl1);
|
||||
#endif
|
||||
} else {
|
||||
touchControllerReady = false;
|
||||
LOG_ERROR("Failed to find touch controller!");
|
||||
}
|
||||
|
||||
#if defined(BOARD_PCA9535_ADDR) && defined(BOARD_PCA9535_BUTTON_MASK)
|
||||
// Start side-key interrupt handling after touch init is complete.
|
||||
if (!sideKeyThread) {
|
||||
sideKeyThread = new SideKeyInterruptThread();
|
||||
sideKeyThread->begin();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
@@ -1,647 +1,9 @@
|
||||
#include "configuration.h"
|
||||
|
||||
#ifdef T5_S3_EPAPER_PRO
|
||||
|
||||
#include "Observer.h"
|
||||
#include "TouchDrvGT911.hpp"
|
||||
#include "Wire.h"
|
||||
#include "buzz.h"
|
||||
#include "concurrency/OSThread.h"
|
||||
#include "input/InputBroker.h"
|
||||
#include "input/TouchScreenImpl1.h"
|
||||
#include "main.h"
|
||||
#include "sleep.h"
|
||||
#include <cstring>
|
||||
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
#include "graphics/niche/InkHUD/InkHUD.h"
|
||||
#include "graphics/niche/InkHUD/Persistence.h"
|
||||
#include "graphics/niche/InkHUD/SystemApplet.h"
|
||||
|
||||
// Bridges touch events from TouchScreenImpl1 directly into InkHUD,
|
||||
// bypassing the InputBroker (which is excluded in InkHUD builds).
|
||||
// Routing mirrors the mini-epaper-s3 two-way rocker pattern:
|
||||
// - Nav left/right: prevApplet/nextApplet when idle, navUp/Down when a system applet has focus (e.g. menu)
|
||||
// - Nav up/down: navUp/navDown always (menu scroll)
|
||||
// - Tap/long-press: direct touch point dispatch (with fallback to short/long button semantics)
|
||||
class TouchInkHUDBridge : public Observer<const InputEvent *>
|
||||
{
|
||||
int onNotify(const InputEvent *e) override
|
||||
{
|
||||
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
|
||||
|
||||
// Keep alignment in sync with the current rotation so that visual-frame gestures
|
||||
// always pass through nav functions without remapping: (rotation + alignment) % 4 == 0.
|
||||
inkhud->persistence->settings.joystick.alignment = (4 - inkhud->persistence->settings.rotation) % 4;
|
||||
|
||||
// Check whether a system applet (e.g. menu) is currently handling input
|
||||
bool systemHandlingInput = false;
|
||||
for (NicheGraphics::InkHUD::SystemApplet *sa : inkhud->systemApplets) {
|
||||
if (sa->handleInput) {
|
||||
systemHandlingInput = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (e->inputEvent) {
|
||||
case INPUT_BROKER_USER_PRESS:
|
||||
inkhud->touchTap(e->touchX, e->touchY);
|
||||
break;
|
||||
case INPUT_BROKER_SELECT:
|
||||
inkhud->touchLongPress(e->touchX, e->touchY);
|
||||
break;
|
||||
case INPUT_BROKER_LEFT:
|
||||
if (systemHandlingInput)
|
||||
inkhud->touchNavUp();
|
||||
else
|
||||
inkhud->prevApplet();
|
||||
break;
|
||||
case INPUT_BROKER_RIGHT:
|
||||
if (systemHandlingInput)
|
||||
inkhud->touchNavDown();
|
||||
else
|
||||
inkhud->nextApplet();
|
||||
break;
|
||||
case INPUT_BROKER_UP:
|
||||
inkhud->touchNavUp();
|
||||
break;
|
||||
case INPUT_BROKER_DOWN:
|
||||
inkhud->touchNavDown();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
static TouchInkHUDBridge touchBridge;
|
||||
#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
|
||||
TouchDrvGT911 touch;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr uint8_t BACKLIGHT_ON_LEVEL = HIGH;
|
||||
constexpr uint8_t BACKLIGHT_OFF_LEVEL = LOW;
|
||||
volatile bool backlightUserEnabled = true;
|
||||
volatile bool backlightForcedByTimeout = false;
|
||||
volatile bool backlightForcedBySleep = false;
|
||||
|
||||
void applyBacklightState()
|
||||
{
|
||||
const bool shouldOn = backlightUserEnabled && !backlightForcedByTimeout && !backlightForcedBySleep;
|
||||
digitalWrite(BOARD_BL_EN, shouldOn ? BACKLIGHT_ON_LEVEL : BACKLIGHT_OFF_LEVEL);
|
||||
}
|
||||
|
||||
volatile bool touchInputEnabled = true;
|
||||
volatile bool touchForcedByTimeout = false;
|
||||
volatile bool touchControllerReady = false;
|
||||
volatile bool touchLightSleepActive = false;
|
||||
volatile bool touchNeedsWake = false;
|
||||
volatile bool touchIndicatorRefreshPending = false;
|
||||
volatile uint32_t touchResumeBlockUntilMs = 0;
|
||||
volatile uint32_t touchStateEpoch = 1;
|
||||
volatile bool homeCapButtonEventsEnabled = false;
|
||||
#if HAS_SCREEN
|
||||
uint32_t lastTouchIndicatorMs = 0;
|
||||
#endif
|
||||
|
||||
void showTouchIndicator(const char *text)
|
||||
{
|
||||
#if HAS_SCREEN
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// InkHUD builds render a dedicated bottom-edge "TOUCH OFF" overlay instead of popup banners.
|
||||
(void)text;
|
||||
return;
|
||||
#else
|
||||
// Keep repeated notifications low profile and non-spammy.
|
||||
if ((millis() - lastTouchIndicatorMs) < 500) {
|
||||
return;
|
||||
}
|
||||
lastTouchIndicatorMs = millis();
|
||||
if (screen) {
|
||||
screen->showSimpleBanner(text, 1400);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
(void)text;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined(BOARD_PCA9535_ADDR) && defined(BOARD_PCA9535_BUTTON_MASK)
|
||||
bool readPca9535Port1(uint8_t *value)
|
||||
{
|
||||
if (!value) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Wire.beginTransmission(BOARD_PCA9535_ADDR);
|
||||
Wire.write((uint8_t)0x01); // input port 1
|
||||
if (Wire.endTransmission(false) != 0) {
|
||||
return false;
|
||||
}
|
||||
if (Wire.requestFrom((uint8_t)BOARD_PCA9535_ADDR, (uint8_t)1) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
*value = Wire.read();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isPca9535SideKeyPressed()
|
||||
{
|
||||
uint8_t port1 = 0xFF;
|
||||
if (!readPca9535Port1(&port1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (port1 & BOARD_PCA9535_BUTTON_MASK) == 0;
|
||||
}
|
||||
|
||||
class SideKeyInterruptThread : public concurrency::OSThread
|
||||
{
|
||||
public:
|
||||
SideKeyInterruptThread() : concurrency::OSThread("t5s3SideKeyInt", SAMPLE_MS)
|
||||
{
|
||||
// Do not run unless an edge arrives.
|
||||
OSThread::disable();
|
||||
instance = this;
|
||||
#ifdef ARCH_ESP32
|
||||
lsObserver.observe(¬ifyLightSleep);
|
||||
lsEndObserver.observe(¬ifyLightSleepEnd);
|
||||
#endif
|
||||
}
|
||||
|
||||
void begin()
|
||||
{
|
||||
pinMode(BOARD_PCA9535_INT, INPUT_PULLUP);
|
||||
attachInterrupt(BOARD_PCA9535_INT, SideKeyInterruptThread::isr, FALLING);
|
||||
}
|
||||
|
||||
protected:
|
||||
int32_t runOnce() override
|
||||
{
|
||||
const uint32_t now = millis();
|
||||
|
||||
if (now < touchResumeBlockUntilMs) {
|
||||
resetStateAndStop();
|
||||
return OSThread::disable();
|
||||
}
|
||||
|
||||
if (touchLightSleepActive) {
|
||||
resetStateAndStop();
|
||||
return OSThread::disable();
|
||||
}
|
||||
|
||||
// Ignore side-key handling while BOOT/user button is held.
|
||||
if (digitalRead(BUTTON_PIN) == LOW) {
|
||||
resetStateAndStop();
|
||||
return OSThread::disable();
|
||||
}
|
||||
|
||||
switch (state) {
|
||||
case State::IRQ_PENDING:
|
||||
// Initial debounce after expander interrupt edge.
|
||||
if ((uint32_t)(now - irqAtMs) < DEBOUNCE_MS) {
|
||||
return SAMPLE_MS;
|
||||
}
|
||||
|
||||
if (isPca9535SideKeyPressed()) {
|
||||
state = State::PRESSED;
|
||||
pressStartMs = now;
|
||||
return SAMPLE_MS;
|
||||
}
|
||||
|
||||
// Spurious/cleared edge.
|
||||
resetStateAndStop();
|
||||
return OSThread::disable();
|
||||
|
||||
case State::PRESSED: {
|
||||
if (isPca9535SideKeyPressed()) {
|
||||
// Fire long-press action as soon as threshold is reached, without waiting for release.
|
||||
if (!longPressFired && (uint32_t)(now - pressStartMs) >= LONG_PRESS_MIN_MS &&
|
||||
(uint32_t)(now - lastActionMs) >= ACTION_COOLDOWN_MS) {
|
||||
t5BacklightToggleUser();
|
||||
longPressFired = true;
|
||||
lastActionMs = now;
|
||||
}
|
||||
return SAMPLE_MS;
|
||||
}
|
||||
|
||||
// Released: if long-press already fired, do nothing. Otherwise classify short press.
|
||||
const uint32_t heldMs = now - pressStartMs;
|
||||
if (!longPressFired && heldMs >= SHORT_PRESS_MIN_MS && (uint32_t)(now - lastActionMs) >= ACTION_COOLDOWN_MS) {
|
||||
// If timeout forced touch/backlight off, short-press acts as a wake action first.
|
||||
if (t5TouchIsForcedByTimeout()) {
|
||||
t5TouchHandleUserInput();
|
||||
t5BacklightHandleUserInput();
|
||||
} else {
|
||||
toggleTouchInputEnabled();
|
||||
}
|
||||
lastActionMs = now;
|
||||
}
|
||||
|
||||
resetStateAndStop();
|
||||
return OSThread::disable();
|
||||
}
|
||||
|
||||
case State::REST:
|
||||
default:
|
||||
return OSThread::disable();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
enum class State : uint8_t {
|
||||
REST,
|
||||
IRQ_PENDING,
|
||||
PRESSED,
|
||||
};
|
||||
|
||||
static constexpr uint32_t SAMPLE_MS = 15;
|
||||
static constexpr uint32_t DEBOUNCE_MS = 25;
|
||||
static constexpr uint32_t SHORT_PRESS_MIN_MS = 30;
|
||||
static constexpr uint32_t LONG_PRESS_MIN_MS = 450;
|
||||
static constexpr uint32_t ACTION_COOLDOWN_MS = 180;
|
||||
|
||||
static SideKeyInterruptThread *instance;
|
||||
|
||||
static void isr()
|
||||
{
|
||||
if (instance) {
|
||||
instance->onInterruptEdge();
|
||||
}
|
||||
}
|
||||
|
||||
void onInterruptEdge()
|
||||
{
|
||||
if (touchLightSleepActive) {
|
||||
return;
|
||||
}
|
||||
const uint32_t now = millis();
|
||||
if (now < touchResumeBlockUntilMs) {
|
||||
return;
|
||||
}
|
||||
if (state != State::REST) {
|
||||
return;
|
||||
}
|
||||
|
||||
state = State::IRQ_PENDING;
|
||||
irqAtMs = millis();
|
||||
startThread();
|
||||
}
|
||||
|
||||
void startThread()
|
||||
{
|
||||
if (!OSThread::enabled) {
|
||||
OSThread::setIntervalFromNow(0);
|
||||
OSThread::enabled = true;
|
||||
runASAP = true;
|
||||
}
|
||||
}
|
||||
|
||||
void resetStateAndStop()
|
||||
{
|
||||
state = State::REST;
|
||||
longPressFired = false;
|
||||
if (OSThread::enabled) {
|
||||
OSThread::disable();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
int onLightSleep(void *)
|
||||
{
|
||||
detachInterrupt(BOARD_PCA9535_INT);
|
||||
// Clear any latched PCA9535 interrupt before enabling GPIO wake.
|
||||
// If INT is left asserted low, light sleep exits immediately.
|
||||
uint8_t ignored = 0xFF;
|
||||
(void)readPca9535Port1(&ignored);
|
||||
resetStateAndStop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int onLightSleepEnd(esp_sleep_wakeup_cause_t cause)
|
||||
{
|
||||
(void)cause;
|
||||
// Consume any pending interrupt source before reattaching ISR.
|
||||
uint8_t ignored = 0xFF;
|
||||
(void)readPca9535Port1(&ignored);
|
||||
pinMode(BOARD_PCA9535_INT, INPUT_PULLUP);
|
||||
attachInterrupt(BOARD_PCA9535_INT, SideKeyInterruptThread::isr, FALLING);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
CallbackObserver<SideKeyInterruptThread, void *> lsObserver{this, &SideKeyInterruptThread::onLightSleep};
|
||||
CallbackObserver<SideKeyInterruptThread, esp_sleep_wakeup_cause_t> lsEndObserver{this,
|
||||
&SideKeyInterruptThread::onLightSleepEnd};
|
||||
#endif
|
||||
|
||||
volatile State state = State::REST;
|
||||
volatile uint32_t irqAtMs = 0;
|
||||
uint32_t pressStartMs = 0;
|
||||
bool longPressFired = false;
|
||||
uint32_t lastActionMs = 0;
|
||||
};
|
||||
|
||||
SideKeyInterruptThread *SideKeyInterruptThread::instance = nullptr;
|
||||
SideKeyInterruptThread *sideKeyThread = nullptr;
|
||||
#endif
|
||||
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
void refreshTouchIndicatorInInkHUD(bool async = true)
|
||||
{
|
||||
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
|
||||
NicheGraphics::InkHUD::SystemApplet *touchStatus = nullptr;
|
||||
for (auto *sa : inkhud->systemApplets) {
|
||||
if (sa && sa->name && strcmp(sa->name, "TouchStatus") == 0) {
|
||||
touchStatus = sa;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (touchStatus) {
|
||||
if (inkhud->isTouchEnabled())
|
||||
touchStatus->sendToBackground();
|
||||
else
|
||||
touchStatus->bringToForeground();
|
||||
}
|
||||
|
||||
// Re-render all applets so touch-status visibility changes are immediately reflected.
|
||||
inkhud->forceUpdate(NicheGraphics::Drivers::EInk::UpdateTypes::FAST, true, async);
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace
|
||||
|
||||
void t5BacklightSetUserEnabled(bool enabled)
|
||||
{
|
||||
backlightUserEnabled = enabled;
|
||||
if (enabled) {
|
||||
// Manual ON should release auto-off gates.
|
||||
backlightForcedByTimeout = false;
|
||||
backlightForcedBySleep = false;
|
||||
}
|
||||
applyBacklightState();
|
||||
}
|
||||
|
||||
bool t5BacklightIsUserEnabled()
|
||||
{
|
||||
return backlightUserEnabled;
|
||||
}
|
||||
|
||||
void t5BacklightToggleUser()
|
||||
{
|
||||
t5BacklightSetUserEnabled(!backlightUserEnabled);
|
||||
}
|
||||
|
||||
void t5BacklightSetForcedByTimeout(bool forced)
|
||||
{
|
||||
backlightForcedByTimeout = forced;
|
||||
applyBacklightState();
|
||||
}
|
||||
|
||||
void t5BacklightSetForcedBySleep(bool forced)
|
||||
{
|
||||
backlightForcedBySleep = forced;
|
||||
applyBacklightState();
|
||||
}
|
||||
|
||||
void t5BacklightHandleUserInput()
|
||||
{
|
||||
// Screen-timeout should be lifted by direct user interaction.
|
||||
backlightForcedByTimeout = false;
|
||||
applyBacklightState();
|
||||
}
|
||||
|
||||
void t5TouchSetForcedByTimeout(bool forced)
|
||||
{
|
||||
touchForcedByTimeout = forced;
|
||||
touchStateEpoch++;
|
||||
touchIndicatorRefreshPending = true;
|
||||
|
||||
if (forced) {
|
||||
// While timeout-forced, keep controller asleep to avoid stale IRQ chatter.
|
||||
touchNeedsWake = false;
|
||||
if (touchControllerReady && !touchLightSleepActive) {
|
||||
touch.sleep();
|
||||
}
|
||||
} else if (touchInputEnabled && touchControllerReady && !touchLightSleepActive) {
|
||||
// Defer wake until readTouch() so I2C settles post-state transition.
|
||||
touchNeedsWake = true;
|
||||
}
|
||||
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
if (!touchLightSleepActive) {
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool t5TouchIsForcedByTimeout()
|
||||
{
|
||||
return touchForcedByTimeout;
|
||||
}
|
||||
|
||||
void t5TouchHandleUserInput()
|
||||
{
|
||||
t5TouchSetForcedByTimeout(false);
|
||||
}
|
||||
|
||||
void t5SetHomeCapButtonEventsEnabled(bool enabled)
|
||||
{
|
||||
homeCapButtonEventsEnabled = enabled;
|
||||
}
|
||||
|
||||
bool isTouchInputEnabled()
|
||||
{
|
||||
return touchInputEnabled && !touchForcedByTimeout && !touchLightSleepActive;
|
||||
}
|
||||
|
||||
void setTouchInputEnabled(bool enabled, bool showIndicator)
|
||||
{
|
||||
if (touchInputEnabled == enabled) {
|
||||
LOG_DEBUG("touchscreen1: setTouchInputEnabled no-op en=%d", enabled);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG("touchscreen1: setTouchInputEnabled %d -> %d (showIndicator=%d)", touchInputEnabled, enabled, showIndicator);
|
||||
touchInputEnabled = enabled;
|
||||
touchStateEpoch++;
|
||||
|
||||
if (enabled) {
|
||||
touchNeedsWake = touchControllerReady;
|
||||
if (touchControllerReady && !touchLightSleepActive) {
|
||||
LOG_DEBUG("touchscreen1: wakeup() on enable");
|
||||
touch.wakeup();
|
||||
touchNeedsWake = false;
|
||||
}
|
||||
} else {
|
||||
touchNeedsWake = false;
|
||||
if (touchControllerReady && !touchLightSleepActive) {
|
||||
LOG_DEBUG("touchscreen1: sleep() on disable");
|
||||
touch.sleep();
|
||||
}
|
||||
if (showIndicator) {
|
||||
showTouchIndicator("Touch OFF");
|
||||
touchIndicatorRefreshPending = true;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
if (showIndicator && !touchLightSleepActive) {
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void toggleTouchInputEnabled()
|
||||
{
|
||||
setTouchInputEnabled(!touchInputEnabled, true);
|
||||
}
|
||||
|
||||
// Commands the GT911 into standby before the Wire bus is torn down.
|
||||
// notifyDeepSleep fires before Wire.end() in doDeepSleep(), so I2C is still available here.
|
||||
struct TouchDeepSleepObserver {
|
||||
int onDeepSleep(void *)
|
||||
{
|
||||
touch.sleep();
|
||||
return 0;
|
||||
}
|
||||
CallbackObserver<TouchDeepSleepObserver, void *> observer{this, &TouchDeepSleepObserver::onDeepSleep};
|
||||
} static touchDeepSleepObserver;
|
||||
|
||||
#ifdef ARCH_ESP32
|
||||
struct TouchLightSleepObserver {
|
||||
int onLightSleep(void *)
|
||||
{
|
||||
touchLightSleepActive = true;
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Render touch-off overlay before sleeping so user sees touch is unavailable.
|
||||
touchIndicatorRefreshPending = true;
|
||||
refreshTouchIndicatorInInkHUD(false);
|
||||
touchIndicatorRefreshPending = false;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
CallbackObserver<TouchLightSleepObserver, void *> observer{this, &TouchLightSleepObserver::onLightSleep};
|
||||
} static touchLightSleepObserver;
|
||||
|
||||
struct TouchLightSleepEndObserver {
|
||||
int onLightSleepEnd(esp_sleep_wakeup_cause_t cause)
|
||||
{
|
||||
(void)cause;
|
||||
touchLightSleepActive = false;
|
||||
|
||||
if (!touchControllerReady) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (touchInputEnabled && !touchForcedByTimeout) {
|
||||
touchNeedsWake = true;
|
||||
} else {
|
||||
touchNeedsWake = false;
|
||||
}
|
||||
|
||||
touchStateEpoch++;
|
||||
touchResumeBlockUntilMs = millis() + 150;
|
||||
touchIndicatorRefreshPending = !isTouchInputEnabled();
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Clear sleep-time touch overlay after wake.
|
||||
touchIndicatorRefreshPending = true;
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
CallbackObserver<TouchLightSleepEndObserver, esp_sleep_wakeup_cause_t> observer{this,
|
||||
&TouchLightSleepEndObserver::onLightSleepEnd};
|
||||
} static touchLightSleepEndObserver;
|
||||
#endif
|
||||
|
||||
bool readTouch(int16_t *x, int16_t *y)
|
||||
{
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
static uint32_t suppressUntilMs = 0;
|
||||
static uint32_t seenTouchStateEpoch = 0;
|
||||
|
||||
// Reset transient gesture helpers whenever touch mode changes.
|
||||
if (seenTouchStateEpoch != touchStateEpoch) {
|
||||
seenTouchStateEpoch = touchStateEpoch;
|
||||
suppressUntilMs = 0;
|
||||
}
|
||||
|
||||
// Let buses and peripherals settle briefly after light-sleep wake.
|
||||
if (millis() < touchResumeBlockUntilMs) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (touchIndicatorRefreshPending) {
|
||||
refreshTouchIndicatorInInkHUD();
|
||||
touchIndicatorRefreshPending = false;
|
||||
}
|
||||
|
||||
if (!isTouchInputEnabled()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (touchNeedsWake && touchControllerReady) {
|
||||
LOG_DEBUG("touchscreen1: wakeup() on deferred resume");
|
||||
touch.wakeup();
|
||||
touchNeedsWake = false;
|
||||
suppressUntilMs = millis() + 60;
|
||||
return false;
|
||||
}
|
||||
|
||||
// After a recovery pulse, emit a brief "released" window so gesture state can reset.
|
||||
if (suppressUntilMs != 0 && millis() < suppressUntilMs) {
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!digitalRead(GT911_PIN_INT)) {
|
||||
int16_t raw_x;
|
||||
int16_t raw_y;
|
||||
if (touch.getPoint(&raw_x, &raw_y)) {
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
// Transform raw GT911 axes to visual-frame coordinates for the current display rotation.
|
||||
// rotation=3 is the physical identity (device's default orientation).
|
||||
switch (NicheGraphics::InkHUD::InkHUD::getInstance()->persistence->settings.rotation) {
|
||||
default:
|
||||
case 3:
|
||||
*x = raw_x;
|
||||
*y = raw_y;
|
||||
break; // identity
|
||||
case 2:
|
||||
*x = (EPD_WIDTH - 1) - raw_y;
|
||||
*y = raw_x;
|
||||
break; // 90° CW tilt
|
||||
case 1:
|
||||
*x = (EPD_HEIGHT - 1) - raw_x;
|
||||
*y = (EPD_WIDTH - 1) - raw_y;
|
||||
break; // 180° flip
|
||||
case 0:
|
||||
*x = raw_y;
|
||||
*y = (EPD_HEIGHT - 1) - raw_x;
|
||||
break; // 90° CCW tilt
|
||||
}
|
||||
#else
|
||||
*x = raw_x;
|
||||
*y = raw_y;
|
||||
#endif
|
||||
LOG_DEBUG("touched(%d/%d)", *x, *y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// Pin-level early init only. All touch, backlight, and InkHUD code lives in
|
||||
// src/platform/extra_variants/t5s3_epaper/variant.cpp where PlatformIO's
|
||||
// library dependency finder can resolve headers like TouchDrvGT911.hpp.
|
||||
#include "variant.h"
|
||||
#include "Arduino.h"
|
||||
#include "pins_arduino.h"
|
||||
|
||||
void earlyInitVariant()
|
||||
{
|
||||
@@ -650,8 +12,9 @@ void earlyInitVariant()
|
||||
pinMode(SDCARD_CS, OUTPUT);
|
||||
digitalWrite(SDCARD_CS, HIGH);
|
||||
pinMode(BOARD_BL_EN, OUTPUT);
|
||||
// Backlight uses active-HIGH brightness control.
|
||||
applyBacklightState();
|
||||
// Backlight ON at boot (active-HIGH). Full backlight state management
|
||||
// lives in src/platform/extra_variants/t5s3_epaper/variant.cpp.
|
||||
digitalWrite(BOARD_BL_EN, HIGH);
|
||||
|
||||
// Program GT911 touch controller to I2C address 0x14 (GT911_SLAVE_ADDRESS_H) before
|
||||
// the I2C bus scan runs. GPIO3 (INT) defaults LOW on ESP32-S3 cold boot, which would
|
||||
@@ -674,68 +37,3 @@ void earlyInitVariant()
|
||||
delay(10); // > 5 ms startup
|
||||
pinMode(GT911_PIN_INT, INPUT); // release INT for interrupt use
|
||||
}
|
||||
|
||||
void variant_shutdown()
|
||||
{
|
||||
// Ensure backlight is off during deep sleep.
|
||||
t5BacklightSetForcedBySleep(true);
|
||||
}
|
||||
|
||||
void lateInitVariant()
|
||||
{
|
||||
touch.setPins(GT911_PIN_RST, GT911_PIN_INT);
|
||||
if (touch.begin(Wire, GT911_SLAVE_ADDRESS_H, GT911_PIN_SDA, GT911_PIN_SCL)) {
|
||||
// Match LilyGO sample behavior: GT911 center/home capacitive key callback.
|
||||
touch.setHomeButtonCallback(
|
||||
[](void *user_data) {
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
if (!homeCapButtonEventsEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
static uint32_t lastHomeMs = 0;
|
||||
const uint32_t now = millis();
|
||||
if ((uint32_t)(now - lastHomeMs) < 220) {
|
||||
return; // debounce repeated key reports while still touched
|
||||
}
|
||||
lastHomeMs = now;
|
||||
|
||||
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
|
||||
if (inkhud) {
|
||||
// Route through InkHUD EXIT/HOME path (menu close, etc).
|
||||
inkhud->exitShort();
|
||||
}
|
||||
#else
|
||||
(void)user_data;
|
||||
#endif
|
||||
},
|
||||
nullptr);
|
||||
touchControllerReady = true;
|
||||
touchInputEnabled = true;
|
||||
touchForcedByTimeout = false;
|
||||
touchLightSleepActive = false;
|
||||
touchStateEpoch++;
|
||||
touchDeepSleepObserver.observer.observe(¬ifyDeepSleep);
|
||||
#ifdef ARCH_ESP32
|
||||
touchLightSleepObserver.observer.observe(¬ifyLightSleep);
|
||||
touchLightSleepEndObserver.observer.observe(¬ifyLightSleepEnd);
|
||||
#endif
|
||||
touchScreenImpl1 = new TouchScreenImpl1(EPD_WIDTH, EPD_HEIGHT, readTouch);
|
||||
touchScreenImpl1->init();
|
||||
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
|
||||
touchBridge.observe(touchScreenImpl1);
|
||||
#endif
|
||||
} else {
|
||||
touchControllerReady = false;
|
||||
LOG_ERROR("Failed to find touch controller!");
|
||||
}
|
||||
|
||||
#if defined(BOARD_PCA9535_ADDR) && defined(BOARD_PCA9535_BUTTON_MASK)
|
||||
// Start side-key interrupt handling after touch init is complete.
|
||||
if (!sideKeyThread) {
|
||||
sideKeyThread = new SideKeyInterruptThread();
|
||||
sideKeyThread->begin();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user