* Add Tap Tempo Feature (#6375)
Resolves#5181
* Update formatting, use namespaces, etc.
* Use Qt Designer .ui file to handle the UI
Thanks to irrenhaus for the idea
Also added a few buttons I will add functionality for
* Play metronome sound when tapped
* Improve stabilization speed by comparing differences in length between intervals
To improve the speed at which the BPM counter stabilizes at a
certain number, we now compare the differences in length between
the last two taps and the most recent two taps and reset the counter
if the threshold is passed.
I made it so that a difference of 500 ms resets the counter.
* Remove duplicate m_ui
An artifact from my battle with Git and merge conflicts..
* Format TapTempoUi header file
* Add lmms namespace in UI file
* Remove taptempo.ui XML file
Not needed
* Add LMMS_EXPORT to SamplePlayHandle
* Use std::chrono::duration<double, std::milli> for intervals
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Use alias for steady_clock
Co-authored-by: irrenhaus3 <irrenhaus3@gmail.com>
* Speed up convergence by accounting for recent intervals
This uses a combination of keeping track of a more accurate BPM,
while also using a BPM difference threshold to move towards the true BPM
more quickly.
After three taps, a "recent interval" is calculated, which is similar
to the latest interval, but less fluctuating since it accounts for
three taps instead of one. This allows for comparing between
the BPM on the display with the recent BPM more closely.
We then compare the difference in magnitude of both BPM's
with the threshold. If the threshold is passed, the counter gets reset.
* Remove semicolon from "QOBJECT;" in plugins/TapTempo/TapTempo.h
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
* Add newline between using alias and constructor
* Cleanup header files
* Add // namespace lmms::gui comment
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Will merge this file with ``TapTempoView`` soon.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Rename header guards in plugins/TapTempo/TapTempoUi.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Replace virtual with override in plugins/TapTempo/TapTempo.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Merge UI file into TapTempoView
* Pass TapTempo* directly into constructor in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Update style in plugins/TapTempo/TapTempoView.h
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Add parameter name for keyPressEvent function in plugins/TapTempo/TapTempoView.h
Also reorder the function declarations to match the order in the source file.
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Remove dynamic_cast to TapTempo* in plugins/TapTempo/TapTempoView.cpp
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Restrict C linkage to only lmms_plugin_main and plugin descriptor
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Simplify algorithm
* Update labels when calling closeEvent
* Add reset button
* Adjust layout
* Format document
* Only allow the tap button to gain focus
* Use icon provided by LMMS
* Add sync button and adjust formatting
* Make the metronome downbeat the first beat
Also simplify code
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Round BPM values when syncing with project tempo
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
* Change Plugin::Tool to Plugin::Type::Tool
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Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
Well, this commit got a bit out of hand, what with 26 files changed. Oh well.
Basically, we're using the buffermanager to dispense temporary buffers for playhandles and audioports to use.
This allows us to change the way playhandles work. Earlier, playhandles of the same track were waiting in line
to push their output to the audioport. This was of course inefficient, so now they just register themselves to the port,
then the port handles mixing the buffers.
Caveat: this is still a work in progress, the vol/pan knobs on instruments are temporarily non-functional - will be fixed in
the next commit, but I have to get some sleep now.
Change in handling of frameoffset for multistreamed instruments and sampletracks.
- Instead of holding the offset for the lifetime of the playhandle, negate the offset in the first period
- Multistream-instruments require some small changes: they have to now check for the offset and accordingly leave empty space in the start of the period (already done in this commit)
- There are possibly optimizations that can be done later
- This change is necessary so that we can have sample-exact models, and sample-exact vol/pan knobs for all instruments. Earlier multistream instruments were always rendering some frames ahead-of-time, so applying sample-exact data for them would have been impossible, since we don't have the future-values yet...
Since addition of automation, controllers etc. the freeze functionality
has been rather broken and thus adds no value anymore. In order to not
confuse users with broken functionality, remove it at all.
Closes#345.
Next big coding style update - this time all PlayHandle classes are
affected. Functions like done() and released() were renamed to
isFinished() and isReleased().