Files
lmms/plugins/vibed/nine_button_selector.cpp
Paul Giblock 8654b47182 Update some plugins to use displayName
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1079 0778d3d1-df1d-0410-868b-ea421aaaa00d
2008-06-06 07:42:21 +00:00

278 lines
6.5 KiB
C++

/*
* nine_button_selector.cpp
*
* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/yahoo/com>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "nine_button_selector.h"
#include <QtGui/QWhatsThis>
#include "caption_menu.h"
#include "embed.h"
nineButtonSelector::nineButtonSelector( QPixmap _button0_on,
QPixmap _button0_off,
QPixmap _button1_on,
QPixmap _button1_off,
QPixmap _button2_on,
QPixmap _button2_off,
QPixmap _button3_on,
QPixmap _button3_off,
QPixmap _button4_on,
QPixmap _button4_off,
QPixmap _button5_on,
QPixmap _button5_off,
QPixmap _button6_on,
QPixmap _button6_off,
QPixmap _button7_on,
QPixmap _button7_off,
QPixmap _button8_on,
QPixmap _button8_off,
Uint8 _default,
Uint32 _x, Uint32 _y,
QWidget * _parent ):
QWidget( _parent ),
intModelView( new nineButtonSelectorModel(0, 8, _default, NULL,
QString::null, TRUE ) )
{
setFixedSize( 50, 50 );
m_base = QPixmap::grabWidget( _parent, _x, _y );
move( _x, _y );
setAutoFillBackground( TRUE );
QPalette pal = palette();
pal.setBrush( backgroundRole(), m_base );
setPalette( pal );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 1 );
m_button->setActiveGraphic( _button0_on );
m_button->setInactiveGraphic( _button0_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button0Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 1 );
m_button->setActiveGraphic( _button1_on );
m_button->setInactiveGraphic( _button1_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button1Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 1 );
m_button->setActiveGraphic( _button2_on );
m_button->setInactiveGraphic( _button2_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button2Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 18 );
m_button->setActiveGraphic( _button3_on );
m_button->setInactiveGraphic( _button3_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button3Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 18 );
m_button->setActiveGraphic( _button4_on );
m_button->setInactiveGraphic( _button4_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button4Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 18 );
m_button->setActiveGraphic( _button5_on );
m_button->setInactiveGraphic( _button5_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button5Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 1, 35 );
m_button->setActiveGraphic( _button6_on );
m_button->setInactiveGraphic( _button6_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button6Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 18, 35 );
m_button->setActiveGraphic( _button7_on );
m_button->setInactiveGraphic( _button7_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button7Clicked( void ) ) );
m_buttons.append( m_button );
m_button = new pixmapButton( this, NULL );
m_button->move( 35, 35 );
m_button->setActiveGraphic( _button8_on );
m_button->setInactiveGraphic( _button8_off );
m_button->setChecked( FALSE );
connect( m_button, SIGNAL ( clicked ( void ) ),
this, SLOT ( button8Clicked( void ) ) );
m_buttons.append( m_button );
m_lastBtn = m_buttons[_default];
m_lastBtn->setChecked( TRUE );
}
nineButtonSelector::~ nineButtonSelector()
{
for( Uint8 i = 0; i < 9; i++ )
{
delete m_buttons[i];
}
}
void nineButtonSelector::button0Clicked( void )
{
setSelected( 0 );
}
void nineButtonSelector::button1Clicked( void )
{
setSelected( 1 );
}
void nineButtonSelector::button2Clicked( void )
{
setSelected( 2 );
}
void nineButtonSelector::button3Clicked( void )
{
setSelected( 3 );
}
void nineButtonSelector::button4Clicked( void )
{
setSelected( 4 );
}
void nineButtonSelector::button5Clicked( void )
{
setSelected( 5 );
}
void nineButtonSelector::button6Clicked( void )
{
setSelected( 6 );
}
void nineButtonSelector::button7Clicked( void )
{
setSelected( 7 );
}
void nineButtonSelector::button8Clicked( void )
{
setSelected( 8 );
}
void nineButtonSelector::modelChanged( void )
{
updateButton( model()->value() );
}
void FASTCALL nineButtonSelector::setSelected( Uint8 _new_button )
{
model()->setValue(_new_button);
updateButton( _new_button );
}
void FASTCALL nineButtonSelector::updateButton( Uint8 _new_button )
{
m_lastBtn->setChecked( FALSE );
m_lastBtn->update();
m_lastBtn = m_buttons[_new_button];
m_lastBtn->setChecked( TRUE );
m_lastBtn->update();
emit nineButtonSelection( _new_button );
}
void nineButtonSelector::contextMenuEvent( QContextMenuEvent * )
{
captionMenu contextMenu( accessibleName() );
contextMenu.addAction( embed::getIconPixmap( "help" ), tr( "&Help" ),
this, SLOT( displayHelp() ) );
contextMenu.exec( QCursor::pos() );
}
void nineButtonSelector::displayHelp( void )
{
QWhatsThis::showText( mapToGlobal( rect().bottomRight() ),
whatsThis() );
}
#include "nine_button_selector.moc"