Files
lmms/plugins/Lv2Effect/Lv2FxControlDialog.cpp
Johannes Lorenz 2a66e83f53 Lv2 core implementation
Implementation of the Lv2 core, except for CV ports. No features or
extensions are supported yet.

You can now generate sound using Lv2 instruments (restricted to non-piano)
or effects.

For an explenation about the new classes, see Lv2Manager.h
2020-05-24 12:50:50 +02:00

73 lines
1.9 KiB
C++

/*
* Lv2FxControlDialog.cpp - Lv2FxControlDialog implementation
*
* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "Lv2FxControlDialog.h"
#include <QDebug>
#include <QPushButton>
#include <lv2.h>
#include "Lv2Effect.h"
#include "Lv2FxControls.h"
Lv2FxControlDialog::Lv2FxControlDialog(Lv2FxControls *controls) :
EffectControlDialog(controls),
Lv2ViewBase(this, controls)
{
if (m_reloadPluginButton) {
connect(m_reloadPluginButton, &QPushButton::clicked,
this, [this](){ lv2Controls()->reloadPlugin(); });
}
if (m_toggleUIButton) {
connect(m_toggleUIButton, &QPushButton::toggled,
this, [this](){ toggleUI(); });
}
if (m_helpButton) {
connect(m_helpButton, &QPushButton::toggled,
this, [this](bool visible){ toggleHelp(visible); });
}
// for Effects, modelChanged only goes to the top EffectView
// we need to call it manually
modelChanged();
}
Lv2FxControls *Lv2FxControlDialog::lv2Controls()
{
return static_cast<Lv2FxControls *>(m_effectControls);
}
void Lv2FxControlDialog::modelChanged()
{
Lv2ViewBase::modelChanged(lv2Controls());
}