SDK-2647 Serializing local game state as integer

This commit is contained in:
Paweł Kierski
2019-03-11 13:47:12 +01:00
committed by Romuald Bierbasz
parent 9a06428fc0
commit ca778e2cdb
3 changed files with 16 additions and 10 deletions

View File

@@ -36,6 +36,7 @@ pytest
### 0.16
* Do not log sensitive data.
* Return `LocalGameState` as int (possible combination of flags).
### 0.15
* `shutdown()` is called on socket disconnection.
### 0.14

View File

@@ -1,4 +1,4 @@
from enum import Enum
from enum import Enum, Flag
class Platform(Enum):
Unknown = "unknown"
@@ -30,10 +30,10 @@ class LicenseType(Enum):
FreeToPlay = "FreeToPlay"
OtherUserLicense = "OtherUserLicense"
class LocalGameState(Enum):
None_ = "None"
Installed = "Installed"
Running = "Running"
class LocalGameState(Flag):
None_ = 0
Installed = 1
Running = 2
class PresenceState(Enum):
Unknown = "Unknown"

View File

@@ -17,8 +17,9 @@ def test_success(plugin, readline, write):
readline.side_effect = [json.dumps(request), ""]
plugin.get_local_games.return_value = [
LocalGame("1", "Running"),
LocalGame("2", "Installed")
LocalGame("1", LocalGameState.Running),
LocalGame("2", LocalGameState.Installed),
LocalGame("3", LocalGameState.Installed | LocalGameState.Running)
]
asyncio.run(plugin.run())
plugin.get_local_games.assert_called_with()
@@ -31,11 +32,15 @@ def test_success(plugin, readline, write):
"local_games" : [
{
"game_id": "1",
"local_game_state": "Running"
"local_game_state": LocalGameState.Running.value
},
{
"game_id": "2",
"local_game_state": "Installed"
"local_game_state": LocalGameState.Installed.value
},
{
"game_id": "3",
"local_game_state": (LocalGameState.Installed | LocalGameState.Running).value
}
]
}
@@ -85,7 +90,7 @@ def test_local_game_state_update(plugin, write):
"params": {
"local_game": {
"game_id": "1",
"local_game_state": "Running"
"local_game_state": LocalGameState.Running.value
}
}
}