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* Move m_key member of Effect into Plugin * Pass key to Instrument ctors and instantiaters * Add pluginKeys to all plugin selector widgets, and let them pass the keys when instantiating the instruments; or, if the keys must be passed over threads, pass the keys to the Engine using `Engine::setDndPluginKey()` * As instrument plugin libraries now also need to get their key passed, their second argument, which was always the same as the first, is now used to pass the sub plugin keys. This affects *all* instrument plugins. * Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos and images into instrument selector widgets * LadspaSubPluginFeatures: Implement the `displayName` virtual because the new behaviour to resolve displayNames is to first look at the SubPluginFeatures, which, without override, returns the superior plugin's name (Plugin.cpp) Additional: * PluginFactory.h: Allow setting up search paths without discovering plugins yet * Plugin.h: Add full documentation (should be checked)
228 lines
4.7 KiB
C++
228 lines
4.7 KiB
C++
/*
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* Effect.h - base class for effects
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*
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* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/users.sourceforge.net>
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef EFFECT_H
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#define EFFECT_H
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#include "Plugin.h"
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#include "Engine.h"
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#include "Mixer.h"
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#include "AutomatableModel.h"
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#include "TempoSyncKnobModel.h"
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#include "MemoryManager.h"
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class EffectChain;
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class EffectControls;
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class LMMS_EXPORT Effect : public Plugin
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{
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MM_OPERATORS
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Q_OBJECT
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public:
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Effect( const Plugin::Descriptor * _desc,
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Model * _parent,
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const Descriptor::SubPluginFeatures::Key * _key );
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virtual ~Effect();
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "effect";
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}
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virtual bool processAudioBuffer( sampleFrame * _buf,
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const fpp_t _frames ) = 0;
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inline ch_cnt_t processorCount() const
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{
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return m_processors;
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}
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inline void setProcessorCount( ch_cnt_t _processors )
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{
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m_processors = _processors;
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}
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inline bool isOkay() const
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{
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return m_okay;
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}
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inline void setOkay( bool _state )
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{
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m_okay = _state;
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}
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inline bool isRunning() const
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{
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return m_running;
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}
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inline void startRunning()
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{
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m_bufferCount = 0;
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m_running = true;
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}
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inline void stopRunning()
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{
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m_running = false;
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}
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inline bool isEnabled() const
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{
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return m_enabledModel.value();
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}
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inline f_cnt_t timeout() const
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{
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const float samples = Engine::mixer()->processingSampleRate() * m_autoQuitModel.value() / 1000.0f;
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return 1 + ( static_cast<int>( samples ) / Engine::mixer()->framesPerPeriod() );
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}
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inline float wetLevel() const
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{
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return m_wetDryModel.value();
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}
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inline float dryLevel() const
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{
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return 1.0f - m_wetDryModel.value();
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}
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inline float gate() const
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{
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const float level = m_gateModel.value();
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return level*level * m_processors;
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}
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inline f_cnt_t bufferCount() const
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{
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return m_bufferCount;
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}
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inline void resetBufferCount()
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{
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m_bufferCount = 0;
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}
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inline void incrementBufferCount()
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{
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++m_bufferCount;
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}
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inline bool dontRun() const
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{
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return m_noRun;
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}
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inline void setDontRun( bool _state )
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{
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m_noRun = _state;
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}
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EffectChain * effectChain() const
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{
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return m_parent;
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}
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virtual EffectControls * controls() = 0;
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static Effect * instantiate( const QString & _plugin_name,
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Model * _parent,
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Descriptor::SubPluginFeatures::Key * _key );
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protected:
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void checkGate( double _out_sum );
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virtual PluginView * instantiateView( QWidget * );
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// some effects might not be capable of higher sample-rates so they can
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// sample it down before processing and back after processing
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inline void sampleDown( const sampleFrame * _src_buf,
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sampleFrame * _dst_buf,
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sample_rate_t _dst_sr )
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{
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resample( 0, _src_buf,
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Engine::mixer()->processingSampleRate(),
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_dst_buf, _dst_sr,
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Engine::mixer()->framesPerPeriod() );
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}
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inline void sampleBack( const sampleFrame * _src_buf,
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sampleFrame * _dst_buf,
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sample_rate_t _src_sr )
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{
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resample( 1, _src_buf, _src_sr, _dst_buf,
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Engine::mixer()->processingSampleRate(),
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Engine::mixer()->framesPerPeriod() * _src_sr /
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Engine::mixer()->processingSampleRate() );
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}
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void reinitSRC();
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private:
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EffectChain * m_parent;
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void resample( int _i, const sampleFrame * _src_buf,
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sample_rate_t _src_sr,
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sampleFrame * _dst_buf, sample_rate_t _dst_sr,
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const f_cnt_t _frames );
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ch_cnt_t m_processors;
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bool m_okay;
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bool m_noRun;
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bool m_running;
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f_cnt_t m_bufferCount;
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BoolModel m_enabledModel;
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FloatModel m_wetDryModel;
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FloatModel m_gateModel;
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TempoSyncKnobModel m_autoQuitModel;
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bool m_autoQuitDisabled;
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SRC_DATA m_srcData[2];
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SRC_STATE * m_srcState[2];
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friend class EffectView;
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friend class EffectChain;
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} ;
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typedef Effect::Descriptor::SubPluginFeatures::Key EffectKey;
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typedef Effect::Descriptor::SubPluginFeatures::KeyList EffectKeyList;
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#endif
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