Michael Gregorius 515b28d044 Simplification of code and structure in the area of the file export
Pull the class OutputSettings out of the class ProjectRenderer so that
it can be used in other contexts as well. Also move the enum
ProjectRenderer::Depth into the new class OutputSettings and rename it
to BitDepth. Adjust all places that referenced
ProjectRenderer::OutputSettings accordingly.

Adjust the two places where an instance of OutputSettings is created:
the main function and ExportProjectDialog::startExport.

Store an instance of OutputSettings in AudioFileDevice and remove
several members and methods which are now replaced by this instance. Add
a getter for the OutputSettings to AudioFileDevice. Storing an instance
of OutputSettings in the base class AudioFileDevice enables the
simplification of the following constructors and general code in the
following classes:
* AudioFileDevice
* AudioFileOgg
* AudioFileWave

Because OutputSettings contains everything related to sample rate, bit
rate settings and bit depth these parameters could be removed from the
parameter list of the aforementioned constructors.

Simplify the signature of the factory method AudioFileDeviceInstantiaton
(defined in AudioFileDevice.h) and reorder the parameters by significance.

Move the logic of how the minimum and maximum bitrate is calculated
using the nominal bitrate into AudioFileOgg::minBitrate() and
AudioFileOgg::maxBitrate(). Previously this was defined in the
constructor of ProjectRenderer where it does not belong as it an
implementation detail of the OGG export.

Remove the code that converted the bit depth enum to an integer from
ProjectRenderer as it is now solely represented as an enum.

Remove class members for the minimum and maximum bit rate from
AudioFileOgg and adjust the code in the implementation to use the values
stored in OutputSettings.
2017-04-29 15:00:54 +02:00
2017-04-16 00:46:47 +02:00
2016-03-26 14:23:22 +08:00
2017-04-16 00:46:47 +02:00
2017-04-08 15:32:30 -04:00
2017-04-16 00:46:47 +02:00
2015-08-13 11:37:47 -04:00
2017-04-04 23:16:45 -04:00

LMMS Logo LMMS

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What is LMMS?

LMMS is a free cross-platform alternative to commercial programs like FL Studio®, which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface.

Homepage
Downloads/Releases
Developer Wiki
Artist & User Wiki/Documentation
Sound Demos
LMMS Sharing Platform Share your songs!

Features

  • Song-Editor for composing songs
  • A Beat+Bassline-Editor for creating beats and basslines
  • An easy-to-use Piano-Roll for editing patterns and melodies
  • An FX mixer with unlimited FX channels and arbitrary number of effects
  • Many powerful instrument and effect-plugins out of the box
  • Full user-defined track-based automation and computer-controlled automation sources
  • Compatible with many standards such as SoundFont2, VST(i), LADSPA, GUS Patches, and full MIDI support
  • MIDI file importing

Building

See Compiling LMMS on our wiki for information on how to build LMMS.

Join LMMS-development

If you are interested in LMMS, its programming, artwork, testing, writing demo songs, (and improving this README...) or something like that, you're welcome to participate in the development of LMMS!

Information about what you can do and how can be found in the wiki.

Before coding a new big feature, please always file an issue for your idea and suggestions about your feature and about the intended implementation on GitHub or post to the LMMS developers mailinglist (lmms-devel@lists.sourceforge.net) and wait for replies! Maybe there are different ideas, improvements, hints or maybe your feature is not welcome/needed at the moment.

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