Files
lmms/include/Sample.h
Sotonye Atemie 44a68b8b01 Fix audio resampling functionality (#7858)
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-10-22 08:34:07 -04:00

124 lines
4.7 KiB
C++

/*
* Sample.h
*
* Copyright (c) 2025 saker <sakertooth@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_SAMPLE_H
#define LMMS_SAMPLE_H
#include <memory>
#include "AudioResampler.h"
#include "Note.h"
#include "SampleBuffer.h"
#include "lmms_export.h"
namespace lmms {
class LMMS_EXPORT Sample
{
public:
enum class Loop
{
Off,
On,
PingPong
};
class LMMS_EXPORT PlaybackState
{
public:
PlaybackState(AudioResampler::Mode interpolationMode = AudioResampler::Mode::Linear, int frameIndex = 0)
: m_resampler(interpolationMode)
, m_frameIndex(frameIndex)
{
}
auto frameIndex() const -> int { return m_frameIndex; }
auto backwards() const -> bool { return m_backwards; }
void setFrameIndex(int index) { m_frameIndex = index; }
void setBackwards(bool backwards) { m_backwards = backwards; }
private:
AudioResampler m_resampler;
std::array<SampleFrame, DEFAULT_BUFFER_SIZE> m_buffer;
std::span<SampleFrame> m_bufferView;
int m_frameIndex = 0;
bool m_backwards = false;
friend class Sample;
};
Sample() = default;
Sample(const QByteArray& base64, int sampleRate = Engine::audioEngine()->outputSampleRate());
Sample(const SampleFrame* data, size_t numFrames, int sampleRate = Engine::audioEngine()->outputSampleRate());
Sample(const Sample& other);
Sample(Sample&& other) noexcept;
explicit Sample(const QString& audioFile);
explicit Sample(std::shared_ptr<const SampleBuffer> buffer);
auto operator=(const Sample&) -> Sample&;
auto operator=(Sample&&) noexcept -> Sample&;
auto play(SampleFrame* dst, PlaybackState* state, size_t numFrames, Loop loopMode = Loop::Off,
double ratio = 1.0) const -> bool;
auto sampleDuration() const -> std::chrono::milliseconds;
auto sampleFile() const -> const QString& { return m_buffer->audioFile(); }
auto sampleRate() const -> int { return m_buffer->sampleRate(); }
auto sampleSize() const -> size_t { return m_buffer->size(); }
auto toBase64() const -> QString { return m_buffer->toBase64(); }
auto data() const -> const SampleFrame* { return m_buffer->data(); }
auto buffer() const -> std::shared_ptr<const SampleBuffer> { return m_buffer; }
auto startFrame() const -> int { return m_startFrame.load(std::memory_order_relaxed); }
auto endFrame() const -> int { return m_endFrame.load(std::memory_order_relaxed); }
auto loopStartFrame() const -> int { return m_loopStartFrame.load(std::memory_order_relaxed); }
auto loopEndFrame() const -> int { return m_loopEndFrame.load(std::memory_order_relaxed); }
auto amplification() const -> float { return m_amplification.load(std::memory_order_relaxed); }
auto frequency() const -> float { return m_frequency.load(std::memory_order_relaxed); }
auto reversed() const -> bool { return m_reversed.load(std::memory_order_relaxed); }
void setStartFrame(int startFrame) { m_startFrame.store(startFrame, std::memory_order_relaxed); }
void setEndFrame(int endFrame) { m_endFrame.store(endFrame, std::memory_order_relaxed); }
void setLoopStartFrame(int loopStartFrame) { m_loopStartFrame.store(loopStartFrame, std::memory_order_relaxed); }
void setLoopEndFrame(int loopEndFrame) { m_loopEndFrame.store(loopEndFrame, std::memory_order_relaxed); }
void setAllPointFrames(int startFrame, int endFrame, int loopStartFrame, int loopEndFrame);
void setAmplification(float amplification) { m_amplification.store(amplification, std::memory_order_relaxed); }
void setFrequency(float frequency) { m_frequency.store(frequency, std::memory_order_relaxed); }
void setReversed(bool reversed) { m_reversed.store(reversed, std::memory_order_relaxed); }
private:
f_cnt_t render(SampleFrame* dst, f_cnt_t size, PlaybackState* state, Loop loop) const;
std::shared_ptr<const SampleBuffer> m_buffer = SampleBuffer::emptyBuffer();
std::atomic<int> m_startFrame = 0;
std::atomic<int> m_endFrame = 0;
std::atomic<int> m_loopStartFrame = 0;
std::atomic<int> m_loopEndFrame = 0;
std::atomic<float> m_amplification = 1.0f;
std::atomic<float> m_frequency = DefaultBaseFreq;
std::atomic<bool> m_reversed = false;
};
} // namespace lmms
#endif