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This PR attempts a number of improvements to the sample rendering (in the song editor, automation editor, AudioFileProcessor, SlicerT, etc) in LMMS: Thumbnails: Samples are aggregated into a set of thumbnails of multiple resolutions. The smallest larger thumbnail is then chosen for rendering during sample drawing. Each set of thumbnails is stored with its sample file metadata in an unordered_map, so that duplicate samples will use the same set of thumbnails. Partial rendering: additionally, this PR only renders the portions of the sample clips visible to the viewer to save rendering time. * Experimental sample thumbnail * Rename some classes and type aliases. Make some type declarations explicit * Use a combination of audioFile name and shared_ptrs to track samples; refactor some loops * That weird line at the end of the sample is now gone * Small changes to the code; Add comments * Add missing word to comment; Fix typo * Track `SharedSampleThumbnailList`s instead * Major refactor; implement thumbnailing for SlicerT, AFP and Automation editor * Code clean up, renames and documenting * Add the namespace lmms comments * More code updates and documentation * Fix error in comment * Comment out `qDebug`s * Fix formatting * Use alternative initialization of `SampleThumbnailVisualizeParameters` * Remove commented code * Fix style and simplify code * Use auto * Draw lines using floating point * Merge the classes into one nested class + Replace while loop with std::find_if * Fix comparison of different signedness * Include memory header * Fix a logic error when selecting samples; Rename a const * Fix more issues with signedness * Fix sample drawing error in `visualizeOriginal` * Only render regions in view of the sample * Allow partial repaints of sample clips * Remove unused variable * Limit most of the painting to the visible region * Revert back to using rect() in some places * Partial rendering for AutomationEditor * Don't redraw painted regions; allowHighResolution; remove `visualizeOriginal`; Remove s_sampleThumbnailCacheMap * Add s_sampleThumbnailCacheMap back for testing convenience * Minor change to the way `thumbnailSizeDivisor` is calculated * Extend update region by an amount * forgot about this * Adapt to master; Redesign VisualizeParameters; Don't rely entirely on needsUpdate() * Don't try to preserve painted regions * Allow for a bit more thumbnails; Fix incorrect rendering when vertically scrolling * Fix missing include statement * Remove the unused variable * Code optimization; Remove RMS member from Bit; Rename viewRect to drawRect * More code optimizations * Fix formatting * Use begin instead of cbegin * Improve generation of thumbnails * Improve expressiveness of the draw code * Add support for reversing * Fix drawing code * Fix draw code (part 2) * Apply more fixes and simplifications * Undo some out of scope changes * Remove SampleWaveform * Improve documentation * Use size_t for some counters * Change width parameter to be size_t * Remove temporary aggregated peak variable * Bump up AggregationPerZoomStep to 10 * Zoom out only requested range of thumbnail instead of clipping it separately * Rename targetSampleWidth to targetThumbnailWidth * Handle reversing for AFP; Iterate in reverse instead of reversing the entire thumbnail * Change names to be more accurate * Improve implementation of sample thumbnail cache map * Move AggregationPerZoomStep back down to 2, do not cap smallest thumbnail width to display width To improve performance with especially long samples (~20 minutes) * Simplify sample thumbnail cache handling in constructor * Call drawLines instead of drawLine in a loop QPainter::drawLine calls drawLines with a line count of 1. Therefore, calling drawLine in a loop means we are simply calling drawLines a lot more times than necessary. * Bump up AggregationPerZoomStep to 10 again Thought using 2 would help performance (when rendering). Maybe it does, but it's still quite slow when rendering a bunch of thumbnails at once. * Fix off-by-one error when constructing Thumbnail from buffer * Fix crash when viewport is not in bounds * Apply performance improvements Performance in the zoomOut function was bad because of the dynamic memory allocation. Huge chunks of memory were being allocated quite often, casuing a ton of cache misses and all around slower performance. To fix this, all the necessary downsampling is now done within the for loop and handled one pixel after another, instead of all at once. To further avoid allocations in the draw call, the change to use drawLines has been reverted. We now pass VisualizeParameters by value (it is only 64 bytes, which will fit quite nicely in a cache line, which is more benefical than reaching for that data by reference to some other part of the code). After applying these changes, we are now practically only bounded by the painting done by Qt (according to profiling done by Valgrind). Proper use of OpenGL could resolve this issue, which should finally make the performance quite optimal in variety of situations. * Apply minor changes Update copyright and unused functions. Move in newly created thumbnail into the cache instead of copying it. * Use C++20's designated initializers * Create param right before visualizing * Fix regressions with reversing * Fix incorrect rendering in AFP and SlicerT * Move MaxSampleThumbnailCacheSize and AggregationPerZoomStep into implementation file * Remove static keyword * Remove getter and setter for peak data --------- Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
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