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* Centralize standard LMMS plugin logo Previously, every single plugin would have its own copy of this image. Now, these plugins pull it from the theme. I'm not sure it's valuable for this to be themeable, but AFAIK it's the place all the other non-plugin resources are stored, so that's where it goes for now.
148 lines
3.5 KiB
C++
148 lines
3.5 KiB
C++
/*
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* BassBooster.cpp - bass booster effect plugin
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*
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "BassBooster.h"
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#include "embed.h"
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#include "plugin_export.h"
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namespace lmms
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{
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extern "C"
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{
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Plugin::Descriptor PLUGIN_EXPORT bassbooster_plugin_descriptor =
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{
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LMMS_STRINGIFY( PLUGIN_NAME ),
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"BassBooster",
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QT_TRANSLATE_NOOP( "PluginBrowser", "Boost your bass the fast and simple way" ),
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"Tobias Doerffel <tobydox/at/users.sf.net>",
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0x0100,
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Plugin::Type::Effect,
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new PixmapLoader("lmms-plugin-logo"),
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nullptr,
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nullptr,
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} ;
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}
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BassBoosterEffect::BassBoosterEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key ) :
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Effect( &bassbooster_plugin_descriptor, parent, key ),
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m_frequencyChangeNeeded( false ),
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m_bbFX( DspEffectLibrary::FastBassBoost( 70.0f, 1.0f, 2.8f ) ),
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m_bbControls( this )
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{
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changeFrequency();
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changeGain();
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changeRatio();
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}
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Effect::ProcessStatus BassBoosterEffect::processImpl(SampleFrame* buf, const fpp_t frames)
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{
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// check out changed controls
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if( m_frequencyChangeNeeded || m_bbControls.m_freqModel.isValueChanged() )
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{
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changeFrequency();
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m_frequencyChangeNeeded = false;
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}
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if( m_bbControls.m_gainModel.isValueChanged() ) { changeGain(); }
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if( m_bbControls.m_ratioModel.isValueChanged() ) { changeRatio(); }
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const float const_gain = m_bbControls.m_gainModel.value();
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const ValueBuffer *gainBuffer = m_bbControls.m_gainModel.valueBuffer();
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const float d = dryLevel();
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const float w = wetLevel();
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for (fpp_t f = 0; f < frames; ++f)
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{
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auto& currentFrame = buf[f];
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// Process copy of current sample frame
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m_bbFX.setGain(gainBuffer ? gainBuffer->value(f) : const_gain);
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auto s = currentFrame;
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m_bbFX.nextSample(s);
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// Dry/wet mix
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currentFrame = currentFrame * d + s * w;
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}
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return ProcessStatus::ContinueIfNotQuiet;
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}
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inline void BassBoosterEffect::changeFrequency()
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{
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const sample_t fac = Engine::audioEngine()->outputSampleRate() / 44100.0f;
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m_bbFX.leftFX().setFrequency( m_bbControls.m_freqModel.value() * fac );
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m_bbFX.rightFX().setFrequency( m_bbControls.m_freqModel.value() * fac );
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}
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inline void BassBoosterEffect::changeGain()
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{
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m_bbFX.leftFX().setGain( m_bbControls.m_gainModel.value() );
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m_bbFX.rightFX().setGain( m_bbControls.m_gainModel.value() );
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}
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inline void BassBoosterEffect::changeRatio()
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{
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m_bbFX.leftFX().setRatio( m_bbControls.m_ratioModel.value() );
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m_bbFX.rightFX().setRatio( m_bbControls.m_ratioModel.value() );
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}
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extern "C"
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{
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// necessary for getting instance out of shared lib
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PLUGIN_EXPORT Plugin * lmms_plugin_main( Model* parent, void* data )
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{
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return new BassBoosterEffect( parent, static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>( data ) );
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}
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}
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} // namespace lmms
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