t5s3-epaper: Move variant.cpp -> extra_variants/variant.cpp (#10241)

Fixes issues with #includes inherited from `configuration.h` when building for pioarduino.

Aligns t5s3_epaper with other variants like t_deck_pro.
This commit is contained in:
Austin
2026-04-22 12:42:02 -04:00
committed by GitHub
parent a4b55bc6f2
commit fcb9ec0c2d
3 changed files with 148 additions and 145 deletions

View File

@@ -0,0 +1,144 @@
#include "configuration.h"
#ifdef T5_S3_EPAPER_PRO
#include "Observer.h"
#include "TouchDrvGT911.hpp"
#include "Wire.h"
#include "input/InputBroker.h"
#include "input/TouchScreenImpl1.h"
#include "sleep.h"
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
#include "graphics/niche/InkHUD/InkHUD.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
// Bridges touch events from TouchScreenImpl1 directly into InkHUD,
// bypassing the InputBroker (which is excluded in InkHUD builds).
// Routing mirrors the mini-epaper-s3 two-way rocker pattern:
// - Nav left/right: prevApplet/nextApplet when idle, navUp/Down when a system applet has focus (e.g. menu)
// - Nav up/down: navUp/navDown always (menu scroll)
// - Tap: shortpress (cycle applets / confirm in menu)
// - Long press: longpress (open menu / back)
class TouchInkHUDBridge : public Observer<const InputEvent *>
{
int onNotify(const InputEvent *e) override
{
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
// Keep alignment in sync with the current rotation so that visual-frame gestures
// always pass through nav functions without remapping: (rotation + alignment) % 4 == 0.
inkhud->persistence->settings.joystick.alignment = (4 - inkhud->persistence->settings.rotation) % 4;
// Check whether a system applet (e.g. menu) is currently handling input
bool systemHandlingInput = false;
for (NicheGraphics::InkHUD::SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
systemHandlingInput = true;
break;
}
}
switch (e->inputEvent) {
case INPUT_BROKER_USER_PRESS:
inkhud->shortpress();
break;
case INPUT_BROKER_SELECT:
inkhud->longpress();
break;
case INPUT_BROKER_LEFT:
if (systemHandlingInput)
inkhud->navUp();
else
inkhud->prevApplet();
break;
case INPUT_BROKER_RIGHT:
if (systemHandlingInput)
inkhud->navDown();
else
inkhud->nextApplet();
break;
case INPUT_BROKER_UP:
inkhud->navUp();
break;
case INPUT_BROKER_DOWN:
inkhud->navDown();
break;
default:
break;
}
return 0;
}
};
static TouchInkHUDBridge touchBridge;
#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
TouchDrvGT911 touch;
// Commands the GT911 into standby before the Wire bus is torn down.
// notifyDeepSleep fires before Wire.end() in doDeepSleep(), so I2C is still available here.
struct TouchDeepSleepObserver {
int onDeepSleep(void *)
{
touch.sleep();
return 0;
}
CallbackObserver<TouchDeepSleepObserver, void *> observer{this, &TouchDeepSleepObserver::onDeepSleep};
} static touchDeepSleepObserver;
bool readTouch(int16_t *x, int16_t *y)
{
if (!digitalRead(GT911_PIN_INT)) {
int16_t raw_x;
int16_t raw_y;
if (touch.getPoint(&raw_x, &raw_y)) {
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
// Transform raw GT911 axes to visual-frame coordinates for the current display rotation.
// rotation=3 is the physical identity (device's default orientation).
switch (NicheGraphics::InkHUD::InkHUD::getInstance()->persistence->settings.rotation) {
default:
case 3:
*x = raw_x;
*y = raw_y;
break; // identity
case 2:
*x = (EPD_WIDTH - 1) - raw_y;
*y = raw_x;
break; // 90° CW tilt
case 1:
*x = (EPD_HEIGHT - 1) - raw_x;
*y = (EPD_WIDTH - 1) - raw_y;
break; // 180° flip
case 0:
*x = raw_y;
*y = (EPD_HEIGHT - 1) - raw_x;
break; // 90° CCW tilt
}
#else
*x = raw_x;
*y = raw_y;
#endif
LOG_DEBUG("touched(%d/%d)", *x, *y);
return true;
}
}
return false;
}
// T5-S3-ePaper Pro specific (late-) init
void lateInitVariant(void)
{
touch.setPins(GT911_PIN_RST, GT911_PIN_INT);
if (touch.begin(Wire, GT911_SLAVE_ADDRESS_H, GT911_PIN_SDA, GT911_PIN_SCL)) {
touchDeepSleepObserver.observer.observe(&notifyDeepSleep);
touchScreenImpl1 = new TouchScreenImpl1(EPD_WIDTH, EPD_HEIGHT, readTouch);
touchScreenImpl1->init();
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
touchBridge.observe(touchScreenImpl1);
#endif
} else {
LOG_ERROR("Failed to find touch controller!");
}
}
#endif

View File

@@ -5,7 +5,7 @@ board_build.partition = default_16MB.csv
board_check = true
upload_protocol = esptool
build_flags = -fno-strict-aliasing
${esp32_base.build_flags}
${esp32s3_base.build_flags}
-I variants/esp32s3/t5s3_epaper
-D T5_S3_EPAPER_PRO
-D USE_EINK

View File

@@ -1,130 +1,6 @@
#include "configuration.h"
#ifdef T5_S3_EPAPER_PRO
#include "Observer.h"
#include "TouchDrvGT911.hpp"
#include "Wire.h"
#include "input/InputBroker.h"
#include "input/TouchScreenImpl1.h"
#include "sleep.h"
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
#include "graphics/niche/InkHUD/InkHUD.h"
#include "graphics/niche/InkHUD/SystemApplet.h"
// Bridges touch events from TouchScreenImpl1 directly into InkHUD,
// bypassing the InputBroker (which is excluded in InkHUD builds).
// Routing mirrors the mini-epaper-s3 two-way rocker pattern:
// - Nav left/right: prevApplet/nextApplet when idle, navUp/Down when a system applet has focus (e.g. menu)
// - Nav up/down: navUp/navDown always (menu scroll)
// - Tap: shortpress (cycle applets / confirm in menu)
// - Long press: longpress (open menu / back)
class TouchInkHUDBridge : public Observer<const InputEvent *>
{
int onNotify(const InputEvent *e) override
{
auto *inkhud = NicheGraphics::InkHUD::InkHUD::getInstance();
// Keep alignment in sync with the current rotation so that visual-frame gestures
// always pass through nav functions without remapping: (rotation + alignment) % 4 == 0.
inkhud->persistence->settings.joystick.alignment = (4 - inkhud->persistence->settings.rotation) % 4;
// Check whether a system applet (e.g. menu) is currently handling input
bool systemHandlingInput = false;
for (NicheGraphics::InkHUD::SystemApplet *sa : inkhud->systemApplets) {
if (sa->handleInput) {
systemHandlingInput = true;
break;
}
}
switch (e->inputEvent) {
case INPUT_BROKER_USER_PRESS:
inkhud->shortpress();
break;
case INPUT_BROKER_SELECT:
inkhud->longpress();
break;
case INPUT_BROKER_LEFT:
if (systemHandlingInput)
inkhud->navUp();
else
inkhud->prevApplet();
break;
case INPUT_BROKER_RIGHT:
if (systemHandlingInput)
inkhud->navDown();
else
inkhud->nextApplet();
break;
case INPUT_BROKER_UP:
inkhud->navUp();
break;
case INPUT_BROKER_DOWN:
inkhud->navDown();
break;
default:
break;
}
return 0;
}
};
static TouchInkHUDBridge touchBridge;
#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
TouchDrvGT911 touch;
// Commands the GT911 into standby before the Wire bus is torn down.
// notifyDeepSleep fires before Wire.end() in doDeepSleep(), so I2C is still available here.
struct TouchDeepSleepObserver {
int onDeepSleep(void *)
{
touch.sleep();
return 0;
}
CallbackObserver<TouchDeepSleepObserver, void *> observer{this, &TouchDeepSleepObserver::onDeepSleep};
} static touchDeepSleepObserver;
bool readTouch(int16_t *x, int16_t *y)
{
if (!digitalRead(GT911_PIN_INT)) {
int16_t raw_x;
int16_t raw_y;
if (touch.getPoint(&raw_x, &raw_y)) {
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
// Transform raw GT911 axes to visual-frame coordinates for the current display rotation.
// rotation=3 is the physical identity (device's default orientation).
switch (NicheGraphics::InkHUD::InkHUD::getInstance()->persistence->settings.rotation) {
default:
case 3:
*x = raw_x;
*y = raw_y;
break; // identity
case 2:
*x = (EPD_WIDTH - 1) - raw_y;
*y = raw_x;
break; // 90° CW tilt
case 1:
*x = (EPD_HEIGHT - 1) - raw_x;
*y = (EPD_WIDTH - 1) - raw_y;
break; // 180° flip
case 0:
*x = raw_y;
*y = (EPD_HEIGHT - 1) - raw_x;
break; // 90° CCW tilt
}
#else
*x = raw_x;
*y = raw_y;
#endif
LOG_DEBUG("touched(%d/%d)", *x, *y);
return true;
}
}
return false;
}
#include "variant.h"
#include "Arduino.h"
#include "pins_arduino.h"
void earlyInitVariant()
{
@@ -161,20 +37,3 @@ void variant_shutdown()
// Ensure frontlight is off during deep sleep
digitalWrite(BOARD_BL_EN, LOW);
}
// T5-S3-ePaper Pro specific (late-) init
void lateInitVariant(void)
{
touch.setPins(GT911_PIN_RST, GT911_PIN_INT);
if (touch.begin(Wire, GT911_SLAVE_ADDRESS_H, GT911_PIN_SDA, GT911_PIN_SCL)) {
touchDeepSleepObserver.observer.observe(&notifyDeepSleep);
touchScreenImpl1 = new TouchScreenImpl1(EPD_WIDTH, EPD_HEIGHT, readTouch);
touchScreenImpl1->init();
#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
touchBridge.observe(touchScreenImpl1);
#endif
} else {
LOG_ERROR("Failed to find touch controller!");
}
}
#endif