Huge structural changes

Well, this commit got a bit out of hand, what with 26 files changed. Oh well.

Basically, we're using the buffermanager to dispense temporary buffers for playhandles and audioports to use.
This allows us to change the way playhandles work. Earlier, playhandles of the same track were waiting in line
to push their output to the audioport. This was of course inefficient, so now they just register themselves to the port,
then the port handles mixing the buffers.

Caveat: this is still a work in progress, the vol/pan knobs on instruments are temporarily non-functional - will be fixed in
the next commit, but I have to get some sleep now.
This commit is contained in:
Vesa
2014-08-27 00:59:49 +03:00
parent 311d33d648
commit 857de8d2c8
26 changed files with 292 additions and 201 deletions

View File

@@ -31,6 +31,7 @@
#include "Mixer.h"
#include "MemoryManager.h"
#include "PlayHandle.h"
class EffectChain;
@@ -41,38 +42,21 @@ public:
AudioPort( const QString & _name, bool _has_effect_chain = true );
virtual ~AudioPort();
inline sampleFrame * firstBuffer()
inline sampleFrame * buffer()
{
return m_firstBuffer;
return m_portBuffer;
}
inline sampleFrame * secondBuffer()
inline void lockBuffer()
{
return m_secondBuffer;
m_portBufferLock.lock();
}
inline void lockFirstBuffer()
inline void unlockBuffer()
{
m_firstBufferLock.lock();
m_portBufferLock.unlock();
}
inline void lockSecondBuffer()
{
m_secondBufferLock.lock();
}
inline void unlockFirstBuffer()
{
m_firstBufferLock.unlock();
}
inline void unlockSecondBuffer()
{
m_secondBufferLock.unlock();
}
void nextPeriod();
// indicate whether JACK & Co should provide output-buffer at ext. port
inline bool extOutputEnabled() const
@@ -112,28 +96,20 @@ public:
bool processEffects();
// ThreadableJob stuff
virtual void doProcessing( sampleFrame * );
virtual void doProcessing();
virtual bool requiresProcessing() const
{
return true;
}
enum bufferUsages
{
NoUsage,
FirstBuffer,
BothBuffers
} ;
void addPlayHandle( PlayHandle * handle );
void removePlayHandle( PlayHandle * handle );
private:
volatile bufferUsages m_bufferUsage;
volatile bool m_bufferUsage;
sampleFrame * m_firstBuffer;
sampleFrame * m_secondBuffer;
QMutex m_firstBufferLock;
QMutex m_secondBufferLock;
sampleFrame * m_portBuffer;
QMutex m_portBufferLock;
bool m_extOutputEnabled;
fx_ch_t m_nextFxChannel;
@@ -142,6 +118,8 @@ private:
EffectChain * m_effects;
PlayHandleList m_playHandles;
QMutex m_playHandleLock;
friend class Mixer;
friend class MixerWorkerThread;

View File

@@ -34,8 +34,8 @@
#include <QtCore/QReadWriteLock>
const int BM_INITIAL_BUFFERS = 256;
const int BM_INCREMENT = 16;
const int BM_INITIAL_BUFFERS = 512;
//const int BM_INCREMENT = 64;
class BufferManager
{
@@ -43,12 +43,16 @@ public:
static void init();
static sampleFrame * acquire();
static void release( sampleFrame * buf );
static void extend( int c );
static void refresh();
// static void extend( int c );
private:
static sampleFrame ** s_available;
static QAtomicInt s_availableIndex;
static QReadWriteLock s_mutex;
static sampleFrame ** s_released;
static QAtomicInt s_releasedIndex;
// static QReadWriteLock s_mutex;
static int s_size;
};

View File

@@ -76,7 +76,7 @@ class FxChannel : public ThreadableJob
void processed();
private:
virtual void doProcessing( sampleFrame * _working_buffer );
virtual void doProcessing();
};

View File

@@ -33,11 +33,7 @@
class InstrumentPlayHandle : public PlayHandle
{
public:
InstrumentPlayHandle( Instrument* instrument ) :
PlayHandle( TypeInstrumentPlayHandle ),
m_instrument( instrument )
{
}
InstrumentPlayHandle( Instrument * instrument, InstrumentTrack* instrumentTrack );
virtual ~InstrumentPlayHandle()
{
@@ -88,6 +84,7 @@ public:
private:
Instrument* m_instrument;
InstrumentTrack * m_instrumentTrack;
} ;

View File

@@ -321,11 +321,6 @@ public:
}
// audio-buffer-mgm
void bufferToPort( const sampleFrame * _buf,
const fpp_t _frames,
stereoVolumeVector _volume_vector,
AudioPort * _port );
static void clearAudioBuffer( sampleFrame * _ab,
const f_cnt_t _frames,
const f_cnt_t _offset = 0 );

View File

@@ -63,7 +63,7 @@ public:
void addJob( ThreadableJob * _job );
void run( sampleFrame * _buffer );
void run();
void wait();
private:
@@ -115,7 +115,6 @@ private:
static QWaitCondition * queueReadyWaitCond;
static QList<MixerWorkerThread *> workerThreads;
sampleFrame * m_workingBuf;
volatile bool m_quit;
} ;

View File

@@ -33,7 +33,7 @@
#include "lmms_basics.h"
class track;
class AudioPort;
class PlayHandle : public ThreadableJob
{
@@ -48,12 +48,7 @@ public:
} ;
typedef Types Type;
PlayHandle( const Type type, f_cnt_t offset = 0 ) :
m_type( type ),
m_offset( offset ),
m_affinity( QThread::currentThread() )
{
}
PlayHandle( const Type type, f_cnt_t offset = 0 );
PlayHandle & operator = ( PlayHandle & p )
{
@@ -63,9 +58,7 @@ public:
return *this;
}
virtual ~PlayHandle()
{
}
virtual ~PlayHandle();
virtual bool affinityMatters() const
{
@@ -83,10 +76,7 @@ public:
}
// required for ThreadableJob
virtual void doProcessing( sampleFrame* buffer )
{
play( buffer );
}
virtual void doProcessing();
virtual bool requiresProcessing() const
{
@@ -106,7 +96,7 @@ public:
return m_processingLock.tryLock();
}
virtual void play( sampleFrame* buffer ) = 0;
virtual bool isFinished( void ) const = 0;
virtual bool isFinished() const = 0;
// returns the frameoffset at the start of the playhandle,
// ie. how many empty frames should be inserted at the start of the first period
@@ -123,12 +113,41 @@ public:
virtual bool isFromTrack( const track * _track ) const = 0;
bool usesBuffer() const
{
return m_usesBuffer;
}
void setUsesBuffer( const bool b )
{
m_usesBuffer = b;
}
AudioPort * audioPort()
{
return m_audioPort;
}
void setAudioPort( AudioPort * port )
{
m_audioPort = port;
}
void releaseBuffer();
sampleFrame * buffer()
{
return m_playHandleBuffer;
}
private:
Type m_type;
f_cnt_t m_offset;
QThread* m_affinity;
QMutex m_processingLock;
sampleFrame * m_playHandleBuffer;
bool m_usesBuffer;
AudioPort * m_audioPort;
} ;

View File

@@ -23,8 +23,8 @@
*
*/
#ifndef _PRESET_PREVIEW_PLAY_HANDLE_H
#define _PRESET_PREVIEW_PLAY_HANDLE_H
#ifndef PRESET_PREVIEW_PLAY_HANDLE_H
#define PRESET_PREVIEW_PLAY_HANDLE_H
#include "NotePlayHandle.h"

View File

@@ -82,7 +82,6 @@ private:
f_cnt_t m_frame;
SampleBuffer::handleState m_state;
AudioPort * m_audioPort;
const bool m_ownAudioPort;
FloatModel m_defaultVolumeModel;

View File

@@ -22,8 +22,8 @@
*
*/
#ifndef _THREADABLE_JOB_H
#define _THREADABLE_JOB_H
#ifndef THREADABLE_JOB_H
#define THREADABLE_JOB_H
#include <QtCore/QAtomicInt>
@@ -67,11 +67,11 @@ public:
m_state = Done;
}
void process( sampleFrame* workingBuffer = NULL )
void process()
{
if( m_state.testAndSetOrdered( Queued, InProgress ) )
{
doProcessing( workingBuffer );
doProcessing();
m_state = Done;
}
}
@@ -80,7 +80,7 @@ public:
protected:
virtual void doProcessing( sampleFrame* workingBuffer) = 0;
virtual void doProcessing() = 0;
QAtomicInt m_state;

View File

@@ -353,7 +353,7 @@ lb302Synth::lb302Synth( InstrumentTrack * _instrumentTrack ) :
filterChanged();
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrumentTrack );
engine::mixer()->addPlayHandle( iph );
}

View File

@@ -138,7 +138,7 @@ opl2instrument::opl2instrument( InstrumentTrack * _instrument_track ) :
trem_depth_mdl(false, this, tr( "Tremolo Depth" ) )
{
// Connect the plugin to the mixer...
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrument_track );
engine::mixer()->addPlayHandle( iph );
// Voices are laid out in a funny way...

View File

@@ -118,7 +118,7 @@ sf2Instrument::sf2Instrument( InstrumentTrack * _instrument_track ) :
// everytime we load a new soundfont.
m_synth = new_fluid_synth( m_settings );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrument_track );
engine::mixer()->addPlayHandle( iph );
loadFile( ConfigManager::inst()->defaultSoundfont() );

View File

@@ -82,7 +82,7 @@ vestigeInstrument::vestigeInstrument( InstrumentTrack * _instrument_track ) :
p_subWindow( NULL )
{
// now we need a play-handle which cares for calling play()
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrument_track );
engine::mixer()->addPlayHandle( iph );
}

View File

@@ -129,7 +129,7 @@ ZynAddSubFxInstrument::ZynAddSubFxInstrument(
connect( &m_resBandwidthModel, SIGNAL( dataChanged() ), this, SLOT( updateResBandwidth() ) );
// now we need a play-handle which cares for calling play()
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this );
InstrumentPlayHandle * iph = new InstrumentPlayHandle( this, _instrumentTrack );
engine::mixer()->addPlayHandle( iph );
connect( engine::mixer(), SIGNAL( sampleRateChanged() ),

View File

@@ -28,13 +28,16 @@
sampleFrame ** BufferManager::s_available;
QAtomicInt BufferManager::s_availableIndex = 0;
QReadWriteLock BufferManager::s_mutex;
sampleFrame ** BufferManager::s_released;
QAtomicInt BufferManager::s_releasedIndex = 0;
//QReadWriteLock BufferManager::s_mutex;
int BufferManager::s_size;
void BufferManager::init()
{
s_available = MM_ALLOC( sampleFrame*, BM_INITIAL_BUFFERS );
s_released = MM_ALLOC( sampleFrame*, BM_INITIAL_BUFFERS );
int c = engine::mixer()->framesPerPeriod() * BM_INITIAL_BUFFERS;
sampleFrame * b = MM_ALLOC( sampleFrame, c );
@@ -53,29 +56,42 @@ sampleFrame * BufferManager::acquire()
{
if( s_availableIndex < 0 )
{
s_mutex.lockForWrite();
if( s_availableIndex < 0 ) extend( BM_INCREMENT );
s_mutex.unlock();
qFatal( "BufferManager: out of buffers" );
}
s_mutex.lockForRead();
sampleFrame * b = s_available[ s_availableIndex.fetchAndAddOrdered( -1 ) ];
int i = s_availableIndex.fetchAndAddOrdered( -1 );
sampleFrame * b = s_available[ i ];
//qDebug( "acquired buffer: %p - index %d", b, int(s_availableIndex) );
s_mutex.unlock();
//qDebug( "acquired buffer: %p - index %d", b, i );
return b;
}
void BufferManager::release( sampleFrame * buf )
{
s_mutex.lockForRead();
s_available[ s_availableIndex.fetchAndAddOrdered( 1 ) + 1 ] = buf;
//qDebug( "released buffer: %p - index %d", buf, int(s_availableIndex) );
s_mutex.unlock();
int i = s_releasedIndex.fetchAndAddOrdered( 1 );
s_released[ i ] = buf;
//qDebug( "released buffer: %p - index %d", buf, i );
}
void BufferManager::refresh() // non-threadsafe, hence it's called periodically from mixer at a time when no other threads can interfere
{
if( s_releasedIndex == 0 ) return;
//qDebug( "refresh: %d buffers", int( s_releasedIndex ) );
int j = s_availableIndex;
for( int i = 0; i < s_releasedIndex; ++i )
{
++j;
s_available[ j ] = s_released[ i ];
}
s_availableIndex = j;
s_releasedIndex = 0;
}
/* // non-extensible for now
void BufferManager::extend( int c )
{
s_size += c;
@@ -91,4 +107,4 @@ void BufferManager::extend( int c )
s_available[ s_availableIndex.fetchAndAddOrdered( 1 ) + 1 ] = b;
b += engine::mixer()->framesPerPeriod();
}
}
}*/

View File

@@ -116,19 +116,10 @@ void FxChannel::unmuteForSolo()
void FxChannel::doProcessing( sampleFrame * _buf )
void FxChannel::doProcessing()
{
const fpp_t fpp = engine::mixer()->framesPerPeriod();
// <tobydox> ignore the passed _buf
// <tobydox> always use m_buffer
// <tobydox> this is just an auxilliary buffer if doProcessing()
// needs one for processing while running
// <tobydox> particularly important for playHandles, so Instruments
// can operate on this buffer the whole time
// <tobydox> this improves cache hit rate
_buf = m_buffer;
if( m_muted == false )
{
foreach( FxRoute * senderRoute, m_receives )
@@ -150,21 +141,21 @@ void FxChannel::doProcessing( sampleFrame * _buf )
if( ! volBuf && ! sendBuf ) // neither volume nor send has sample-exact data...
{
const float v = sender->m_volumeModel.value() * sendModel->value();
MixHelpers::addMultiplied( _buf, ch_buf, v, fpp );
MixHelpers::addMultiplied( m_buffer, ch_buf, v, fpp );
}
else if( volBuf && sendBuf ) // both volume and send have sample-exact data
{
MixHelpers::addMultipliedByBuffers( _buf, ch_buf, volBuf, sendBuf, fpp );
MixHelpers::addMultipliedByBuffers( m_buffer, ch_buf, volBuf, sendBuf, fpp );
}
else if( volBuf ) // volume has sample-exact data but send does not
{
const float v = sendModel->value();
MixHelpers::addMultipliedByBuffer( _buf, ch_buf, v, volBuf, fpp );
MixHelpers::addMultipliedByBuffer( m_buffer, ch_buf, v, volBuf, fpp );
}
else // vice versa
{
const float v = sender->m_volumeModel.value();
MixHelpers::addMultipliedByBuffer( _buf, ch_buf, v, sendBuf, fpp );
MixHelpers::addMultipliedByBuffer( m_buffer, ch_buf, v, sendBuf, fpp );
}
m_hasInput = true;
}

View File

@@ -0,0 +1,35 @@
/*
* InstrumentPlayHandle.cpp - play-handle for driving an instrument
*
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "InstrumentPlayHandle.h"
#include "InstrumentTrack.h"
InstrumentPlayHandle::InstrumentPlayHandle( Instrument * instrument, InstrumentTrack* instrumentTrack ) :
PlayHandle( TypeInstrumentPlayHandle ),
m_instrument( instrument ),
m_instrumentTrack( instrumentTrack )
{
setAudioPort( instrumentTrack->audioPort() );
}

View File

@@ -57,7 +57,7 @@
#include "MidiDummy.h"
#include "MemoryHelper.h"
#include "BufferManager.h"
@@ -355,6 +355,7 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
if( it != m_playHandles.end() )
{
( *it )->audioPort()->removePlayHandle( ( *it ) );
if( ( *it )->type() == PlayHandle::TypeNotePlayHandle )
{
NotePlayHandleManager::release( (NotePlayHandle*) *it );
@@ -410,6 +411,7 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
}
if( ( *it )->isFinished() )
{
( *it )->audioPort()->removePlayHandle( ( *it ) );
if( ( *it )->type() == PlayHandle::TypeNotePlayHandle )
{
NotePlayHandleManager::release( (NotePlayHandle*) *it );
@@ -424,7 +426,6 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
}
unlockPlayHandleRemoval();
// STAGE 2: process effects of all instrument- and sampletracks
MixerWorkerThread::fillJobQueue<QVector<AudioPort *> >( m_audioPorts );
MixerWorkerThread::startAndWaitForJobs();
@@ -442,6 +443,9 @@ const surroundSampleFrame * Mixer::renderNextBuffer()
EnvelopeAndLfoParameters::instances()->trigger();
Controller::triggerFrameCounter();
AutomatableModel::incrementPeriodCounter();
// refresh buffer pool
BufferManager::refresh();
m_profiler.finishPeriod( processingSampleRate(), m_framesPerPeriod );
@@ -472,45 +476,6 @@ void Mixer::clear()
void Mixer::bufferToPort( const sampleFrame * buf,
const fpp_t frames,
stereoVolumeVector vv,
AudioPort * port )
{
const int loop1_frame = qMin<int>( frames, m_framesPerPeriod );
port->lockFirstBuffer();
MixHelpers::addMultipliedStereo( port->firstBuffer(), // dst
buf, // src
vv.vol[0], vv.vol[1], // coeff left/right
loop1_frame ); // frame count
port->unlockFirstBuffer();
if( frames > m_framesPerPeriod )
{
port->lockSecondBuffer();
const fpp_t framesLeft = qMin<int>( frames - m_framesPerPeriod, m_framesPerPeriod );
MixHelpers::addMultipliedStereo( port->secondBuffer(), // dst
buf + m_framesPerPeriod, // src
vv.vol[0], vv.vol[1], // coeff left/right
framesLeft ); // frame count
// we used both buffers so set flags
port->m_bufferUsage = AudioPort::BothBuffers;
port->unlockSecondBuffer();
}
else if( port->m_bufferUsage == AudioPort::NoUsage )
{
// only first buffer touched
port->m_bufferUsage = AudioPort::FirstBuffer;
}
}
void Mixer::clearAudioBuffer( sampleFrame * _ab, const f_cnt_t _frames,
const f_cnt_t _offset )
{
@@ -665,7 +630,8 @@ bool Mixer::addPlayHandle( PlayHandle* handle )
if( criticalXRuns() == false )
{
m_playHandleMutex.lock();
m_newPlayHandles.append( handle );
m_newPlayHandles.append( handle );
handle->audioPort()->addPlayHandle( handle );
m_playHandleMutex.unlock();
return true;
}
@@ -688,6 +654,7 @@ void Mixer::removePlayHandle( PlayHandle * _ph )
_ph->affinity() == QThread::currentThread() )
{
lockPlayHandleRemoval();
_ph->audioPort()->removePlayHandle( _ph );
PlayHandleList::Iterator it =
qFind( m_playHandles.begin(),
m_playHandles.end(), _ph );
@@ -719,6 +686,7 @@ void Mixer::removePlayHandles( track * _track, bool removeIPHs )
{
if( ( *it )->isFromTrack( _track ) && ( removeIPHs || ( *it )->type() != PlayHandle::TypeInstrumentPlayHandle ) )
{
( *it )->audioPort()->removePlayHandle( ( *it ) );
if( ( *it )->type() == PlayHandle::TypeNotePlayHandle )
{
NotePlayHandleManager::release( (NotePlayHandle*) *it );

View File

@@ -56,7 +56,7 @@ void MixerWorkerThread::JobQueue::addJob( ThreadableJob * _job )
void MixerWorkerThread::JobQueue::run( sampleFrame * _buffer )
void MixerWorkerThread::JobQueue::run()
{
bool processedJob = true;
while( processedJob && (int) m_itemsDone < (int) m_queueSize )
@@ -67,7 +67,7 @@ void MixerWorkerThread::JobQueue::run( sampleFrame * _buffer )
ThreadableJob * job = m_items[i].fetchAndStoreOrdered( NULL );
if( job )
{
job->process( _buffer );
job->process();
processedJob = true;
m_itemsDone.fetchAndAddOrdered( 1 );
}
@@ -98,7 +98,6 @@ void MixerWorkerThread::JobQueue::wait()
MixerWorkerThread::MixerWorkerThread( Mixer* mixer ) :
QThread( mixer ),
m_workingBuf( new sampleFrame[mixer->framesPerPeriod()] ),
m_quit( false )
{
// initialize global static data
@@ -120,8 +119,6 @@ MixerWorkerThread::MixerWorkerThread( Mixer* mixer ) :
MixerWorkerThread::~MixerWorkerThread()
{
delete[] m_workingBuf;
workerThreads.removeAll( this );
}
@@ -143,7 +140,7 @@ void MixerWorkerThread::startAndWaitForJobs()
// The last worker-thread is never started. Instead it's processed "inline"
// i.e. within the global Mixer thread. This way we can reduce latencies
// that otherwise would be caused by synchronizing with another thread.
globalJobQueue.run( workerThreads.last()->m_workingBuf );
globalJobQueue.run();
globalJobQueue.wait();
}
@@ -166,7 +163,7 @@ void MixerWorkerThread::run()
{
m.lock();
queueReadyWaitCond->wait( &m );
globalJobQueue.run( m_workingBuf );
globalJobQueue.run();
m.unlock();
}
}

View File

@@ -93,6 +93,8 @@ NotePlayHandle::NotePlayHandle( InstrumentTrack* instrumentTrack,
parent->m_hadChildren = true;
m_bbTrack = parent->m_bbTrack;
parent->setUsesBuffer( false );
}
updateFrequency();
@@ -115,6 +117,13 @@ NotePlayHandle::NotePlayHandle( InstrumentTrack* instrumentTrack,
MidiTime::fromFrames( offset(), engine::framesPerTick() ),
offset() );
}
if( m_instrumentTrack->instrument()->flags() & Instrument::IsSingleStreamed )
{
setUsesBuffer( false );
}
setAudioPort( instrumentTrack->audioPort() );
unlock();
}
@@ -148,6 +157,9 @@ void NotePlayHandle::done()
m_subNotes.clear();
delete m_filter;
if( buffer() ) releaseBuffer();
unlock();
}

62
src/core/PlayHandle.cpp Normal file
View File

@@ -0,0 +1,62 @@
/*
* PlayHandle.cpp - base class PlayHandle - core of rendering engine
*
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "PlayHandle.h"
#include "BufferManager.h"
PlayHandle::PlayHandle( const Type type, f_cnt_t offset ) :
m_type( type ),
m_offset( offset ),
m_affinity( QThread::currentThread() ),
m_playHandleBuffer( NULL ),
m_usesBuffer( true )
{
}
PlayHandle::~PlayHandle()
{
}
void PlayHandle::doProcessing()
{
if( m_usesBuffer )
{
if( ! m_playHandleBuffer ) m_playHandleBuffer = BufferManager::acquire();
play( m_playHandleBuffer );
}
else
{
play( m_playHandleBuffer );
}
}
void PlayHandle::releaseBuffer()
{
BufferManager::release( m_playHandleBuffer );
m_playHandleBuffer = NULL;
}

View File

@@ -165,6 +165,7 @@ PresetPreviewPlayHandle::PresetPreviewPlayHandle( const QString & _preset_file,
typeInfo<f_cnt_t>::max() / 2,
note( 0, 0, DefaultKey, 100 ) );
setAudioPort( s_previewTC->previewInstrumentTrack()->audioPort() );
s_previewTC->setPreviewNote( m_previewNote );

View File

@@ -38,13 +38,13 @@ SamplePlayHandle::SamplePlayHandle( const QString& sampleFile ) :
m_sampleBuffer( new SampleBuffer( sampleFile ) ),
m_doneMayReturnTrue( true ),
m_frame( 0 ),
m_audioPort( new AudioPort( "SamplePlayHandle", false ) ),
m_ownAudioPort( true ),
m_defaultVolumeModel( DefaultVolume, MinVolume, MaxVolume, 1 ),
m_volumeModel( &m_defaultVolumeModel ),
m_track( NULL ),
m_bbTrack( NULL )
{
setAudioPort( new AudioPort( "SamplePlayHandle", false ) );
}
@@ -55,13 +55,13 @@ SamplePlayHandle::SamplePlayHandle( SampleBuffer* sampleBuffer ) :
m_sampleBuffer( sharedObject::ref( sampleBuffer ) ),
m_doneMayReturnTrue( true ),
m_frame( 0 ),
m_audioPort( new AudioPort( "SamplePlayHandle", false ) ),
m_ownAudioPort( true ),
m_defaultVolumeModel( DefaultVolume, MinVolume, MaxVolume, 1 ),
m_volumeModel( &m_defaultVolumeModel ),
m_track( NULL ),
m_bbTrack( NULL )
{
setAudioPort( new AudioPort( "SamplePlayHandle", false ) );
}
@@ -72,13 +72,13 @@ SamplePlayHandle::SamplePlayHandle( SampleTCO* tco ) :
m_sampleBuffer( sharedObject::ref( tco->sampleBuffer() ) ),
m_doneMayReturnTrue( true ),
m_frame( 0 ),
m_audioPort( ( (SampleTrack *)tco->getTrack() )->audioPort() ),
m_ownAudioPort( false ),
m_defaultVolumeModel( DefaultVolume, MinVolume, MaxVolume, 1 ),
m_volumeModel( &m_defaultVolumeModel ),
m_track( tco->getTrack() ),
m_bbTrack( NULL )
{
setAudioPort( ( (SampleTrack *)tco->getTrack() )->audioPort() );
}
@@ -89,7 +89,7 @@ SamplePlayHandle::~SamplePlayHandle()
sharedObject::unref( m_sampleBuffer );
if( m_ownAudioPort )
{
delete m_audioPort;
delete audioPort();
}
}
@@ -119,13 +119,11 @@ void SamplePlayHandle::play( sampleFrame * buffer )
if( !( m_track && m_track->isMuted() )
&& !( m_bbTrack && m_bbTrack->isMuted() ) )
{
stereoVolumeVector v =
/* stereoVolumeVector v =
{ { m_volumeModel->value() / DefaultVolume,
m_volumeModel->value() / DefaultVolume } };
m_volumeModel->value() / DefaultVolume } };*/
m_sampleBuffer->play( workingBuffer, &m_state, frames,
BaseFreq );
engine::mixer()->bufferToPort( buffer, fpp,
v, m_audioPort );
}
m_frame += frames;

View File

@@ -27,20 +27,18 @@
#include "EffectChain.h"
#include "FxMixer.h"
#include "engine.h"
#include "MixHelpers.h"
#include "BufferManager.h"
AudioPort::AudioPort( const QString & _name, bool _has_effect_chain ) :
m_bufferUsage( NoUsage ),
m_firstBuffer( new sampleFrame[engine::mixer()->framesPerPeriod()] ),
m_secondBuffer( new sampleFrame[
engine::mixer()->framesPerPeriod()] ),
m_bufferUsage( false ),
m_portBuffer( NULL ),
m_extOutputEnabled( false ),
m_nextFxChannel( 0 ),
m_name( "unnamed port" ),
m_effects( _has_effect_chain ? new EffectChain( NULL ) : NULL )
{
engine::mixer()->clearAudioBuffer( m_firstBuffer, engine::mixer()->framesPerPeriod() );
engine::mixer()->clearAudioBuffer( m_secondBuffer, engine::mixer()->framesPerPeriod() );
engine::mixer()->addAudioPort( this );
setExtOutputEnabled( true );
}
@@ -52,31 +50,12 @@ AudioPort::~AudioPort()
{
setExtOutputEnabled( false );
engine::mixer()->removeAudioPort( this );
delete[] m_firstBuffer;
delete[] m_secondBuffer;
delete m_effects;
}
void AudioPort::nextPeriod()
{
m_firstBufferLock.lock();
engine::mixer()->clearAudioBuffer( m_firstBuffer, engine::mixer()->framesPerPeriod() );
qSwap( m_firstBuffer, m_secondBuffer );
// this is how we decrease state of buffer-usage ;-)
m_bufferUsage = ( m_bufferUsage != NoUsage ) ?
( ( m_bufferUsage == FirstBuffer ) ?
NoUsage : FirstBuffer ) : NoUsage;
m_firstBufferLock.unlock();
}
void AudioPort::setExtOutputEnabled( bool _enabled )
{
if( _enabled != m_extOutputEnabled )
@@ -109,23 +88,64 @@ bool AudioPort::processEffects()
{
if( m_effects )
{
lockFirstBuffer();
bool hasInputNoise = m_bufferUsage != NoUsage;
bool more = m_effects->processAudioBuffer( m_firstBuffer, engine::mixer()->framesPerPeriod(), hasInputNoise );
unlockFirstBuffer();
bool more = m_effects->processAudioBuffer( m_portBuffer, engine::mixer()->framesPerPeriod(), m_bufferUsage );
return more;
}
return false;
}
void AudioPort::doProcessing( sampleFrame * )
void AudioPort::doProcessing()
{
const bool me = processEffects();
if( me || m_bufferUsage != NoUsage )
const fpp_t fpp = engine::mixer()->framesPerPeriod();
if( m_playHandles.isEmpty() ) return; // skip processing if no playhandles are connected
m_portBuffer = BufferManager::acquire(); // get buffer for processing
engine::mixer()->clearAudioBuffer( m_portBuffer, fpp ); // clear the audioport buffer so we can use it
//qDebug( "Playhandles: %d", m_playHandles.size() );
foreach( PlayHandle * ph, m_playHandles ) // now we mix all playhandle buffers into the audioport buffer
{
engine::fxMixer()->mixToChannel( firstBuffer(), nextFxChannel() );
nextPeriod();
if( ph->buffer() )
{
if( ph->usesBuffer() )
{
m_bufferUsage = true;
MixHelpers::add( m_portBuffer, ph->buffer(), fpp );
}
ph->releaseBuffer(); // gets rid of playhandle's buffer and sets
// pointer to null, so if it doesn't get re-acquired we know to skip it next time
}
}
const bool me = processEffects();
if( me || m_bufferUsage )
{
engine::fxMixer()->mixToChannel( m_portBuffer, m_nextFxChannel );
m_bufferUsage = false;
}
BufferManager::release( m_portBuffer ); // release buffer, we don't need it anymore
}
void AudioPort::addPlayHandle( PlayHandle * handle )
{
m_playHandleLock.lock();
m_playHandles.append( handle );
m_playHandleLock.unlock();
}
void AudioPort::removePlayHandle( PlayHandle * handle )
{
m_playHandleLock.lock();
PlayHandleList::Iterator it = qFind( m_playHandles.begin(), m_playHandles.end(), handle );
if( it != m_playHandles.end() )
{
m_playHandles.erase( it );
}
m_playHandleLock.unlock();
}

View File

@@ -237,7 +237,7 @@ void InstrumentTrack::processAudioBuffer( sampleFrame* buf, const fpp_t frames,
}
}
engine::mixer()->bufferToPort( buf, frames, panningToVolumeVector( panning, v_scale ), &m_audioPort );
//engine::mixer()->bufferToPort( buf, frames, panningToVolumeVector( panning, v_scale ), &m_audioPort );
}