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On plugin instantiation failure, `Lv2Proc::m_valid` was being set to false. However, `Lv2Proc::run` did not evaluate `m_valid` and still called `lilv_instance_run`, which caused undefined behavior, including crashes. This bug fixes this by not even create such zombie classes, and instead `throw`s right away. The throws are caught in `lmms_plugin_main`, as suggested in the PR discussion and as the VST3 approach.
107 lines
2.1 KiB
C++
107 lines
2.1 KiB
C++
/*
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* Lv2FxControls.cpp - Lv2FxControls implementation
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*
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* Copyright (c) 2018-2023 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "Lv2FxControls.h"
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#include <QDomElement>
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#include "Engine.h"
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#include "Lv2Effect.h"
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#include "Lv2FxControlDialog.h"
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namespace lmms
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{
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Lv2FxControls::Lv2FxControls(class Lv2Effect *effect, const QString& uri) :
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EffectControls(effect),
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Lv2ControlBase(this, uri)
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{
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connect(Engine::audioEngine(), &AudioEngine::sampleRateChanged,
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this, &Lv2FxControls::onSampleRateChanged);
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}
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void Lv2FxControls::reload()
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{
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Lv2ControlBase::reload();
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emit modelChanged();
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}
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void Lv2FxControls::onSampleRateChanged()
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{
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// TODO: once lv2 options are implemented,
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// plugins that support it might allow changing their samplerate
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// through it instead of reloading
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reload();
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}
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void Lv2FxControls::saveSettings(QDomDocument &doc, QDomElement &that)
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{
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Lv2ControlBase::saveSettings(doc, that);
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}
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void Lv2FxControls::loadSettings(const QDomElement &that)
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{
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Lv2ControlBase::loadSettings(that);
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}
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int Lv2FxControls::controlCount()
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{
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return static_cast<int>(Lv2ControlBase::controlCount());
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}
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gui::EffectControlDialog *Lv2FxControls::createView()
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{
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return new gui::Lv2FxControlDialog(this);
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}
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void Lv2FxControls::changeControl() // TODO: what is that?
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{
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// engine::getSong()->setModified();
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}
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} // namespace lmms
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