Files
konsole/src/ScreenWindow.cpp
Harald Hvaal aa42a27ef3 Various search improvements
- Do not automatically reset the search start line on search hits
    This was causing the annoying behavior that if you were to pause while typing
    in a search term, and it would actually find a hit, then you would be searching
    for the term a second time once you finish typing.

    This commit introduces two new behaviors:
    1. When you show the search bar, all searching will be done from the first
        visible line in the terminal.
    2. This start position is only reset when you
        advance to the next result, by pressing "next", "previous", or the shortcuts
        RETURN or SHIFT-RETURN

- When the view scrolls to a result, it will appear centered.
- When showing the search bar, do not invoke a search, only apply the highlight filters
- Add "search from beginning/end" button
    This will scroll to the top/bottom before searching
    Ctrl+return is also bound to this action
- Text highlighted by mouse will be set as the current search text when the incremental
    search bar is opened
- Add "Search backwards" to search bar options
    Button text is swapped according to reverse search switch
2013-08-23 19:15:13 +02:00

322 lines
8.0 KiB
C++

/*
Copyright (C) 2007 by Robert Knight <robertknight@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA.
*/
// Own
#include "ScreenWindow.h"
// Konsole
#include "Screen.h"
using namespace Konsole;
ScreenWindow::ScreenWindow(QObject* parent)
: QObject(parent)
, _windowBuffer(0)
, _windowBufferSize(0)
, _bufferNeedsUpdate(true)
, _windowLines(1)
, _currentLine(0)
, _currentResultLine(-1)
, _trackOutput(true)
, _scrollCount(0)
{
}
ScreenWindow::~ScreenWindow()
{
delete[] _windowBuffer;
}
void ScreenWindow::setScreen(Screen* screen)
{
Q_ASSERT(screen);
_screen = screen;
}
Screen* ScreenWindow::screen() const
{
return _screen;
}
Character* ScreenWindow::getImage()
{
// reallocate internal buffer if the window size has changed
int size = windowLines() * windowColumns();
if (_windowBuffer == 0 || _windowBufferSize != size) {
delete[] _windowBuffer;
_windowBufferSize = size;
_windowBuffer = new Character[size];
_bufferNeedsUpdate = true;
}
if (!_bufferNeedsUpdate)
return _windowBuffer;
_screen->getImage(_windowBuffer, size,
currentLine(), endWindowLine());
// this window may look beyond the end of the screen, in which
// case there will be an unused area which needs to be filled
// with blank characters
fillUnusedArea();
_bufferNeedsUpdate = false;
return _windowBuffer;
}
void ScreenWindow::fillUnusedArea()
{
int screenEndLine = _screen->getHistLines() + _screen->getLines() - 1;
int windowEndLine = currentLine() + windowLines() - 1;
int unusedLines = windowEndLine - screenEndLine;
// stop when unusedLines is negative; there is an issue w/ charsToFill
// being greater than an int can hold
if (unusedLines <= 0)
return;
int charsToFill = unusedLines * windowColumns();
Screen::fillWithDefaultChar(_windowBuffer + _windowBufferSize - charsToFill, charsToFill);
}
// return the index of the line at the end of this window, or if this window
// goes beyond the end of the screen, the index of the line at the end
// of the screen.
//
// when passing a line number to a Screen method, the line number should
// never be more than endWindowLine()
//
int ScreenWindow::endWindowLine() const
{
return qMin(currentLine() + windowLines() - 1,
lineCount() - 1);
}
QVector<LineProperty> ScreenWindow::getLineProperties()
{
QVector<LineProperty> result = _screen->getLineProperties(currentLine(), endWindowLine());
if (result.count() != windowLines())
result.resize(windowLines());
return result;
}
QString ScreenWindow::selectedText(bool preserveLineBreaks, bool trimTrailingSpaces) const
{
return _screen->selectedText(preserveLineBreaks, trimTrailingSpaces);
}
void ScreenWindow::getSelectionStart(int& column , int& line)
{
_screen->getSelectionStart(column, line);
line -= currentLine();
}
void ScreenWindow::getSelectionEnd(int& column , int& line)
{
_screen->getSelectionEnd(column, line);
line -= currentLine();
}
void ScreenWindow::setSelectionStart(int column , int line , bool columnMode)
{
_screen->setSelectionStart(column , line + currentLine() , columnMode);
_bufferNeedsUpdate = true;
emit selectionChanged();
}
void ScreenWindow::setSelectionEnd(int column , int line)
{
_screen->setSelectionEnd(column , line + currentLine());
_bufferNeedsUpdate = true;
emit selectionChanged();
}
void ScreenWindow::setSelectionByLineRange(int start, int end)
{
clearSelection();
_screen->setSelectionStart(0 , start , false);
_screen->setSelectionEnd(windowColumns() , end);
_bufferNeedsUpdate = true;
emit selectionChanged();
}
bool ScreenWindow::isSelected(int column , int line)
{
return _screen->isSelected(column , qMin(line + currentLine(), endWindowLine()));
}
void ScreenWindow::clearSelection()
{
_screen->clearSelection();
emit selectionChanged();
}
void ScreenWindow::setWindowLines(int lines)
{
Q_ASSERT(lines > 0);
_windowLines = lines;
}
int ScreenWindow::windowLines() const
{
return _windowLines;
}
int ScreenWindow::windowColumns() const
{
return _screen->getColumns();
}
int ScreenWindow::lineCount() const
{
return _screen->getHistLines() + _screen->getLines();
}
int ScreenWindow::columnCount() const
{
return _screen->getColumns();
}
QPoint ScreenWindow::cursorPosition() const
{
QPoint position;
position.setX(_screen->getCursorX());
position.setY(_screen->getCursorY());
return position;
}
int ScreenWindow::currentLine() const
{
return qBound(0, _currentLine, lineCount() - windowLines());
}
int ScreenWindow::currentResultLine() const
{
return _currentResultLine;
}
void ScreenWindow::setCurrentResultLine(int line)
{
if (_currentResultLine == line) {
return;
}
_currentResultLine = line;
emit currentResultLineChanged();
}
void ScreenWindow::scrollBy(RelativeScrollMode mode, int amount, bool fullPage)
{
if (mode == ScrollLines) {
scrollTo(currentLine() + amount);
} else if (mode == ScrollPages) {
if (fullPage)
scrollTo(currentLine() + amount * (windowLines()));
else
scrollTo(currentLine() + amount * (windowLines() / 2));
}
}
bool ScreenWindow::atEndOfOutput() const
{
return currentLine() == (lineCount() - windowLines());
}
void ScreenWindow::scrollTo(int line)
{
int maxCurrentLineNumber = lineCount() - windowLines();
line = qBound(0, line, maxCurrentLineNumber);
const int delta = line - _currentLine;
_currentLine = line;
// keep track of number of lines scrolled by,
// this can be reset by calling resetScrollCount()
_scrollCount += delta;
_bufferNeedsUpdate = true;
emit scrolled(_currentLine);
}
void ScreenWindow::setTrackOutput(bool trackOutput)
{
_trackOutput = trackOutput;
}
bool ScreenWindow::trackOutput() const
{
return _trackOutput;
}
int ScreenWindow::scrollCount() const
{
return _scrollCount;
}
void ScreenWindow::resetScrollCount()
{
_scrollCount = 0;
}
QRect ScreenWindow::scrollRegion() const
{
bool equalToScreenSize = windowLines() == _screen->getLines();
if (atEndOfOutput() && equalToScreenSize)
return _screen->lastScrolledRegion();
else
return QRect(0, 0, windowColumns(), windowLines());
}
void ScreenWindow::notifyOutputChanged()
{
// move window to the bottom of the screen and update scroll count
// if this window is currently tracking the bottom of the screen
if (_trackOutput) {
_scrollCount -= _screen->scrolledLines();
_currentLine = qMax(0, _screen->getHistLines() - (windowLines() - _screen->getLines()));
} else {
// if the history is not unlimited then it may
// have run out of space and dropped the oldest
// lines of output - in this case the screen
// window's current line number will need to
// be adjusted - otherwise the output will scroll
_currentLine = qMax(0, _currentLine -
_screen->droppedLines());
// ensure that the screen window's current position does
// not go beyond the bottom of the screen
_currentLine = qMin(_currentLine , _screen->getHistLines());
}
_bufferNeedsUpdate = true;
emit outputChanged();
}
#include "ScreenWindow.moc"