This PR is a about reloading an `Lv2Proc`, e.g. in case of a sample rate
change.
Prior to this PR, #6419 handled this by first saving the models into
XML, then destroying and re-initializing the whole `Lv2Proc` and finally
reloading the saved XML. However, #6786 shows that the automation is not
properly restored in such a case.
This PR thus attempts to not destroy the automatable models, just
everything else. This is done by moving `Lv2Proc::createPorts` into the
CTOR before calling `Lv2Proc::initPlugin`, which makes `initPlugin()`
and `shutdownPlugin()` proper inverses of each other (note that in jalv,
the ports are also created before the features are). The new class
`Lv2ProcSuspender` adds an RAII interface for reloading the `Lv2Proc`.
Note that another, possibly more clean approach would be to separate the
features and the plugin from the models ("controls"), to then only
destroy the features and the plugin. This could be done by having
`Lv2Effect` contain an `Lv2Proc` and `Lv2FxControls` contain an
`Lv2ProcControls`. Then the effect classes are the usual way round, and
you still maintain the separation between processor and controls in the
core LV2 code. (Similarly for the instrument, except we don't have a
processor/control split for instruments, so an instance of each class
would be contained within the same instrument instance.) - Thanks for
this proposal to @DomClark .
Improves the search performance of the file browser by delegating the search to a worker thread. The main thread then builds the tree and displays it to the user.
Introduce a new version of the LADSPA control dialog which uses "bar controllers" and arranges them in a grid layout. Long parameter names are elided long if needed. The new dialog is implemented in the class `LadspaMatrixControlDialog`.
Note: it is still possible to reactivate the old dialog as it has not been removed yet. You can do so in `plugins/LadspaEffect/LadspaControls.h` by replacing the implementation of `createView()` with the following:
```
gui::EffectControlDialog* createView() override
{
return new gui::LadspaControlDialog( this );
}
```
Introduce the new base class `FloatModelEditorBase`. It serves as the base widget for widgets that manipulate a float model and provides some base functionalities like context menus, edit dialogs, mouse handling, etc. Currently `BarModelEditor` and `Knob` inherit from `FloatModelEditorBase`. Therefore lots of code was moved from `Knob` to `FloatModelEditorBase`.
`BarModelEditor` supports style sheets. See the changes in style.css for the available options and their usage.
Extend `LedCheckBox` so that it adds support to render the text with the default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode
Legacy mode is the default and renders the LedCheckBox as before. The font is set to 7 pixels and all the text is rendered with a shadow.
Non-legacy mode uses the current font to render the text. The text is rendered without a shadow and the pixmap is centered vertically to the left side of the text. Non-legacy mode is currently only used in the context of the matrix LADSPA dialog. Toggle options are rendered using it as well as the "Link Channels" button.
Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it becomes more composable.
What follows are the individual commit messages of the 64 commits that have been squashed into a single merge commit.
* First version of a new dynamic LADSPA control dialog
The new dialog shows the LADSPA controls in a matrix layout. Each row
corresponds to a LADSPA parameter. Each parameter can have several
channels which can be linked. Each channel has its own row of controls.
The class LadspaMatrixControlView was added by copying and modifying
LadspaControlView to get rid of the link buttons which are associated
with some controls and some labels.
* Remove trailing whitespaces
* Merge fix
* Use the new connect syntax
* Remove empty destructors
* Use override keyword
* Reformat a bit
* Use nullptr
* Use range-based loops
* Add BarModelEditor and improve layouts
Add the new class `BarModelEditor` which is intended to become a new way
to adjust values of float models.
Simplify the layout in `LadspaMatrixControlDialog` by removing some
nested layouts. Remove the "Parameters" column.
Adjust `LadspaMatrixControlView` to implement the following changes:
* Show the name of the control next to toggle buttons (`LedCheckBox`).
* Use the new `BarModelEditor` for integer and float types.
* SHow the name of the control next to time based parameters that use
`TempoSyncKnob`.
The names are shown so that the "Parameters" column can be removed.
Technical details
------------------
The class `LadspaMatrixControlDialog` now creates a widget that contains
the matrix layout with the controls. This widget is then added to a
scroll area. The layout is populated in the new method
`arrangeControls`.
Add some helper methods to `LadspaMatrixControlDialog` which retrieve
the `LadspaControls` instance and the number of channels.
Add the implementation of `BarModelEditor` to `src/gui/CMakeLists.txt`.
TODOs
------
Extract common code out of the `Knob` class so that it can be reused by
`BarModelEditor`.
* Use factory to create LADSPA control widgets
Replace the class `LadspaMatrixControlView` with the factory class
`LadspaWidgetFactory`. The former was a widget that wrapped the widget
representation of a LADSPA control in yet another widget with a layout.
The factory simply returns the configured widget so that it can be
incorporated directly in layouts or other widgets.
Adjust `LadspaMatrixControlDialog` so that it uses the
`LadspaWidgetFactory` instead of the `LadspaMatrixControlView`.
* Initial version of FloatModelEditorBase
Create an initial version of `FloatModelEditorBase`. It is intended to
become the base widget for all widgets that manipulate a float model and
provides some base functionalities like context menus, edit dialogs,
mouse handling, etc.
The initial version is a copy of `Knob`. The enum and its values have
been suffixed with "Temp" as they will be removed later anyway. Same
applies for the function `convertPixmapToGrayScaleTemp`.
* Remove Knob related code from FloatModelEditorBase
First removal of Knob related code from FloatModelEditorBase.
* Remove setHtmlLabel
* Remove enum for knob types
* Remove label related code
Remove setLabel and the members m_label and m_isHtmlLabel.
* Remove several Qt properties
* Remove angle related members and methods
* Remove unused members and includes
* Clean up includes
* Make BarModelEditor inherit from FloatModelEditorBase
Make `BarModelEditor` inherit from `FloatModelEditorBase` so that it
inherits all shared functionality. Currently the class mostly implements
size related methods and overrides the paint method.
* Move LadspaWidgetFactory to LadspaEffect
Move the class `LadspaWidgetFactory` to the project LadspaEffect to make
it hopefully compile with mingw32 and mingw64.
Interestingly the code compiled and worked under Linux and MacOS.
* Code adjustments after scripted checks
Add an include guard and an additional `#pragme once`. Add comments to
closing namespace scopes.
* Export BarModelEditor
Export BarModelEditor so that for example the LadspaEffect project/
plugin can use it.
* Improve rendering of bar model editor
Increase the margin from 2 to 3 so that we have a more prominent border
around the filled area.
Fix a problem in the rendering code which led to situations where the
bar was drawn to the left of the start position for small values.
Return a more exact minimum size hint.
* Elide long parameter names
Elide long parameter names if needed.
* Enable horizontal direction of manipulation
Extend `FloatModelEditorBase` so that it also allows manipulation of the
values when the mouse is moved in horizontal directions. The default is
to use the vertical direction.
Make use of this new feature in `BarModelEditor` which now reacts to
horizontal movements when changing values.
* Represent enum parameters using the bar widget
The implementation of the current LADSPA dialog in master uses knobs to
represent enum parameters. Therefore it should also work with the new
bar widget.
This gets rid of many labels with the parameter name followed by
"(unsupported)".
* Remove TODO in LadspaWidgetFactory
* Render text of LedCheckBox with default font
Extend LedCheckBox so that it adds support to render the text with the
default font in the default size. The class now supports two modes:
* Legacy mode
* Non-legacy mode
Legacy mode is the default and renders the LedCheckBox as before. The
font is set to 7 pixels and all the text is rendered with a shadow.
Non-legacy mode uses the current font to render the text. The text is
rendered without a shadow and the pixmap is centered vertically to the
left side of the text.
The non-legacy mode is currently only used in the context of the matrix
LADSPA dialog. Toggle options are rendered using it as well as the "Link
Channels" button.
* Use "yellow" LEDs for bool parameters
Use "yellow" LEDs (which are actually blue) for dynamically added bool
parameters so that the dialog is consistent with regards to the LED
colors. The "Link Channels" button also uses a "yellow" LED.
* Fix Qt5 builds
Fix the Qt5 builds which do not know horizontalAdvance as a member of
FontMetrics.
Also refactor LedCheckBox::onTextUpdated to make it more compact.
* Style sheets for BarModelEditor
Add style sheets options for BarModelEditor. See the changes in
style.css for the available options and their usage.
The members that can be manipulated by the style sheet options are
initialized accoriding to the palette so that the BarModelEditor should
also render something useful if no style is set.
Adjust the paintEvent method to use the style sheet brushes and colors.
* Layout optimizations
Set the vertical scroll bar to always show so that the controls do not
move around if the scroll bar is hidden or shown.
Set the margin of the grid layout to 0 so that the whole dialog becomes
tighter.
* Get rid of initial scroll bars
Make sure that the widget is shown without a scrollbar whenever possible
using the following rules.
If the widget fits on the workspace we use the height of the widget as
the minimum size of the scroll area. This will ensure that the scrollbar
is not shown initially (and never will be).
If the widget is larger than the workspace then we want it to mostly
cover the workspace. In that case the minimum height is set to 90 % of
the workspace.
* Switch to a green theme
Switch to a green theme to better match the default theme.
* Adjust classic theme
Adjust the classic theme so that it renders the bars in a legible way.
* Fixes for CodeFactor
Remove virtual keyword from methods that are marked as override.
Remove whitespaces that make CodeFactor unhappy. One of these fixes
includes moving the implementation of
LadspaMatrixControlDialog::isResizable into the cpp file.
* CodeFactor is still unhappy
Remove a blank line after the constructor.
* Center align time based controls
Align time based controls, i.e. knobs, in the center.
The implementation defeats the purpose of the widget factory a bit but
it makes the design look nicer.
* Fix build
Fix the build by adjusting the enums. I added the changes while writing
the commit message for the merge commit but they did not make it.
* Attempt at CodeFactor warning
Try to make the last CodeFactor warning disappear.
* Add bar controller with tempo sync option
Add `TempoSyncBarModelEditor` which adds a tempo sync option to a `BarModelEditor`. Please note that the code was mostly copied and adjusted from the `TempoSyncKnob` class. It was not attempted yet to unify some of the code because with the current design it seems to be a road to "inheritance hell". A better solution might be to refactor the code so that it is more composable.
Another option might be to move the tempo sync functionality into a class like `FloatModelEditorBase`. Although this would not be a 100% right place either because `TempoSyncKnobModel` inherits from `FloatModel`. In that case we'd have specialized code in a generic base class.
Adjust `LadspaWidgetFactory` so that it now returns an instance of a `TempoSyncBarModelEditor` instead of a `TempoSyncKnob`.
Remove the extra layout code from `LadspaMatrixControlDialog.cpp` as most things are bar editors now.
Adjust `TempoSyncKnobModel` so we do not have to make `TempoSyncBarModelEditor` a friend of it.
* Another attempt to please CodeFactor
Have another attempt to fix CodeFactor's complaints about `LadspaMatrixControlDialog.h`.
* Coding conventions, blanks and blank lines
Remove lots of unnecessary white space. Remove blank lines. Remove leading underscores from parameters.
Remove line breaks in `TempoSyncBarModelEditor.cpp` to make the code more readable. Remove repeated method calls by introducing local variables.
* Break down complex method
Break down the complex method `TempoSyncBarModelEditor::updateDescAndIcon` by delegating to the new methods `updateTextDescription` and `updateIcon`.
* Another attempt to please CodeFactor
Another attempt to fix `LadspaMatrixControlDialog.h` to please CodeFactor.
* Work on TODOs
The TODO "Assumes that all processors are equal..." has been turned into a comment when we start iterating over the channels. If the channels are not of the same structure this would likely also have been a problem in the old implementation.
The TODO "Use a factory..." has been removed as this is already done.
The include of `FloatModelEditorBase.h` in LadspaWidgetFactory has been removed.
* Modifier keys for mouse wheel adjustments
Integrate the changes of commit 7000afb2ea into `FloatModelEditorBase`.
This commit added modifier keys for mouse wheel adjustments to the `Knob` class. The port to `FloatModelEditorBase` results in the bar control now also supporting different scales of adjustments that can be switched with the Shift, Ctrl and Alt keys.
* Show current value on mouse over
Integrate the changes of commit fcdf4c0568 into `FloatModelEditorBase`. This commit lets users show the current value of a float model when the mouse is moved over the control.
* Make Knob inherit from FloatModelEditorBase
Make `Knob` inherit from `FloatModelEditorBase`. This is mostly a continuation for the changes introduced with commit c63d86f.
The idea is that `FloatModelEditorBase` contains the underlying functionality and logic to deal with float models. `Knob` and other classes then only override the presentation aspects. This way `Knob` and `BarModelEditor` can share the same functionality but can differ in how they present the data.
Technical details
------------------
Remove all methods that are already defined in `FloatModelEditorBase` from `Knob`. These are all methods that are defined in the same way in `FloatModelEditorBase`. The method `paintEvent` is not removed because it is overridden by `Knob` as it has its own presentation.
Remove forward declaration of `QPixmap` from `FloatModelEditorBase` as it was not used. Remove unused function `convertPixmapToGrayScaleTemp` from `FloatModelEditorBase`.
* Cleanup includes in Knob class
* Code style changes in FloatModelEditorBase
`FloatModelEditorBase` is a new class/file. Therefore we can do some extensive code cleanup on the code that was initially copied from `Knob`.
Adjust whitespace for methods and some if-statements. Remove underscores from parameter names. Use only two blank lines between method definitions.
* Cleanup include for FloatModelEditorBase
* Show effect name as title of dialog
Add the effect name as the title in the content of the window. This improves the structure of the dialog as it is now clearer from the content itself to which effect the controls belong to.
This duplicates the information from the window title. However, the window title is rather small and the larger font in the content makes it easier to find an effect in a set of opened dialogs.
* Revert "Show effect name as title of dialog"
This reverts commit 8ce0d366d0.
* Fix problem with LedCheckBox in grid layout
The LedCheckBox does not play nice when being used in a grid layout as it disables the resizing behavior of every column it appears in.
The solution is to wrap it into the layout of a parent widget that knows how to behave.
* Reduce minimum width of BarModelEditor
Reduce the minimum width of `BarModelEditor` from 200 to 50.
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Lv2Proc: Delay worker iface (Fixes#6946) (#6947)
This delays passing the `LV2_Worker_Interface` to the `Lv2Worker` class,
because prior to the patch, the instance, which provides the interface,
has not been initialized yet, which resulted in a segfault.
* Update src/core/lv2/Lv2Worker.cpp
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* setIface -> setInterface
* `if(` -> `if (`
* Update src/core/lv2/Lv2Proc.cpp
Co-authored-by: saker <sakertooth@gmail.com>
* Rework, editorial, from @sakertooth
* Fixup: `interface` is reserved on MSVC
https://stackoverflow.com/a/25234279
* Apply suggestions from code review
Co-authored-by: saker <sakertooth@gmail.com>
* Initialize handle/interface as nullptr
---------
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: saker <sakertooth@gmail.com>
Introduced in #5970 , `CPULoadWidget::m_stepSize` is uninitialized,
leading to valgrind warnings:
```
==9429== Conditional jump or move depends on uninitialised value(s)
==9429== at 0x3715A9: int const& std::max<int>(int const&, int const&) (stl_algobase.h:262)
==9429== by 0x59E3BB: lmms::gui::CPULoadWidget::stepSize() const (CPULoadWidget.h:59)
==9429== by 0x59DA2E: lmms::gui::CPULoadWidget::paintEvent(QPaintEvent*) (CPULoadWidget.cpp:78)
```
Even though `grep` shows:
```
data/themes/classic/style.css: qproperty-stepSize: 4;
data/themes/default/style.css: qproperty-stepSize: 1;
```
It seems like the issue is caused by paint events occurring even before
the style sheet has been applied. In order to fix this, and to be future
proof with style sheets which do not set it, we initialize
`CPULoadWidget::m_stepSize` to `1`.
Enables the editing of a node's tangents of Cubic Hermite progressions.
* First commit
This commit introduces the use of AutomationNodes instead of just floats for keeping the automation values. The AutomationNodes will give more flexibility when it comes to storing extra information about the values (and make it possible to have multiple progression types in the future). Now the tangents are stored on the node, requiring one less timeMap on the automation pattern. Some methods had to be changed for that, since before they used const_iterator, which wouldn't allow us to change the tangent values.
TODO:
- Check TODO comments that were added in places of the code I had some doubts about.
- Maybe change the timeMap to hold pointers to AutomationNodes and not actual instances.
- In some pieces of the code, I check if the AutomationNode already exists before setting its value or creating another node. I think that's unnecessary since if I create another node and assign it to the current existing one it could just clone its value. (That would not be valid for pointers to AutomationNodes, so that's something to consider when deciding between the two).
- I still didn't find a good solution for renaming QMap::iterator method from "value()" to something else, so now we have lines that look a bit odd like "it.value().getValue()", because value() is actually returning the node, and getValue() is getting the node's automation value.
* Implements inValue/outValue on Automation Nodes
This commit is a big change in comparison to the previous one. Automation nodes now have a inValue and outValue instead of a single value. The inValue represents the core value of the node, which is used for incoming progressions. The outValue represents the value of the node for progressions starting from that node on. In practice, the true value of the node is the inValue and outValue represents a way of creating discrete jumps in a node's position.
By default inValue and outValue are the same. The user will then be allowed to change the outValue to create those discrete jumps. Because their values might be different, we now need two tangents for a single node: One for the curve coming before the node and one for the curve coming after the node. So instead of a single tangent variable, we now have inTangent and outTangent. If inValue and outValue are the same, so are inTangent and outTangent, but if they are different both are calculated according to the curve before and after the node.
On the Automation Editor, the inValue of the node is represented by our default blue circle, while the outValue is represented by a red circle with 80% alpha (we should add a variable to the Automation Editor class to hold the color of this second circle in the future).
Lots of comments were added on the modified files to explain the existing methods where changes were required (not only explaining the logic of the methods but the reason behind using inValue or outValue on them). Lots of TODO comments were also added as placeholders for changes that could or should be done before the finishing of this PR (or after it).
For now only the logic for the nodes was added, but there's still no way for the user to change outValues (on the next commit a small placeholder shortcut will be added to do that for testing purposes).
The drawing of the notes detuning on the piano roll was updated to account for the discrete jumps.
The drawing of the pattern TCO was updated to account for the discrete jumps.
The drawing of the pattern on the AutomationEditor was updated to account for the discrete jumps.
IMPORTANT:
- There were changes to the loadSettings and saveSettings of AutomationPatterns, to account for inValues and outValues, but I didn't create an upgrade routine yet.
Some behavior that is important to mention:
- Most operations on nodes (drawing, moving, X/Y flipping, and even selection copy/paste, apparently not fully finished) ignore the outValue, basically reseting it to the inValue. So when an user moves a node with a discrete jump, for example, that discrete jump will be lost and the user will need to set it again. Obviously in the future we might want to keep that information, but that isn't a critical issue, just a behavior that can be improved later by upgrading the code.
- Later on we might want to connect a signal to the AutomationNode class, so it calls generateTangents when node data is changed.
- When an object is disconnected from an automation pattern and it has to rescale the values so they fit the new range of values (max and min) the outValue is reset, meaning all discrete jumps are lost. This behavior will be changed in the future.
Things that I think are also important noting:
- Mainly in the src/gui/editor/AutomationEditor.cpp file there were lots of codes that apparently are related to a feature that is not yet finished (moving/cutting/copying/pasting selections of automation values). This doesn't sound good unless it's currently being worked on. I tried my best to update the current code to comply to the use of AutomationNodes so their developing can be picked up from a unbroken state. As with other operations involving AutomationNodes, they only account for the inValue discarding any discrete jumps that were present.
- I added comments on some logic that seemed flawed in the src/gui/editor/AutomationEditor.cpp file so it can be reviewed. It's beyond the scope of this PR, but since I had to read and change a lot on that file I thought it was pertinent to at least comment those observations.
* Fixes and refactor code on AutomationEditor.cpp
While implementing the automation nodes, I noticed AutomatinEditor.cpp had some issues regarding flawed logic, code style convention, code that could comply to DRY paradigm, conditions that resulted in Undefined Behavior and unused legacy code. That's probably due to how old some changes are, they probably reflect a much different state of LMMS's code base. To make the transition to automation nodes a better one and avoid having to rework everything later I'm using the fact I have to get in touch with most of this code to try to fix some things.
This commit starts refactoring AutomationEditor::mousePressEvent and AutomationEditor::mouseMoveEvent. There are still things to be improved on both but I'll slowly commit them so I can have better versioning control of the PR.
Some changes worth noting:
- A new action was created in the AutomationEditor class for drawing lines, since its logic was too mixed up with the logic of drawing and dragging a single node.
- Changed most variable names to fit the current code style (just very few left to change).
- Improved comments explaining the code.
- Created a separate method for checking if the mouse position is sitting over an existing node (previously this code was repeated inside the event method and it had flaws on its logic, most of the times returning that the user didn't click a node even when he/she clicked one). Method is called getNodeAt(x,y,r), r being the "radius" to be considered (not actually a radius, the area is actually a square).
Some changes that are still planned:
- Removing legacy code for features that weren't finished (select and move selection) if it's agreed.
- Adding some logic to the DRAW_LINE action so it can be even improved.
- Not forgetting the main focus of the PR, adding a way for the user to edit the outValue of nodes.
* Avoids unnecessary check in putValue
When adding a value to a particular time, instead of checking if there's a node there already and manually setting its value, we just assign it with a new AutomationNode. QMap silently removes the existing node and adds the new one.
* Adds upgrade routine for the automation nodes
Adds an upgrade method for the change in the automation nodes settings. The "value" attribute of the <time> element is deleted and assigned to the "inValue" and "outValue" attributes.
Now older project files can be loaded properly.
* Allows dragging outValues on the Automation Editor
This commit introduces a way for the user to drag outValues on the Automation Editor, by Alt+clicking the outValue red node and dragging up and down.
A new action was added for that purpose, called MOVE_OUTVALUE. When the user clicks a outValue sphere with the Alt modifier, m_action is set to MOVE_OUTVALUE, and the time position of the node being affected is stored on m_draggedOutValueKey. That is later used on the mouseMoveEvent to update the outValue of the node.
Removed repeated code on the mouseReleaseEvent and removed excessive blank lines after a method.
Things to keep in mind when testing through this commit's build:
- Creating/Moving an automation node resets the outValue
- When the outValue is changed, generateTangents isn't called automatically. So you'll notice that after adding another automation node the curves change (that's because after the new node being added the tangents are then recalculated).
Still lots of work ahead!
* Small fix inside AutomationPattern.cpp
Unnecessary loop was removed with call to appropriate method.
* Creates separate files for AutomationNode
Creates a separate header and source file for the AutomationNode class.
* Adds more members to AutomationNode
Adds 2 new members to the AutomationNode class:
m_pattern - A pointer to the pattern this node belongs to
m_key - The time position (timeMap key) of this node
The constructors (and places they were used) were updated accordingly. AutomationNode was also made a friend class of AutomationPattern so it can access private/protected methods from its pointer. This will be later used to allow AutomationNode's to call generateTangents once their values are updated.
Small fix on a code block related to moving selections inside the mouseMoveEvent from AutomationEditor.
* Removes unused code from AutomationEditor
This commit removes code that was not currently used in the AutomationEditor. Most of it was related to a feature I believe was once functional but broke along the way, but the code was not cleaned up in an effort to fix it later. The feature allowed selecting and moving/cutting/copying/pasting/removing values from the automation pattern. It added up to lots of lines of code, which so far I was keeping up to date to the changes. However, I believe (and others devs agree) that rewritting this code later might be a better approach than trying to fix what we currently have, so I'm removing the obsolete code. The git history will allow us to reference back to it when implementing the feature again and this will make it harder for this PR to introduce bugs because a certain affected feature couldn't be tested.
It also makes reviewing easier, for there are less affected code to cover.
For reviewing purposes:
I used a single commit for removing the mentioned code, so its diff in relation to the previous commit should give a good idea of everything that was removed.
* Changes to the outValues now update the tangents
The methods that change the inValue and outValue of nodes now also generate new tangents for the previous, current and next nodes (the ones affected), so now when the user drags the node outValue the curve is updated accordingly.
* Keeps discrete jumps when flipping patterns
Adds a method to the automation node that returns the valueOffset between inValue and outValue. AutomationPattern::putValue now has an extra parameter called outValueOffset (defaults to 0), so when it adds a node to the timeMap the outValue is set according to this offset. flipY() will calculate the offset and invert it, so the discrete jumps are kept but flipped vertically as well. flipX() doesn't need to calculate this offset because it uses the outValue itself.
Obs:
I believe cleanObjects() was meant to be called everytime AutomationPattern::flipX() is called, but it was inside a conditional that would only call it on some situations. I moved it outside of the conditional.
* Allows reseting outValues on the AutomationEditor
User can now reset the outValue of nodes on a very analogous way to removing nodes but with the Alt key pressed. Alt + right clicking over the node (or dragging over an area), or Alt + clicking on it on Erase mode (or dragging over an area) will reset the outValues of the nodes.
To do that, two new actions were created: ERASE_VALUES (for the regular node removing) and RESET_OUTVALUES (for the outValues reseting). Those are checked for in the moveMouseEvent, which acts accordingly. The removePoints() method was removed and two new methods were added instead: removeNodes() and resetNodes(), which will remove nodes on a tick range or reset them respectivately.
The AutomationNode.h and AutomationNode.cpp files were fixed to fit the current code style conventions. The other files were kept as is, so they can be changed all at once at the end of the PR.
Change requests made by Veratil were done.
* Makes so dragging nodes keep the outValue
This commit makes a small change to setDragValue. When starting the drag (m_dragging == false), it checks if the time position being dragged already has a node. If it does, then the offset between inValue and offValue is stored on m_dragOutValueOffset so it can be used on the putValue calls, keeping the offset. If there isn't a node in the time position, m_dragOutValueOffset is set to 0.
* Fixes code style on modified code
Fixes the modified code to comply to current code style convention.
I tried to keep the changes exclusive to the lines modified by this PR (to keep the diff cleaner), but I might have fixed a couple of other because either they were hard to differentiate on the current diff or because they were too close in context. But still, tried to keep changes mostly to the lines actually changed by the PR.
* Adds a QProperty for the node outValue color
Adds a CSS property for the outValue color and renames the one used for the inValue color so they are consistent.
Colors were added to classic and default themes. The original inValue colors were kept, but to fit with the outValue node they had a little bit of transparency added.
* Adds doxygen comments on methods
Adds doxygen comments explaining methods that were either introduced by this PR or which had parameters modified by this PR.
Changes valueAt(timeMap::iterator, int offset) method, so it can handle offsets equal to 0 properly. This method is currently never used with an offset of 0 (because this case scenario is handled before this method is called), but it was a simply modification so I just added the conditional to make it possible to use an offset of 0.
* Refactor flipX and flipY methods
AutomationPattern::flipX and AutomationPattern::flipY had some issues to the logic that caused UBs (from accessing an iterator past QMap::end()) and possibly misbehaviors when flipping an empty pattern.
Both were refactored to fix those noted issues.
* Add a new edit mode to Automation Editor
Adds another editing mode to Automation Editor (DRAW_OUTVALUES), specific to deal with node outValues. The Pixmap being used is the same as the DRAW edit mode for now.
The way it works now:
DRAW Mode (Shortcut SHIFT+D)
Shift + Left click = Draws lines of nodes
Left click = Draws/Drag node
Right click = Remove nodes
ERASE Mode (Shortcut SHIFT+E)
Left click = Remove nodes
Right click = Reset outValues
DRAW_OUTVALUES Mode (Shortcut SHIFT+C)
Left click = Drags outValue
Right click = Reset outValues
Now using a switch statement on the events to make things more organized.
* Improves the Draw OutValue edit mode
Now, instead of only being able to change an outValue by clicking over the sphere representing it, the user can also click on any time on the pattern: If the quantized time of the place he clicked has a node, the outValue of its node will be set to the value where the mouse click happened and the outValue will start being dragged. Very similar to the way it works for the node itself on the draw mode.
* Adds mutex to AutomationPattern
Adds a recursive mutex to the AutomationPattern class and locks it on every method that access the member variables. Also rename the mutex from the AutomationEditor class and add locks to some methods that didn't have it before (except on methods that don't access member variables).
* Veratil's review changes
Applies changes requested by Veratil:
- Replaces NULL with nullptr where necessary on AutomationEditor.cpp
- Fixes spacing on the mutex commit (plus some other places)
- Changes some if blocks to one liners
- Replace while with do-while on some places, since the condition was already checked for earlier on the method.
- Moves getNodeAt call a level up on the block, since it's called on both conditionals below.
- Fixes identation on some code inside AutomationEditor::mousePressEvent.
- Adds explicits blocks on a switch statement. Even though this was not necessary for that particular one (because there was no variable declaration inside it) it helps keeping it consistent with another switch statement that happened earlier.
I also added a break statement to the last case of a switch (even though it was not needed, it's safer to avoid mistakes in the future with new cases being added).
* Changes the inValue sphere to be draw first
The red sphere representing the outValue was drawed after the blue sphere representing the inValue. Because of that, if they had the same value the red sphere would be on top. For the user, it makes more sense to be able to see the blue sphere representing the input value on top instead. This commit changes the order of the drawing.
* Changes comments and variables names
Fixes some comments pointed out on Spekular's review. Changes the AutomationNode's variable m_key to m_pos (leaving a comment on the header reminding that it matches the timeMap key). Removes comments related to removed code. Fixes code style on a pointer declaration.
* Changes QProperty variables to use MEMBER
Instead of creating a getter and setter for each QProperty, we use MEMBER instead and access those variables directly.
* Overloads some AutomationNode's operators
Overloads compound assignment operators +=, -=, *= and /= for AutomationNodes, making it so they affect the inValue and outValue of the node being assigned. Changes AutomationPattern::flipY() so it uses the new operators.
* Improves getNodeAt method
Makes the AutomationEditor::getNodeAt method more efficient, by exiting if the node we are checking is already past the position we given (since the nodes are ordered in the timeMap, all subsequent nodes will also be past the position). Now instead of returning the last node that is inside the coordinates, it returns the first.
Also improves AutomationEditor::mousePressEvent to avoid getNodeAt being called twice unnecessarily.
* Changes behavior of setDragValue
Now, instead of keeping the offset between the inValue and outValue while dragging a node, setDragValue will either keep the current outValue intact, or move it together with the inValue if they are the same.
The putValue method now doesn't have an offset parameter. If we want to put a node with an outValue different from the inValue we use putValues instead.
* Moves getNodeAt to an upper level, reducing lines
Creates a boolean before the m_editMode switch, that will be true if the action being processed affects outValues and false if it affects inValues. That way we can move the statement clickedNode=getNodeAt() before the switch-case, reducing repeated lines.
* Changes icon of Draw OutValue edit mode
Changes the icon for the Draw OutValue tool and toolbar action, so it's different from the Draw mode. Just a placeholder until a visual artist come up with something better or we change the controls.
* Removes unnecessary non-const methods
Some getter methods had declarations for both const and
non-const object types, when just the const one were needed (no changes
to the object are made). The unnecessary ones were removed.
Also fixes formatting on operator /= method.
* Fixes formatting and doxygen comments
Fixes doxygen comments on AutomationPattern.cpp and
AutomationEditor.cpp (also changes one so it uses the same format as the
rest of the file).
Fixes some formatting issues (removal of excessive tabs,
changing some statements to be one line instead of multiple lines,
fixing of spacing, use of one line ifs, removal of unnecessary else on a
method, use of ternary expressions, etc).
* Adds helper macros for AutomationNodes
Adds 3 macros to the AutomationNode header file: INVAL, OUTVAL
and POS, which return the InValue, OutValue and Key of a node
respectively. This improved redability and made statements shorter on
the AutomationPattern.cpp code.
Macros weren't added for InTangent and OutTangent, since those
are only used once in the code (and INTAN/OUTTAN might not have their
meaning as obvious as INVAL/OUTVAL).
* Removes tabs from ternary operator
Removed tabs to improve formatting on a ternary operator
as requested and also removed a comment that doesn't seem necessary.
* Update files to use AutomationNode macros
Other files besides "AutomationPattern.cpp" also included the
AutomationNode.h header and handled automation nodes, but they weren't
using the macros. Those were updated to use INVAL, OUTVAL and POS
macros.
Two conditionals were changed to one liners for consistency.
* Addresses my own code review
This commit addresses some fixes from a review I made from the
code on Github and also one requested change from Veratil.
Changes:
- Fixes code style issues.
- Adds a helper MACRO to return the offset between the inValue
and outValue of a node and use it where getValueOffset was called.
- Removes conditional that was not needed inside
AutomationPattern::valueAt.
- Updates InlineAutomation.h to use the helper MACROs and
account for the outValue when deciding whether to save or discard an
inline automation.
- Adds TODO comments on two loops present on
src/code/AutomationPattern.cpp that could be optimized.
- Fixes some comments.
- Uses INVAL(it) instead of valueAt(POS(it)) on the flip methods
when possible.
- Adds a resetOutValue() method to AutomationNode and use it
where convenient.
- Fixes a small "bug" where flipping a pattern from the TCO
context menu, when the pattern is smaller than the TCO, would use the
inValue of the last node for the node created at the end of the TCO
instead of the outValue (which is the value that the position would have
if the pattern continued).
* Addresses Veratil's review
- Fixes some code style issues
- Changes to improve readability at some snippets
- Uses if one-liners when convenient
- On a polynomial expression inside AutomationPattern::valueAt,
uses some variables to improve readability (those will be optimized out
by the compiler)
- Removes unnecessary casting on alignedX variable inside
AutomationEditor::mousePressEvent (it was also using C-style casting
instead of static_cast)
* Adds helper MACROs for node tangents
Adds INTAN and OUTTAN macros to retrieve a node's InTangent and
OutTangent respectively, and replace calls to getInTangent/getOutTangent
with those macros.
* Fixes header inclusion order
* Removes mutex from AutomationEditor
Now that there's a mutex protecting the AutomationPattern on its
own methods, there's no need to have a mutex on the AutomationEditor
class. The editor's member variables don't need to be protected because
LMMS's UI runs from a single thread.
This commit removes the m_patternEditorMutex.
* Locks mutex on AutomationPattern copy assignment
On the copy assignment constructor of AutomationPattern, the
values were being copied from the other pattern without locking its
mutex, which could result in race conditions. Now the constructor locks
the other pattern's mutex.
Other small changes:
- Removes unnecessary comments and fix others.
- Uses the OFFSET macro on the generateTangents method.
- Uses the resetOutValue() method on
AutomationEditor::mousePressEvent, in a place where I forgot to change
it.
* Changes resetOutValue() so it generates tangents
Changes the AutomationNode::resetOutValue() method so it calls
setOutValue() instead of directly setting the m_outValue, since the
latter will also take care of generating tangents.
Fixes small bug where reseting outValues would not recalculate
the tangents.
* Changes some methods to use for loops
AutomationEditor::removeNodes and AutomationEditor::resetNodes
were previously using while loops where for loops are much more well
suited. Both methods were changed to use those instead.
* Move removeNodes/resetNodes to AutomationPattern
- Renames AutomationPattern::removeValue to
AutomationPattern::removeNode.
- Moves AutomationEditor::removeNodes and
AutomationEditor::resetNodes to AutomationPattern, since they are more
suited there and could be reused in other areas of code that need to
remove a range of nodes.
* Optimizes loop inside putValue/putValues
There was a TODO comment about a loop that could be optimized
inside putValue/putValues. It went through all the ticks in the
surrounding values instead of just going through the nodes that were in
that range. Now that the removeNodes/resetNodes methods are part of the
AutomationPattern we can use them to optimize the loop.
Changes:
- removeNodes/resetNodes will remove or reset a node if a range
with start == end is given (before it would return).
- The loop was replaced with a call to removeNodes from
newTime + 1 to newTime + quantization() - 1 (which will cover the nodes
that are between the quantization limits). We add a conditional that
quantization() is greater than 1 to avoid a bug where the added node is
removed by that call because we get a range from [newTime + 1, newTime].
* Adds comment to mysterious calculation
There was a calculation on the drawAutomationPoint method that
wasn't really obvious at first glance. Thanks to @PhysSong, a comment
was added explaining the reasoning behind the calculation.
* Reduces indentation on getNodeAt
Reduces one indentation level on AutomationEditor::getNodeAt()
by reversing the conditional.
Fixes style on switch statements.
* Applies Veratil suggestions
Condense two code blocks in a single one by using a ternary
operator on the only variable that changed between them.
Comment out a "else" block that currently doesn't have anything
(placeholder for future code).
Format a for statement in multiple lines to improve readability.
* Updates comment from changed code
Updates comment to better match the recently changed code.
* Uses lambda functions to extract code
Uses two helper lambda functions inside
AutomationEditor::mousePressEvent to extract code and use fewer lines on
places where it's repeated.
* Fixes behavior of AutomationPattern::flipX
To truly flip a pattern horizontally, we also needed to swap the
inValues and outValues of the nodes being flipped. This commit fixes
that behavior by including the swap when necessary.
Also adds a TODO comment regarding the behavior of the
generateTangents method when the difference between inValue and outValue
is very small.
* Changes pattern XML for backwards compatibility
Changes the inValue attribute name on the XML from "inValue" to
"value" to make projects created with the new automation pattern
partially backwards compatible (outValues will still not be loaded
obviously, but the inValues will be loaded as the regular pattern values
we had before).
* Fixes bug on AutomationPattern::resetNodes
Fixes bug on AutomationPattern::resetNodes: If it was called
with tick0 == tick1, m_timeMap.find() return value was being used to
call resetOutValue. When QMap::find() doesn't find a value it returns
QMap::end() though, resulting in a SegFault.
Fixed by checking if the return value is QMap::end() first.
* Adds drawing of automation node tangents
This introduces a method on the AutomationEditor that draws a
line and an ellipse representing the inTangent and outTangent of
Automation Nodes, so they can be visualized on the Cubic Hermite
progression.
The tangents are not yet editable.
* Adds mode to edit tangents
Adds the edit mode that will be used to edit tangents. For now
there's no functionality, only the GUI elements were added.
* Adds comment about copy-assignment
Adds a note about the default copy-assignment from
AutomationNode being used on the AutomationPattern constructor. If any
dynamic allocated resources are added to the class, an user-defined
copy-assignment constructor should be used instead.
Also changes the position of an arithmetics operator on a
multiline statement for readability.
* Changes flipY logic and address PhysSong review
This commit addresses PhysSong review:
- An if-statement was replaced with a ternary operator on
AutomationEditor::paintEvent().
- One comment was improved on PianoRow::drawDetuningInfo() to
make it clearer that drawing cubic hermit curves as straight lines is
just a temporary thing.
- While applying the requested changes on the
AutomationPattern::flipY() method, I noticed that even though it
accepted any integer values as min and max, the current logic (both on
master and on the previous commit from this PR) would only work if the
range was [-max,+max] or [0,+max]. If min was -5 and max 10 for example,
the flipping could return us a pattern with values out of range. This
commit replaces the logic with an improved one that now relies on the
distance between the node and the edges of the range instead, thus
working for any range instead of those two mentioned earlier. The new
logic also attend to the request of using a for-loop and also using
in-place operations.
* Implements the dragging of node tangents
Implements the action of dragging node tangents. A method called
getClosestNode returns the node that is closest to the mouse X position.
Then the action begins, with the tick of the node having its tangent
dragged stored in a local variable. It's also calculated whether we are
dragging the inTangent or outTangent.
The new tangent is calculated as the tangent between the current
mouse position and the automation node.
* Saves tangent information from automation patterns
Now saves the tangent values of automation pattern nodes. While
loading, for backwards compatibility, if any node doesn't have tangent
information the tangents are generated. Else, they are loaded from the
project file and kept.
Dragging a node still resets all tangents. Moving an outValue
resets the tangents from the surrounding nodes.
* Implements the locking of tangents
Now when the used manually edits a node's tangent, the node
locks both its tangents so they aren't recalculated by
AutomationPattern::generateTangents().
When the used resets the tangents of a node (by right clicking
close to it on the edit tangents mode) they are unlocked again, and are
allowed to be recalculated.
This information is saved on the project file as well.
A macro was added to quickly return whether a node's tangents
are locked.
AutomationEditor was made a friend class of AutomationPattern to
enable it to call generateTangents when a node's tangent is reset.
* Checks only for inTan on the LoadSettings
When loading an automation node, when checking if we have
tangent information we only have to check for either inTan or outTan,
because if we have one we will have the other.
* Adds a convenient way to reset multiple tangents
Now right clicking and dragging on Edit Tangents mode will reset
multiple tangents (similar to how it works for the reseting and removal
of nodes).
* Fixes small bug on generateTangents
AutomationPattern::generateTangents() expects that a valid node
is given. While generating the amount of tangents requested, it avoids
going out of bound by checking if the node after the one being iterated
is the end of the timeMap, then setting the tangents to 0 and returning.
That worked fine before, but now we skip nodes that have their tangents
locked, so it could happen that the last tangent was locked and skipped
and we end up iterating m_timeMap.end().
This was causing a segmentation fault if we edited the tangents
of the last node and added a new node after it. To avoid that, a second
conditional was added to the for-loop to check if the current node is
the end of the timemap.
* Fixes bug with Edit Tangents shortcut
Bug found by @superpaik. I was setting the Edit Tangents
shortcut to the Draw OutValues mode, overriding its correct shortcut and
leaving Edit Tangents with none.
* Disables Edit Tan mode on other progressions
The Edit tangents mode is now disabled when the user switches to
a different progression mode and reenabled when it changes back to Cubic
Hermite mode.
* Keep tangents when dragging nodes
As requested by @superpaik after testing, logic was added to the
AutomationPattern::setDragValue method to keep a node's tangents if they
were locked.
First, the method checks if the tangents were locked in the
first drag iteration and store its values if they were.
Then, everytime the dragging routine puts a new value in the
timemap, it will set its tangents and lock them if needed.
* Changes tangent calculation behavior
Changes the behavior of the tangent calculation for the Edit
Tangent mode. The new behavior will be submitted for testing to see if
it's considered better than the previous one, and reverted if it isn't.
Also fixes a possible division by 0 bug.
* Fixes undo/redo with tangents editing
The tangents editing logic was missing adding a journalling
checkpoint, hence the undo/redo wasn't working properly.
This commit fixes it.
* Uses function to check if tangents can be edited
As per requested by PR review, instead of checking if the automation
clip uses Cubic Hermite progression to allow changing tangents, we now
instead use a method that will return true if the current progression
type allows tangent editing. That way it's easier to allow tangent
editing for new progression types that might be added in the future.
* Fixes bug reported by zonkmachine
- The Edit Tangents button was not updating correctly when
the clip was changed inside the automation editor. This was fixed by
making the update routine a separate method and calling it on the places
necessary (when changing progression modes and when changing clips).
- Some suggestions from messmerd PR review were also included.
* A couple review requests forgotten
- Just adds 2 more review requested changes that were forgotten
in the previous commit.
* Address Sakertooth's review
* Adresses Sakertooth's review
* Address Sakertooth's review
- Simplifies method that updates the edit tangent button on the
automation editor
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
lilv can return the scale points in randomized order, and so the linked
models (of stereo effects wit 2 `Lv2Proc`) may have different scale
points. This would mean that the same combo enumeration value would have
different float values in linked models. This problem is fixed by
sorting the scale values.
Also, it is more natural for users if scale points are enumerated in a
numerical order.
This displays a warning dialog if the users requests unusual
buffersizes:
- buffersizes less than 32
- buffersizes which are not a (natural number) power of 2
This commit also replaces some `setGeometry` stuff by `QBoxLayout`.
This improves the way digits are calculated for display in
`Lv2ViewProc`:
- More than 2 digits are now recognized
- Minus signs are now recognized
- Tests have been added
Remove whitespace in methods and add it to the parenthesis of some statements. Remove underscores from parameter names. Remove usage of `this` pointer.
Add `auto` keyword to shorten line length in `InstrumentPlayHandle::play`.
Move `const_cast` of `NotePlayHandle` closer to the `process` method as this method is the reason that the cast is needed in the first place. One might also add a version of `nphsOfInstrumentTrack` that returns a non-const result but it seems to be a general problem of a missing clear responsibility so I keep it as is.
Remove identical calls to `InstrumentTrack::processAudioBuffer` which appear in the overridden implementations of `Instrument::play` and `Instrument::playNotes`. Instead the call to `processAudioBuffer` has been moved into `InstrumentPlayHandle::play` and `InstrumentTrack::playNote`. These two methods call the aforementioned methods of `Instrument`. Especially in the case of `InstrumentTrack::playNote` the previous implementation resulted in some unncessary "ping pong" where `InstrumentTrack` called a method on an `Instrument` which then in turn called a method on `InstrumentTrack`. And this was done in almost every instrument.
In `InstrumentTrack::playNote` an additional check was added which only calls `processAudioBuffer` if the buffer is not `nullptr`. The reason is that under certain circumstances `PlayHandle::doProcessing` calls the `play` method by explicitly passing a `nullptr` as the buffer. This behavior was added with commit 7bc97f5d5b. Because it is unknown if this was done for some side effects the code was adjusted so that it behaves identical in this case.
Move the complex implementation for `InstrumentPlayHandle::play` and `InstrumentPlayHandle::isFromTrack` into the cpp file and optimize the includes.
* fixes#6354: Sample and Hold for LFO Controller
LFO controller's "white noise" wave shape didn't respect the frequency knob at all, so
Sample-and-Hold was added to extend the functionality of the LFO Controller with this
random waveshape. The original functionallity can still be accessed by setting the
FREQ knob to minimum (0.01)
---------
Co-authored-by: Kevin Zander <veratil@gmail.com>
Co-authored-by: saker <sakertooth@gmail.com>
* Change the title for SideBarWidgets to be vertically centered related to icon and with no underlining
* Update src/gui/SideBarWidget.cpp
Co-authored-by: saker <sakertooth@gmail.com>
* Updating FileBrowser display when searching : showing matching files
* Correcting increment and removing duplicated calls
* Correcting reload tree when filter is activated
---------
Co-authored-by: saker <sakertooth@gmail.com>
* Profiler rework
* Workaround for GCC bug
* Rollback QFile removal
* Use enum instead of a plain index to describe detailed stats
* Use the GCC workaround code for all compilers to avoid redundancy
* Update and fix comments
* Implement suggestions from review
* Split AudioEngine::renderNextBuffer() into separate functions, fix old formatting
* Remove QFile include
* Revert formatting changes
* Apply suggestion from review (remove unnecessary template parameter)
* Revert more formatting changes
* Convert DetailType to enum class
* DetailType enum class improvements suggested in review
* Use std::atomic for m_detailLoad
* RAII-style profiler probes
* Apply suggestions from code review
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Fix namespace comment
* Improve CPU load widget precision and use floats for load computations
* Atomic m_cpuLoad
* Add custom step size support for CPULoadWidget
* Apply suggestions from review (convert the profiler probe into a nested class, other small changes)
* Do not limit stored load averages to 100%
---------
Co-authored-by: sakertooth <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Replace deprecated sprintf() function
* Update microtuner-related UI (add more clues explaining how to use it)
* Simpler wording in the tooltips for "apply" buttons
* Post-merge fix of a forward declaration
* Rename Misc tab to Tuning and transposition; move Microtuner config dialog to Edit menu and make it also available from instrument tab
* Enable word wrap on "MIDI unsupported" label
* Remove forgotten new unnecessary includes
* Rename InstrumentMiscView to InstrumentTuningView in locales
* Add `ArrayVector` class template and tests
* Fix counting of failed test suites
* Support detuning and panning with Sf2 Player
* Restrict panning to supported FluidSynth versions
* Fix data array cast type
* Fix tests for Qt<5.10 and correct mistaken test
* DIsplay warning for FluidSynth < 2
* Remove unnecessary clamp
* Update include guard name
* Showing Knob value on mouse over
* Correcting minors source code issues
* Correcting double QTimer include
* Removing blank lines
* Removing space and add one
* Update src/gui/widgets/SimpleTextFloat.cpp
Co-authored-by: saker <sakertooth@gmail.com>
* Correcting QTimer
* Remove a parameter that has the default value
---------
Co-authored-by: saker <sakertooth@gmail.com>
* Add mixer channel LCD to SampleTrackView
* Increase sizes to compensate for LCD box
The DEFAULT_SETTINGS_WIDGET_WIDTH and
DEFAULT_SETTINGS_WIDGET_WIDTH_COMPACT
were both increased by +32 pixels. TRACK_OP_WIDTH
and TRACK_OP_WIDTH_COMPACT were then changed
relative to that increase.
* Use Qt layout in SampleTrackView
* Add mixer channel LCD to InstrumentTrackView
* Move LCD box to the right of the track label
* Revert changes to TRACK_OP_WIDTH and TRACK_OP_WIDTH_COMPACT
* Add Tap Tempo Feature (#6375)
Resolves#5181
* Update formatting, use namespaces, etc.
* Use Qt Designer .ui file to handle the UI
Thanks to irrenhaus for the idea
Also added a few buttons I will add functionality for
* Play metronome sound when tapped
* Improve stabilization speed by comparing differences in length between intervals
To improve the speed at which the BPM counter stabilizes at a
certain number, we now compare the differences in length between
the last two taps and the most recent two taps and reset the counter
if the threshold is passed.
I made it so that a difference of 500 ms resets the counter.
* Remove duplicate m_ui
An artifact from my battle with Git and merge conflicts..
* Format TapTempoUi header file
* Add lmms namespace in UI file
* Remove taptempo.ui XML file
Not needed
* Add LMMS_EXPORT to SamplePlayHandle
* Use std::chrono::duration<double, std::milli> for intervals
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Use alias for steady_clock
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Speed up convergence by accounting for recent intervals
This uses a combination of keeping track of a more accurate BPM,
while also using a BPM difference threshold to move towards the true BPM
more quickly.
After three taps, a "recent interval" is calculated, which is similar
to the latest interval, but less fluctuating since it accounts for
three taps instead of one. This allows for comparing between
the BPM on the display with the recent BPM more closely.
We then compare the difference in magnitude of both BPM's
with the threshold. If the threshold is passed, the counter gets reset.
* Remove semicolon from "QOBJECT;" in plugins/TapTempo/TapTempo.h
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Add newline between using alias and constructor
* Cleanup header files
* Add // namespace lmms::gui comment
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Will merge this file with ``TapTempoView`` soon.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Replace virtual with override in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Merge UI file into TapTempoView
* Pass TapTempo* directly into constructor in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update style in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Add parameter name for keyPressEvent function in plugins/TapTempo/TapTempoView.h
Also reorder the function declarations to match the order in the source file.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Remove dynamic_cast to TapTempo* in plugins/TapTempo/TapTempoView.cpp
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Restrict C linkage to only lmms_plugin_main and plugin descriptor
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Simplify algorithm
* Update labels when calling closeEvent
* Add reset button
* Adjust layout
* Format document
* Only allow the tap button to gain focus
* Use icon provided by LMMS
* Add sync button and adjust formatting
* Make the metronome downbeat the first beat
Also simplify code
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Round BPM values when syncing with project tempo
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Change Plugin::Tool to Plugin::Type::Tool
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Replace QVector with std::vector in AudioEngine
* Replace QVector with std::vector in AudioEngineWorkerThread
* Replace QVector with std::vector in AudioJack
* Replace QVector with std::vector in AutomatableModel
* Replace QVector with std::vector in AutomationClip
* Replace QVector with std::vector in AutomationEditor
* Replace QVector with std::vector in ConfigManager
* Replace QVector with std::vector in Controller
* Replace QVector with std::vector in ControllerConnection
* Replace QVector with std::vector in EffectChain
* Replace QVector with std::vector in EnvelopeAndLfoParameters
* Replace QVector with std::vector in InstrumentFunctions
* Replace QVector with std::vector in MidiClient
* Replace QVector with std::vector in Mixer
* Replace QVector with std::vector in Note
* Replace QVector with std::vector in PeakController
* Replace QVector with std::vector in PianoRoll
* Replace QVector with std::vector in PluginFactory
* Replace QVector with std::vector in RenderManager
* Replace QVector with std::vector in StepRecorder
* Replace QVector with std::vector in Track
* Replace QVector with std::vector in TrackContainer
* Replace QVector with std::vector in Song
* Adapt QVector to std::vector changes in ControllerConnectionDialog
* Phase 2: Use std::abs in panning.h
Without this, the QVector changes will make the code not compile.
* Phase 2: Replace QVector with std::vector in PeakControllerEffect
* Phase 2: Replace QVector with std::vector in AutomatableModel
* Phase 2: Replace QVector with std::vector in AutomationClip
* Phase 2: Replace QVector with std::vector in ControllerConnection
* Phase 2: Replace QVector with std::vector in EffectChain
* Phase 2: Replace QVector with std::vector in Mixer
* Phase 2: Replace QVector with std::vector in PeakController
* Phase 2: Replace QVector with std::vector in RenderManager
* Phase 2: Replace QVector with std::vector in Song
* Phase 2: Replace QVector with std::vector in StepRecorder
* Phase 2: Replace QVector with std::vector in Track
* Phase 2: Replace QVector with std::vector in TrackContainer
* Phase 2: Adapt QVector changes in EffectRackView
* Phase 2: Adapt QVector changes in AutomationClipView
* Phase 2: Adapt QVector changes in ClipView
* Phase 2: Adapt QVector changes in AutomationEditor
* Phase 2: Adapt QVector changes in PianoRoll
* Phase 2: Adapt QVector changes in TrackContainerView
* Phase 2: Adapt QVector changes in TrackContentWidget
* Phase 2: Adapt QVector changes in InstrumentTrack
* Phase 2: Adapt QVector changes in MidiClip
* Phase 2: Adapt QVector changes in SampleTrack
* Fix segmentation fault in ConfigManager::value
* Fix unintended faulty std::vector insert in AutomationClip::resolveAllIDs
* Resolve trailing whitespace in src/core/StepRecorder.cpp
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Use std::next and std::prev in EffectChain::moveUp/moveDown
* Introduce static "combineAllTracks" function in AutomationClip
* Adjust variable name in Song::automatedValuesAt
* Adjust removal of long step notes in StepRecorder::removeNotesReleasedForTooLong
* Iterate over m_chords by const reference in src/core/InstrumentFunctions.cpp
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Fix StepRecorder::removeNotesReleasedForTooLong again
* Combine the ConfigManager::value overloads using std::optional
* Revise StepRecorder::removeNotesReleasedForTooLong
* Remove redundant std::optional in ConfigManager::value
* Remove trailing whitespace in ConfigManager::value
* Fix: Prevent incorrect use of std::distance when element not found
* Chore: Remove trailing whitespace in edited files
* Only set the id attribute if the controller was found
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Remove extra indents from 84b8fe8a559855ed263b74cc582eab3655250c5f
* Fix compilation issues
* Add LMMS_ prefix for header guard in Track.h
* Undo changes made to MixerView::deleteUnusedChannels
* Simplify code to handle failure of finding tracks
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Split ternary operator into separate if statement
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Undo changes to indentation in MixerRoute
* Do general clean-up
Some of the changes made:
+ Use auto where benefical
+ Fix bug in AutomatableModel::globalAutomationValueAt (for loop should be looping over clips variable, not clipsInRange)
+ Undo out of focus whitespace changes
* Always assign to m_steps regardless if clip is found or not
Even when the clip is not found (i.e., currentClip is -1), m_steps still
gets assigned to.
* Insert at the end of tracks vector in src/core/Mixer.cpp
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Insert at the end of tracks vector in src/core/Mixer.cpp (2)
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Remove redundant template parameter
* Use std::array for zoomLevels
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Remove the temporary class `AudioDeviceSetupGroupWidget` and move its
functionality into `AudioDeviceSetupWidget`. This means to let
`AudioDeviceSetupWidget` inherit from `QGroupBox` instead of
`TabWidget`.
Adjust all inheriting classes accordingly. Adjust usages in SetupDialog.
The result should be that even the cases for `LMMS_HAVE_SOUNDIO` and
`LMMS_HAVE_SNDIO` should compile again. Although their layout might look
weird.
Adjust the dialogs of most audio driver settings dialogs by showing them
in a QGroupBox and adjusting their layouts. All dialogs now use
`QFormLayout` to layout their labels and input widgets.
Technical details
------------------
Introduce `AudioDeviceSetupGroupWidget` which is intended to
functionally replace `AudioDeviceSetupWidget` in the long run. This is
likely a temporary replacement in the sense that
`AudioDeviceSetupGroupWidget` will be renamed to
`AudioDeviceSetupWidget` once the latter has been replaced everywhere.
Both classes are very similar and the only difference is that the former
inherits from `QGroupBox` instead of `TabWidget`.
Adjust the using of AswMap so that it is now defined as a map from
`QString` to `AudioDeviceSetupGroupWidget`.
Use `QFormLayout` to layout the widgets of the setup dialogs instead of
hard coding geometries and placement.
TODOs
------
Adjust the widgets for the SoundIO and SndIo cases. These will be a bit
more effort as they are not compiled on my machine.
Adjust the plugins group to also use a QGroupBox and QCheckBoxes. This
finishes the "Performance" page and also finally enables the removal of
the local variables `XDelta` and `YDelta` as well as the lambda
`addLedCheckBox`.
Other changes
--------------
Add a TODO to some unused code for some advanced setting.
Fix layout of the main widget and the buttons widget. Remove an
erroneous ",1" after a statement.
Make the setup dialog resizable and use widgets that dynamically adjust
to the font size set by the user.
Current status of the tabs:
* General: Done
* Performance: Plugins group needs adjustments
* Audio: Individual settings dialogs need adjustments
* MIDI: Not started yet
* Paths: Done
The "Autosave" and "Buffer size" tabs have been slightly redesigned so
that the revert/reset button is next to the slider.
Technical details
------------------
Setting a fixed size has been removed from the setup dialog so that it
can be resized.
The settings widget (`settings_w`) now has a layout to which the sub
dialogs are added. This is done so that the layout sizes are propagated
upwards, i.e. all widgets along the chain now have a layout so that size
hints are determined correctly.
Instances of `TabWidget` are replaced with instances of `QGroupBox`.
Each group box has a layout to which its children, e.g. check boxes, are
added. These group boxes are then added to the layouts of their parents.
Doing so also removes the need to count how many instances have been
added and calculations on where to put the children.
Instances of `LedCheckBox` are replaced with instances of `QCheckBox`.
This is done in the new helper lambda `addCheckBox`. It's very similar
to the previously used `addLedCheckBox` but creates a `QCheckBox`
instead of a `LedCheckBox`. It returns the created `QCheckBox` as a
result. If a layout is provided the created check box is also added to
the layout before it is returned.
The helper lambda `addPathEntry` has been adjusted to create a
`QGroupBox` and to put all its children in a layout.
The helper method `labelWidget` has been adjusted to not set the font
size of the label.
The method `TabBar::addTab` had to be extended with a new default
parameter which controls if the added widget is fixed to the size of
it's parent or not. In the case of the setup dialog we do not want this.
So far the method is only used by the setup dialog and the
`LadspaBrowser` class. So once the `LadspaBrowser` has been made
resizable the default parameter can be removed again and treated as
always being set to false.
Add `QCheckBox` to the `style.css` so that it does not get a green font
due to the palette magic that's done.
Move the implementation of the Model methods into Model.cpp so that
recompiles after changes are much quicker. Make Model::
isDefaultConstructed const.
Fix a crash that occurs if the zooming or snapping model of the Song
Editor is used for automation.
The crash is caused by a failed static_cast to a Model* in
Model::parentModel(). The cast fails because in the constructor of
SongEditor the SongEditor is set as the parent of the zooming and
snapping model:
m_zoomingModel->setParent(this);
m_snappingModel->setParent(this);
This commit is rather a "band aid" fix because it only fixes the crash
by changing the static_cast to a dynamic_cast. However this means that
the name of the automation clip is initially empty.
A better solution would be to not use the Qt parent/child relationships
to implement the model hierarchies.
* Add confirm removal on mixer channels
Add confirm removal popup when the user calls the action "remove channel" on a mixer channel that is in use (receives audio from other channel or track). Set a config variable to keep track if the user don't want to be asked again. Adding a scroll on settings-general tab because there weren't enough space on the area.
* Core Mixer function channel in use
New core Mixer function to check if a given channel is in use (receives audio)
---------
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: saker <sakertooth@Gmail.com>