* use c++20 concepts and numbers for lmms_constants.h
* replace lmms::numbers::sqrt2 with std::numbers::sqrt2
* replace lmms::numbers::e with std::numbers::e
Also replace the only use of lmms::numbers::inv_e with a local constexpr instead
* remove lmms::numbers::pi_half and lmms::numbers::pi_sqr
They were only used in one or two places each
* replace lmms::numbers::pi with std::numbers::pi
* add #include <numbers> to every file touched so far
This is probably not needed for some of these files. I'll remove those later
* Remove lmms::numbers
Rest in peace lmms::numbers::tau, my beloved
* Add missing #include <numbers>
* replace stray use of F_EPSILON with approximatelyEqual()
* make many constants inline constexpr
A lot of the remaining constants in lmms_constants.h are specific to
SaProcessor. If they are only used there, shouldn't they be in SaProcessor.h?
* ok then, it's allowed to be signed
* remove #include "lmms_constants.h" for files that don't need it
- And also move F_EPSILON into lmms_math.h
- And also add an overload for fast_rand() to specify a higher and lower bound
- And a bunch of other nonsense
* ok then, it's allowed to be inferred
* ok then, it can accept an integral
* fix typo
* appease msvc
* appease msvc again
* Replace linearInterpolate with std::lerp()
As well as time travel to undo several foolish decisions and squash tiny
commits together
* Fix msvc constexpr warnings
* Fix msvc float to double truncation warning
* Apply two suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Apply suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* fix silly mistake
* Remove SlicerT's dependence on lmms_math.h
* Allow more type inference on fastRand() and fastPow10f()
* Apply suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Clean up fastRand() a little bit more
---------
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Try to fix MSVC linker error related to lilv
* Remove temporary workaround
* Temporary debugging messages
* oops
* Temporary debugging
* Try to find FluidSynth using Config mode first
* Try again to fix lilv
* Fix FluidSynth installed with vcpkg on Windows
* Fix lilv from vcpkg
* Remove debug flag
* Fix for when lilv is not found (*-NOTFOUND evaluates to false)
* Use lowercase package name for lv2
* Try using only pkg_check_modules for lv2
* Use Lilv::lilv
* Add pkg-config guard back in
* Fix package name
Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com>
* Fix Lilv_INCLUDE_DIRS
* Rename vcpkg cache key
---------
Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com>
macOS: Replace Command + Drag shortcut key with Option + Drag
Add new header `KeyboardShortcuts.h` for platform-specific keyboard mappings
---------
Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
* use c++ std::* math functions
This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf,
excluding any usages that look like they might be part of a submodule or 3rd-party code.
There's probably some std math functions not listed here that haven't been updated yet.
* fix std::sqrt typo
lmao one always sneaks by
* Apply code review suggestions
- std::pow(2, x) -> std::exp2(x)
- std::pow(10, x) -> lmms::fastPow10f(x)
- std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc.
- Resolve TODOs, fix typos, and so forth
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* Fix double -> float truncation, DrumSynth fix
I mistakenly introduced a bug in my recent PR regarding template
constants, in which a -1 that was supposed to appear outside of an abs()
instead was moved inside it, screwing up the generated waveform. I fixed
that and also simplified the function by factoring out the phase domain
wrapping using the new `ediv()` function from this PR. It should behave
how it's supposed to now... assuming all my parentheses are in the right
place lol
* Annotate magic numbers with TODOs for C++20
* On second thought, why wait?
What else is lmms::numbers for?
* begone inline
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* begone other inline
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* Re-inline function in lmms_math.h
For functions, constexpr implies inline so this just re-adds inline to
the one that isn't constexpr yet
* Formatting fixes, readability improvements
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Fix previously missed pow() calls, cleanup
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Just delete ediv() entirely lmao
No ediv(), no std::fmod(), no std::remainder(), just std::floor().
It should all work for negative phase inputs as well. If I end up
needing ediv() in the future, I can add it then.
* Simplify DrumSynth triangle waveform
This reuses more work and is also a lot more easy to visualize.
It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it.
* Move multiplication inside abs()
* Clean up a few more pow(x, 2) -> x * x
* Remove numbers::inv_pi, numbers::inv_tau
* delete spooky leading 0
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
---------
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
This PR attempts a number of improvements to the sample rendering (in the song editor, automation editor, AudioFileProcessor, SlicerT, etc) in LMMS:
Thumbnails: Samples are aggregated into a set of thumbnails of multiple resolutions. The smallest larger thumbnail is then chosen for rendering during sample drawing. Each set of thumbnails is stored with its sample file metadata in an unordered_map, so that duplicate samples will use the same set of thumbnails.
Partial rendering: additionally, this PR only renders the portions of the sample clips visible to the viewer to save rendering time.
* Experimental sample thumbnail
* Rename some classes and type aliases. Make some type declarations explicit
* Use a combination of audioFile name and shared_ptrs to track samples; refactor some loops
* That weird line at the end of the sample is now gone
* Small changes to the code; Add comments
* Add missing word to comment; Fix typo
* Track `SharedSampleThumbnailList`s instead
* Major refactor; implement thumbnailing for SlicerT, AFP and Automation editor
* Code clean up, renames and documenting
* Add the namespace lmms comments
* More code updates and documentation
* Fix error in comment
* Comment out `qDebug`s
* Fix formatting
* Use alternative initialization of `SampleThumbnailVisualizeParameters`
* Remove commented code
* Fix style and simplify code
* Use auto
* Draw lines using floating point
* Merge the classes into one nested class
+ Replace while loop with std::find_if
* Fix comparison of different signedness
* Include memory header
* Fix a logic error when selecting samples; Rename a const
* Fix more issues with signedness
* Fix sample drawing error in `visualizeOriginal`
* Only render regions in view of the sample
* Allow partial repaints of sample clips
* Remove unused variable
* Limit most of the painting to the visible region
* Revert back to using rect() in some places
* Partial rendering for AutomationEditor
* Don't redraw painted regions; allowHighResolution; remove `visualizeOriginal`; Remove s_sampleThumbnailCacheMap
* Add s_sampleThumbnailCacheMap back for testing convenience
* Minor change to the way `thumbnailSizeDivisor` is calculated
* Extend update region by an amount
* forgot about this
* Adapt to master; Redesign VisualizeParameters; Don't rely entirely on needsUpdate()
* Don't try to preserve painted regions
* Allow for a bit more thumbnails; Fix incorrect rendering when vertically scrolling
* Fix missing include statement
* Remove the unused variable
* Code optimization; Remove RMS member from Bit; Rename viewRect to drawRect
* More code optimizations
* Fix formatting
* Use begin instead of cbegin
* Improve generation of thumbnails
* Improve expressiveness of the draw code
* Add support for reversing
* Fix drawing code
* Fix draw code (part 2)
* Apply more fixes and simplifications
* Undo some out of scope changes
* Remove SampleWaveform
* Improve documentation
* Use size_t for some counters
* Change width parameter to be size_t
* Remove temporary aggregated peak variable
* Bump up AggregationPerZoomStep to 10
* Zoom out only requested range of thumbnail instead of clipping it separately
* Rename targetSampleWidth to targetThumbnailWidth
* Handle reversing for AFP; Iterate in reverse instead of reversing the entire thumbnail
* Change names to be more accurate
* Improve implementation of sample thumbnail cache map
* Move AggregationPerZoomStep back down to 2, do not cap smallest thumbnail width to display width
To improve performance with especially long
samples (~20 minutes)
* Simplify sample thumbnail cache handling in constructor
* Call drawLines instead of drawLine in a loop
QPainter::drawLine calls drawLines with a line count of 1. Therefore, calling drawLine in a loop means we are simply calling drawLines a lot more times than necessary.
* Bump up AggregationPerZoomStep to 10 again
Thought using 2 would help performance (when rendering). Maybe it does, but it's still quite slow when rendering a bunch of thumbnails at once.
* Fix off-by-one error when constructing Thumbnail from buffer
* Fix crash when viewport is not in bounds
* Apply performance improvements
Performance in the zoomOut function was bad because of the dynamic memory allocation. Huge chunks of memory were being allocated quite often, casuing a ton of cache misses and all around slower performance. To fix this, all the necessary downsampling is now done within the for loop and handled one pixel after another, instead of all at once.
To further avoid allocations in the draw call, the change to use drawLines has been reverted.
We now pass VisualizeParameters by value (it is only 64 bytes, which will fit quite nicely in a cache line, which is more benefical than reaching for that data by reference to some other part of the code).
After applying these changes, we are now practically only bounded by the painting done by Qt (according to profiling done by Valgrind). Proper use of OpenGL could resolve this issue, which should finally make the performance quite optimal in variety of situations.
* Apply minor changes
Update copyright and unused functions. Move in newly created thumbnail into the cache instead of copying it.
* Use C++20's designated initializers
* Create param right before visualizing
* Fix regressions with reversing
* Fix incorrect rendering in AFP and SlicerT
* Move MaxSampleThumbnailCacheSize and AggregationPerZoomStep into implementation file
* Remove static keyword
* Remove getter and setter for peak data
---------
Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
* add templates for common geometric constants
* oops missed one
* LD_2PI -> LD_PI
i re-added the wrong constant ffs
* CamelCase names and also verify compilation without -DLMMS_MINIMAL
* C++20 stuff
Updated to account for `<numbers>` and C++20:
- Marked all `lmms_constants.h` constants with an exact equivalent in `<numbers>` as deprecated
- Removed all `lmms_constants.h` constants where no variant is currently in use
- Using `inline constexpr`
- Using `std::floating_point` concept instead of `typename`
* add lmms::numbers namespace
* Remove panning_constants.h
Moves the four constants in panning_constants.h into panning.h, then
removes panning.h.
* Use std::exp(n) instead of powf(numbers::e, n)
* Use C++ std math functions
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Use overloaded std math functions
An attempt to fix compiler warnings on some platforms
* Remove uses of __USE_XOPEN
And also update two functions I missed from the previous commit
* Missed a few
* Fix ANOTHER std math function use
Of course there's another one
---------
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Fix rendering for Vectorscope
The rendering of the Vectorscope is broken on Wayland if the size of the
Vectorscope is increased. This is caused by using a `QImage` to render
the scope traces which is then scaled up.
Introduce a new way to paint the vector scope (goniometer) which simply
paints lines or points that progressively get dimmer and which does not
make use of a QImage anymore.
It supports the following features:
* Log mode
* Zooming
* Rendering the drawing performance
* Selecting a different color for the traces
It does not support:
* HQ Mode: The new implementation provides a performance that's
equivalent to Non-HQ mode and look similar or better than the HQ mode.
* Blurring of old data
* Persistence: Might be implemented by using a factor for the dimming
Rendering of the samples/trances uses the composition mode "Plus" so
that overlapping elements will appear like adding brightness. Painting
the grid and lines is done using the normal composition mode "Source
Over" so that it simply replaces existing pixels.
Painting of the lines/points and the grids and lines is done in a
"signal space", i.e. a transform where elements in the interval of
[-1, 1] feel "natural". The text is painted in "widget space".
* Remove old implementation
Remove HQ mode and persistence. Also remove the legacy option again.
This removes the models, loading, saving and the GUI controls.
Remove all unnecessary members from `VectorView`, adjust the
constructor. Move the implementation of `paintLinesMode` into
`paintEvent`. Remove methods `paintLegacyMode` and `paintLinesMode`.
* Move colors into VectorView
Move the colors out of `VecControls` into `VectorView` as they are
related to presentation.
* Remove friend relationship to VectorView
Remove a friend relationship to `VectorView` from `VecControls` by
introducing const getters for the models.
* Remove VectorView::m_visible
Remove the unnecessary member `m_visible` from `VectorView`. It was not
initialized and only written to but never read.
* Make Vectorscope themeable
Make the Vectorscope themeable by introducing Qt properties for the
relevant colors.
The default theme gets the values from the code whereas the classic
theme gets a trace with amber color.
* Rename m_colorFG
Rename `m_colorFG` to `m_colorTrace`. Adjust the Qt property
accordingly.
Remove local variable `traceColor` from paint method and use member
`m_colorTrace` directly.
* Remove m_colorOutline
Remove unused member `m_colorOutline`.
* Fix horizontal lines on silence
Fix the horizontal lines that are rendered on silence. They seem to be
produced when rendering lines that start and end at the same point.
Therefore we only draw a point if the current and last point are the
same.
* Add some margin to the VectorView
Add some margin to the rendering of the `VectorView` so that the circle
does not touch the bounary of the widget.
* Clean up the layout of the Vectorscope
Clean up the layout of the Vectorscope. The checkboxes are not put on
top of the vector view anymore but are organized in a horizontal layout
beneath it. This gives a much tidier look.
* Maximize button for resizable instruments
Show the maximize button for resizable instruments.
Most other changes have the character of refactorings and code
reorganizations.
Remove the negation in the if condition for resizable instruments to
make the code better readable.
Only manipulate the system menu if the instrument is not resizable.
Add a TODO to the special code that sets a size.
* Fix rendering of maximized sub windows
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.
* Add SubWindow::addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.
* Only disable the minimize button
Disable the minimize button by taking the current flags and removing
the minimize button hint from them instead of giving a list which might
become incomplete in the future. So only do what we want to do.
* Remove dependency on MdiArea
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.
* Clear Qt::MSWindowsFixedSizeDialogHint
Clear the `Qt::MSWindowsFixedSizeDialogHint` flag for resizable
instruments (symmetric to the `else` case).
* Update the sub window title bar of exchanged instruments
Update the title bar of an instrument's sub window if the model changes, e.g. if an instrument is exchanged via drag & drop.
The main fix is to call the new method `updateSubWindowState` in `InstrumentTrackWindow::modelChanged`. It contains mostly the code that was previously executed in the constructor of `InstrumentTrackWindow`. The constructor now simply calls this method after it has put the constructed instance into a sub window.
With the current implementation the sub window needs to be explicitly triggered to update its title bar once the flags have been adjusted in `updateSubWindowState`. This is done with the new public method `SubWindow::updateTitleBar`. Please note that such an explicit update is not needed if the instrument windows are managed by a `QMdiSubWindow` instead of a `SubWindow`. This means that the implementation of `SubWindow` is still missing something that `QMdiSubWindow` does. However, debugging also showed that setting the window flags of the sub window does not seem to lead to an event that could be caught in `SubWindow::changeEvent`. This was found out by simply dumping the event types of all events that arrive in that method and exchanging an instrument.
The method `updateSubWindowState` uses the added method `findSubWindowInParents` to find the sub window it is contained in. The latter method should be considered to be moved into a templated helper class because it might be useful in other contexts as well.
## Technical details
If you want to experiment with using QMdiSubWindows then simply add the following method to `MainWindow` (right next to `addWindowedWidget`):
```
QMdiSubWindow* MainWindow::addQMdiSubWindow(QWidget *w, Qt::WindowFlags windowFlags)
{
// wrap the widget in our own *custom* window that patches some errors in QMdiSubWindow
auto win = new QMdiSubWindow(m_workspace->viewport(), windowFlags);
win->setAttribute(Qt::WA_DeleteOnClose);
win->setWidget(w);
m_workspace->addSubWindow(win);
return win;
}
```
Then call that method instead of `addWindowedWidget` in the constructor of `InstrumentTrackWindow`:
```
QMdiSubWindow* subWin = getGUI()->mainWindow()->addQMdiSubWindow( this );
```
You can then comment out the cast and the call of `updateTitleBar` in `updateSubWindowState` and everything will still work.
* Update the system menu
Show or hide the "Size" and "Maximize" entries in the system menu
depending on whether the instrument view is resizable or not.
* Show non-resizable instruments as normal
Show the sub windows of non-resizable instruments as normal if the sub
window is maximized because it was previously used with a resizable
instrument.
* Fix typo
* Rename updateSubWindowState
Rename `updateSubWindowState` to `updateSubWindow`.
* Compile in C++20 mode
* Fix implicit lambda captures of `this` by `[=]`
Those implicit captures were deprecated in C++20
* Silence MSVC atomic std::shared_ptr warning
Unfortunately std::atomic<std::shared_ptr> (P0718R2) is not supported by
GCC until GCC 12 and still is not supported by Clang or Apple Clang, so
it looks like we will continue using std::atomic_load for the time being
* Use C++20 in RemoteVstPlugin
* Simplification
* Add comment
* Fix bitwise operations between different enumeration types
* Revert "Fix bitwise operations between different enumeration types"
This reverts commit d45792cd72.
* Use a helper function to combine keys and modifiers
* Remove AnalyzeTemporaryDtors from .clang-tidy
AnalyzeTemporaryDtors was deprecated in clang-tidy 16 and fully removed
in clang-tidy 18
* Use C++20 in .clang-format
* Use bitwise OR
Prevents issues if any enum flags in `args` have bits in common
* replace std::pow with better performing equivalents
* revert one instance where I swapped to fastPow10f
* Negative slope instead of multiplying -1
Co-authored-by: saker <sakertooth@gmail.com>
---------
Co-authored-by: saker <sakertooth@gmail.com>