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console: Drop newline on glnx_console_lock
This was inherited from some other code; perhaps the idea was to ensure the console is in a consistent state before starting a progress bar, but it causes extra newlines which is distracting.
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@@ -168,7 +168,7 @@ glnx_console_lock (GLnxConsoleRef *console)
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g_once_init_leave (&sigwinch_initialized, 1);
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}
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{ static const char initbuf[] = { '\n', 0x1B, 0x37 };
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{ static const char initbuf[] = { 0x1B, 0x37 };
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(void) fwrite (initbuf, 1, sizeof (initbuf), stdout);
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}
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}
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