Files
galaxy-integrations-python-api/tests/test_local_games.py
2019-03-11 13:47:12 +01:00

97 lines
2.6 KiB
Python

import asyncio
import json
import pytest
from galaxy.api.types import LocalGame
from galaxy.api.consts import LocalGameState
from galaxy.api.errors import UnknownError, FailedParsingManifest
def test_success(plugin, readline, write):
request = {
"jsonrpc": "2.0",
"id": "3",
"method": "import_local_games"
}
readline.side_effect = [json.dumps(request), ""]
plugin.get_local_games.return_value = [
LocalGame("1", LocalGameState.Running),
LocalGame("2", LocalGameState.Installed),
LocalGame("3", LocalGameState.Installed | LocalGameState.Running)
]
asyncio.run(plugin.run())
plugin.get_local_games.assert_called_with()
response = json.loads(write.call_args[0][0])
assert response == {
"jsonrpc": "2.0",
"id": "3",
"result": {
"local_games" : [
{
"game_id": "1",
"local_game_state": LocalGameState.Running.value
},
{
"game_id": "2",
"local_game_state": LocalGameState.Installed.value
},
{
"game_id": "3",
"local_game_state": (LocalGameState.Installed | LocalGameState.Running).value
}
]
}
}
@pytest.mark.parametrize(
"error,code,message",
[
pytest.param(UnknownError, 0, "Unknown error", id="unknown_error"),
pytest.param(FailedParsingManifest, 200, "Failed parsing manifest", id="failed_parsing")
],
)
def test_failure(plugin, readline, write, error, code, message):
request = {
"jsonrpc": "2.0",
"id": "3",
"method": "import_local_games"
}
readline.side_effect = [json.dumps(request), ""]
plugin.get_local_games.side_effect = error()
asyncio.run(plugin.run())
plugin.get_local_games.assert_called_with()
response = json.loads(write.call_args[0][0])
assert response == {
"jsonrpc": "2.0",
"id": "3",
"error": {
"code": code,
"message": message
}
}
def test_local_game_state_update(plugin, write):
game = LocalGame("1", LocalGameState.Running)
async def couritine():
plugin.update_local_game_status(game)
asyncio.run(couritine())
response = json.loads(write.call_args[0][0])
assert response == {
"jsonrpc": "2.0",
"method": "local_game_status_changed",
"params": {
"local_game": {
"game_id": "1",
"local_game_state": LocalGameState.Running.value
}
}
}