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292 lines
12 KiB
C++
292 lines
12 KiB
C++
// Tests for the NodeDB hot-store migration and favourite/ignored (blocked)
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// retention paths - src/mesh/NodeDB.cpp.
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#include "MeshTypes.h" // BEFORE TestUtil.h - provides WARM_NODE_COUNT / MAX_NUM_NODES via mesh-pb-constants.h
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#include "TestUtil.h"
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#include <unity.h>
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#if defined(ARCH_PORTDUINO)
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#define NDB_TEST_ENTRY extern "C"
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#else
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#define NDB_TEST_ENTRY
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#endif
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// The migration demotes overflow into the warm tier, so these tests need it.
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#if WARM_NODE_COUNT > 0
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#include "mesh/NodeDB.h"
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#include <cstring>
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// Subclass shim: exposes the private maintenance paths (via the friend
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// declaration in NodeDB.h) and lets a test own the hot store directly
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// (meshNodes/numMeshNodes are public). Declared at global scope so it matches
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// `friend class NodeDBTestShim` - an anonymous-namespace class would not.
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class NodeDBTestShim : public NodeDB
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{
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public:
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void runDemote() { demoteOldestHotNodesToWarm(); }
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void runCleanup() { cleanupMeshDB(); }
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// Read back the role + protected category the warm tier cached for a node.
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bool warmMeta(NodeNum n, uint8_t &role, uint8_t &prot) { return warmStore.lookupMeta(n, role, prot); }
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void clearHot()
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{
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meshNodes->clear();
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numMeshNodes = 0;
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}
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void push(NodeNum num, uint32_t lastHeard, bool favorite, bool ignored, bool withUser, bool withKey,
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meshtastic_Config_DeviceConfig_Role role = meshtastic_Config_DeviceConfig_Role_CLIENT)
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{
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meshtastic_NodeInfoLite n = meshtastic_NodeInfoLite_init_zero;
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n.num = num;
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n.last_heard = lastHeard;
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n.role = role;
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if (favorite)
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nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_IS_FAVORITE_MASK, true);
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if (ignored)
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nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_IS_IGNORED_MASK, true);
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if (withUser)
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nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_HAS_USER_MASK, true);
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if (withKey) {
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n.public_key.size = 32;
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memset(n.public_key.bytes, static_cast<uint8_t>(num & 0xff), 32);
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n.public_key.bytes[0] = 0x01; // ensure non-zero (all-zero == "no key")
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}
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meshNodes->push_back(n);
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numMeshNodes = meshNodes->size();
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}
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// Index 0 is our own node; the eviction/migration scans treat it as self.
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void seedSelf() { push(0x0BADF00D, 0xFFFFFFFFu, false, false, /*withUser=*/true, /*withKey=*/false); }
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};
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namespace
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{
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NodeDBTestShim *db = nullptr;
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bool warmHasKey(NodeNum n)
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{
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meshtastic_NodeInfoLite_public_key_t k = {0, {0}};
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return db->copyPublicKey(n, k) && k.size == 32;
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}
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} // namespace
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void setUp(void)
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{
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db->clearHot();
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}
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void tearDown(void) {}
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// Migration: a database from a larger-cap build trims to MAX_NUM_NODES; the
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// oldest non-protected nodes are demoted into the warm tier (keys preserved),
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// while self, favourites and ignored survive even when they are the oldest.
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static void test_migration_demotesOldestKeepsKeepersAndSelf(void)
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{
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db->seedSelf();
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const int extra = MAX_NUM_NODES + 30; // overflow well past the MAX-2 cap
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for (int i = 1; i <= extra; i++) {
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const bool fav = (i == 1); // oldest, but a favourite
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const bool ign = (i == 2); // 2nd-oldest, but blocked
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db->push(2000 + i, /*last_heard=*/i, fav, ign, /*withUser=*/true, /*withKey=*/true);
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}
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db->runDemote();
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes());
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TEST_ASSERT_NOT_NULL(db->getMeshNode(0x0BADF00D)); // self retained
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TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + 1)); // oldest favourite retained
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TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + 2)); // oldest ignored retained
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TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + extra)); // freshest retained
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TEST_ASSERT_NULL(db->getMeshNode(2000 + 3)); // oldest non-protected demoted out of hot
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TEST_ASSERT_TRUE(warmHasKey(2000 + 3)); // ...but its key kept in the warm tier
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}
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// Eviction carries the device role + protected category into the warm tier. A TRACKER is
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// hop-protected but NOT eviction-protected, so it gets demoted with its key; the warm
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// record must report role=TRACKER / category=Role. A plain CLIENT carries role=CLIENT/None.
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static void test_migration_carriesRoleAndProtectedIntoWarm(void)
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{
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db->seedSelf();
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const int extra = MAX_NUM_NODES + 30; // overflow so the oldest non-protected are demoted
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for (int i = 1; i <= extra; i++) {
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const auto role = (i == 3) ? meshtastic_Config_DeviceConfig_Role_TRACKER : meshtastic_Config_DeviceConfig_Role_CLIENT;
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db->push(2000 + i, /*last_heard=*/i, /*favorite=*/false, /*ignored=*/false, /*withUser=*/true,
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/*withKey=*/true, role);
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}
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db->runDemote();
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uint8_t role = 0xFF, prot = 0xFF;
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// TRACKER (i=3): demoted out of hot, key kept, role + protected carried into warm.
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TEST_ASSERT_NULL(db->getMeshNode(2000 + 3));
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TEST_ASSERT_TRUE(warmHasKey(2000 + 3));
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TEST_ASSERT_TRUE(db->warmMeta(2000 + 3, role, prot));
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TEST_ASSERT_EQUAL(meshtastic_Config_DeviceConfig_Role_TRACKER, role);
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TEST_ASSERT_EQUAL((uint8_t)WarmProtected::Role, prot);
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// CLIENT (i=4): also demoted, carries role=CLIENT / category=None.
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TEST_ASSERT_TRUE(db->warmMeta(2000 + 4, role, prot));
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TEST_ASSERT_EQUAL(meshtastic_Config_DeviceConfig_Role_CLIENT, role);
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TEST_ASSERT_EQUAL((uint8_t)WarmProtected::None, prot);
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}
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// The signer bit is learned from verified traffic, not NodeInfo, so it must survive a warm
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// round trip. The plain node is the control: re-admission restores it, it doesn't invent it.
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static void test_migration_carriesSignerBitThroughWarm(void)
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{
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db->seedSelf();
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const NodeNum signerNum = 2000 + 3;
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const NodeNum plainNum = 2000 + 4;
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const int extra = MAX_NUM_NODES + 30; // overflow so the oldest non-protected are demoted
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for (int i = 1; i <= extra; i++)
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db->push(2000 + i, /*last_heard=*/i, /*favorite=*/false, /*ignored=*/false, /*withUser=*/true, /*withKey=*/true);
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nodeInfoLiteSetBit(db->getMeshNode(signerNum), NODEINFO_BITFIELD_HAS_XEDDSA_SIGNED_MASK, true);
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TEST_ASSERT_TRUE(nodeInfoLiteHasXeddsaSigned(db->getMeshNode(signerNum)));
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db->runDemote();
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// Both are out of the hot store and held in the warm tier.
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TEST_ASSERT_NULL(db->getMeshNode(signerNum));
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TEST_ASSERT_NULL(db->getMeshNode(plainNum));
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const meshtastic_NodeInfoLite *back = db->getOrCreateMeshNode(signerNum);
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TEST_ASSERT_NOT_NULL(back);
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TEST_ASSERT_TRUE_MESSAGE(nodeInfoLiteHasXeddsaSigned(back), "signer bit must survive a warm-tier round trip");
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const meshtastic_NodeInfoLite *plainBack = db->getOrCreateMeshNode(plainNum);
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TEST_ASSERT_NOT_NULL(plainBack);
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TEST_ASSERT_FALSE_MESSAGE(nodeInfoLiteHasXeddsaSigned(plainBack), "re-admission must not invent the signer bit");
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}
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// Favourite handling: a favourite is never the eviction victim, even when it is
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// the oldest node in a full hot store.
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static void test_eviction_preservesFavorite(void)
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{
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db->seedSelf();
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for (int i = 1; i < MAX_NUM_NODES; i++) { // fill to MAX_NUM_NODES total (incl. self)
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const bool fav = (i == 1); // oldest non-self, favourite
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db->push(3000 + i, /*last_heard=*/i, fav, false, /*withUser=*/true, /*withKey=*/true);
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}
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes()); // full
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TEST_ASSERT_NOT_NULL(db->getOrCreateMeshNode(0x99990000)); // forces an eviction
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TEST_ASSERT_NOT_NULL(db->getMeshNode(3000 + 1)); // favourite survived despite being oldest
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TEST_ASSERT_NULL(db->getMeshNode(3000 + 2)); // oldest non-favourite evicted
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TEST_ASSERT_NOT_NULL(db->getMeshNode(0x99990000));
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}
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// Ignored handling: an ignored node survives eviction (like a favourite), and is
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// never purged by cleanupMeshDB even with no user info (a block set by bare ID).
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static void test_ignored_survivesEvictionAndCleanup(void)
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{
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// (a) eviction protection
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db->clearHot();
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db->seedSelf();
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for (int i = 1; i < MAX_NUM_NODES; i++) {
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const bool ign = (i == 1); // oldest non-self, blocked
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db->push(4000 + i, /*last_heard=*/i, false, ign, /*withUser=*/true, /*withKey=*/true);
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}
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TEST_ASSERT_NOT_NULL(db->getOrCreateMeshNode(0x88880000));
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TEST_ASSERT_NOT_NULL(db->getMeshNode(4000 + 1)); // blocked node survived
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TEST_ASSERT_NULL(db->getMeshNode(4000 + 2)); // oldest non-blocked evicted
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// (b) cleanup protection - ignored kept without user info, plain no-user purged
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db->clearHot();
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db->seedSelf();
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db->push(5000, 100, false, /*ignored=*/true, /*withUser=*/false, false);
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db->push(5001, 100, false, false, /*withUser=*/false, false);
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db->runCleanup();
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TEST_ASSERT_NOT_NULL(db->getMeshNode(5000)); // blocked-by-ID kept despite no user info
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TEST_ASSERT_NULL(db->getMeshNode(5001)); // ordinary no-user node purged
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}
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// Protected-node cap: at most MAX_NUM_NODES-2 nodes may be protected, so >=2
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// evictable slots always remain. setProtectedFlag refuses once the cap is hit.
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static void test_protectedCap_refusesBeyondLimit(void)
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{
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db->seedSelf();
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for (int i = 0; i < MAX_NUM_NODES - 2; i++)
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db->push(6000 + i, 100, /*favorite=*/true, false, /*withUser=*/true, false);
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 2, db->numProtectedNodes());
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db->push(7000, 100, false, false, /*withUser=*/true, false);
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meshtastic_NodeInfoLite *fresh = db->getMeshNode(7000);
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TEST_ASSERT_NOT_NULL(fresh);
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TEST_ASSERT_FALSE(db->setProtectedFlag(fresh, NODEINFO_BITFIELD_IS_IGNORED_MASK, true)); // refused at cap
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TEST_ASSERT_FALSE(nodeInfoLiteIsIgnored(fresh)); // unchanged
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 2, db->numProtectedNodes());
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// Adding another flag to an already-protected node doesn't grow the set, so
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// it's still allowed at the cap.
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meshtastic_NodeInfoLite *already = db->getMeshNode(6000);
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TEST_ASSERT_TRUE(db->setProtectedFlag(already, NODEINFO_BITFIELD_IS_IGNORED_MASK, true));
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}
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// removeNodeByNum() compacts survivors down and clears the slots that leaves free. A full
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// store with no matching node frees none, so there is nothing past the last node to clear.
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static void test_removeNodeByNum_absentNodeOnFullDb(void)
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{
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db->seedSelf();
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for (int i = 1; i < MAX_NUM_NODES; i++) // fill to MAX_NUM_NODES total (incl. self)
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db->push(8000 + i, /*last_heard=*/i, false, false, /*withUser=*/true, /*withKey=*/true);
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes());
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db->removeNodeByNum(0xDEADBEEF); // absent; ASan flags a write past the last slot
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes()); // nothing removed
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TEST_ASSERT_NOT_NULL(db->getMeshNode(0x0BADF00D)); // self intact
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TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + 1));
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TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + MAX_NUM_NODES - 1)); // last slot intact
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}
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// Control for the above: a matching node on a full store is still removed, the survivors
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// compact down, and the freed tail slot is cleared.
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static void test_removeNodeByNum_presentNodeOnFullDb(void)
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{
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db->seedSelf();
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for (int i = 1; i < MAX_NUM_NODES; i++)
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db->push(8000 + i, /*last_heard=*/i, false, false, /*withUser=*/true, /*withKey=*/true);
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db->removeNodeByNum(8000 + 5);
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TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 1, (int)db->getNumMeshNodes());
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TEST_ASSERT_NULL(db->getMeshNode(8000 + 5));
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TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + 4));
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TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + MAX_NUM_NODES - 1)); // survivors kept
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}
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NDB_TEST_ENTRY void setup()
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{
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initializeTestEnvironment();
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db = new NodeDBTestShim();
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nodeDB = db;
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UNITY_BEGIN();
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RUN_TEST(test_migration_demotesOldestKeepsKeepersAndSelf);
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RUN_TEST(test_migration_carriesRoleAndProtectedIntoWarm);
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RUN_TEST(test_migration_carriesSignerBitThroughWarm);
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RUN_TEST(test_eviction_preservesFavorite);
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RUN_TEST(test_ignored_survivesEvictionAndCleanup);
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RUN_TEST(test_protectedCap_refusesBeyondLimit);
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RUN_TEST(test_removeNodeByNum_absentNodeOnFullDb);
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RUN_TEST(test_removeNodeByNum_presentNodeOnFullDb);
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exit(UNITY_END());
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}
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NDB_TEST_ENTRY void loop() {}
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#else // WARM_NODE_COUNT == 0 - nothing to exercise here
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void setUp(void) {}
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void tearDown(void) {}
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NDB_TEST_ENTRY void setup()
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{
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UNITY_BEGIN();
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exit(UNITY_END());
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}
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NDB_TEST_ENTRY void loop() {}
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#endif
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