Well, this commit got a bit out of hand, what with 26 files changed. Oh well.
Basically, we're using the buffermanager to dispense temporary buffers for playhandles and audioports to use.
This allows us to change the way playhandles work. Earlier, playhandles of the same track were waiting in line
to push their output to the audioport. This was of course inefficient, so now they just register themselves to the port,
then the port handles mixing the buffers.
Caveat: this is still a work in progress, the vol/pan knobs on instruments are temporarily non-functional - will be fixed in
the next commit, but I have to get some sleep now.
LMMS now properly builds and runs with Qt5. Various deprecated functions
had to be replaced like QString::toAscii()/fromAscii(). Also occurences
of FALSE/TRUE have been replaced with false/true.
LmmsStyle now derives from QProxyStyle and sets a style instance as base
style (Plastique for Qt4, Fusion for Qt5).
MOC files are not included anymore but added as regular source files.
What's missing is support for embedding VST plugins into a subwindow
inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5.
Build instructions can be found in INSTALL.Qt5
Minimum version requirement for Qt4 has been raised to 4.6.0 for best
API compatibility between Qt4 and Qt5.
I'm not saying sample-accurate, because it turns out, Fluidsynth has an internal buffer size and thus timing granularity of 64 frames. So 64 frames is the max. accuracy attainable for SF2. But it's better than nothing. Big thanks to David Henningsson of the Fluidsynth dev team, who very helpfully answered questions. A great guy.
In addition, there are some fixes to earlier commits here, which I ran into while working on the SF2 timing.
Changing the velocity after noteon doesn't really seem to work on fluidsynth (may be dependent on soundfont file) - seems like the panning changes when velocity is changed.
So I disabled that, after which everything works fine.
Issue: Currently, we use threads to process all PlayHandles, so there's no guarantee of the order they are processed in. This causes timing inaccuracy and jitter: notes of instruments that use both NPH's and IPH's can get randomly delayed by one entire period.
The issue is solved thusly:
- When processing an IPH, we check if the instrument is midi-based. If yes, we just process it normally (no NPH's to worry about).
- If it's not, then it also uses NPH's, so we'll have the IPH wait until all NPH's belonging to same instrument have been processed. There's some similar code in the new FX mixer, I pretty much just copied how we do it there.
In order to keep compatibility with projects created with LMMS < 1.0.0
we maintain a property specifying the base velocity (i.e. the velocity
sent to MIDI-based instruments at volume=100%). For new projects this
always will be 64 while compat code enforces a value of 127 for old
projects.
We can also think about hiding the new groupbox in order to hide
complexity from the user.
Closes#430.
There'll be more and more flags for instruments. Handling them using
virtual and overloaded getter functions doesn't scale well and adds
unneccessary overhead.
Next big coding style update - this time all PlayHandle classes are
affected. Functions like done() and released() were renamed to
isFinished() and isReleased().
Also removed all blocks similar to
```
#if QT_VERSION >= 0x040806
filedialog.setOption( QFileDialog::DontUseCustomDirectoryIcons );
#endif
```
as this now takes place in the new subclass's constructor.