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Implementation of the Lv2 core, except for CV ports. No features or extensions are supported yet. You can now generate sound using Lv2 instruments (restricted to non-piano) or effects. For an explenation about the new classes, see Lv2Manager.h
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
/*
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* Lv2FxControlDialog.cpp - Lv2FxControlDialog implementation
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*
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* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "Lv2FxControlDialog.h"
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#include <QDebug>
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#include <QPushButton>
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#include <lv2.h>
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#include "Lv2Effect.h"
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#include "Lv2FxControls.h"
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Lv2FxControlDialog::Lv2FxControlDialog(Lv2FxControls *controls) :
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EffectControlDialog(controls),
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Lv2ViewBase(this, controls)
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{
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if (m_reloadPluginButton) {
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connect(m_reloadPluginButton, &QPushButton::clicked,
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this, [this](){ lv2Controls()->reloadPlugin(); });
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}
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if (m_toggleUIButton) {
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connect(m_toggleUIButton, &QPushButton::toggled,
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this, [this](){ toggleUI(); });
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}
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if (m_helpButton) {
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connect(m_helpButton, &QPushButton::toggled,
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this, [this](bool visible){ toggleHelp(visible); });
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}
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// for Effects, modelChanged only goes to the top EffectView
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// we need to call it manually
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modelChanged();
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}
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Lv2FxControls *Lv2FxControlDialog::lv2Controls()
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{
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return static_cast<Lv2FxControls *>(m_effectControls);
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}
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void Lv2FxControlDialog::modelChanged()
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{
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Lv2ViewBase::modelChanged(lv2Controls());
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}
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