Files
lmms/plugins/Compressor/Compressor.cpp
Lost Robot 006c43820b Fix Compressor zero divisions (#6887)
* Fix threshold zero division

* Fix RMS zero division
2023-09-24 13:19:19 +02:00

667 lines
21 KiB
C++
Executable File

/*
* Compressor.cpp
*
* Copyright (c) 2020 Lost Robot <r94231@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "Compressor.h"
#include "embed.h"
#include "interpolation.h"
#include "lmms_math.h"
#include "plugin_export.h"
namespace lmms
{
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT compressor_plugin_descriptor =
{
LMMS_STRINGIFY(PLUGIN_NAME),
"Compressor",
QT_TRANSLATE_NOOP("PluginBrowser", "A dynamic range compressor."),
"Lost Robot <r94231@gmail.com>",
0x0100,
Plugin::Type::Effect,
new PluginPixmapLoader("logo"),
nullptr,
nullptr,
} ;
}
CompressorEffect::CompressorEffect(Model* parent, const Descriptor::SubPluginFeatures::Key* key) :
Effect(&compressor_plugin_descriptor, parent, key),
m_compressorControls(this)
{
m_sampleRate = Engine::audioEngine()->processingSampleRate();
m_yL[0] = m_yL[1] = COMP_NOISE_FLOOR;
m_maxLookaheadVal[0] = 0;
m_maxLookaheadVal[1] = 0;
// 200 ms
m_crestTimeConst = exp(-1.f / (0.2f * m_sampleRate));
connect(&m_compressorControls.m_attackModel, SIGNAL(dataChanged()), this, SLOT(calcAttack()), Qt::DirectConnection);
connect(&m_compressorControls.m_releaseModel, SIGNAL(dataChanged()), this, SLOT(calcRelease()), Qt::DirectConnection);
connect(&m_compressorControls.m_holdModel, SIGNAL(dataChanged()), this, SLOT(calcHold()), Qt::DirectConnection);
connect(&m_compressorControls.m_ratioModel, SIGNAL(dataChanged()), this, SLOT(calcRatio()), Qt::DirectConnection);
connect(&m_compressorControls.m_rangeModel, SIGNAL(dataChanged()), this, SLOT(calcRange()), Qt::DirectConnection);
connect(&m_compressorControls.m_rmsModel, SIGNAL(dataChanged()), this, SLOT(resizeRMS()), Qt::DirectConnection);
connect(&m_compressorControls.m_lookaheadLengthModel, SIGNAL(dataChanged()), this, SLOT(calcLookaheadLength()), Qt::DirectConnection);
connect(&m_compressorControls.m_thresholdModel, SIGNAL(dataChanged()), this, SLOT(calcThreshold()), Qt::DirectConnection);
connect(&m_compressorControls.m_kneeModel, SIGNAL(dataChanged()), this, SLOT(calcKnee()), Qt::DirectConnection);
connect(&m_compressorControls.m_outGainModel, SIGNAL(dataChanged()), this, SLOT(calcOutGain()), Qt::DirectConnection);
connect(&m_compressorControls.m_inGainModel, SIGNAL(dataChanged()), this, SLOT(calcInGain()), Qt::DirectConnection);
connect(&m_compressorControls.m_tiltModel, SIGNAL(dataChanged()), this, SLOT(calcTiltCoeffs()), Qt::DirectConnection);
connect(&m_compressorControls.m_tiltFreqModel, SIGNAL(dataChanged()), this, SLOT(calcTiltCoeffs()), Qt::DirectConnection);
connect(&m_compressorControls.m_limiterModel, SIGNAL(dataChanged()), this, SLOT(redrawKnee()), Qt::DirectConnection);
connect(&m_compressorControls.m_mixModel, SIGNAL(dataChanged()), this, SLOT(calcMix()), Qt::DirectConnection);
connect(&m_compressorControls.m_autoAttackModel, SIGNAL(dataChanged()), this, SLOT(calcAutoAttack()), Qt::DirectConnection);
connect(&m_compressorControls.m_autoReleaseModel, SIGNAL(dataChanged()), this, SLOT(calcAutoRelease()), Qt::DirectConnection);
connect(&m_compressorControls.m_thresholdModel, SIGNAL(dataChanged()), this, SLOT(calcAutoMakeup()), Qt::DirectConnection);
connect(&m_compressorControls.m_ratioModel, SIGNAL(dataChanged()), this, SLOT(calcAutoMakeup()), Qt::DirectConnection);
connect(&m_compressorControls.m_kneeModel, SIGNAL(dataChanged()), this, SLOT(calcAutoMakeup()), Qt::DirectConnection);
connect(&m_compressorControls.m_autoMakeupModel, SIGNAL(dataChanged()), this, SLOT(calcAutoMakeup()), Qt::DirectConnection);
connect(Engine::audioEngine(), SIGNAL(sampleRateChanged()), this, SLOT(changeSampleRate()));
changeSampleRate();
}
float CompressorEffect::msToCoeff(float ms)
{
// Convert time in milliseconds to applicable lowpass coefficient
return exp(m_coeffPrecalc / ms);
}
void CompressorEffect::calcAutoMakeup()
{
// Formulas using the compressor's Threshold, Ratio, and Knee values to estimate a good makeup gain value
float tempGainResult;
if (-m_thresholdVal < m_kneeVal)
{
const float temp = -m_thresholdVal + m_kneeVal;
tempGainResult = ((m_compressorControls.m_limiterModel.value() ? 0 : m_ratioVal) - 1) * temp * temp / (4 * m_kneeVal);
}
else// Above knee
{
tempGainResult = m_compressorControls.m_limiterModel.value()
? m_thresholdVal
: m_thresholdVal - m_thresholdVal * m_ratioVal;
}
m_autoMakeupVal = 1.f / dbfsToAmp(tempGainResult);
}
void CompressorEffect::calcAttack()
{
m_attCoeff = msToCoeff(m_compressorControls.m_attackModel.value());
}
void CompressorEffect::calcRelease()
{
m_relCoeff = msToCoeff(m_compressorControls.m_releaseModel.value());
}
void CompressorEffect::calcAutoAttack()
{
m_autoAttVal = m_compressorControls.m_autoAttackModel.value() * 0.01f;
}
void CompressorEffect::calcAutoRelease()
{
m_autoRelVal = m_compressorControls.m_autoReleaseModel.value() * 0.01f;
}
void CompressorEffect::calcHold()
{
m_holdLength = m_compressorControls.m_holdModel.value() * 0.001f * m_sampleRate;
m_holdTimer[0] = 0;
m_holdTimer[1] = 0;
}
void CompressorEffect::calcOutGain()
{
// 0.999 is needed to keep the values from crossing the threshold all the time
// (most commonly for limiters specifically), and is kept across all modes for consistency.
m_outGainVal = dbfsToAmp(m_compressorControls.m_outGainModel.value()) * 0.999;
}
void CompressorEffect::calcRatio()
{
m_ratioVal = 1.f / m_compressorControls.m_ratioModel.value();
m_redrawKnee = true;
}
void CompressorEffect::calcRange()
{
// Range is inactive when turned all the way down
m_rangeVal = (m_compressorControls.m_rangeModel.value() > m_compressorControls.m_rangeModel.minValue())
? dbfsToAmp(m_compressorControls.m_rangeModel.value())
: 0;
}
void CompressorEffect::resizeRMS()
{
const float rmsValue = m_compressorControls.m_rmsModel.value();
m_rmsTimeConst = (rmsValue > 0) ? exp(-1.f / (rmsValue * 0.001f * m_sampleRate)) : 0;
}
void CompressorEffect::calcLookaheadLength()
{
m_lookaheadLength = qMax(m_compressorControls.m_lookaheadLengthModel.value() * 0.001f * m_sampleRate, 1.f);
m_preLookaheadLength = ceil(m_lookaheadDelayLength - m_lookaheadLength);
}
void CompressorEffect::calcThreshold()
{
m_thresholdVal = m_compressorControls.m_thresholdModel.value();
m_thresholdAmpVal = dbfsToAmp(m_thresholdVal);
m_redrawKnee = true;
m_redrawThreshold = true;
}
void CompressorEffect::calcKnee()
{
m_kneeVal = m_compressorControls.m_kneeModel.value() * 0.5f;
m_redrawKnee = true;
}
void CompressorEffect::calcInGain()
{
m_inGainVal = dbfsToAmp(m_compressorControls.m_inGainModel.value());
}
void CompressorEffect::redrawKnee()
{
m_redrawKnee = true;
}
void CompressorEffect::calcTiltCoeffs()
{
m_tiltVal = m_compressorControls.m_tiltModel.value();
const float amp = 6 / log(2);
const float gfactor = 5;
const float g1 = m_tiltVal > 0 ? -gfactor * m_tiltVal : -m_tiltVal;
const float g2 = m_tiltVal > 0 ? m_tiltVal : gfactor * m_tiltVal;
m_lgain = exp(g1 / amp) - 1;
m_hgain = exp(g2 / amp) - 1;
const float omega = 2 * F_PI * m_compressorControls.m_tiltFreqModel.value();
const float n = 1 / (m_sampleRate * 3 + omega);
m_a0 = 2 * omega * n;
m_b1 = (m_sampleRate * 3 - omega) * n;
}
void CompressorEffect::calcMix()
{
m_mixVal = m_compressorControls.m_mixModel.value() * 0.01;
}
bool CompressorEffect::processAudioBuffer(sampleFrame* buf, const fpp_t frames)
{
if (!isEnabled() || !isRunning())
{
// Clear lookahead buffers and other values when needed
if (!m_cleanedBuffers)
{
m_yL[0] = m_yL[1] = COMP_NOISE_FLOOR;
m_gainResult[0] = m_gainResult[1] = 1;
m_displayPeak[0] = m_displayPeak[1] = COMP_NOISE_FLOOR;
m_displayGain[0] = m_displayGain[1] = COMP_NOISE_FLOOR;
std::fill(std::begin(m_lookaheadBuf[0]), std::end(m_lookaheadBuf[0]), 0);
std::fill(std::begin(m_lookaheadBuf[1]), std::end(m_lookaheadBuf[1]), 0);
m_lookaheadBufLoc[0] = 0;
m_lookaheadBufLoc[1] = 0;
std::fill(std::begin(m_preLookaheadBuf[0]), std::end(m_preLookaheadBuf[0]), 0);
std::fill(std::begin(m_preLookaheadBuf[1]), std::end(m_preLookaheadBuf[1]), 0);
m_preLookaheadBufLoc[0] = 0;
m_preLookaheadBufLoc[1] = 0;
std::fill(std::begin(m_inputBuf[0]), std::end(m_inputBuf[0]), 0);
std::fill(std::begin(m_inputBuf[1]), std::end(m_inputBuf[1]), 0);
m_inputBufLoc = 0;
m_cleanedBuffers = true;
}
return false;
}
else
{
m_cleanedBuffers = false;
}
float outSum = 0.0;
const float d = dryLevel();
const float w = wetLevel();
float lOutPeak = 0.0;
float rOutPeak = 0.0;
float lInPeak = 0.0;
float rInPeak = 0.0;
const bool midside = m_compressorControls.m_midsideModel.value();
const bool peakmode = m_compressorControls.m_peakmodeModel.value();
const float inBalance = m_compressorControls.m_inBalanceModel.value();
const float outBalance = m_compressorControls.m_outBalanceModel.value();
const bool limiter = m_compressorControls.m_limiterModel.value();
const float blend = m_compressorControls.m_blendModel.value();
const float stereoBalance = m_compressorControls.m_stereoBalanceModel.value();
const bool autoMakeup = m_compressorControls.m_autoMakeupModel.value();
const int stereoLink = m_compressorControls.m_stereoLinkModel.value();
const bool audition = m_compressorControls.m_auditionModel.value();
const bool feedback = m_compressorControls.m_feedbackModel.value();
const bool lookahead = m_compressorControls.m_lookaheadModel.value();
for(fpp_t f = 0; f < frames; ++f)
{
auto drySignal = std::array{buf[f][0], buf[f][1]};
auto s = std::array{drySignal[0] * m_inGainVal, drySignal[1] * m_inGainVal};
// Calculate tilt filters, to bias the sidechain to the low or high frequencies
if (m_tiltVal)
{
calcTiltFilter(s[0], s[0], 0);
calcTiltFilter(s[1], s[1], 1);
}
if (midside)// Convert left/right to mid/side
{
const float temp = s[0];
s[0] = (temp + s[1]) * 0.5;
s[1] = temp - s[1];
}
s[0] *= inBalance > 0 ? 1 - inBalance : 1;
s[1] *= inBalance < 0 ? 1 + inBalance : 1;
m_gainResult[0] = 0;
m_gainResult[1] = 0;
for (int i = 0; i < 2; i++)
{
float inputValue = feedback ? m_prevOut[i] : s[i];
// Calculate the crest factor of the audio by diving the peak by the RMS
m_crestPeakVal[i] = qMax(qMax(COMP_NOISE_FLOOR, inputValue * inputValue), m_crestTimeConst * m_crestPeakVal[i] + (1 - m_crestTimeConst) * (inputValue * inputValue));
m_crestRmsVal[i] = qMax(COMP_NOISE_FLOOR, m_crestTimeConst * m_crestRmsVal[i] + ((1 - m_crestTimeConst) * (inputValue * inputValue)));
m_crestFactorVal[i] = m_crestPeakVal[i] / m_crestRmsVal[i];
m_rmsVal[i] = m_rmsTimeConst * m_rmsVal[i] + ((1 - m_rmsTimeConst) * (inputValue * inputValue));
// Grab the peak or RMS value
inputValue = qMax(COMP_NOISE_FLOOR, peakmode ? std::abs(inputValue) : std::sqrt(m_rmsVal[i]));
// The following code uses math magic to semi-efficiently
// find the largest value in the lookahead buffer.
// This can probably be improved.
if (lookahead)
{
// Pre-lookahead delay, so the total delay always matches 20 ms
++m_preLookaheadBufLoc[i];
if (m_preLookaheadBufLoc[i] >= m_preLookaheadLength)
{
m_preLookaheadBufLoc[i] = 0;
}
const float tempInputValue = inputValue;
inputValue = m_preLookaheadBuf[i][m_preLookaheadBufLoc[i]];
m_preLookaheadBuf[i][m_preLookaheadBufLoc[i]] = tempInputValue;
// Increment ring buffer location
++m_lookaheadBufLoc[i];
if (m_lookaheadBufLoc[i] >= m_lookaheadLength)
{
m_lookaheadBufLoc[i] = 0;
}
m_lookaheadBuf[i][m_lookaheadBufLoc[i]] = inputValue;
// If the new input value is larger than the stored maximum,
// store that as the maximum
if (inputValue >= m_maxLookaheadVal[i])
{
m_maxLookaheadVal[i] = inputValue;
m_maxLookaheadTimer[i] = m_lookaheadLength;
}
// Decrement timer. When the timer reaches 0, that means the
// stored maximum value has left the buffer and a new
// maximum value must be found.
if (--m_maxLookaheadTimer[i] <= 0)
{
m_maxLookaheadTimer[i] = std::distance(std::begin(m_lookaheadBuf[i]),
std::max_element(std::begin(m_lookaheadBuf[i]), std::begin(m_lookaheadBuf[i]) + m_lookaheadLength));
m_maxLookaheadVal[i] = m_lookaheadBuf[i][m_maxLookaheadTimer[i]];
m_maxLookaheadTimer[i] = realmod(m_maxLookaheadTimer[i] - m_lookaheadBufLoc[i], m_lookaheadLength);
}
inputValue = m_maxLookaheadVal[i];
}
float t = inputValue;
if (t > m_yL[i])// Attack phase
{
// We want the "resting value" of our crest factor to be with a sine wave,
// which with this variable has a value of 2.
// So, we pull this value down to 0, and multiply it by the percentage of
// automatic attack control that is applied. We then add 2 back to it.
float crestFactorValTemp = ((m_crestFactorVal[i] - 2.f) * m_autoAttVal) + 2.f;
// Calculate attack value depending on crest factor
const float att = m_autoAttVal
? msToCoeff(2.f * m_compressorControls.m_attackModel.value() / (crestFactorValTemp))
: m_attCoeff;
m_yL[i] = m_yL[i] * att + (1 - att) * t;
m_holdTimer[i] = m_holdLength;// Reset hold timer
}
else// Release phase
{
float crestFactorValTemp = ((m_crestFactorVal[i] - 2.f) * m_autoRelVal) + 2.f;
const float rel = m_autoRelVal
? msToCoeff(2.f * m_compressorControls.m_releaseModel.value() / (crestFactorValTemp))
: m_relCoeff;
if (m_holdTimer[i])// Don't change peak if hold is being applied
{
--m_holdTimer[i];
}
else
{
m_yL[i] = m_yL[i] * rel + (1 - rel) * t;
}
}
// Keep it above the noise floor
m_yL[i] = qMax(COMP_NOISE_FLOOR, m_yL[i]);
// For the visualizer
m_displayPeak[i] = qMax(m_yL[i], m_displayPeak[i]);
const float currentPeakDbfs = ampToDbfs(m_yL[i]);
// Now find the gain change that should be applied,
// depending on the measured input value.
if (currentPeakDbfs - m_thresholdVal < -m_kneeVal)// Below knee
{
m_gainResult[i] = currentPeakDbfs;
}
else if (currentPeakDbfs - m_thresholdVal < m_kneeVal)// Within knee
{
const float temp = currentPeakDbfs - m_thresholdVal + m_kneeVal;
m_gainResult[i] = currentPeakDbfs + ((limiter ? 0 : m_ratioVal) - 1) * temp * temp / (4 * m_kneeVal);
}
else// Above knee
{
m_gainResult[i] = limiter
? m_thresholdVal
: m_thresholdVal + (currentPeakDbfs - m_thresholdVal) * m_ratioVal;
}
m_gainResult[i] = dbfsToAmp(m_gainResult[i]) / m_yL[i];
m_gainResult[i] = qMax(m_rangeVal, m_gainResult[i]);
}
switch (static_cast<StereoLinkMode>(stereoLink))
{
case StereoLinkMode::Unlinked:
{
break;
}
case StereoLinkMode::Maximum:
{
m_gainResult[0] = m_gainResult[1] = qMin(m_gainResult[0], m_gainResult[1]);
break;
}
case StereoLinkMode::Average:
{
m_gainResult[0] = m_gainResult[1] = (m_gainResult[0] + m_gainResult[1]) * 0.5f;
break;
}
case StereoLinkMode::Minimum:
{
m_gainResult[0] = m_gainResult[1] = qMax(m_gainResult[0], m_gainResult[1]);
break;
}
case StereoLinkMode::Blend:
{
if (blend > 0)// 0 is unlinked
{
if (blend <= 1)// Blend to minimum volume
{
const float temp1 = qMin(m_gainResult[0], m_gainResult[1]);
m_gainResult[0] = linearInterpolate(m_gainResult[0], temp1, blend);
m_gainResult[1] = linearInterpolate(m_gainResult[1], temp1, blend);
}
else if (blend <= 2)// Blend to average volume
{
const float temp1 = qMin(m_gainResult[0], m_gainResult[1]);
const float temp2 = (m_gainResult[0] + m_gainResult[1]) * 0.5f;
m_gainResult[0] = linearInterpolate(temp1, temp2, blend - 1);
m_gainResult[1] = m_gainResult[0];
}
else// Blend to maximum volume
{
const float temp1 = (m_gainResult[0] + m_gainResult[1]) * 0.5f;
const float temp2 = qMax(m_gainResult[0], m_gainResult[1]);
m_gainResult[0] = linearInterpolate(temp1, temp2, blend - 2);
m_gainResult[1] = m_gainResult[0];
}
}
break;
}
}
// Bias compression to the left or right (or mid or side)
if (stereoBalance != 0)
{
m_gainResult[0] = 1 - ((1 - m_gainResult[0]) * (stereoBalance > 0 ? 1 - stereoBalance : 1));
m_gainResult[1] = 1 - ((1 - m_gainResult[1]) * (stereoBalance < 0 ? 1 + stereoBalance : 1));
}
// For visualizer
m_displayGain[0] = qMax(m_gainResult[0], m_displayGain[0]);
m_displayGain[1] = qMax(m_gainResult[1], m_displayGain[1]);
// Delay the signal by 20 ms via ring buffer if lookahead is enabled
if (lookahead)
{
++m_inputBufLoc;
if (m_inputBufLoc >= m_lookaheadDelayLength)
{
m_inputBufLoc = 0;
}
const auto temp = std::array{drySignal[0], drySignal[1]};
s[0] = m_inputBuf[0][m_inputBufLoc];
s[1] = m_inputBuf[1][m_inputBufLoc];
m_inputBuf[0][m_inputBufLoc] = temp[0];
m_inputBuf[1][m_inputBufLoc] = temp[1];
}
else
{
s[0] = drySignal[0];
s[1] = drySignal[1];
}
auto delayedDrySignal = std::array{s[0], s[1]};
if (midside)// Convert left/right to mid/side
{
const float temp = s[0];
s[0] = (temp + s[1]) * 0.5;
s[1] = temp - s[1];
}
s[0] *= inBalance > 0 ? 1 - inBalance : 1;
s[1] *= inBalance < 0 ? 1 + inBalance : 1;
s[0] *= m_gainResult[0] * m_inGainVal * m_outGainVal * (outBalance > 0 ? 1 - outBalance : 1);
s[1] *= m_gainResult[1] * m_inGainVal * m_outGainVal * (outBalance < 0 ? 1 + outBalance : 1);
if (midside)// Convert mid/side back to left/right
{
const float temp1 = s[0];
const float temp2 = s[1] * 0.5;
s[0] = temp1 + temp2;
s[1] = temp1 - temp2;
}
m_prevOut[0] = s[0];
m_prevOut[1] = s[1];
// Negate wet signal from dry signal
if (audition)
{
s[0] = (-s[0] + delayedDrySignal[0] * m_outGainVal * m_inGainVal);
s[1] = (-s[1] + delayedDrySignal[1] * m_outGainVal * m_inGainVal);
}
else if (autoMakeup)
{
s[0] *= m_autoMakeupVal;
s[1] *= m_autoMakeupVal;
}
// Calculate wet/dry value results
const float temp1 = delayedDrySignal[0];
const float temp2 = delayedDrySignal[1];
buf[f][0] = d * temp1 + w * s[0];
buf[f][1] = d * temp2 + w * s[1];
buf[f][0] = (1 - m_mixVal) * temp1 + m_mixVal * buf[f][0];
buf[f][1] = (1 - m_mixVal) * temp2 + m_mixVal * buf[f][1];
outSum += buf[f][0] * buf[f][0] + buf[f][1] * buf[f][1];
lInPeak = drySignal[0] > lInPeak ? drySignal[0] : lInPeak;
rInPeak = drySignal[1] > rInPeak ? drySignal[1] : rInPeak;
lOutPeak = s[0] > lOutPeak ? s[0] : lOutPeak;
rOutPeak = s[1] > rOutPeak ? s[1] : rOutPeak;
}
checkGate(outSum / frames);
m_compressorControls.m_outPeakL = lOutPeak;
m_compressorControls.m_outPeakR = rOutPeak;
m_compressorControls.m_inPeakL = lInPeak;
m_compressorControls.m_inPeakR = rInPeak;
return isRunning();
}
// Regular modulo doesn't handle negative numbers correctly. This does.
inline int CompressorEffect::realmod(int k, int n)
{
return (k %= n) < 0 ? k+n : k;
}
// Regular fmod doesn't handle negative numbers correctly. This does.
inline float CompressorEffect::realfmod(float k, float n)
{
return (k = fmod(k, n)) < 0 ? k+n : k;
}
inline void CompressorEffect::calcTiltFilter(sample_t inputSample, sample_t &outputSample, int filtNum)
{
m_tiltOut[filtNum] = m_a0 * inputSample + m_b1 * m_tiltOut[filtNum];
outputSample = inputSample + m_lgain * m_tiltOut[filtNum] + m_hgain * (inputSample - m_tiltOut[filtNum]);
}
void CompressorEffect::changeSampleRate()
{
m_sampleRate = Engine::audioEngine()->processingSampleRate();
m_coeffPrecalc = COMP_LOG / (m_sampleRate * 0.001f);
// 200 ms
m_crestTimeConst = exp(-1.f / (0.2f * m_sampleRate));
// 20 ms
m_lookaheadDelayLength = 0.02 * m_sampleRate;
m_inputBuf[0].resize(m_lookaheadDelayLength);
m_inputBuf[1].resize(m_lookaheadDelayLength);
m_lookaheadBuf[0].resize(m_lookaheadDelayLength);
m_lookaheadBuf[1].resize(m_lookaheadDelayLength);
m_preLookaheadBuf[0].resize(m_lookaheadDelayLength);
m_preLookaheadBuf[1].resize(m_lookaheadDelayLength);
calcThreshold();
calcKnee();
calcRatio();
calcAutoMakeup();// This should be after Threshold, Knee, and Ratio
calcAttack();
calcRelease();
calcRange();
calcLookaheadLength();
calcHold();
resizeRMS();
calcOutGain();
calcInGain();
calcTiltCoeffs();
calcMix();
}
extern "C"
{
// necessary for getting instance out of shared lib
PLUGIN_EXPORT Plugin * lmms_plugin_main(Model* parent, void* data)
{
return new CompressorEffect(parent, static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>(data));
}
}
} // namespace lmms