mirror of
https://github.com/gogcom/galaxy-integrations-python-api.git
synced 2026-04-17 20:56:53 -04:00
fix parse sphinx parse error
+ other small imporvements in docs
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@@ -578,10 +578,11 @@ class Plugin:
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async def pass_login_credentials(self, step: str, credentials: Dict[str, str], cookies: List[Dict[str, str]]) \
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-> Union[NextStep, Authentication]:
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"""This method is called if we return galaxy.api.types.NextStep from authenticate or from pass_login_credentials.
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"""This method is called if we return :class:`~galaxy.api.types.NextStep` from :meth:`.authenticate`
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or :meth:`.pass_login_credentials`.
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This method's parameters provide the data extracted from the web page navigation that previous NextStep finished on.
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This method should either return galaxy.api.types.Authentication if the authentication is finished
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or galaxy.api.types.NextStep if it requires going to another cef url.
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This method should either return :class:`~galaxy.api.types.Authentication` if the authentication is finished
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or :class:`~galaxy.api.types.NextStep` if it requires going to another cef url.
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This method is called by the GOG Galaxy Client.
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:param step: deprecated.
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@@ -144,7 +144,8 @@ class LocalGame:
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class FriendInfo:
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"""
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.. deprecated:: 0.56
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Use: :class:`UserInfo`.
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Use :class:`UserInfo`.
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Information about a friend of the currently authenticated user.
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:param user_id: id of the user
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@@ -189,7 +190,7 @@ class GameLibrarySettings:
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:param game_id: id of the related game
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:param tags: collection of tags assigned to the game
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:param hidden: indicates if the game should be hidden in GOG Galaxy application
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:param hidden: indicates if the game should be hidden in GOG Galaxy client
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"""
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game_id: str
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tags: Optional[List[str]]
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@@ -200,12 +201,18 @@ class GameLibrarySettings:
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class UserPresence:
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"""Presence information of a user.
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The GOG Galaxy client will prefer to generate user status basing on `game_id` (or `game_title`)
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and `in_game_status` fields but if plugin is not capable of delivering it then the `full_status` will be used if
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available
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:param presence_state: the state of the user
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:param game_id: id of the game a user is currently in
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:param game_title: name of the game a user is currently in
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:param presence_status: detailed user's presence description
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:param in_game_status: status set by the game itself e.x. "In Main Menu"
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:param full_status: full user status e.x. "Playing <title_name>: <in_game_status>"
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"""
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presence_state: PresenceState
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game_id: Optional[str] = None
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game_title: Optional[str] = None
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presence_status: Optional[str] = None
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in_game_status: Optional[str] = None
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full_status: Optional[str] = None
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@@ -12,7 +12,7 @@ from tests import create_message, get_messages
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@pytest.mark.asyncio
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async def test_get_user_presence_success(plugin, read, write):
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context = "abc"
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user_ids = ["666", "13", "42", "69"]
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user_ids = ["666", "13", "42", "69", "22"]
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plugin.prepare_user_presence_context.return_value = async_return_value(context)
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request = {
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"jsonrpc": "2.0",
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@@ -26,25 +26,36 @@ async def test_get_user_presence_success(plugin, read, write):
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PresenceState.Unknown,
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"game-id1",
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None,
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"unknown state"
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"unknown state",
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None
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)),
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async_return_value(UserPresence(
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PresenceState.Offline,
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None,
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None,
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"Going to grandma's house"
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"Going to grandma's house",
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None
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)),
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async_return_value(UserPresence(
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PresenceState.Online,
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"game-id3",
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"game-title3",
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"Pew pew"
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"Pew pew",
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None
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)),
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async_return_value(UserPresence(
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PresenceState.Away,
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None,
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"game-title4",
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"AFKKTHXBY"
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"AFKKTHXBY",
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None
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)),
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async_return_value(UserPresence(
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PresenceState.Away,
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None,
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"game-title5",
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None,
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"Playing game-title5: In Menu"
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)),
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]
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await plugin.run()
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@@ -67,7 +78,7 @@ async def test_get_user_presence_success(plugin, read, write):
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"presence": {
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"presence_state": PresenceState.Unknown.value,
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"game_id": "game-id1",
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"presence_status": "unknown state"
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"in_game_status": "unknown state"
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}
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}
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},
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@@ -78,7 +89,7 @@ async def test_get_user_presence_success(plugin, read, write):
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"user_id": "13",
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"presence": {
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"presence_state": PresenceState.Offline.value,
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"presence_status": "Going to grandma's house"
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"in_game_status": "Going to grandma's house"
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}
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}
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},
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@@ -91,7 +102,7 @@ async def test_get_user_presence_success(plugin, read, write):
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"presence_state": PresenceState.Online.value,
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"game_id": "game-id3",
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"game_title": "game-title3",
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"presence_status": "Pew pew"
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"in_game_status": "Pew pew"
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}
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}
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},
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@@ -103,7 +114,19 @@ async def test_get_user_presence_success(plugin, read, write):
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"presence": {
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"presence_state": PresenceState.Away.value,
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"game_title": "game-title4",
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"presence_status": "AFKKTHXBY"
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"in_game_status": "AFKKTHXBY"
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}
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}
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},
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{
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"jsonrpc": "2.0",
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"method": "user_presence_import_success",
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"params": {
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"user_id": "22",
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"presence": {
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"presence_state": PresenceState.Away.value,
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"game_title": "game-title5",
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"full_status": "Playing game-title5: In Menu"
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}
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}
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},
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@@ -246,7 +269,7 @@ async def test_update_user_presence(plugin, write):
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"presence_state": PresenceState.Online.value,
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"game_id": "game-id",
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"game_title": "game-title",
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"presence_status": "Pew pew"
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"in_game_status": "Pew pew"
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}
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}
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}
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