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* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
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* PlayHandle.cpp - base class PlayHandle - core of rendering engine
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "PlayHandle.h"
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#include "AudioEngine.h"
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#include "BufferManager.h"
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#include "Engine.h"
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#include <QThread>
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PlayHandle::PlayHandle(const Type type, f_cnt_t offset) :
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m_type(type),
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m_offset(offset),
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m_affinity(QThread::currentThread()),
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m_playHandleBuffer(BufferManager::acquire()),
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m_bufferReleased(true),
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m_usesBuffer(true)
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{
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}
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PlayHandle::~PlayHandle()
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{
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BufferManager::release(m_playHandleBuffer);
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}
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void PlayHandle::doProcessing()
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{
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if( m_usesBuffer )
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{
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m_bufferReleased = false;
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BufferManager::clear(m_playHandleBuffer, Engine::audioEngine()->framesPerPeriod());
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play( buffer() );
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}
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else
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{
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play( nullptr );
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}
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}
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void PlayHandle::releaseBuffer()
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{
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m_bufferReleased = true;
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}
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sampleFrame* PlayHandle::buffer()
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{
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return m_bufferReleased ? nullptr : reinterpret_cast<sampleFrame*>(m_playHandleBuffer);
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};
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