* First try at multimessage storage and display
* Nrf built issue fix
* Message view mode
* Add channel name instead of channel slot
* trunk fix
* Fix for DM threading
* fix for message time
* rename of view mode to Conversations
* Reply in thread feature
* rename Select View Mode to Select Conversation
* dismiss all live fix
* Messages from phone show on screen
* Decoupled message packets from screen.cpp and cleaned up
* Cannedmessage cleanup and emotes fixed
* Ack on messages sent
* Ack message cleanup
* Dismiss feature fixed
* removed legacy temporary messages
* Emote picker fix
* Memory size debug
* Build error fix
* Sanity checks are okay sometimes
* Lengthen channel name and finalize cleanup removal of Broadcast
* Change DM to @ in order to unify on a single method
* Continue unifying display, also show message status on the "isMine" lines
* Add context for incoming messages
* Better to say "in" vs "on"
* crash fix for confirmation nodes
* Fix outbound labels based to avoid creating delays
* Eink autoscroll dissabled
* gating for message storage when not using a screen
* revert
* Build fail fix
* Don't error out with unset MAC address in unit tests
* Provide some extra spacing for low hanging characters in messages
* Reorder menu options and reword Respond
* Reword menus to better reflect actions
* Go to thread from favorite screen
* Reorder Favorite Action Menu with simple word modifications
* Consolidate wording on "Chats"
* Mute channel fix
* trunk fix
* Clean up how muting works along with when we wake the screen
* Fix builds for HELTEC_MESH_SOLAR
* Signal bars for message ack
* fix for notification renderer
* Remove duplicate code, fix more Chats, and fix C6L MessageRenderer
* Fix to many warnings related to BaseUI
* preset aware signal strength display
* More C6L fixes and clean up header lines
* Use text aligns for message layout where necessary
* Attempt to fix memory usage of invalidLifetime
* Update channel mute for adjusted protobuf
* Missed a comma in merge conflicts
* cleanup to get more space
* Trunk fixes
* Optimize Hi Rez Chirpy to save space
* more fixes
* More cleanup
* Remove used getConversationWith
* Remove unused dismissNewestMessage
* Fix another build error on occassion
* Dimiss key combo function deprecated
* More cleanup
* Fn symbol code removed
* Waypoint cleanup
* Trunk fix
* Fixup Waypoint screen with BaseUI code
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files.
* Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files."
This reverts commit 2f65721774.
* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2!
* remove memory usage debug
* Revert only RangeTestModule.cpp change
* Switch from dynamic std::string storage to fixed-size char[]
* Removing old left over code
* More optimization
* Free Heap when not on Message screen
* build error fixes
* Restore ellipsis to end of long names
* Remove legacy function renderMessageContent
* improved destination filtering
* force PKI
* cleanup
* Shorten longNames to not exceed message popups
* log messages sent from apps
* Trunk fix
* Improve layout of messages screen
* Fix potential crash for undefined variable
* Revert changes to RedirectablePrint.cpp
* Apply shortening to longNames in Select Destination
* Fix short name displays
* Fix sprintfOverlappingData issue
* Fix nullPointerRedundantCheck warning on ESP32
* Add "Delete All Chats" to all chat views
* Improve getSafeNodeName / sanitizeString code.
* Improve getSafeNodeName further
* Restore auto favorite; but only if not CLIENT_BASE
* Don't favorite if WE are CLIENT_BASE role
* Don't run message persistent in MUI
* Fix broken endifs
* Unkwnown nodes no longer show as ??? on message thread
* More delete options and cleanup of code
* fix for delete this chat
* Message menu cleanup
* trunk fix
* Clean up some menu options and remove some Unit C6L ifdefines
* Rework Delete flow
* Desperate times call for desperate measures
* Create a background on the connected icon to reduce overlap impact
* Optimize code for background image
* Fix for Muzi_Base
* Trunk Fixes
* Remove the up/down shortcut to launch canned messages (#8370)
* Remove the up/down shortcut to launch canned messages
* Enabled MQTT and WEBSERVER by default (#8679)
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Correct string length calculation for signal bars
* Manual message scrolling
* Fix
* Restore CannedMessages on Home Frame
* UpDown situational destination for textMessage
* Correct up/down destinations on textMessage frame
* Update Screen.h for handleTextMessage
* Update Screen.cpp to repair a merge issue
* Add nudge scroll on UpDownEncoder devices.
* Set nodeName to maximum size
* Revert "Set nodeName to maximum size"
This reverts commit e254f39925.
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Reflow Node Lists and TLora Pager Views (#8942)
* Add files via upload
* Move files into the right place
* Short or Long Names for everyone!
* Add scrolling to Node list
* Pagination fix for Latest to oldest per page
* Page counters
* Dynamic scaling of column counts based upon screen size, clean up box drawing
* Update exempt labels for stale bot workflow
Adds triaged and backlog to the list of exempt labels.
* Update naming of Frame Visibility toggles
* Fix to scrolling
* Fix for content cutting off when from us
* Fix for "delete this chat" now it does delete the current one
* Rework isHighResolution to be an enum called ScreenResolution
* Migrate Unit C6L macro guards into currentResolution UltraLow checks
* Mistakes happen - restoring NodeList Renderer line
---------
Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: whywilson <m.tools@qq.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
* TwoButtonExtened mirrors TwoButton but added joystick functionality
* basic ui navigation with a joystick
settings->joystick.enabled setting added and SETTINGS_VERSION
incremented by one in InkHUD/Persistence.h
in seeed_wio_tracker_L1_eink/nicheGraphics.h enable joystick and
disable "Next Tile" menu item in
implement prevTile and prevApplet functions in
InkHUD/WindowManager.h,cpp and InkHUD/InkHUD.h,cpp
onStickCenterShort, onStickCenterLong, onStickUp, onStickDown,
onStickLeft, and onStickRight functions added to:
- InkHUD/InkHUD.h,cpp
- InkHUD/Events.h,cpp
- InkHUD/Applet.h
change navigation actions in InkHUD/Events.cpp events based on
whether the joystick is enabled or not
in seeed_wio_tracker_L1_eink/nicheGraphics.h connect joystick events to
the new joystick handler functions
* handle joystick input in NotificationApplet and TipsApplet
Both the joystick center short press and the user button short press can
be used to advance through the Tips applet.
dismiss notifications with any joystick input
* MenuApplet controls
allows menu navigation including a back button
* add AlignStickApplet for aligning the joystick with the screen
add joystick.aligned and joystick.alignment to InkHUD/Persistence.h for
storing alignment status and relative angle
create AlignStick applet that prompts the user for a joystick input and
rotates the controls to align with the screen
AlignStick applet is run after the tips applet if the joystick is
enabled and not aligned
add menu item for opening the AlignStick applet
* update tips applet with joystick controls
* format InkHUD additions
* fix stroke consistency when resizing joystick graphic
* tweak button tips for order consistency
* increase joystick debounce
* fix comments
* remove unnecessary '+'
* remap joystick controls to match standard inkHUD behavior
Input with a joystick now behaves as follows
User Button (joystick center):
- short press in applet -> opens menu
- long press in applet -> opens menu
- short press in menu -> selects
- long press in menu -> selects
Exit Button:
- short press in applet -> switches tile
- long press in applet -> nothing for now
- short press in menu -> closes menu
- long press in menu -> nothing for now
---------
Co-authored-by: scobert <scobert57@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
* Client_Base - Dont rebroadcast in early (Router) window
Removed early rebroadcast check for CLIENT_BASE role.
* Client_Base - Clamp rebroadcast to late (Router_Late) window on dupe
* Only clamp to Router_Late window if packet from fav'd node
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Be more judicious about sending want_response in existing meshes and responding to nodes we already heard from
* Turns out we don't actually use this
* Client_Base - Dont rebroadcast in early (Router) window
Removed early rebroadcast check for CLIENT_BASE role.
* Client_Base - Clamp rebroadcast to late (Router_Late) window on dupe
* Only clamp to Router_Late window if packet from fav'd node
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Implement Long_Turbo preset
* Oops
* Start to DRY up menu handler by actually using OO concepts instead of jank separate arrays
* Move the implementation back into the method
* Dummy comment
* Listen to copilot feedback and prevent dangling pointer
* Static and optional
* Mark implicit ACK for MQTT as MQTT transport
* TRUNK
* Fix build
* Make sure implicit ACKs from MQTT do not stop retransmissions in ReliableRouter
---------
Co-authored-by: GUVWAF <78759985+GUVWAF@users.noreply.github.com>
* Mark implicit ACK for MQTT as MQTT transport
* TRUNK
* Fix build
* Make sure implicit ACKs from MQTT do not stop retransmissions in ReliableRouter
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Improve NRF52 bluetooth power efficiency
* test T114 bad LFXO
* T1000 test
* force BLE param negotiation
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Matched the resonant frequency of the hardware buzzer to maximize volume for the turn on beep.
Further distinguished ON beep from OFF beep, making it easier for users to understand the state change.
* Add mesh/Default.h include.
* Reflacter OnScreenKeyBoard Module, do not interrupt keyboard when new message comes.
* feat: Add long press scrolling for Joystick and upDown Encoder on baseUI frames and menus.
* refactor: Clean up code formatting and improve readability in Screen and OnScreenKeyboardModule
* Fix navigation on UpDownEncoder, default was RotaryEncoder while bringing the T_LORA_PAGER
* Update src/graphics/draw/MenuHandler.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/modules/OnScreenKeyboardModule.h
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/graphics/draw/NotificationRenderer.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Optimize the detection logic for repeated events of the arrow keys.
* Fixed parameter names in the OnScreenKeyboardModule::start
* Trunk fix
* Reflator OnScreenKeyboard Input checking, make it simple
* Simplify long press logic in OnScreenKeyboardModule.
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>