Commit Graph

2340 Commits

Author SHA1 Message Date
saker
6c4d458599 Migrate to CTest (#7062) 2024-01-15 17:19:33 -05:00
Michael Gregorius
629ba0362b Fix mixer channel updates on solo/mute (#7055)
* Fix mixer channel updates on solo/mute

Fix the update of the mixer channels whenever a channel is soloed or muted.

The solution is rather "brutal" as it updates all mixer channel views when one of the models changes.

Introduce private helper method `MixerView::updateAllMixerChannels`. It calls the `update` method on each `MixerChannelView` so that they can get repainted.

Call `updateAllMixerChannels` at the end of the existing method `toggledSolo`.

Introduce a new method `MixerView::toggledMute` which is called whenever the mute model of a channel changes. It also updates all mixer channels.

Fixes #7054.

* Improve mixer channel update for mute events

Improve the mixer channel update for mute events by not delegating to `MixerView` like for the solo case. Instead the `MixerChannelView` now has its own `toggledMute` slot which simply updates the widget on changes to the mute model.

Also fix `MixerChannelView::setChannelIndex` by disconnecting from the signals of the previous mixer channel and connecting to the signals for the new one.

Remove `toggledMute` from `MixerView`.

The solo implementation is kept as is because it also triggers changes to the core model. So the chain seems to be:
* Solo button clicked in mixer channel view
* Button changes solo model
* Solo model signals to mixer view which was connected via the mixer channel view
* Mixer view performs changes in the other core models
* All mixer channels are updated.

Are better chain would first update the core models and then update the GUI from the changes:
* Solo button clicked in mixer channel view
* Button changes solo model
* Solo model signals to core mixer, i.e. not a view!
* Mixer view performs changes in the other core models
* Changed models emit signal to GUI elements

* Revert "Improve mixer channel update for mute events"

This reverts commit ede65963ea.

* Add comment

After the revert done with commit the code is more consistent again but not in a good way. Hence a comment is added which indicates that an inprovement is needed.

* Abstract mixer retrieval

Abstract the retrieval of the mixer behind the new method `getMixer`. This is done in preparation for some dependency injection so that the `MixerView` does not have to ask the `Engine` for the mixer but gets it injected, a.k.a. the "Hollywood principle": "Don't call us, we'll call you."

It's called `getMixer` and not just mixer because it allows for locale variables to be called `mixer` without confusing it with the method.

* Let MixerView connect directly to models

Let the `MixerView` connect directly to the solo and mute models it is connected with.

Remove the connections that are made in `MixerChannelView` which acted as a proxy which only complicated things.

Add `connectToSoloAndMute` which connects the `MixerView` to the solo and mute models of a given channel. Call it whenever a new channel is created.

Add `disconnectFromSoloAndMute` which disconnects the `MixerView` from the solo and mute models of a given channel. Call it when a channel is deleted.

* Code cleanup

Cleanup code related to the creation of the master channel view.

* Inject the Mixer into the MixerView

Inject the `Mixer` into the `MixerView` via the constructor. This makes it more explicit that the `Mixer` is the model of the view. It also implements the "Dependency Inversion Principle" in that the `MIxerView` does not have to ask the `Engine` for the `Mixer` anymore.

The current changes should be safe in that the `Mixer` instance is static and does not change.

* Fix connections on song load

Disconnect and reconnect in `MixerView::refreshDisplay` which is called when a song is loaded.
2024-01-15 02:37:11 -05:00
saker
b67c53ad29 Fix sliding of waveform when drawing sample in reverse (#7063) 2024-01-13 21:05:18 -05:00
Michael Gregorius
85399c12c2 Abstraction in MixerChannelView (#7057)
Reduce code repetition in `MixerChannelView` by introducing methods that:
* Retrieve the `MixerChannel` that's associated with the view
* Check if the associated channel is the master channel

This abstracts some functionality and also reduces direct usage of the variable `m_channelIndex`.
2024-01-13 22:03:03 +01:00
Michael Gregorius
d945ac1cbe Fix scaling of PixmapButton in layouts (#7053) 2024-01-08 09:44:58 -05:00
Lost Robot
56e7f7de50 Add setSampleRate to BasicFilters and update LOMM allpass sample rate (#7048) 2024-01-04 15:31:22 -08:00
saker
4049cc29d3 Fix Fader pixmaps (#7041) 2023-12-31 21:52:56 -05:00
Michael Gregorius
36cb0ed7ca Extend TabWidget's style sheet options
# Extend TabWidget's style sheet options

Extend the `TabWidget` class so that the text color of the selected tab
can be set in the style sheet. Adjust the paint method to make use of
the new property.

Adjust the default style sheet as follows:
* Background color of the selected tab is the green of the knobs
* Text color of the selected tab is full on white

Adjust the classic style sheet in such a way that nothing changes, i.e.
the text colors of the selected tab and the other ones are the same.

# Code review style changes

Completely adjust the code style of TabWidget:
* Pointer/reference close to type
* Remove underscores from parameter names
* Remove spaces from parentheses
* Add space after if and for statements

# Remove repeated iterator dereferences

Remove repeated iterator dereferences by introducing variables with speaking names.

Fixes #6730.
2023-12-31 11:55:59 +01:00
saker
6b21dc7896 Use Qt layouts for mixer channels (#6591)
Use Qt layouts for the mixer channels. These changes will enable several other improvements, like for example making the mixer and faders resizable, adding peak indicators, etc.

This is a squash commit which consists of the following individual commits:

* Remove extra transparency in send/receive arrows
The extra transparency was conflicting with the positioning of
the arrows in the layout

* Begin reimplementing MixerChannelView

MixerChannelView is now a combination of the
MixerLine with the previous MixerChannelView

* Adjust SendButtonIndicator to use MixerChannelView

* Remove MixerLine
- Move MixerChannelView into src/gui

* Remove MixerView::MixerChannelView

* Remove header of MixerLine

* Change MixerView.h to use MixerChannelView
Change MixerView.h to use MixerChannelView rather than MixerLine
Also do some cleanup, such as removing an unused forward declaration
of QButtonGroup

* Create EffectRackView
+ Set height of sizeHint() using MIXER_CHANNEL_HEIGHT (287)

* Remove include of MixerLine
- Include MixerChannelView

* Phase 1: Adjust MixerView to use new MixerChannelView

* Move children wigets into header file

* Phase 2: Adjust MixerView to use new MixerChannelView

* Phase 3: Adjust MixerView to use new MixerChannelView

* Phase 4: Adjust MixerView to use new MixerChannelView

* Phase 5: Adjust MixerView to use new MixerChannelView

* Phase 5: Adjust MixerView to use new MixerChannelView

* Remove places where MixerChannelView is being deleted

Before, MixerChannelView was not inherited by QWidget,
meaning it could not have a parent and had to be deleted
when necessary. Since the MixerView owns the
new MixerChannelView, this is no longer necessary.

* Replace MixerLine with MixerChannelView
- Include MixerChannelView in MixerView

* Replace setCurrentMixerLine calls with setCurrentMixerChannel around codebase

* Add event handlers in MixerChannelView

* Implement MixerChannelView::eventFilter

* Update theme styles to use MixerChannelView

* Add QColor properties from style
- Set the Qt::WA_StyledBackground attribute on

* Add effect rack to rack layout when adding channel

* Set size for MixerChannelView
- Change nullptr to this for certain widgets
   - Some custom widgets may expect there to be a parent
- Add spacing in channel layout
- Increase size of mixer channel

* Retain size when widgets are hidden

* Implement paintEvent
- Rename states in SendReceiveState

* Implement send/receive arrow toggling
- Make maxTextHeight constexpr in elideName
- Remove background changing on mouse press
(is now handled in paintEvent)

* Implement renaming mixer channels

* Implement color functions

* Implement channel moving/removing functions

* Do some cleanup
Not sure if that connection with the mute model was needed, but removing
it did not seem to introduce any issues.

* Include cassert

* Replace references to MixerLine with MixerChannelView

* Reduce height
+ Make m_renameLineEdit transparent
+ Retain size when LCD is hidden
+ Remove stretch after renameLineEdit in layout

* Remove trailing whitespace

* Make m_renameLineEdit read only
+ Transpose m_renameLineEditView rectangle (with 5px offset)

* Set spacing in channel layout back to 0

* Remove sizeHint override and constant size

* Use sizeHint for mixerChannelSize
+ Leave auto fill background to false in MixerChannelView
+ Only set width for EffectRackView

* Set margins to 4 on all sides in MixerChannelView

* Move solo and mute closer to each other

Move the solo and mute buttons closer to each other in the mixer channels.

Technically this is accomplished by putting them into their own layout with minimal margins and spacing.

* Fixes for CodeFactor

* Code review changes

Mostly whitespace and formatting changes: remove tabs, remove spaces in parameter lists, remove underscores from parameter names.

Some lines have been shortened by introducing intermediate variables, e.g. in `MixerChannelView`.

`MixerView` has many changes but only related to whitespace. Spaces have been introduced for if and for statements. Whitespace at round braces has been removed everywhere in the implementation file even if a line was not touched by the intial changes.

Remove duplicate forward declaration of `MixerChannelView`.

* Adjust parameter order in MixerChannelView's constructor

Make the parent `QWidget` the first parameter as it is a Qt convention. The default parameter had to be removed due to this.

* Move styling of rename line edit into style sheets

Move the style of the `QGraphicsView` for the rename line edit from the code into the style sheets of the default and classic theme.

* More code review changes

Fix spaces between types and references/pointers, e.g. use `const QBrush& c` instead of `const QBrush & c`.
Remove underscores from parameter names.
Remove spaces near parentheses.
Replace tabs with spaces.
Introduce intermediate variable to resolve "hanging" + operator.
Replace the connection for the periodic fader updates with one that uses function pointers instead of `SIGNAL` and `SLOT`.

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
2023-12-30 17:55:28 +01:00
Spekular
4eba656bd3 New loop marker shortcuts, attempt 2 (#6382)
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
2023-12-25 16:26:35 +00:00
saker
ce722dd6b6 Refactor `SampleBuffer` (#6610)
* Add refactored SampleBuffer

* Add Sample

* Add SampleLoader

* Integrate changes into AudioSampleRecorder

* Integrate changes into Oscillator

* Integrate changes into SampleClip/SamplePlayHandle

* Integrate changes into Graph

* Remove SampleBuffer include from SampleClipView

* Integrate changes into Patman

* Reduce indirection to sample buffer from Sample

* Integrate changes into AudioFileProcessor

* Remove old SampleBuffer

* Include memory header in TripleOscillator

* Include memory header in Oscillator

* Use atomic_load within SampleClip::sample

* Include memory header in EnvelopeAndLfoParameters

* Use std::atomic_load for most calls to Oscillator::userWaveSample

* Revert accidental change on SamplePlayHandle L.111

* Check if audio file is empty before loading

* Add asserts to Sample

* Add cassert include within Sample

* Adjust assert expressions in Sample

* Remove use of shared ownership for Sample
Sample does not need to be wrapped around a std::shared_ptr.
This was to work with the audio thread, but the audio thread
can instead have their own Sample separate from the UI's Sample,
so changes to the UI's Sample would not leave the audio worker thread
using freed data if it had pointed to it.

* Use ArrayVector in Sample

* Enforce std::atomic_load for users of std::shared_ptr<const SampleBuffer>

* Use requestChangesGuard in ClipView::remove
Fixes data race when deleting SampleClip

* Revert only formatting changes

* Update ClipView::remove comment

* Revert "Remove use of shared ownership for Sample"

This reverts commit 1d452331d1.
In some cases, you can infact do away with shared ownership
on Sample if there are no writes being made to either of them,
but to make sure changes are reflected to the object in cases
where writes do happen, they should work with the same one.

* Fix heap-use-after-free in Track::loadSettings

* Remove m_buffer asserts

* Refactor play functionality (again)
The responsibility of resampling the buffer
and moving the frame index is now in Sample::play, allowing the removal
of both playSampleRangeLoop and playSampleRangePingPong.

* Change copyright

* Cast processingSampleRate to float
Fixes division by zero error

* Update include/SampleLoader.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Update include/SampleLoader.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Format SampleLoader.h

* Remove SampleBuffer.h include in SampleRecordHandle.h

* Update src/core/Oscillator.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Use typeInfo<float> for float equality comparison

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Use std::min in Sample::visualize

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Move in result to m_data

* Use if block in playSampleRange

* Pass in unique_ptr to SampleClip::setSampleBuffer

* Return const QString& from SampleBuffer::audioFile

* Do not pass in unique_ptr by r-value reference

* Use isEmpty() within SampleClipView::updateSample

* Remove use of atomic_store and atomic_load

* Remove ArrayVector comment

* Use array specialization for unique_ptr when managing DrumSynth data
Also made it so that we don't create result
before checking if we failed to decode the file,
potentially saving us an allocation.

* Don't manually delete Clip if it has a Track

* Clean up generateAntiAliasUserWaveTable function
Also, make it so that we actually call this function
when necessary in TripleOscillator.

* Set user wave, even when value is empty
If the value or file is empty, I think showing a
error popup here is ideal.

* Remove whitespace in EnvelopeAndLfoParameters.cpp L#121

* Fix error in c5f7ccba49
We still have to delete the Clip's, or else we would just be eating
up memory. But we should first make sure that the Track's no longer
see this Clip in their m_clips vector. This has to happen
as it's own operation because we have to wait for the audio thread(s)
first. This would ensure that Track's do not create
PlayHandle's that would refer to a Clip that is currently
being destroyed. After that, then we call deleteLater on the Clip.

* Convert std::shared_ptr<Sample> to Sample
This conversion does not apply to Patman as there seems to be issues
with it causing heap-use-after-free issues, such as with
PatmanInstrument::unloadCurrentPatch

* Fix segfault when closing LMMS
Song should be deleted before AudioEngine.

* Construct buffer through SampleLoader in FileBrowser's previewFileItem function
+ Remove const qualification in SamplePlayHandle(const QString&)
constructor for m_sample

* Move guard out of removeClip and deleteClips
+ Revert commit 1769ed517d since
this would fix it anyway
(we don't try to lock the engine to
delete the global automation track when closing LMMS now)

* Simplify the switch in play function for loopMode

* Add SampleDecoder

* Add LMMS_HAVE_OGGVORBIS comment

* Fix unused variable error

* Include unordered_map

* Simplify SampleDecoder
Instead of using the extension (which could be wrong) for the file,
we simply loop through all the decoders available. First sndfile because
it covers a lot of formats, then the ogg decoder for the few cases where sndfile
would not work for certain audio codecs, and then the DrumSynth decoder.

* Attempt to fix Mac builds

* Attempt to fix Mac builds take 2

* Add vector include to SampleDecoder

* Add TODO comment about shared ownership with clips

Calls to ClipView::remove may occur at any point, which can cause
a problem when the Track is using the clip about to be removed.
A suitable solution would be to use shared ownership between the Track
and ClipView for the clip. Track's can then simply remove the shared
pointer in their m_clips vector, and ClipView can call reset on the
shared pointer on calls to ClipView::remove.

* Adjust TODO comment
Disregard the shared ownership idea. Since we would be modifying
the collection of Clip's in Track when removing the Clip, the Track
could be iterating said collection while this happens,
causing a bug. In this case, we do actually
want a synchronization mechanism.

However, I didn't mention another separate issue in the TODO comment
that should've been addressed: ~Clip should not be responsible for
actually removing the itself from it's Track. With calls to removeClip,
one would expect that to already occur.

* Remove Sample::playbackSize
Inside SampleClip::sampleLength, we should be using Sample::sampleSize
instead.

* Fix issues involving length of Sample's
SampleClip::sampleLength should be passing the Sample's sample rate to
Engine::framesPerTick.

I also changed sampleDuration to return a std::chrono::milliseconds
instead of an int so that the callers know what time interval
is being used.

* Simplify if condition in src/gui/FileBrowser.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Simplify if condition in src/core/SampleBuffer.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Update style in include/Oscillator.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Format src/core/SampleDecoder.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Set the sample rate to be that of the AudioEngine by default

I also removed some checks involving the state of the SampleBuffer.
These functions should expect a valid SampleBuffer each time.
This helps to simplify things since we don't have to validate it
in each function.

* Set single-argument constructors in Sample and SampleBuffer to be explicit

* Do not make a copy when reading result from the decoder

* Add constructor to pass in vector of sampleFrame's directly

* Do a pass by value and move in SampleBuffer.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Pass vector by value in SampleBuffer.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Make Sample(std::shared_ptr) constructor explicit

* Properly draw sample waveform when reversed

* Collect sample not found errors when loading project

Also return empty buffers when trying to load
either an empty file or empty Base64 string

* Use std::make_unique<SampleBuffer> in SampleLoader

* Fix loop modes

* Limit sample duration to [start, end] and not the entire buffer

* Use structured binding to access buffer

* Check if GUI exists before displaying error

* Make Base64 constructor pass in the string instead

* Remove use of QByteArray::fromBase64Encoding

* Inline simple functions in SampleBuffer

* Dynamically include supported audio file types

* Remove redundant inline specifier

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Translate file types

* Cache calls to SampleDecoder::supportedAudioTypes

* Fix translations in SampleLoader (again)
Also ensure that all the file types are listed first.
Also simplified the generation of the list a bit.

* Store static local variable for supported audio types instead of in the header

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Clamp frame index depending on loop mode

* Inline member functions of PlaybackState

* Do not collect errors in SampleLoader when loading projects

Also fix conflicts with surrounding codebase

* Default construct shared pointers to SampleBuffer

* Simplify and optimize Sample::visulaize()

* Remove redundant gui:: prefix

* Rearrange Sample::visualize after optimizations by DanielKauss

* Apply amplification when visualizing sample waveforms

* Set default min and max values to 1 and -1

* Treat waveform as mono signal when visualizing

* Ensure visualization works when framesPerPixel < 1

* Simplify Sample::visualize a bit more

* Fix CPU lag in Sample by using atomics (with relaxed ordering)

Changing any of the frame markers originally took a writer
lock on a mutex.

The problem is that Sample::play took a reader lock first before
executing. Because Sample::play has to wait on the writer, this
created a lot of lag and raised the CPU meter. The solution
would to be to use atomics instead.

* Fix errors from merge

* Fix broken LFO controller functionality

The shared_ptr should have been taken by reference.

* Remove TODO

* Update EnvelopeAndLfoView.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update src/gui/clips/SampleClipView.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update plugins/SlicerT/SlicerT.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update plugins/SlicerT/SlicerT.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Store shortest relative path in SampleBuffer

* Tie up a few loose ends

* Use sample_rate_t when storing sample rate in SampleBuffer

* Add missing named requirement functions and aliases

* Use sampledata attribute when loading from Base64 in AFP

* Remove initializer for m_userWave in the constructor

* Do not use trailing return syntax when return is void

* Move decoder functionality into unnamed namespace

* Remove redundant gui:: prefix

* Use PathUtil::toAbsolute to simplify code in SampleLoader::openAudioFile

* Fix translations in SampleLoader::openAudioFile

Co-authored-by: DomClark <mrdomclark@gmail.com>

* Fix formatting for ternary operator

* Remove redundant inlines

* Resolve UB when decoding from Base64 data in SampleBuffer

* Fix up SampleClip constructors

* Add AudioResampler, a wrapper class around libsamplerate

The wrapper has only been applied to Sample::PlaybackState for now.
AudioResampler should be used by other classes in the future that do
resampling with libsamplerate.

* Move buffer when moving and simplify assignment functions in Sample

* Move Sample::visualize out of Sample and into the GUI namespace

* Initialize supportedAudioTypes in static lambda

* Return shared pointer from SampleLoader

* Create and use static empty SampleBuffer by default

* Fix header guard in SampleWaveform.h

* Remove use of src_clone
CI seems to have an old version of libsamplerate and does not have this method.

* Include memory header in SampleBuffer.h

* Remove mutex and shared_mutex includes in Sample.h

* Attempt to fix string operand error within AudioResampler

* Include string header in AudioResampler.cpp

* Add LMMS_EXPORT for SampleWaveform class declaration

* Add LMMS_EXPORT for AudioResampler class declaration

* Enforce returning std::shared_ptr<const SampleBuffer>

* Restrict the size of the memcpy to the destination size, not the source size

* Do not make resample const

AudioResampler::resample, while seemingly not changing the data of the resampler, still alters its internal state and therefore should not be const.
This is because libsamplerate manages state when
resampling.

* Initialize data.end_of_input

* Add trailing new lines

* Simplify AudioResampler interface

* Fix header guard prefix to LMMS_GUI instead of LMMS

* Remove Sample::resampleSampleRange

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: Daniel Kauss <daniel.kauss.serna@gmail.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
Co-authored-by: DomClark <mrdomclark@gmail.com>
2023-12-25 07:07:11 -05:00
Dominic Clark
f3d3a1421e Split TimeLineWidget into core and GUI parts (#7004) 2023-12-16 14:19:36 +00:00
DanielKauss
c2811aebef Ghost notes for the automation editor (#6940)
Show ghost notes or sample track as a visual aid in the Automation Editor.

---------

Co-authored-by: IanCaio <iancaio_dev@hotmail.com>
2023-11-25 12:16:56 +01:00
saker
3a928d80b2 Enforce lazy loading for FileBrowser (#6996) 2023-11-23 20:31:49 -05:00
Dominic Clark
dc8c49a539 Use std::optional for colour interfaces and storage (#6991) 2023-11-19 14:52:37 +00:00
saker
aa050ae0b7 Fix memory leaks (#6879)
* Replace knobFModel with std::vector

* Create QPixmap's on the stack

* Assign parent for QGraphicsScene
A call to QGraphicsView::setScene does not make
the view take ownership of the scene.

* Do not allocate QList on the heap

* Use static QPixmap's
The QPixmap's need to be created within the constructor, and not outside
where they are defined, since it can't find them otherwise.
I'm not too sure why.

* Clear m_vi2->knobFModel in destructor

* Use local static QPixmap's

* Do not allocate QPixmap with new in AudioFileProcessor

* Do not allocate QPixmap with new in Nes

* Do not allocate QPixmap with new in Organic

* Do not allocate QPixmap with new in SaControlsDialog

* Do not allocate QPixmap with new in Vestige

* Do not allocate QPixmap with new for FileBrowser

* Do not allocate QPixmap with new in MixerLine

* Do not allocate QPixmap with new in SendButtonIndicator

* Do not allocate QPixmap with new in AutomationClipView

* Do not allocate QPixmap with new in MidiClipView

* Do not allocate QPixmap with new in AutomationEditor

* Do not allocate QPixmap with new in PianoRoll

* Do not allocate QPixmap with new in TimeLineWidget

* Do not allocate QPixmap with new in EnvelopeAndLfoView

* Do not allocate QPixmap with new in PianoView

* Do not allocate QPixmap with new in ComboBox

* Do not allocate QPixmap with new in Fader

* Do not allocate QPixmap with new for LcdWidget

* Do not allocate QPixmap with new for LedCheckbox

* Use m_ as prefix for members

* Use uniform initialization
I already started using uniform initialization for the QPixmap changes
for some reason, so I'm finishing that up.

* Uniform initiaization

* And then he realized he was making copies...

* Do not call QPixmap copy constructor

* Do not call QPixmap copy constructor in SaControlsDialog

* Do not make pixmap's static for Lcd's and Led's

* Initialize pixmaps in-class

* Fix few mistakes and formatting
2023-11-19 00:44:15 -05:00
saker
fad0011508 Analyze and improve search in the file browser (again) (#6985)
Improves performance when searching in the file browser (confirmed with profiling using KCacheGrind), adds a search indicator at the bottom to let the user know a search is in progress, blacklists unnecessary system directories (speeding up both the search speed and potentially load times as well by reducing the number of filesystem entries to consider), and fixes an issue that causes not all of the search results to appear.
2023-11-18 20:47:15 -05:00
IanCaio
17c919879f Implement Note Types (#5902)
* Initial Commit

	Starts implementing Note Types. The two available types are
RegularNote and StepNote. PianoRoll now paints the color with a
different color for StepNotes. Pattern::addStep now sets the type of the
note to StepNote.
	Negative size is still used to signal a step note.

* Update Pattern.cpp to account for the Note::Type

	Updates the methods noteAtStep(), addStepNote() and checkType()
from Pattern.cpp to account for the note type and not the note length.

* Update PatternView::paintEvent to draw step notes

	PatternView::paintEvent now draws the pattern if the pattern
type is BeatPattern and TCOs aren't fixed (Song Editor). Color used is
still the BeatPattern color (grey) and the conditional doesn't look very
nice and can be improved.
	Pattern::beatPatternLength was also updated so it accounts for
the note type not note length. Review this method, as it looks a bit
weird (particularly the second conditional).

* Implements StepNotes setting a NPH with 0 frames

	Now, instead of TimePos returning 0 for negative lengths, we
create a NotePlayHandle with 0 frames when the note type is StepNote on
InstrumentTrack::play.

* Improves PatternView::paintEvent conditional

	Improves a conditional inside PatternView::paintEvent by
reversing the order in which they are executed.

* Adds upgrade method for backwards compatibility

	Adds an upgrade method that converts notes with negative length
to StepNotes, so old projects can be loaded properly.
	Explicitly set the Note::RegularNote value as 0.
	Make the default "type" value "0", so notes without a type are
loaded as RegularNotes.

* Addresses Veratil's review

	- Changes "addStepNote" so "checkType" isn't called twice in a
row.
	- Changes style on a one line conditional.

* Uses ternary expression on statement

	Reduces number of lines by using ternary expression.

* Addresses PR review (sakertooth)

	- Changes class setter to inline
	- Uses enum class instead of enum
	- Uses auto and const where appropriate

* Finished changes from review (sakertooth)

	- Used std::max instead of qMax
	- Fixed style on lines changed in the PR

* Uses std::find_if to save codelines

	As suggested by sakertooth, by using std::find_if we are able to
simplify the checkType method to two lines.

* Addresses review from sakertooth

	- Reverts m_detuning in-class initialization
	- Removes testing warning
	- Removes unnecessary comment

* Addresses DomClark's review

	- Rename the Note Types enum to avoid redundancy
	- Uses std::all_of instead of std::find_if on MidiClip checkType
	- Rewrites addStepNote so it sets the note type before adding it
to the clip, avoiding having to manually change the type of the clip
after adding the note

* Updates MidiExport to use Note Types

	- Now MidiExport is updated to use note types instead of relying
on negative length notes.
	- For that change it was necessary to find a way of letting
MidiExport know how long step notes should be. The solution found was to
add an attribute to the Instrument XML called "beatlen", which would
hold the number of frames of the instrument's beat. That would be
converted to ticks, so we could calculate how long the MIDI notes would
have to be to play the whole step note. If the attribute was not found,
the default value of 16 ticks would be used as a length of step notes,
as a fallback.

* Fixes ambiguity on enum usage

	Due to changes in the name of enum classes, there was an
ambiguity caused in NotePlayHandle.cpp. That was fixed.

* Addresses new code reviews

	- Addresses code review from PhysSong and Messmerd

* Fixes note drawing on Song Editor

	- Notes were not being draw on the song editor for BeatClips.
This commit fixes this.

* Adds cassert header to TimePos.cpp

	- Adds header to use assert() on TimePos.cpp

* Apply suggestions from code review

Fixes style on some lines

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Reverts some changes on MidiExport

	- Some changes were reverted on MidiExport and InstrumentTrack.
We were storing the beat length on the XML of Instrument Tracks, but in
reality the beat length is a per note attribute, and some instruments
could run into a segmentation fault when calling beat length without a
NotePlayHandle (i.e.: AFP). Because of that I reverted this change, so
the beat length is not stored on the XML anymore, and instead we have a
magic number on the MidiExport class that holds a default beat length
which is actually an upper limit for the MIDI notes of step notes. In
the future we can improve this by finding a way to store the beat length
on the note class to use it instead. The MidiExport logic is not
worsened at all because previously the beat length wasn't even
considered during export (it was actually improved making the exported
notes extend until the next one instead of cutting shorter).

* Fix the order of included files

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
2023-11-18 17:14:27 -05:00
saker
7268827624 Revamp synchronization with the audio engine (#6881)
The revamp consists of one lock. When the audio thread needs to render audio or another thread wants to run a change, acquiring the lock grants mutual exclusion to do one of the two. The intention is that this will provide stronger guarantees that changes do not run concurrently with the audio thread, as well as having the synchronization mechanism itself be free of data races (verified with TSan).
2023-11-18 15:28:01 -05:00
Mirko Di
a64bbc7633 Add BPM tags to built-in beat loops (#5439) (#6747)
* Added floating-point vorbis BPM tags to files in lmms/data/samples/beats
* Added rounded BPM to filenames, surrounded by square brackets and separated from the rest of the filename by an underscore
2023-11-17 16:46:28 +01:00
Bernhard
609c008a71 Keep master bus color on FX Mixer when switching project
Fixes #6398
2023-11-13 12:37:28 +01:00
Johannes Lorenz
ecc5ff8ca7 Fixes #6753: Lv2 help window issues (#6957)
This fixes at least three issues:

* Help window is not synched with window manager's `X`-button
* Help window is not being closed on track destruction or on closing the plugin window
* Trims help window strings and force-adds a newline, because `QLabel::sizeHint` sometimes computes too small values. Now, together with #6956, all help windows fit their strings. Some help windows are too large by one line, but this seems better than forcing the user to resize them if they are too small by one line.
2023-11-12 02:25:26 +01:00
Johannes Lorenz
652b1fa57a SubWindow: Increase to respect child's sizeHint (#6956)
Before this commit, on creation, `SubWindow` gets resized to exactly the
children's `sizeHint`. This makes the child too small, since the
`SubWindow` already contains a title bar and borders.

With this commit, the `SubWindow` is calculated such that after
rendering, the child window gets exactly the `size` that its `sizeHint`
has previously suggested.

Most of LMMS widgets are not resizable, but the Lv2 help window is a
good example to test this out. The help windows now in most cases
contain enough space to fit the help text. In some cases, it still does
not fit, though debug prints show that the `size` matches the
`sizeHint`.
2023-11-12 02:21:51 +01:00
Johannes Lorenz
5c37aa2e2e Fixes #6786: Lv2Proc: Fix losing automation on export (#6944)
This PR is a about reloading an `Lv2Proc`, e.g. in case of a sample rate
change.

Prior to this PR, #6419 handled this by first saving the models into
XML, then destroying and re-initializing the whole `Lv2Proc` and finally
reloading the saved XML. However, #6786 shows that the automation is not
properly restored in such a case.

This PR thus attempts to not destroy the automatable models, just
everything else. This is done by moving `Lv2Proc::createPorts` into the
CTOR before calling `Lv2Proc::initPlugin`, which makes `initPlugin()`
and `shutdownPlugin()` proper inverses of each other (note that in jalv,
the ports are also created before the features are). The new class
`Lv2ProcSuspender` adds an RAII interface for reloading the `Lv2Proc`.

Note that another, possibly more clean approach would be to separate the
features and the plugin from the models ("controls"), to then only
destroy the features and the plugin. This could be done by having
`Lv2Effect` contain an `Lv2Proc` and `Lv2FxControls` contain an
`Lv2ProcControls`. Then the effect classes are the usual way round, and
you still maintain the separation between processor and controls in the
core LV2 code. (Similarly for the instrument, except we don't have a
processor/control split for instruments, so an instance of each class
would be contained within the same instrument instance.) - Thanks for
this proposal to @DomClark .
2023-11-12 02:20:53 +01:00
Johannes Lorenz
379acb970b Lv2Proc: Fix shutdown routine (#6944) 2023-11-12 02:20:53 +01:00
DanielKauss
c779521730 Add slicer plugin (#6857)
* extremly basic slicer, note playback and gui works

* very simple peak detection working

* basic phase vocoder implementation, no effects yet

* phase vocoder slight rewrite

* pitch shifting works more or less

* basic timeshift working

* PV timeshift working (no pitch shift)

* basic functions work (UI, editing, playback)

* slice editor Ui working

* fundamental  functionality done

* Everything basic works fully

* cleanup and code guidelines

* more file cleanup

* Tried fixing multi slice playback (still broken)

* remove includes, add license

* code factoring issues

* more code factoring

* fixed multinote playback and bpm check

* UI performance improvments + code style

* initial UI changes + more code style

* threadsafe(maybe) + UI finished

* preparing for dinamic timeshifting

* dynamic timeshifting start

* realtime time scaling (no stereo)

* stereo added, very slow

* playback performance improvments

* Roxas new UI start

* fixed cmake

* Waveform UI finished

* Roxas UI knobs + layout

* Spectral flux onset detection

* build + PV fixes

* clang-format formatting

* slice snap + better defaults

* windows build fixes

* windows build fixes part 2

* Fixed slice bug + Waveform code cleanup

* UI button text + reorder + file cleanup

* Added knob colors

* comments + code cleanup

* var names fit convention

* PV better windowing

* waveform zoom

* Minor style fixes.

* Initial artistic rebalancing of the plugin artwork.

* PV phase ghosting fix

* Use base note as keyboard slice start

* Good draft of Artwork, renamed bg to artwork

* Removed soft glow.

* Fixed load crashes + findSlices cleanup

* Added sync button

* added pitch shifting, sometimes crashes

* pitch fixes

* MacOs build fixes

* use linear interpolation

* copyright + div by 0 fixes

* Fixed rare crash + name changes + license

* review: memcpy, no array, LMMS header, name change

* static constexpr added

* static vars to public + LMMS guards

* remove references in classes

* remove constexpr and parent pointer in waveform

* std::array for fft

* fixed wrong name in style

* remove c style casts

* use src_process

* use note vector for return

* Moved PhaseVocoder into core

* removed PV from plugin

* remove pointers in waveform

* clang-format again

* Use std:: + review suggestions

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>

* More review changes

* new signal slot + more review

* Fixed pitch shifting

* Fixed buffer overflow in PV

* Fixed mouse bug + better empty screen

* Small editor refactor + improvments

* Editor playback visual + small fixes

* Roxas UI improvments

* initial timeshift removing

* Remove timeshift + slice refactor

* Removed unused files

* Fix export bug

* Fix zoom bug

* Review changes SakerTooth#2

* Remove most comments

* Performance + click to load

* update PlaybackState + zerocross snapping

* Fix windows build issue

* Review + version

* Fixed fade out bug

* Use cosine interpolation

* Apply suggestions from code review

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* More review changes

* Renamed files

* Full sample only at base note

* Fix memory leak

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Style fixes

---------

Co-authored-by: Katherine Pratt <consolegrl@gmail.com>
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>
2023-11-11 18:09:38 -05:00
saker
5596abb66a Improve search performance in FileBrowser (#6962)
Improves the search performance of the file browser by delegating the search to a worker thread. The main thread then builds the tree and displays it to the user.
2023-11-10 14:26:31 -05:00
Lost Robot
89c98a77a5 LOMM (upward/downward multiband compressor) (#6925) 2023-11-10 07:10:44 -08:00
Johannes Lorenz
f6eacb31ba AudioJack: Style fixes
These were done with `clang-format`, and slight patching where
`clang-format` was a bit weird.
2023-10-31 23:45:02 +01:00
Michael Gregorius
c6ed4a274a First version of a new dynamic LADSPA control dialog (#2068)
Introduce a new version of the LADSPA control dialog which uses "bar controllers" and arranges them in a grid layout. Long parameter names are elided long if needed. The new dialog is implemented in the class `LadspaMatrixControlDialog`.

Note: it is still possible to reactivate the old dialog as it has not been removed yet. You can do so in `plugins/LadspaEffect/LadspaControls.h` by replacing the implementation of `createView()` with the following:
```
gui::EffectControlDialog* createView() override
{
	return new gui::LadspaControlDialog( this );
}
```

Introduce the new base class `FloatModelEditorBase`. It serves as the base widget for widgets that manipulate a float model and provides some base functionalities like context menus, edit dialogs, mouse handling, etc. Currently `BarModelEditor` and `Knob` inherit from `FloatModelEditorBase`. Therefore lots of code was moved from `Knob` to `FloatModelEditorBase`.

`BarModelEditor` supports style sheets. See the changes in style.css for the available options and their usage.
 
Extend `LedCheckBox` so that it adds support to render the text with the default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode

Legacy mode is the default and renders the LedCheckBox as before. The font is set to 7 pixels and all the text is rendered with a shadow.

Non-legacy mode uses the current font to render the text. The text is rendered without a shadow and the pixmap is centered vertically to the left side of the text. Non-legacy mode is currently only used in the context of the matrix LADSPA dialog. Toggle options are rendered using it as well as the "Link Channels" button.

Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it becomes more composable.

What follows are the individual commit messages of the 64 commits that have been squashed into a single merge commit.

* First version of a new dynamic LADSPA control dialog

The new dialog shows the LADSPA controls in a matrix layout. Each row
corresponds to a LADSPA parameter. Each parameter can have several
channels which can be linked. Each channel has its own row of controls.

The class LadspaMatrixControlView was added by copying and modifying
LadspaControlView to get rid of the link buttons which are associated
with some controls and some labels.

* Remove trailing whitespaces

* Merge fix

* Use the new connect syntax

* Remove empty destructors

* Use override keyword

* Reformat a bit

* Use nullptr

* Use range-based loops

* Add BarModelEditor and improve layouts

Add the new class `BarModelEditor` which is intended to become a new way
to adjust values of float models.

Simplify the layout in `LadspaMatrixControlDialog` by removing some
nested layouts. Remove the "Parameters" column.

Adjust `LadspaMatrixControlView` to implement the following changes:
* Show the name of the control next to toggle buttons (`LedCheckBox`).
* Use the new `BarModelEditor` for integer and float types.
* SHow the name of the control next to time based parameters that use
`TempoSyncKnob`.

The names are shown so that the "Parameters" column can be removed.

Technical details
------------------
The class `LadspaMatrixControlDialog` now creates a widget that contains
the matrix layout with the controls. This widget is then added to a
scroll area. The layout is populated in the new method
`arrangeControls`.

Add some helper methods to `LadspaMatrixControlDialog` which retrieve
the `LadspaControls` instance and the number of channels.

Add the implementation of `BarModelEditor` to `src/gui/CMakeLists.txt`.

TODOs
------
Extract common code out of the `Knob` class so that it can be reused by
`BarModelEditor`.

* Use factory to create LADSPA control widgets

Replace the class `LadspaMatrixControlView` with the factory class
`LadspaWidgetFactory`. The former was a widget that wrapped the widget
representation of a LADSPA control in yet another widget with a layout.
The factory simply returns the configured widget so that it can be
incorporated directly in layouts or other widgets.

Adjust `LadspaMatrixControlDialog` so that it uses the
`LadspaWidgetFactory` instead of the `LadspaMatrixControlView`.

* Initial version of FloatModelEditorBase

Create an initial version of `FloatModelEditorBase`. It is intended to
become the base widget for all widgets that manipulate a float model and
provides some base functionalities like context menus, edit dialogs,
mouse handling, etc.

The initial version is a copy of `Knob`. The enum and its values have
been suffixed with "Temp" as they will be removed later anyway. Same
applies for the function `convertPixmapToGrayScaleTemp`.

* Remove Knob related code from FloatModelEditorBase

First removal of Knob related code from FloatModelEditorBase.

* Remove setHtmlLabel

* Remove enum for knob types

* Remove label related code

Remove setLabel and the members m_label and m_isHtmlLabel.

* Remove several Qt properties

* Remove angle related members and methods

* Remove unused members and includes

* Clean up includes

* Make BarModelEditor inherit from FloatModelEditorBase

Make `BarModelEditor` inherit from `FloatModelEditorBase` so that it
inherits all shared functionality. Currently the class mostly implements
size related methods and overrides the paint method.

* Move LadspaWidgetFactory to LadspaEffect

Move the class `LadspaWidgetFactory` to the project LadspaEffect to make
it hopefully compile with mingw32 and mingw64.

Interestingly the code compiled and worked under Linux and MacOS.

* Code adjustments after scripted checks

Add an include guard and an additional `#pragme once`. Add comments to
closing namespace scopes.

* Export BarModelEditor

Export BarModelEditor so that for example the LadspaEffect project/
plugin can use it.

* Improve rendering of bar model editor

Increase the margin from 2 to 3 so that we have a more prominent border
around the filled area.

Fix a problem in the rendering code which led to situations where the
bar was drawn to the left of the start position for small values.

Return a more exact minimum size hint.

* Elide long parameter names

Elide long parameter names if needed.

* Enable horizontal direction of manipulation

Extend `FloatModelEditorBase` so that it also allows manipulation of the
values when the mouse is moved in horizontal directions. The default is
to use the vertical direction.

Make use of this new feature in `BarModelEditor` which now reacts to
horizontal movements when changing values.

* Represent enum parameters using the bar widget

The implementation of the current LADSPA dialog in master uses knobs to
represent enum parameters. Therefore it should also work with the new
bar widget.

This gets rid of many labels with the parameter name followed by
"(unsupported)".

* Remove TODO in LadspaWidgetFactory

* Render text of LedCheckBox with default font

Extend LedCheckBox so that it adds support to render the text with the
default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode

Legacy mode is the default and renders the LedCheckBox as before. The
font is set to 7 pixels and all the text is rendered with a shadow.

Non-legacy mode uses the current font to render the text. The text is
rendered without a shadow and the pixmap is centered vertically to the
left side of the text.

The non-legacy mode is currently only used in the context of the matrix
LADSPA dialog. Toggle options are rendered using it as well as the "Link
Channels" button.

* Use "yellow" LEDs for bool parameters

Use "yellow" LEDs (which are actually blue) for dynamically added bool
parameters so that the dialog is consistent with regards to the LED
colors. The "Link Channels" button also uses a "yellow" LED.

* Fix Qt5 builds

Fix the Qt5 builds which do not know horizontalAdvance as a member of
FontMetrics.

Also refactor LedCheckBox::onTextUpdated to make it more compact.

* Style sheets for BarModelEditor

Add style sheets options for BarModelEditor. See the changes in
style.css for the available options and their usage.

The members that can be manipulated by the style sheet options are
initialized accoriding to the palette so that the BarModelEditor should
also render something useful if no style is set.

Adjust the paintEvent method to use the style sheet brushes and colors.

* Layout optimizations

Set the vertical scroll bar to always show so that the controls do not
move around if the scroll bar is hidden or shown.

Set the margin of the grid layout to 0 so that the whole dialog becomes
tighter.

* Get rid of initial scroll bars

Make sure that the widget is shown without a scrollbar whenever possible
using the following rules.

If the widget fits on the workspace we use the height of the widget as
the minimum size of the scroll area. This will ensure that the scrollbar
is not shown initially (and never will be).

If the widget is larger than the workspace then we want it to mostly
cover the workspace. In that case the minimum height is set to 90 % of
the workspace.

* Switch to a green theme

Switch to a green theme to better match the default theme.

* Adjust classic theme

Adjust the classic theme so that it renders the bars in a legible way.

* Fixes for CodeFactor

Remove virtual keyword from methods that are marked as override.

Remove whitespaces that make CodeFactor unhappy. One of these fixes
includes moving the implementation of
LadspaMatrixControlDialog::isResizable into the cpp file.

* CodeFactor is still unhappy

Remove a blank line after the constructor.

* Center align time based controls

Align time based controls, i.e. knobs, in the center.

The implementation defeats the purpose of the widget factory a bit but
it makes the design look nicer.

* Fix build

Fix the build by adjusting the enums. I added the changes while writing
the commit message for the merge commit but they did not make it.

* Attempt at CodeFactor warning

Try to make the last CodeFactor warning disappear.

* Add bar controller with tempo sync option

Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it is more composable.

Another option might be to move the tempo sync functionality into a class like `FloatModelEditorBase`. Although this would not be a 100% right place either because `TempoSyncKnobModel` inherits from `FloatModel`. In that case we'd have specialized code in a generic base class.

Adjust `LadspaWidgetFactory` so that it now returns an instance of a `TempoSyncBarModelEditor` instead of a `TempoSyncKnob`.

Remove the extra layout code from `LadspaMatrixControlDialog.cpp` as most things are bar editors now.

Adjust `TempoSyncKnobModel` so we do not have to make `TempoSyncBarModelEditor` a friend of it.

* Another attempt to please CodeFactor

Have another attempt to fix CodeFactor's complaints about `LadspaMatrixControlDialog.h`.

* Coding conventions, blanks and blank lines

Remove lots of unnecessary white space. Remove blank lines. Remove leading underscores from parameters.

Remove line breaks in `TempoSyncBarModelEditor.cpp` to make the code more readable. Remove repeated method calls by introducing local variables.

* Break down complex method

Break down the complex method `TempoSyncBarModelEditor::updateDescAndIcon` by delegating to the new methods `updateTextDescription` and `updateIcon`.

* Another attempt to please CodeFactor

Another attempt to fix `LadspaMatrixControlDialog.h` to please CodeFactor.

* Work on TODOs

The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.

The TODO "Use a factory..." has been removed as this is already done.

The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.

* Modifier keys for mouse wheel adjustments

Integrate the changes of commit 7000afb2ea into `FloatModelEditorBase`.

This commit added modifier keys for mouse wheel adjustments to the `Knob` class. The port to `FloatModelEditorBase` results in the bar control now also supporting different scales of adjustments that can be switched with the Shift, Ctrl and Alt keys.

* Show current value on mouse over

Integrate the changes of commit fcdf4c0568 into `FloatModelEditorBase`. This commit lets users show the current value of a float model when the mouse is moved over the control.

* Make Knob inherit from FloatModelEditorBase

Make `Knob` inherit from `FloatModelEditorBase`. This is mostly a continuation for the changes introduced with commit c63d86f.

The idea is that `FloatModelEditorBase` contains the underlying functionality and logic to deal with float models. `Knob` and other classes then only override the presentation aspects. This way `Knob` and `BarModelEditor` can share the same functionality but can differ in how they present the data.

Technical details
------------------
Remove all methods that are already defined in `FloatModelEditorBase` from `Knob`. These are all methods that are defined in the same way in `FloatModelEditorBase`. The method `paintEvent` is not removed because it is overridden by `Knob` as it has its own presentation.

Remove forward declaration of `QPixmap` from `FloatModelEditorBase` as it was not used. Remove unused function `convertPixmapToGrayScaleTemp` from `FloatModelEditorBase`.

* Cleanup includes in Knob class

* Code style changes in FloatModelEditorBase

`FloatModelEditorBase` is a new class/file. Therefore we can do some extensive code cleanup on the code that was initially copied from `Knob`.

Adjust whitespace for methods and some if-statements. Remove underscores from parameter names. Use only two blank lines between method definitions.

* Cleanup include for FloatModelEditorBase

* Show effect name as title of dialog

Add the effect name as the title in the content of the window. This improves the structure of the dialog as it is now clearer from the content itself to which effect the controls belong to.

This duplicates the information from the window title. However, the window title is rather small and the larger font in the content makes it easier to find an effect in a set of opened dialogs.

* Revert "Show effect name as title of dialog"

This reverts commit 8ce0d366d0.

* Fix problem with LedCheckBox in grid layout

The LedCheckBox does not play nice when being used in a grid layout as it disables the resizing behavior of every column it appears in.

The solution is to wrap it into the layout of a parent widget that knows how to behave.

* Reduce minimum width of BarModelEditor

Reduce the minimum width of `BarModelEditor` from 200 to 50.

---------

Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
2023-10-29 11:16:39 +01:00
Johannes Lorenz
d5e6ac6dc5 Lv2Proc: Delay setting worker iface (Fixes #6946) (#6947)
* Lv2Proc: Delay worker iface (Fixes #6946) (#6947)

This delays passing the `LV2_Worker_Interface` to the `Lv2Worker` class,
because prior to the patch, the instance, which provides the interface,
has not been initialized yet, which resulted in a segfault.

* Update src/core/lv2/Lv2Worker.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* setIface -> setInterface

* `if(` -> `if (`

* Update src/core/lv2/Lv2Proc.cpp

Co-authored-by: saker <sakertooth@gmail.com>

* Rework, editorial, from @sakertooth

* Fixup: `interface` is reserved on MSVC

https://stackoverflow.com/a/25234279

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

* Initialize handle/interface as nullptr

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>
2023-10-27 18:51:00 -04:00
Johannes Lorenz
63d03fa3a7 Fix Uninitialized Value Conditional Jump
Introduced in #5970 , `CPULoadWidget::m_stepSize` is uninitialized,
leading to valgrind warnings:

```
==9429== Conditional jump or move depends on uninitialised value(s)
==9429==    at 0x3715A9: int const& std::max<int>(int const&, int const&) (stl_algobase.h:262)
==9429==    by 0x59E3BB: lmms::gui::CPULoadWidget::stepSize() const (CPULoadWidget.h:59)
==9429==    by 0x59DA2E: lmms::gui::CPULoadWidget::paintEvent(QPaintEvent*) (CPULoadWidget.cpp:78)
```

Even though `grep` shows:

```
data/themes/classic/style.css:  qproperty-stepSize: 4;
data/themes/default/style.css:  qproperty-stepSize: 1;
```

It seems like the issue is caused by paint events occurring even before
the style sheet has been applied. In order to fix this, and to be future
proof with style sheets which do not set it, we initialize
`CPULoadWidget::m_stepSize` to `1`.
2023-10-21 18:21:21 +02:00
Lost Robot
ca9e98959d Fix LcdFloatSpinBox mouse behavior and negative values (#6923)
* Fix LcdFloatSpinBox mouse behavior and negative values
2023-10-07 21:01:30 -07:00
IanCaio
999c10e4b3 Adds feature to edit tangents of Cubic Hermite progressions (#5924)
Enables the editing of a node's tangents of Cubic Hermite progressions.

* First commit

	This commit introduces the use of AutomationNodes instead of just floats for keeping the automation values. The AutomationNodes will give more flexibility when it comes to storing extra information about the values (and make it possible to have multiple progression types in the future). Now the tangents are stored on the node, requiring one less timeMap on the automation pattern. Some methods had to be changed for that, since before they used const_iterator, which wouldn't allow us to change the tangent values.

TODO:
	- Check TODO comments that were added in places of the code I had some doubts about.
	- Maybe change the timeMap to hold pointers to AutomationNodes and not actual instances.
	- In some pieces of the code, I check if the AutomationNode already exists before setting its value or creating another node. I think that's unnecessary since if I create another node and assign it to the current existing one it could just clone its value. (That would not be valid for pointers to AutomationNodes, so that's something to consider when deciding between the two).
	- I still didn't find a good solution for renaming QMap::iterator method from "value()" to something else, so now we have lines that look a bit odd like "it.value().getValue()", because value() is actually returning the node, and getValue() is getting the node's automation value.

* Implements inValue/outValue on Automation Nodes

	This commit is a big change in comparison to the previous one. Automation nodes now have a inValue and outValue instead of a single value. The inValue represents the core value of the node, which is used for incoming progressions. The outValue represents the value of the node for progressions starting from that node on. In practice, the true value of the node is the inValue and outValue represents a way of creating discrete jumps in a node's position.
	By default inValue and outValue are the same. The user will then be allowed to change the outValue to create those discrete jumps. Because their values might be different, we now need two tangents for a single node: One for the curve coming before the node and one for the curve coming after the node. So instead of a single tangent variable, we now have inTangent and outTangent. If inValue and outValue are the same, so are inTangent and outTangent, but if they are different both are calculated according to the curve before and after the node.
	On the Automation Editor, the inValue of the node is represented by our default blue circle, while the outValue is represented by a red circle with 80% alpha (we should add a variable to the Automation Editor class to hold the color of this second circle in the future).
	Lots of comments were added on the modified files to explain the existing methods where changes were required (not only explaining the logic of the methods but the reason behind using inValue or outValue on them). Lots of TODO comments were also added as placeholders for changes that could or should be done before the finishing of this PR (or after it).
	For now only the logic for the nodes was added, but there's still no way for the user to change outValues (on the next commit a small placeholder shortcut will be added to do that for testing purposes).
	The drawing of the notes detuning on the piano roll was updated to account for the discrete jumps.
	The drawing of the pattern TCO was updated to account for the discrete jumps.
	The drawing of the pattern on the AutomationEditor was updated to account for the discrete jumps.

	IMPORTANT:
		- There were changes to the loadSettings and saveSettings of AutomationPatterns, to account for inValues and outValues, but I didn't create an upgrade routine yet.

	Some behavior that is important to mention:
		- Most operations on nodes (drawing, moving, X/Y flipping, and even selection copy/paste, apparently not fully finished) ignore the outValue, basically reseting it to the inValue. So when an user moves a node with a discrete jump, for example, that discrete jump will be lost and the user will need to set it again. Obviously in the future we might want to keep that information, but that isn't a critical issue, just a behavior that can be improved later by upgrading the code.
		- Later on we might want to connect a signal to the AutomationNode class, so it calls generateTangents when node data is changed.
		- When an object is disconnected from an automation pattern and it has to rescale the values so they fit the new range of values (max and min) the outValue is reset, meaning all discrete jumps are lost. This behavior will be changed in the future.

	Things that I think are also important noting:
		- Mainly in the src/gui/editor/AutomationEditor.cpp file there were lots of codes that apparently are related to a feature that is not yet finished (moving/cutting/copying/pasting selections of automation values). This doesn't sound good unless it's currently being worked on. I tried my best to update the current code to comply to the use of AutomationNodes so their developing can be picked up from a unbroken state. As with other operations involving AutomationNodes, they only account for the inValue discarding any discrete jumps that were present.
		- I added comments on some logic that seemed flawed in the src/gui/editor/AutomationEditor.cpp file so it can be reviewed. It's beyond the scope of this PR, but since I had to read and change a lot on that file I thought it was pertinent to at least comment those observations.

* Fixes and refactor code on AutomationEditor.cpp

	While implementing the automation nodes, I noticed AutomatinEditor.cpp had some issues regarding flawed logic, code style convention, code that could comply to DRY paradigm, conditions that resulted in Undefined Behavior and unused legacy code. That's probably due to how old some changes are, they probably reflect a much different state of LMMS's code base. To make the transition to automation nodes a better one and avoid having to rework everything later I'm using the fact I have to get in touch with most of this code to try to fix some things.

	This commit starts refactoring AutomationEditor::mousePressEvent and AutomationEditor::mouseMoveEvent. There are still things to be improved on both but I'll slowly commit them so I can have better versioning control of the PR.

	Some changes worth noting:
		- A new action was created in the AutomationEditor class for drawing lines, since its logic was too mixed up with the logic of drawing and dragging a single node.
		- Changed most variable names to fit the current code style (just very few left to change).
		- Improved comments explaining the code.
		- Created a separate method for checking if the mouse position is sitting over an existing node (previously this code was repeated inside the event method and it had flaws on its logic, most of the times returning that the user didn't click a node even when he/she clicked one). Method is called getNodeAt(x,y,r), r being the "radius" to be considered (not actually a radius, the area is actually a square).

	Some changes that are still planned:
		- Removing legacy code for features that weren't finished (select and move selection) if it's agreed.
		- Adding some logic to the DRAW_LINE action so it can be even improved.
		- Not forgetting the main focus of the PR, adding a way for the user to edit the outValue of nodes.

* Avoids unnecessary check in putValue

	When adding a value to a particular time, instead of checking if there's a node there already and manually setting its value, we just assign it with a new AutomationNode. QMap silently removes the existing node and adds the new one.

* Adds upgrade routine for the automation nodes

	Adds an upgrade method for the change in the automation nodes settings. The "value" attribute of the <time> element is deleted and assigned to the "inValue" and "outValue" attributes.

	Now older project files can be loaded properly.

* Allows dragging outValues on the Automation Editor

	This commit introduces a way for the user to drag outValues on the Automation Editor, by Alt+clicking the outValue red node and dragging up and down.

	A new action was added for that purpose, called MOVE_OUTVALUE. When the user clicks a outValue sphere with the Alt modifier, m_action is set to MOVE_OUTVALUE, and the time position of the node being affected is stored on m_draggedOutValueKey. That is later used on the mouseMoveEvent to update the outValue of the node.

	Removed repeated code on the mouseReleaseEvent and removed excessive blank lines after a method.

	Things to keep in mind when testing through this commit's build:
		- Creating/Moving an automation node resets the outValue
		- When the outValue is changed, generateTangents isn't called automatically. So you'll notice that after adding another automation node the curves change (that's because after the new node being added the tangents are then recalculated).

	Still lots of work ahead!

* Small fix inside AutomationPattern.cpp

	Unnecessary loop was removed with call to appropriate method.

* Creates separate files for AutomationNode

	Creates a separate header and source file for the AutomationNode class.

* Adds more members to AutomationNode

	Adds 2 new members to the AutomationNode class:
		m_pattern - A pointer to the pattern this node belongs to
		m_key - The time position (timeMap key) of this node

	The constructors (and places they were used) were updated accordingly. AutomationNode was also made a friend class of AutomationPattern so it can access private/protected methods from its pointer. This will be later used to allow AutomationNode's to call generateTangents once their values are updated.

	Small fix on a code block related to moving selections inside the mouseMoveEvent from AutomationEditor.

* Removes unused code from AutomationEditor

	This commit removes code that was not currently used in the AutomationEditor. Most of it was related to a feature I believe was once functional but broke along the way, but the code was not cleaned up in an effort to fix it later. The feature allowed selecting and moving/cutting/copying/pasting/removing values from the automation pattern. It added up to lots of lines of code, which so far I was keeping up to date to the changes. However, I believe (and others devs agree) that rewritting this code later might be a better approach than trying to fix what we currently have, so I'm removing the obsolete code. The git history will allow us to reference back to it when implementing the feature again and this will make it harder for this PR to introduce bugs because a certain affected feature couldn't be tested.

	It also makes reviewing easier, for there are less affected code to cover.

For reviewing purposes:
	I used a single commit for removing the mentioned code, so its diff in relation to the previous commit should give a good idea of everything that was removed.

* Changes to the outValues now update the tangents

	The methods that change the inValue and outValue of nodes now also generate new tangents for the previous, current and next nodes (the ones affected), so now when the user drags the node outValue the curve is updated accordingly.

* Keeps discrete jumps when flipping patterns

	Adds a method to the automation node that returns the valueOffset between inValue and outValue. AutomationPattern::putValue now has an extra parameter called outValueOffset (defaults to 0), so when it adds a node to the timeMap the outValue is set according to this offset. flipY() will calculate the offset and invert it, so the discrete jumps are kept but flipped vertically as well. flipX() doesn't need to calculate this offset because it uses the outValue itself.

Obs:
	I believe cleanObjects() was meant to be called everytime AutomationPattern::flipX() is called, but it was inside a conditional that would only call it on some situations. I moved it outside of the conditional.

* Allows reseting outValues on the AutomationEditor

	User can now reset the outValue of nodes on a very analogous way to removing nodes but with the Alt key pressed. Alt + right clicking over the node (or dragging over an area), or Alt + clicking on it on Erase mode (or dragging over an area) will reset the outValues of the nodes.
	To do that, two new actions were created: ERASE_VALUES (for the regular node removing) and RESET_OUTVALUES (for the outValues reseting). Those are checked for in the moveMouseEvent, which acts accordingly. The removePoints() method was removed and two new methods were added instead: removeNodes() and resetNodes(), which will remove nodes on a tick range or reset them respectivately.

	The AutomationNode.h and AutomationNode.cpp files were fixed to fit the current code style conventions. The other files were kept as is, so they can be changed all at once at the end of the PR.

	Change requests made by Veratil were done.

* Makes so dragging nodes keep the outValue

	This commit makes a small change to setDragValue. When starting the drag (m_dragging == false), it checks if the time position being dragged already has a node. If it does, then the offset between inValue and offValue is stored on m_dragOutValueOffset so it can be used on the putValue calls, keeping the offset. If there isn't a node in the time position, m_dragOutValueOffset is set to 0.

* Fixes code style on modified code

	Fixes the modified code to comply to current code style convention.

	I tried to keep the changes exclusive to the lines modified by this PR (to keep the diff cleaner), but I might have fixed a couple of other because either they were hard to differentiate on the current diff or because they were too close in context. But still, tried to keep changes mostly to the lines actually changed by the PR.

* Adds a QProperty for the node outValue color

	Adds a CSS property for the outValue color and renames the one used for the inValue color so they are consistent.

	Colors were added to classic and default themes. The original inValue colors were kept, but to fit with the outValue node they had a little bit of transparency added.

* Adds doxygen comments on methods

	Adds doxygen comments explaining methods that were either introduced by this PR or which had parameters modified by this PR.

	Changes valueAt(timeMap::iterator, int offset) method, so it can handle offsets equal to 0 properly. This method is currently never used with an offset of 0 (because this case scenario is handled before this method is called), but it was a simply modification so I just added the conditional to make it possible to use an offset of 0.

* Refactor flipX and flipY methods

	AutomationPattern::flipX and AutomationPattern::flipY had some issues to the logic that caused UBs (from accessing an iterator past QMap::end()) and possibly misbehaviors when flipping an empty pattern.
	Both were refactored to fix those noted issues.

* Add a new edit mode to Automation Editor

	Adds another editing mode to Automation Editor (DRAW_OUTVALUES), specific to deal with node outValues. The Pixmap being used is the same as the DRAW edit mode for now.

	The way it works now:

DRAW Mode (Shortcut SHIFT+D)
	Shift + Left click = Draws lines of nodes
	Left click = Draws/Drag node
	Right click = Remove nodes

ERASE Mode (Shortcut SHIFT+E)
	Left click = Remove nodes
	Right click = Reset outValues

DRAW_OUTVALUES Mode (Shortcut SHIFT+C)
	Left click = Drags outValue
	Right click = Reset outValues

	Now using a switch statement on the events to make things more organized.

* Improves the Draw OutValue edit mode

	Now, instead of only being able to change an outValue by clicking over the sphere representing it, the user can also click on any time on the pattern: If the quantized time of the place he clicked has a node, the outValue of its node will be set to the value where the mouse click happened and the outValue will start being dragged. Very similar to the way it works for the node itself on the draw mode.

* Adds mutex to AutomationPattern

	Adds a recursive mutex to the AutomationPattern class and locks it on every method that access the member variables. Also rename the mutex from the AutomationEditor class and add locks to some methods that didn't have it before (except on methods that don't access member variables).

* Veratil's review changes

	Applies changes requested by Veratil:
		- Replaces NULL with nullptr where necessary on AutomationEditor.cpp
		- Fixes spacing on the mutex commit (plus some other places)
		- Changes some if blocks to one liners
		- Replace while with do-while on some places, since the condition was already checked for earlier on the method.
		- Moves getNodeAt call a level up on the block, since it's called on both conditionals below.
		- Fixes identation on some code inside AutomationEditor::mousePressEvent.
		- Adds explicits blocks on a switch statement. Even though this was not necessary for that particular one (because there was no variable declaration inside it) it helps keeping it consistent with another switch statement that happened earlier.

I also added a break statement to the last case of a switch (even though it was not needed, it's safer to avoid mistakes in the future with new cases being added).

* Changes the inValue sphere to be draw first

	The red sphere representing the outValue was drawed after the blue sphere representing the inValue. Because of that, if they had the same value the red sphere would be on top. For the user, it makes more sense to be able to see the blue sphere representing the input value on top instead. This commit changes the order of the drawing.

* Changes comments and variables names

	Fixes some comments pointed out on Spekular's review. Changes the AutomationNode's variable m_key to m_pos (leaving a comment on the header reminding that it matches the timeMap key). Removes comments related to removed code. Fixes code style on a pointer declaration.

* Changes QProperty variables to use MEMBER

	Instead of creating a getter and setter for each QProperty, we use MEMBER instead and access those variables directly.

* Overloads some AutomationNode's operators

	Overloads compound assignment operators +=, -=, *= and /= for AutomationNodes, making it so they affect the inValue and outValue of the node being assigned. Changes AutomationPattern::flipY() so it uses the new operators.

* Improves getNodeAt method

	Makes the AutomationEditor::getNodeAt method more efficient, by exiting if the node we are checking is already past the position we given (since the nodes are ordered in the timeMap, all subsequent nodes will also be past the position). Now instead of returning the last node that is inside the coordinates, it returns the first.
	Also improves AutomationEditor::mousePressEvent to avoid getNodeAt being called twice unnecessarily.

* Changes behavior of setDragValue

	Now, instead of keeping the offset between the inValue and outValue while dragging a node, setDragValue will either keep the current outValue intact, or move it together with the inValue if they are the same.
	The putValue method now doesn't have an offset parameter. If we want to put a node with an outValue different from the inValue we use putValues instead.

* Moves getNodeAt to an upper level, reducing lines

	Creates a boolean before the m_editMode switch, that will be true if the action being processed affects outValues and false if it affects inValues. That way we can move the statement clickedNode=getNodeAt() before the switch-case, reducing repeated lines.

* Changes icon of Draw OutValue edit mode

	Changes the icon for the Draw OutValue tool and toolbar action, so it's different from the Draw mode. Just a placeholder until a visual artist come up with something better or we change the controls.

* Removes unnecessary non-const methods

	Some getter methods had declarations for both const and
non-const object types, when just the const one were needed (no changes
to the object are made). The unnecessary ones were removed.
	Also fixes formatting on operator /= method.

* Fixes formatting and doxygen comments

	Fixes doxygen comments on AutomationPattern.cpp and
AutomationEditor.cpp (also changes one so it uses the same format as the
rest of the file).
	Fixes some formatting issues (removal of excessive tabs,
changing some statements to be one line instead of multiple lines,
fixing of spacing, use of one line ifs, removal of unnecessary else on a
method, use of ternary expressions, etc).

* Adds helper macros for AutomationNodes

	Adds 3 macros to the AutomationNode header file: INVAL, OUTVAL
and POS, which return the InValue, OutValue and Key of a node
respectively. This improved redability and made statements shorter on
the AutomationPattern.cpp code.
	Macros weren't added for InTangent and OutTangent, since those
are only used once in the code (and INTAN/OUTTAN might not have their
meaning as obvious as INVAL/OUTVAL).

* Removes tabs from ternary operator

	Removed tabs to improve formatting on a ternary operator
as requested and also removed a comment that doesn't seem necessary.

* Update files to use AutomationNode macros

	Other files besides "AutomationPattern.cpp" also included the
AutomationNode.h header and handled automation nodes, but they weren't
using the macros. Those were updated to use INVAL, OUTVAL and POS
macros.
	Two conditionals were changed to one liners for consistency.

* Addresses my own code review

	This commit addresses some fixes from a review I made from the
code on Github and also one requested change from Veratil.

	Changes:
	- Fixes code style issues.
	- Adds a helper MACRO to return the offset between the inValue
and outValue of a node and use it where getValueOffset was called.
	- Removes conditional that was not needed inside
AutomationPattern::valueAt.
	- Updates InlineAutomation.h to use the helper MACROs and
account for the outValue when deciding whether to save or discard an
inline automation.
	- Adds TODO comments on two loops present on
src/code/AutomationPattern.cpp that could be optimized.
	- Fixes some comments.
	- Uses INVAL(it) instead of valueAt(POS(it)) on the flip methods
when possible.
	- Adds a resetOutValue() method to AutomationNode and use it
where convenient.
	- Fixes a small "bug" where flipping a pattern from the TCO
context menu, when the pattern is smaller than the TCO, would use the
inValue of the last node for the node created at the end of the TCO
instead of the outValue (which is the value that the position would have
if the pattern continued).

* Addresses Veratil's review

	- Fixes some code style issues
	- Changes to improve readability at some snippets
	- Uses if one-liners when convenient
	- On a polynomial expression inside AutomationPattern::valueAt,
uses some variables to improve readability (those will be optimized out
by the compiler)
	- Removes unnecessary casting on alignedX variable inside
AutomationEditor::mousePressEvent (it was also using C-style casting
instead of static_cast)

* Adds helper MACROs for node tangents

	Adds INTAN and OUTTAN macros to retrieve a node's InTangent and
OutTangent respectively, and replace calls to getInTangent/getOutTangent
with those macros.

* Fixes header inclusion order

* Removes mutex from AutomationEditor

	Now that there's a mutex protecting the AutomationPattern on its
own methods, there's no need to have a mutex on the AutomationEditor
class. The editor's member variables don't need to be protected because
LMMS's UI runs from a single thread.
	This commit removes the m_patternEditorMutex.

* Locks mutex on AutomationPattern copy assignment

	On the copy assignment constructor of AutomationPattern, the
values were being copied from the other pattern without locking its
mutex, which could result in race conditions. Now the constructor locks
the other pattern's mutex.

	Other small changes:
	- Removes unnecessary comments and fix others.
	- Uses the OFFSET macro on the generateTangents method.
	- Uses the resetOutValue() method on
AutomationEditor::mousePressEvent, in a place where I forgot to change
it.

* Changes resetOutValue() so it generates tangents

	Changes the AutomationNode::resetOutValue() method so it calls
setOutValue() instead of directly setting the m_outValue, since the
latter will also take care of generating tangents.
	Fixes small bug where reseting outValues would not recalculate
the tangents.

* Changes some methods to use for loops

	AutomationEditor::removeNodes and AutomationEditor::resetNodes
were previously using while loops where for loops are much more well
suited. Both methods were changed to use those instead.

* Move removeNodes/resetNodes to AutomationPattern

	- Renames AutomationPattern::removeValue to
AutomationPattern::removeNode.
	- Moves AutomationEditor::removeNodes and
AutomationEditor::resetNodes to AutomationPattern, since they are more
suited there and could be reused in other areas of code that need to
remove a range of nodes.

* Optimizes loop inside putValue/putValues

	There was a TODO comment about a loop that could be optimized
inside putValue/putValues. It went through all the ticks in the
surrounding values instead of just going through the nodes that were in
that range. Now that the removeNodes/resetNodes methods are part of the
AutomationPattern we can use them to optimize the loop.

	Changes:
	- removeNodes/resetNodes will remove or reset a node if a range
with start == end is given (before it would return).
	- The loop was replaced with a call to removeNodes from
newTime + 1 to newTime + quantization() - 1 (which will cover the nodes
that are between the quantization limits). We add a conditional that
quantization() is greater than 1 to avoid a bug where the added node is
removed by that call because we get a range from [newTime + 1, newTime].

* Adds comment to mysterious calculation

	There was a calculation on the drawAutomationPoint method that
wasn't really obvious at first glance. Thanks to @PhysSong, a comment
was added explaining the reasoning behind the calculation.

* Reduces indentation on getNodeAt

	Reduces one indentation level on AutomationEditor::getNodeAt()
by reversing the conditional.
	Fixes style on switch statements.

* Applies Veratil suggestions

	Condense two code blocks in a single one by using a ternary
operator on the only variable that changed between them.

	Comment out a "else" block that currently doesn't have anything
(placeholder for future code).

	Format a for statement in multiple lines to improve readability.

* Updates comment from changed code

	Updates comment to better match the recently changed code.

* Uses lambda functions to extract code

	Uses two helper lambda functions inside
AutomationEditor::mousePressEvent to extract code and use fewer lines on
places where it's repeated.

* Fixes behavior of AutomationPattern::flipX

	To truly flip a pattern horizontally, we also needed to swap the
inValues and outValues of the nodes being flipped. This commit fixes
that behavior by including the swap when necessary.

	Also adds a TODO comment regarding the behavior of the
generateTangents method when the difference between inValue and outValue
is very small.

* Changes pattern XML for backwards compatibility

	Changes the inValue attribute name on the XML from "inValue" to
"value" to make projects created with the new automation pattern
partially backwards compatible (outValues will still not be loaded
obviously, but the inValues will be loaded as the regular pattern values
we had before).

* Fixes bug on AutomationPattern::resetNodes

	Fixes bug on AutomationPattern::resetNodes: If it was called
with tick0 == tick1, m_timeMap.find() return value was being used to
call resetOutValue. When QMap::find() doesn't find a value it returns
QMap::end() though, resulting in a SegFault.
	Fixed by checking if the return value is QMap::end() first.

* Adds drawing of automation node tangents

	This introduces a method on the AutomationEditor that draws a
line and an ellipse representing the inTangent and outTangent of
Automation Nodes, so they can be visualized on the Cubic Hermite
progression.
	The tangents are not yet editable.

* Adds mode to edit tangents

	Adds the edit mode that will be used to edit tangents. For now
there's no functionality, only the GUI elements were added.

* Adds comment about copy-assignment

	Adds a note about the default copy-assignment from
AutomationNode being used on the AutomationPattern constructor. If any
dynamic allocated resources are added to the class, an user-defined
copy-assignment constructor should be used instead.

	Also changes the position of an arithmetics operator on a
multiline statement for readability.

* Changes flipY logic and address PhysSong review

	This commit addresses PhysSong review:
	- An if-statement was replaced with a ternary operator on
AutomationEditor::paintEvent().
	- One comment was improved on PianoRow::drawDetuningInfo() to
make it clearer that drawing cubic hermit curves as straight lines is
just a temporary thing.
	- While applying the requested changes on the
AutomationPattern::flipY() method, I noticed that even though it
accepted any integer values as min and max, the current logic (both on
master and on the previous commit from this PR) would only work if the
range was [-max,+max] or [0,+max]. If min was -5 and max 10 for example,
the flipping could return us a pattern with values out of range. This
commit replaces the logic with an improved one that now relies on the
distance between the node and the edges of the range instead, thus
working for any range instead of those two mentioned earlier. The new
logic also attend to the request of using a for-loop and also using
in-place operations.

* Implements the dragging of node tangents

	Implements the action of dragging node tangents. A method called
getClosestNode returns the node that is closest to the mouse X position.
Then the action begins, with the tick of the node having its tangent
dragged stored in a local variable. It's also calculated whether we are
dragging the inTangent or outTangent.
	The new tangent is calculated as the tangent between the current
mouse position and the automation node.

* Saves tangent information from automation patterns

	Now saves the tangent values of automation pattern nodes. While
loading, for backwards compatibility, if any node doesn't have tangent
information the tangents are generated. Else, they are loaded from the
project file and kept.

	Dragging a node still resets all tangents. Moving an outValue
resets the tangents from the surrounding nodes.

* Implements the locking of tangents

	Now when the used manually edits a node's tangent, the node
locks both its tangents so they aren't recalculated by
AutomationPattern::generateTangents().
	When the used resets the tangents of a node (by right clicking
close to it on the edit tangents mode) they are unlocked again, and are
allowed to be recalculated.
	This information is saved on the project file as well.
	A macro was added to quickly return whether a node's tangents
are locked.
	AutomationEditor was made a friend class of AutomationPattern to
enable it to call generateTangents when a node's tangent is reset.

* Checks only for inTan on the LoadSettings

	When loading an automation node, when checking if we have
tangent information we only have to check for either inTan or outTan,
because if we have one we will have the other.

* Adds a convenient way to reset multiple tangents

	Now right clicking and dragging on Edit Tangents mode will reset
multiple tangents (similar to how it works for the reseting and removal
of nodes).

* Fixes small bug on generateTangents

	AutomationPattern::generateTangents() expects that a valid node
is given. While generating the amount of tangents requested, it avoids
going out of bound by checking if the node after the one being iterated
is the end of the timeMap, then setting the tangents to 0 and returning.
That worked fine before, but now we skip nodes that have their tangents
locked, so it could happen that the last tangent was locked and skipped
and we end up iterating m_timeMap.end().
	This was causing a segmentation fault if we edited the tangents
of the last node and added a new node after it. To avoid that, a second
conditional was added to the for-loop to check if the current node is
the end of the timemap.

* Fixes bug with Edit Tangents shortcut

	Bug found by @superpaik. I was setting the Edit Tangents
shortcut to the Draw OutValues mode, overriding its correct shortcut and
leaving Edit Tangents with none.

* Disables Edit Tan mode on other progressions

	The Edit tangents mode is now disabled when the user switches to
a different progression mode and reenabled when it changes back to Cubic
Hermite mode.

* Keep tangents when dragging nodes

	As requested by @superpaik after testing, logic was added to the
AutomationPattern::setDragValue method to keep a node's tangents if they
were locked.
	First, the method checks if the tangents were locked in the
first drag iteration and store its values if they were.
	Then, everytime the dragging routine puts a new value in the
timemap, it will set its tangents and lock them if needed.

* Changes tangent calculation behavior

	Changes the behavior of the tangent calculation for the Edit
Tangent mode. The new behavior will be submitted for testing to see if
it's considered better than the previous one, and reverted if it isn't.
	Also fixes a possible division by 0 bug.

* Fixes undo/redo with tangents editing

	The tangents editing logic was missing adding a journalling
checkpoint, hence the undo/redo wasn't working properly.
	This commit fixes it.

* Uses function to check if tangents can be edited

As per requested by PR review, instead of checking if the automation
clip uses Cubic Hermite progression to allow changing tangents, we now
instead use a method that will return true if the current progression
type allows tangent editing. That way it's easier to allow tangent
editing for new progression types that might be added in the future.

* Fixes bug reported by zonkmachine

	- The Edit Tangents button was not updating correctly when
the clip was changed inside the automation editor. This was fixed by
making the update routine a separate method and calling it on the places
necessary (when changing progression modes and when changing clips).
	- Some suggestions from messmerd PR review were also included.

* A couple review requests forgotten

	- Just adds 2 more review requested changes that were forgotten
in the previous commit.

* Address Sakertooth's review

* Adresses Sakertooth's review

* Address Sakertooth's review

	- Simplifies method that updates the edit tangent button on the
automation editor

---------

Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
2023-10-06 18:37:46 -04:00
Michael Gregorius
85310e75d3 Order of includes and forward declarations
Fix the alphabetical order of all includes and forward declarations.
2023-10-01 09:57:13 +02:00
Michael Gregorius
339ee6d1e9 Merge remote-tracking branch 'upstream/master' into 2510-SetupDialogWithLayouts-MasterMerge
Merge master to integrate the changes of:
* f10277715f: Classier enums
* 7aca8ae726: SetupDialog: Warn of unusual buffersizes
* 8fb9c3e6a2: Fix warnings in Clang build (#6893)

Solved conflicts in:
* src/gui/modals/SetupDialog.cpp
2023-10-01 09:40:42 +02:00
Dalton Messmer
8fb9c3e6a2 Fix warnings in Clang build (#6893)
* Fix unused variable warning

* Fix implicit conversion warning

* Fix unused lambda capture in DataFile.cpp

* Fix implicit conversions in InstrumentFunctions.cpp

* Fix operator precedence bug in Flags.h

* Fix unused variable warning in Lv2UridMap.h

* Fix unused lambda capture in MixerView.cpp

* Fix unused lambda captures in SetupDialog.cpp

* Fix unused lambda capture in TrackOperationsWidget.cpp

* Fix MSVC build

* Fix style

* Remove unused member variable in Lv2UridMap.h
2023-09-28 20:23:35 -04:00
Johannes Lorenz
33d1baddc0 Implement Lv2 Worker (#6484) 2023-09-24 17:36:59 +02:00
Johannes Lorenz
94608eaad1 Lv2Proc: Sort scale point maps (#6859)
lilv can return the scale points in randomized order, and so the linked
models (of stereo effects wit 2 `Lv2Proc`) may have different scale
points. This would mean that the same combo enumeration value would have
different float values in linked models. This problem is fixed by
sorting the scale values.

Also, it is more natural for users if scale points are enumerated in a
numerical order.
2023-09-24 17:36:59 +02:00
Johannes Lorenz
7aca8ae726 SetupDialog: Warn of unusual buffersizes
This displays a warning dialog if the users requests unusual
buffersizes:

- buffersizes less than 32
- buffersizes which are not a (natural number) power of 2

This commit also replaces some `setGeometry` stuff by `QBoxLayout`.
2023-09-24 17:36:59 +02:00
Johannes Lorenz
61b612634d Add plugin blacklist for buffersize<=32 2023-09-24 17:36:59 +02:00
Johannes Lorenz
d97377b640 Lv2: Improve LED widget's digit calculation
This improves the way digits are calculated for display in
`Lv2ViewProc`:

- More than 2 digits are now recognized
- Minus signs are now recognized
- Tests have been added
2023-09-24 17:36:59 +02:00
Johannes Lorenz
c309d8bd11 Lv2ViewProc: Improve variable names 2023-09-24 17:36:59 +02:00
Artur-Twardowski-Mobica
f0aa2862d7 Updated MIDI CC handling not to count from 1 (#6774) 2023-09-22 20:07:25 +01:00
Alexandre Almeida
07229b6404 Show error message when loading an invalid sample file (#6286) 2023-09-22 00:18:23 +01:00
Michael Gregorius
73f9f36c9a Code review changes
Remove whitespace in methods and add it to the parenthesis of some statements. Remove underscores from parameter names. Remove usage of `this` pointer.

Add `auto` keyword to shorten line length in `InstrumentPlayHandle::play`.

Move `const_cast` of `NotePlayHandle` closer to the `process` method as this method is the reason that the cast is needed in the first place. One might also add a version of `nphsOfInstrumentTrack` that returns a non-const result but it seems to be a general problem of a missing clear responsibility so I keep it as is.
2023-09-16 13:35:15 +02:00
Michael Gregorius
d3d710e0ad Remove identical calls to InstrumentTrack::processAudioBuffer
Remove identical calls to `InstrumentTrack::processAudioBuffer` which appear in the overridden implementations of `Instrument::play` and `Instrument::playNotes`. Instead the call to `processAudioBuffer` has been moved into `InstrumentPlayHandle::play` and `InstrumentTrack::playNote`. These two methods call the aforementioned methods of `Instrument`. Especially in the case of `InstrumentTrack::playNote` the previous implementation resulted in some unncessary "ping pong" where `InstrumentTrack` called a method on an `Instrument` which then in turn called a method on `InstrumentTrack`. And this was done in almost every instrument.

In `InstrumentTrack::playNote` an additional check was added which only calls `processAudioBuffer` if the buffer is not `nullptr`. The reason is that under certain circumstances `PlayHandle::doProcessing` calls the `play` method by explicitly passing a `nullptr` as the buffer. This behavior was added with commit 7bc97f5d5b. Because it is unknown if this was done for some side effects the code was adjusted so that it behaves identical in this case.

Move the complex implementation for `InstrumentPlayHandle::play` and `InstrumentPlayHandle::isFromTrack` into the cpp file and optimize the includes.
2023-09-14 23:12:22 +02:00
consolegrl
b64912cd57 fixes #6354: Sample and Hold for LFO Controller (#6850)
* fixes #6354: Sample and Hold for LFO Controller

LFO controller's "white noise" wave shape didn't respect the frequency knob at all, so
Sample-and-Hold was added to extend the functionality of the LFO Controller with this
random waveshape. The original functionallity can still be accessed by setting the
FREQ knob to minimum (0.01)

---------

Co-authored-by: Kevin Zander <veratil@gmail.com>
Co-authored-by: saker <sakertooth@gmail.com>
2023-09-12 20:35:54 +02:00
MrTopom
a8d765f8d5 Make files visible when searching in `FileBrowser` (#6845)
* Change the title for SideBarWidgets to be vertically centered related to icon and with no underlining

* Update src/gui/SideBarWidget.cpp

Co-authored-by: saker <sakertooth@gmail.com>

* Updating FileBrowser display when searching : showing matching files

* Correcting increment and removing duplicated calls

* Correcting reload tree when filter is activated

---------

Co-authored-by: saker <sakertooth@gmail.com>
2023-09-10 11:52:18 -04:00
Martin Pavelek
de062d6c54 Show detailed CPU load information in a tool-tip (#5970)
* Profiler rework

* Workaround for GCC bug

* Rollback QFile removal

* Use enum instead of a plain index to describe detailed stats

* Use the GCC workaround code for all compilers to avoid redundancy

* Update and fix comments

* Implement suggestions from review

* Split AudioEngine::renderNextBuffer() into separate functions, fix old formatting

* Remove QFile include

* Revert formatting changes

* Apply suggestion from review (remove unnecessary template parameter)

* Revert more formatting changes

* Convert DetailType to enum class

* DetailType enum class improvements suggested in review

* Use std::atomic for m_detailLoad

* RAII-style profiler probes

* Apply suggestions from code review

Co-authored-by: Dominic Clark <mrdomclark@gmail.com>

* Fix namespace comment

* Improve CPU load widget precision and use floats for load computations

* Atomic m_cpuLoad

* Add custom step size support for CPULoadWidget

* Apply suggestions from review (convert the profiler probe into a nested class, other small changes)

* Do not limit stored load averages to 100%

---------

Co-authored-by: sakertooth <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
2023-09-04 19:33:42 -04:00