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* Centralize standard LMMS plugin logo Previously, every single plugin would have its own copy of this image. Now, these plugins pull it from the theme. I'm not sure it's valuable for this to be themeable, but AFAIK it's the place all the other non-plugin resources are stored, so that's where it goes for now.
237 lines
5.7 KiB
C++
237 lines
5.7 KiB
C++
/*
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* DynamicsProcessor.cpp - DynamicsProcessor effect-plugin
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*
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* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
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* Copyright (c) 2006-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "DynamicsProcessor.h"
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#include <cmath>
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#include "lmms_math.h"
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#include "RmsHelper.h"
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#include "embed.h"
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#include "plugin_export.h"
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namespace lmms
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{
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extern "C"
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{
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Plugin::Descriptor PLUGIN_EXPORT dynamicsprocessor_plugin_descriptor =
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{
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LMMS_STRINGIFY( PLUGIN_NAME ),
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"Dynamics Processor",
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QT_TRANSLATE_NOOP( "PluginBrowser",
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"plugin for processing dynamics in a flexible way" ),
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"Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>",
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0x0100,
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Plugin::Type::Effect,
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new PixmapLoader("lmms-plugin-logo"),
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nullptr,
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nullptr,
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} ;
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}
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const float DYN_NOISE_FLOOR = 0.00001f; // -100dBFS noise floor
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const double DNF_LOG = -1.0;
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DynProcEffect::DynProcEffect( Model * _parent,
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const Descriptor::SubPluginFeatures::Key * _key ) :
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Effect( &dynamicsprocessor_plugin_descriptor, _parent, _key ),
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m_dpControls( this )
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{
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m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR;
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m_rms[0] = new RmsHelper( 64 * Engine::audioEngine()->outputSampleRate() / 44100 );
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m_rms[1] = new RmsHelper( 64 * Engine::audioEngine()->outputSampleRate() / 44100 );
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calcAttack();
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calcRelease();
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}
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DynProcEffect::~DynProcEffect()
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{
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delete m_rms[0];
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delete m_rms[1];
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}
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inline void DynProcEffect::calcAttack()
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{
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m_attCoeff = std::exp((DNF_LOG / (m_dpControls.m_attackModel.value() * 0.001)) / Engine::audioEngine()->outputSampleRate());
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}
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inline void DynProcEffect::calcRelease()
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{
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m_relCoeff = std::exp((DNF_LOG / (m_dpControls.m_releaseModel.value() * 0.001)) / Engine::audioEngine()->outputSampleRate());
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}
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Effect::ProcessStatus DynProcEffect::processImpl(SampleFrame* buf, const fpp_t frames)
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{
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//qDebug( "%f %f", m_currentPeak[0], m_currentPeak[1] );
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// variables for effect
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int i = 0;
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auto sm_peak = std::array{0.0f, 0.0f};
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const float d = dryLevel();
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const float w = wetLevel();
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const int stereoMode = m_dpControls.m_stereomodeModel.value();
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const float inputGain = m_dpControls.m_inputModel.value();
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const float outputGain = m_dpControls.m_outputModel.value();
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const float * samples = m_dpControls.m_wavegraphModel.samples();
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// debug code
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// qDebug( "peaks %f %f", m_currentPeak[0], m_currentPeak[1] );
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if( m_needsUpdate )
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{
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m_rms[0]->setSize( 64 * Engine::audioEngine()->outputSampleRate() / 44100 );
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m_rms[1]->setSize( 64 * Engine::audioEngine()->outputSampleRate() / 44100 );
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calcAttack();
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calcRelease();
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m_needsUpdate = false;
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}
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else
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{
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if( m_dpControls.m_attackModel.isValueChanged() )
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{
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calcAttack();
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}
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if( m_dpControls.m_releaseModel.isValueChanged() )
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{
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calcRelease();
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}
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}
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for (fpp_t f = 0; f < frames; ++f)
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{
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auto s = std::array{buf[f][0], buf[f][1]};
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// apply input gain
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s[0] *= inputGain;
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s[1] *= inputGain;
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// update peak values
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for ( i=0; i <= 1; i++ )
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{
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const double t = m_rms[i]->update( s[i] );
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if( t > m_currentPeak[i] )
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{
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m_currentPeak[i] = m_currentPeak[i] * m_attCoeff + (1 - m_attCoeff) * t;
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}
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else
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if( t < m_currentPeak[i] )
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{
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m_currentPeak[i] = m_currentPeak[i] * m_relCoeff + (1 - m_relCoeff) * t;
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}
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m_currentPeak[i] = std::max(DYN_NOISE_FLOOR, m_currentPeak[i]);
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}
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// account for stereo mode
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switch( static_cast<DynProcControls::StereoMode>(stereoMode) )
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{
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case DynProcControls::StereoMode::Maximum:
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{
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sm_peak[0] = sm_peak[1] = qMax( m_currentPeak[0], m_currentPeak[1] );
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break;
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}
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case DynProcControls::StereoMode::Average:
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{
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sm_peak[0] = sm_peak[1] = ( m_currentPeak[0] + m_currentPeak[1] ) * 0.5;
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break;
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}
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case DynProcControls::StereoMode::Unlinked:
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{
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sm_peak[0] = m_currentPeak[0];
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sm_peak[1] = m_currentPeak[1];
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break;
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}
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}
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// start effect
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for ( i=0; i <= 1; i++ )
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{
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const int lookup = static_cast<int>( sm_peak[i] * 200.0f );
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const float frac = fraction( sm_peak[i] * 200.0f );
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if( sm_peak[i] > DYN_NOISE_FLOOR )
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{
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float gain;
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if (lookup < 1) { gain = frac * samples[0]; }
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else if (lookup < 200) { gain = std::lerp(samples[lookup - 1], samples[lookup], frac); }
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else { gain = samples[199]; }
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s[i] *= gain;
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s[i] /= sm_peak[i];
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}
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}
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// apply output gain
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s[0] *= outputGain;
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s[1] *= outputGain;
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// mix wet/dry signals
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buf[f][0] = d * buf[f][0] + w * s[0];
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buf[f][1] = d * buf[f][1] + w * s[1];
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}
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return ProcessStatus::ContinueIfNotQuiet;
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}
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void DynProcEffect::processBypassedImpl()
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{
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// Apparently we can't keep running after the decay value runs out so we'll just set the peaks to zero
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m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR;
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}
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extern "C"
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{
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// necessary for getting instance out of shared lib
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PLUGIN_EXPORT Plugin * lmms_plugin_main( Model * _parent, void * _data )
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{
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return( new DynProcEffect( _parent,
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static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>(
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_data ) ) );
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}
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}
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} // namespace lmms
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