Files
lmms/plugins/vibed/nine_button_selector.cpp
Tobias Doerffel bf03fa7eb2 Vibed: fixed legacy code in NineButtonSelector
In Qt3 we had to take care of drawing background properly if there were
semitransparent child widgets. This code had been ported to the Qt4 version
but is obsolete and causes a crash when for example dragging a Vibed preset
onto an existing instrument track. This commit removes this code.
(closes #2688270)
(cherry picked from commit d3cc908f43)
2009-03-16 18:25:56 +01:00

273 lines
6.4 KiB
C++

/*
* nine_button_selector.cpp
*
* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/yahoo/com>
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "nine_button_selector.h"
#include <QtGui/QWhatsThis>
#include "caption_menu.h"
#include "embed.h"
nineButtonSelector::nineButtonSelector( QPixmap _button0_on,
QPixmap _button0_off,
QPixmap _button1_on,
QPixmap _button1_off,
QPixmap _button2_on,
QPixmap _button2_off,
QPixmap _button3_on,
QPixmap _button3_off,
QPixmap _button4_on,
QPixmap _button4_off,
QPixmap _button5_on,
QPixmap _button5_off,
QPixmap _button6_on,
QPixmap _button6_off,
QPixmap _button7_on,
QPixmap _button7_off,
QPixmap _button8_on,
QPixmap _button8_off,
Uint8 _default,
Uint32 _x, Uint32 _y,
QWidget * _parent ):
QWidget( _parent ),
intModelView( new nineButtonSelectorModel(0, 8, _default, NULL,
QString::null, TRUE ), this )
{
setFixedSize( 50, 50 );
move( _x, _y );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 1 );
m_button->setActiveGraphic( _button0_on );
m_button->setInactiveGraphic( _button0_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button0Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 1 );
m_button->setActiveGraphic( _button1_on );
m_button->setInactiveGraphic( _button1_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button1Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 1 );
m_button->setActiveGraphic( _button2_on );
m_button->setInactiveGraphic( _button2_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button2Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 18 );
m_button->setActiveGraphic( _button3_on );
m_button->setInactiveGraphic( _button3_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button3Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 18 );
m_button->setActiveGraphic( _button4_on );
m_button->setInactiveGraphic( _button4_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button4Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 18 );
m_button->setActiveGraphic( _button5_on );
m_button->setInactiveGraphic( _button5_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button5Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 35 );
m_button->setActiveGraphic( _button6_on );
m_button->setInactiveGraphic( _button6_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button6Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 35 );
m_button->setActiveGraphic( _button7_on );
m_button->setInactiveGraphic( _button7_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button7Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 35 );
m_button->setActiveGraphic( _button8_on );
m_button->setInactiveGraphic( _button8_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button8Clicked( void ) ) );
m_buttons.append( m_button );
m_lastBtn = m_buttons[_default];
m_lastBtn->setChecked( TRUE );
}
nineButtonSelector::~ nineButtonSelector()
{
for( Uint8 i = 0; i < 9; i++ )
{
delete m_buttons[i];
}
}
void nineButtonSelector::button0Clicked( void )
{
setSelected( 0 );
}
void nineButtonSelector::button1Clicked( void )
{
setSelected( 1 );
}
void nineButtonSelector::button2Clicked( void )
{
setSelected( 2 );
}
void nineButtonSelector::button3Clicked( void )
{
setSelected( 3 );
}
void nineButtonSelector::button4Clicked( void )
{
setSelected( 4 );
}
void nineButtonSelector::button5Clicked( void )
{
setSelected( 5 );
}
void nineButtonSelector::button6Clicked( void )
{
setSelected( 6 );
}
void nineButtonSelector::button7Clicked( void )
{
setSelected( 7 );
}
void nineButtonSelector::button8Clicked( void )
{
setSelected( 8 );
}
void nineButtonSelector::modelChanged( void )
{
updateButton( model()->value() );
}
void nineButtonSelector::setSelected( Uint8 _new_button )
{
model()->setValue(_new_button);
updateButton( _new_button );
}
void nineButtonSelector::updateButton( Uint8 _new_button )
{
m_lastBtn->setChecked( FALSE );
m_lastBtn->update();
m_lastBtn = m_buttons[_new_button];
m_lastBtn->setChecked( TRUE );
m_lastBtn->update();
emit nineButtonSelection( _new_button );
}
void nineButtonSelector::contextMenuEvent( QContextMenuEvent * )
{
captionMenu contextMenu( accessibleName() );
contextMenu.addAction( embed::getIconPixmap( "help" ), tr( "&Help" ),
this, SLOT( displayHelp() ) );
contextMenu.exec( QCursor::pos() );
}
void nineButtonSelector::displayHelp( void )
{
QWhatsThis::showText( mapToGlobal( rect().bottomRight() ),
whatsThis() );
}
#include "moc_nine_button_selector.cxx"