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LMMS now properly builds and runs with Qt5. Various deprecated functions had to be replaced like QString::toAscii()/fromAscii(). Also occurences of FALSE/TRUE have been replaced with false/true. LmmsStyle now derives from QProxyStyle and sets a style instance as base style (Plastique for Qt4, Fusion for Qt5). MOC files are not included anymore but added as regular source files. What's missing is support for embedding VST plugins into a subwindow inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5. Build instructions can be found in INSTALL.Qt5 Minimum version requirement for Qt4 has been raised to 4.6.0 for best API compatibility between Qt4 and Qt5.
273 lines
6.1 KiB
C++
273 lines
6.1 KiB
C++
/*
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* nine_button_selector.cpp
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*
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* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/yahoo/com>
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* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "nine_button_selector.h"
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#include <QWhatsThis>
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#include "caption_menu.h"
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#include "embed.h"
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nineButtonSelector::nineButtonSelector( QPixmap _button0_on,
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QPixmap _button0_off,
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QPixmap _button1_on,
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QPixmap _button1_off,
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QPixmap _button2_on,
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QPixmap _button2_off,
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QPixmap _button3_on,
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QPixmap _button3_off,
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QPixmap _button4_on,
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QPixmap _button4_off,
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QPixmap _button5_on,
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QPixmap _button5_off,
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QPixmap _button6_on,
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QPixmap _button6_off,
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QPixmap _button7_on,
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QPixmap _button7_off,
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QPixmap _button8_on,
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QPixmap _button8_off,
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int _default,
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int _x, int _y,
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QWidget * _parent ):
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QWidget( _parent ),
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IntModelView( new nineButtonSelectorModel(0, 8, _default, NULL,
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QString::null, true ), this )
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{
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setFixedSize( 50, 50 );
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move( _x, _y );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 1, 1 );
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m_button->setActiveGraphic( _button0_on );
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m_button->setInactiveGraphic( _button0_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button0Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 18, 1 );
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m_button->setActiveGraphic( _button1_on );
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m_button->setInactiveGraphic( _button1_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button1Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 35, 1 );
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m_button->setActiveGraphic( _button2_on );
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m_button->setInactiveGraphic( _button2_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button2Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 1, 18 );
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m_button->setActiveGraphic( _button3_on );
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m_button->setInactiveGraphic( _button3_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button3Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 18, 18 );
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m_button->setActiveGraphic( _button4_on );
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m_button->setInactiveGraphic( _button4_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button4Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 35, 18 );
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m_button->setActiveGraphic( _button5_on );
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m_button->setInactiveGraphic( _button5_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button5Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 1, 35 );
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m_button->setActiveGraphic( _button6_on );
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m_button->setInactiveGraphic( _button6_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button6Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 18, 35 );
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m_button->setActiveGraphic( _button7_on );
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m_button->setInactiveGraphic( _button7_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button7Clicked() ) );
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m_buttons.append( m_button );
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m_button = new pixmapButton( this, NULL );
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m_button->move( 35, 35 );
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m_button->setActiveGraphic( _button8_on );
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m_button->setInactiveGraphic( _button8_off );
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m_button->setChecked( false );
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connect( m_button, SIGNAL ( clicked () ),
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this, SLOT ( button8Clicked() ) );
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m_buttons.append( m_button );
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m_lastBtn = m_buttons[_default];
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m_lastBtn->setChecked( true );
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}
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nineButtonSelector::~ nineButtonSelector()
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{
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for( int i = 0; i < 9; i++ )
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{
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delete m_buttons[i];
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}
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}
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void nineButtonSelector::button0Clicked()
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{
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setSelected( 0 );
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}
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void nineButtonSelector::button1Clicked()
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{
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setSelected( 1 );
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}
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void nineButtonSelector::button2Clicked()
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{
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setSelected( 2 );
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}
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void nineButtonSelector::button3Clicked()
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{
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setSelected( 3 );
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}
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void nineButtonSelector::button4Clicked()
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{
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setSelected( 4 );
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}
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void nineButtonSelector::button5Clicked()
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{
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setSelected( 5 );
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}
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void nineButtonSelector::button6Clicked()
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{
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setSelected( 6 );
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}
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void nineButtonSelector::button7Clicked()
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{
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setSelected( 7 );
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}
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void nineButtonSelector::button8Clicked()
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{
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setSelected( 8 );
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}
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void nineButtonSelector::modelChanged()
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{
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updateButton( model()->value() );
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}
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void nineButtonSelector::setSelected( int _new_button )
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{
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model()->setValue(_new_button);
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updateButton( _new_button );
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}
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void nineButtonSelector::updateButton( int _new_button )
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{
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m_lastBtn->setChecked( false );
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m_lastBtn->update();
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m_lastBtn = m_buttons[_new_button];
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m_lastBtn->setChecked( true );
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m_lastBtn->update();
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emit nineButtonSelection( _new_button );
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}
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void nineButtonSelector::contextMenuEvent( QContextMenuEvent * )
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{
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captionMenu contextMenu( windowTitle() );
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contextMenu.addAction( embed::getIconPixmap( "help" ), tr( "&Help" ),
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this, SLOT( displayHelp() ) );
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contextMenu.exec( QCursor::pos() );
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}
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void nineButtonSelector::displayHelp()
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{
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QWhatsThis::showText( mapToGlobal( rect().bottomRight() ),
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whatsThis() );
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}
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