Files
lmms/plugins/Sf2Player/Sf2Player.cpp
Fawn 4a089a19dc Update math functions to C++ standard library (#7685)
* use c++ std::* math functions
This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf,
excluding any usages that look like they might be part of a submodule or 3rd-party code.
There's probably some std math functions not listed here that haven't been updated yet.

* fix std::sqrt typo

lmao one always sneaks by

* Apply code review suggestions
- std::pow(2, x) -> std::exp2(x)
- std::pow(10, x) -> lmms::fastPow10f(x)
- std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc.
- Resolve TODOs, fix typos, and so forth

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Fix double -> float truncation, DrumSynth fix

I mistakenly introduced a bug in my recent PR regarding template
constants, in which a -1 that was supposed to appear outside of an abs()
instead was moved inside it, screwing up the generated waveform. I fixed
that and also simplified the function by factoring out the phase domain
wrapping using the new `ediv()` function from this PR. It should behave
how it's supposed to now... assuming all my parentheses are in the right
place lol

* Annotate magic numbers with TODOs for C++20

* On second thought, why wait?

What else is lmms::numbers for?

* begone inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* begone other inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Re-inline function in lmms_math.h

For functions, constexpr implies inline so this just re-adds inline to
the one that isn't constexpr yet

* Formatting fixes, readability improvements

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Fix previously missed pow() calls, cleanup

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Just delete ediv() entirely lmao

No ediv(), no std::fmod(), no std::remainder(), just std::floor().
It should all work for negative phase inputs as well. If I end up
needing ediv() in the future, I can add it then.

* Simplify DrumSynth triangle waveform

This reuses more work and is also a lot more easy to visualize.

It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it.

* Move multiplication inside abs()

* Clean up a few more pow(x, 2) -> x * x

* Remove numbers::inv_pi, numbers::inv_tau

* delete spooky leading 0

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

---------

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-08 23:50:02 -05:00

1265 lines
35 KiB
C++

/*
* Sf2Player.cpp - a soundfont2 player using fluidSynth
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "Sf2Player.h"
#include <fluidsynth.h>
#include <QDebug>
#include <QDomElement>
#include <QLabel>
#include "ArrayVector.h"
#include "AudioEngine.h"
#include "ConfigManager.h"
#include "FileDialog.h"
#include "Engine.h"
#include "InstrumentTrack.h"
#include "InstrumentPlayHandle.h"
#include "Knob.h"
#include "NotePlayHandle.h"
#include "PathUtil.h"
#include "PixmapButton.h"
#include "Song.h"
#include "fluidsynthshims.h"
#include "PatchesDialog.h"
#include "LcdSpinBox.h"
#include "embed.h"
#include "plugin_export.h"
namespace lmms
{
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT sf2player_plugin_descriptor =
{
LMMS_STRINGIFY( PLUGIN_NAME ),
"Sf2 Player",
QT_TRANSLATE_NOOP( "PluginBrowser", "Player for SoundFont files" ),
"Paul Giblock <drfaygo/at/gmail/dot/com>",
0x0100,
Plugin::Type::Instrument,
new PluginPixmapLoader( "logo" ),
"sf2,sf3",
nullptr,
} ;
}
/**
* A non-owning reference to a single FluidSynth voice. Captures some initial
* properties of the referenced voice to help manage changes to it over time.
*/
class FluidVoice
{
public:
//! Create a reference to the voice currently pointed at by `voice`.
explicit FluidVoice(fluid_voice_t* voice) :
m_voice{voice},
m_id{fluid_voice_get_id(voice)},
m_coarseTune{fluid_voice_gen_get(voice, GEN_COARSETUNE)}
{ }
//! Get a pointer to the referenced voice.
fluid_voice_t* get() const noexcept { return m_voice; }
//! Get the original coarse tuning of the referenced voice.
float coarseTune() const noexcept { return m_coarseTune; }
//! Test whether this object still refers to the original voice.
bool isValid() const
{
return fluid_voice_get_id(m_voice) == m_id && fluid_voice_is_playing(m_voice);
}
private:
fluid_voice_t* m_voice;
unsigned int m_id;
float m_coarseTune;
};
struct Sf2PluginData
{
int midiNote;
int lastPanning;
float lastVelocity;
// The soundfonts I checked used at most two voices per note, so space for
// four should be safe. This may need to be increased if a soundfont with
// more voices per note is found.
ArrayVector<FluidVoice, 4> fluidVoices;
bool isNew;
f_cnt_t offset;
bool noteOffSent;
panning_t panning;
};
Sf2Instrument::Sf2Instrument( InstrumentTrack * _instrument_track ) :
Instrument(_instrument_track, &sf2player_plugin_descriptor, nullptr, Flag::IsSingleStreamed),
m_srcState( nullptr ),
m_synth(nullptr),
m_font( nullptr ),
m_fontId( 0 ),
m_filename( "" ),
m_lastMidiPitch( -1 ),
m_lastMidiPitchRange( -1 ),
m_channel( 1 ),
m_bankNum( 0, 0, 999, this, tr("Bank") ),
m_patchNum( 0, 0, 127, this, tr("Patch") ),
m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ),
m_reverbOn( false, this, tr( "Reverb" ) ),
m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f, this, tr( "Reverb room size" ) ),
m_reverbDamping(FLUID_REVERB_DEFAULT_DAMP, 0, 1.f, 0.01f, this, tr("Reverb damping")),
m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f, this, tr( "Reverb width" ) ),
m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f, this, tr( "Reverb level" ) ),
m_chorusOn( false, this, tr( "Chorus" ) ),
m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0, this, tr( "Chorus voices" ) ),
m_chorusLevel(FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.f, 0.01f, this, tr("Chorus level")),
m_chorusSpeed(FLUID_CHORUS_DEFAULT_SPEED, 0.29f, 5.f, 0.01f, this, tr("Chorus speed")),
m_chorusDepth(FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.f, 0.05f, this, tr("Chorus depth"))
{
#if QT_VERSION_CHECK(FLUIDSYNTH_VERSION_MAJOR, FLUIDSYNTH_VERSION_MINOR, FLUIDSYNTH_VERSION_MICRO) >= QT_VERSION_CHECK(1,1,9)
// Deactivate all audio drivers in fluidsynth
const char *none[] = { nullptr };
fluid_audio_driver_register( none );
#endif
m_settings = new_fluid_settings();
//fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::audioEngine()->framesPerPeriod() );
// This sets up m_synth and updates reverb/chorus/gain
reloadSynth();
#if FLUIDSYNTH_VERSION_MAJOR >= 2
// Get the default values from the setting
double settingVal;
fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal);
m_reverbRoomSize.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal);
m_reverbDamping.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal);
m_reverbWidth.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal);
m_reverbLevel.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal);
m_chorusNum.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal);
m_chorusLevel.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal);
m_chorusSpeed.setInitValue(settingVal);
fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal);
m_chorusDepth.setInitValue(settingVal);
#endif
// FIXME: there's no good way to tell if we're loading a preset or an empty instrument
// We rely on instantiate() to load the default soundfont for new instruments,
// but we don't need that when loading a project/preset/preview
if (!Engine::getSong()->isLoadingProject() && !instrumentTrack()->isPreviewMode())
{
loadFile(ConfigManager::inst()->sf2File());
}
connect( &m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
connect( &m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
connect(Engine::audioEngine(), SIGNAL(sampleRateChanged()), this, SLOT(reloadSynth()));
// Gain
connect( &m_gain, SIGNAL( dataChanged() ), this, SLOT( updateGain() ) );
// Reverb
connect( &m_reverbOn, SIGNAL( dataChanged() ), this, SLOT( updateReverbOn() ) );
connect( &m_reverbRoomSize, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbDamping, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbWidth, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
connect( &m_reverbLevel, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
// Chorus
connect( &m_chorusOn, SIGNAL( dataChanged() ), this, SLOT( updateChorusOn() ) );
connect( &m_chorusNum, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusLevel, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusSpeed, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
connect( &m_chorusDepth, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
// Microtuning
connect(Engine::getSong(), &Song::scaleListChanged, this, &Sf2Instrument::updateTuning);
connect(Engine::getSong(), &Song::keymapListChanged, this, &Sf2Instrument::updateTuning);
connect(instrumentTrack()->microtuner()->enabledModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
connect(instrumentTrack()->microtuner()->scaleModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
connect(instrumentTrack()->microtuner()->keymapModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
connect(instrumentTrack()->microtuner()->keyRangeImportModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
connect(instrumentTrack()->baseNoteModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
auto iph = new InstrumentPlayHandle(this, _instrument_track);
Engine::audioEngine()->addPlayHandle( iph );
}
Sf2Instrument::~Sf2Instrument()
{
Engine::audioEngine()->removePlayHandlesOfTypes( instrumentTrack(),
PlayHandle::Type::NotePlayHandle
| PlayHandle::Type::InstrumentPlayHandle );
freeFont();
delete_fluid_synth( m_synth );
delete_fluid_settings( m_settings );
if( m_srcState != nullptr )
{
src_delete( m_srcState );
}
}
void Sf2Instrument::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
_this.setAttribute( "src", m_filename );
m_patchNum.saveSettings( _doc, _this, "patch" );
m_bankNum.saveSettings( _doc, _this, "bank" );
m_gain.saveSettings( _doc, _this, "gain" );
m_reverbOn.saveSettings( _doc, _this, "reverbOn" );
m_reverbRoomSize.saveSettings( _doc, _this, "reverbRoomSize" );
m_reverbDamping.saveSettings( _doc, _this, "reverbDamping" );
m_reverbWidth.saveSettings( _doc, _this, "reverbWidth" );
m_reverbLevel.saveSettings( _doc, _this, "reverbLevel" );
m_chorusOn.saveSettings( _doc, _this, "chorusOn" );
m_chorusNum.saveSettings( _doc, _this, "chorusNum" );
m_chorusLevel.saveSettings( _doc, _this, "chorusLevel" );
m_chorusSpeed.saveSettings( _doc, _this, "chorusSpeed" );
m_chorusDepth.saveSettings( _doc, _this, "chorusDepth" );
}
void Sf2Instrument::loadSettings( const QDomElement & _this )
{
openFile( _this.attribute( "src" ), false );
m_patchNum.loadSettings( _this, "patch" );
m_bankNum.loadSettings( _this, "bank" );
m_gain.loadSettings( _this, "gain" );
m_reverbOn.loadSettings( _this, "reverbOn" );
m_reverbRoomSize.loadSettings( _this, "reverbRoomSize" );
m_reverbDamping.loadSettings( _this, "reverbDamping" );
m_reverbWidth.loadSettings( _this, "reverbWidth" );
m_reverbLevel.loadSettings( _this, "reverbLevel" );
m_chorusOn.loadSettings( _this, "chorusOn" );
m_chorusNum.loadSettings( _this, "chorusNum" );
m_chorusLevel.loadSettings( _this, "chorusLevel" );
m_chorusSpeed.loadSettings( _this, "chorusSpeed" );
m_chorusDepth.loadSettings( _this, "chorusDepth" );
}
void Sf2Instrument::loadFile( const QString & _file )
{
if( !_file.isEmpty() && QFileInfo( _file ).exists() )
{
openFile( _file, false );
}
// setting the first bank and patch number that is found
auto sSoundCount = ::fluid_synth_sfcount( m_synth );
for ( int i = 0; i < sSoundCount; ++i ) {
int iBank = 0;
int iProg = 0;
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont( m_synth, i );
if ( pSoundFont ) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOff = ::fluid_synth_get_bank_offset( m_synth, fluid_sfont_get_id( pSoundFont ) );
#endif
fluid_sfont_iteration_start( pSoundFont );
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset = nullptr;
#endif
if ( ( pCurPreset = fluid_sfont_iteration_next_wrapper( pSoundFont, pCurPreset ) ) ) {
iBank = fluid_preset_get_banknum( pCurPreset );
iProg = fluid_preset_get_num( pCurPreset );
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOff;
#endif
::fluid_synth_bank_select( m_synth, 1, iBank );
::fluid_synth_program_change( m_synth, 1, iProg );
m_bankNum.setValue( iBank );
m_patchNum.setValue ( iProg );
break;
}
}
}
}
AutomatableModel * Sf2Instrument::childModel( const QString & _modelName )
{
if( _modelName == "bank" )
{
return &m_bankNum;
}
else if( _modelName == "patch" )
{
return &m_patchNum;
}
qCritical() << "requested unknown model " << _modelName;
return nullptr;
}
QString Sf2Instrument::nodeName() const
{
return sf2player_plugin_descriptor.name;
}
void Sf2Instrument::freeFont()
{
m_synthMutex.lock();
if (m_font != nullptr)
{
fluid_synth_sfunload(m_synth, m_fontId, true);
m_font = nullptr;
}
m_synthMutex.unlock();
}
void Sf2Instrument::openFile( const QString & _sf2File, bool updateTrackName )
{
emit fileLoading();
// Used for loading file
char * sf2Ascii = qstrdup( qPrintable( PathUtil::toAbsolute( _sf2File ) ) );
QString relativePath = PathUtil::toShortestRelative( _sf2File );
// free the soundfont if one is selected
freeFont();
m_synthMutex.lock();
bool loaded = false;
if (fluid_is_soundfont(sf2Ascii))
{
m_fontId = fluid_synth_sfload(m_synth, sf2Ascii, true);
if (fluid_synth_sfcount(m_synth) > 0)
{
// Grab this sf from the top of the stack and add to list
m_font = fluid_synth_get_sfont(m_synth, 0);
loaded = true;
}
}
if (!loaded)
{
collectErrorForUI(Sf2Instrument::tr("A soundfont %1 could not be loaded.").arg(QFileInfo(_sf2File).baseName()));
}
m_synthMutex.unlock();
if( m_fontId >= 0 )
{
// Don't reset patch/bank, so that it isn't cleared when
// someone resolves a missing file
//m_patchNum.setValue( 0 );
//m_bankNum.setValue( 0 );
m_filename = relativePath;
emit fileChanged();
}
delete[] sf2Ascii;
if( updateTrackName || instrumentTrack()->displayName() == displayName() )
{
instrumentTrack()->setName( PathUtil::cleanName( _sf2File ) );
}
updatePatch();
}
void Sf2Instrument::updatePatch()
{
if( m_bankNum.value() >= 0 && m_patchNum.value() >= 0 )
{
fluid_synth_program_select( m_synth, m_channel, m_fontId,
m_bankNum.value(), m_patchNum.value() );
}
}
QString Sf2Instrument::getCurrentPatchName()
{
int iBankSelected = m_bankNum.value();
int iProgSelected = m_patchNum.value();
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount( m_synth );
for( int i = 0; i < cSoundFonts; i++ )
{
fluid_sfont_t *pSoundFont = fluid_synth_get_sfont( m_synth, i );
if ( pSoundFont )
{
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset =
fluid_synth_get_bank_offset(
m_synth, fluid_sfont_get_id(pSoundFont) );
#endif
fluid_sfont_iteration_start( pSoundFont );
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset = nullptr;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset)))
{
int iBank = fluid_preset_get_banknum( pCurPreset );
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = fluid_preset_get_num( pCurPreset );
if( iBank == iBankSelected && iProg ==
iProgSelected )
{
return fluid_preset_get_name( pCurPreset );
}
}
}
}
return "";
}
void Sf2Instrument::updateGain()
{
fluid_synth_set_gain( m_synth, m_gain.value() );
}
#define FLUIDSYNTH_VERSION_HEX ((FLUIDSYNTH_VERSION_MAJOR << 16) \
| (FLUIDSYNTH_VERSION_MINOR << 8) \
| FLUIDSYNTH_VERSION_MICRO)
#define USE_NEW_EFFECT_API (FLUIDSYNTH_VERSION_HEX >= 0x020200)
void Sf2Instrument::updateReverbOn()
{
#if USE_NEW_EFFECT_API
fluid_synth_reverb_on(m_synth, -1, m_reverbOn.value() ? 1 : 0);
#else
fluid_synth_set_reverb_on(m_synth, m_reverbOn.value() ? 1 : 0);
#endif
}
void Sf2Instrument::updateReverb()
{
#if USE_NEW_EFFECT_API
fluid_synth_set_reverb_group_roomsize(m_synth, -1, m_reverbRoomSize.value());
fluid_synth_set_reverb_group_damp(m_synth, -1, m_reverbDamping.value());
fluid_synth_set_reverb_group_width(m_synth, -1, m_reverbWidth.value());
fluid_synth_set_reverb_group_level(m_synth, -1, m_reverbLevel.value());
#else
fluid_synth_set_reverb(m_synth, m_reverbRoomSize.value(),
m_reverbDamping.value(), m_reverbWidth.value(),
m_reverbLevel.value());
#endif
}
void Sf2Instrument::updateChorusOn()
{
#if USE_NEW_EFFECT_API
fluid_synth_chorus_on(m_synth, -1, m_chorusOn.value() ? 1 : 0);
#else
fluid_synth_set_chorus_on(m_synth, m_chorusOn.value() ? 1 : 0);
#endif
}
void Sf2Instrument::updateChorus()
{
#if USE_NEW_EFFECT_API
fluid_synth_set_chorus_group_nr(m_synth, -1, static_cast<int>(m_chorusNum.value()));
fluid_synth_set_chorus_group_level(m_synth, -1, m_chorusLevel.value());
fluid_synth_set_chorus_group_speed(m_synth, -1, m_chorusSpeed.value());
fluid_synth_set_chorus_group_depth(m_synth, -1, m_chorusDepth.value());
fluid_synth_set_chorus_group_type(m_synth, -1, FLUID_CHORUS_MOD_SINE);
#else
fluid_synth_set_chorus(m_synth, static_cast<int>(m_chorusNum.value()),
m_chorusLevel.value(), m_chorusSpeed.value(),
m_chorusDepth.value(), FLUID_CHORUS_MOD_SINE);
#endif
}
void Sf2Instrument::updateTuning()
{
if (instrumentTrack()->microtuner()->enabledModel()->value())
{
auto centArray = std::array<double, 128>{};
double lowestHz = std::exp2(-69. / 12.) * 440.; // Frequency of MIDI note 0, which is approximately 8.175798916 Hz
for (int i = 0; i < 128; ++i)
{
// Get desired Hz of note
double noteHz = instrumentTrack()->microtuner()->keyToFreq(i, DefaultBaseKey);
// Convert Hz to cents
centArray[i] = noteHz == 0. ? 0. : 1200. * log2(noteHz / lowestHz);
}
fluid_synth_activate_key_tuning(m_synth, 0, 0, "", centArray.data(), true);
for (int chan = 0; chan < 16; chan++)
{
fluid_synth_activate_tuning(m_synth, chan, 0, 0, true);
}
}
else
{
fluid_synth_activate_key_tuning(m_synth, 0, 0, "", nullptr, true);
for (int chan = 0; chan < 16; chan++)
{
fluid_synth_activate_tuning(m_synth, chan, 0, 0, true);
}
}
}
void Sf2Instrument::reloadSynth()
{
double tempRate;
// Set & get, returns the true sample rate
fluid_settings_setnum( m_settings, (char *) "synth.sample-rate", Engine::audioEngine()->outputSampleRate() );
fluid_settings_getnum( m_settings, (char *) "synth.sample-rate", &tempRate );
m_internalSampleRate = static_cast<int>( tempRate );
if( m_font )
{
// Now, delete the old one and replace
m_synthMutex.lock();
fluid_synth_remove_sfont( m_synth, m_font );
delete_fluid_synth( m_synth );
// New synth
m_synth = new_fluid_synth( m_settings );
m_fontId = fluid_synth_add_sfont( m_synth, m_font );
m_synthMutex.unlock();
// synth program change (set bank and patch)
updatePatch();
}
else
{
// Recreate synth with no soundfonts
m_synthMutex.lock();
if (m_synth != nullptr)
{
delete_fluid_synth(m_synth);
}
m_synth = new_fluid_synth( m_settings );
m_synthMutex.unlock();
}
m_synthMutex.lock();
if( Engine::audioEngine()->currentQualitySettings().interpolation >=
AudioEngine::qualitySettings::Interpolation::SincFastest )
{
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_7THORDER );
}
else
{
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_DEFAULT );
}
m_synthMutex.unlock();
if( m_internalSampleRate < Engine::audioEngine()->outputSampleRate() )
{
m_synthMutex.lock();
if( m_srcState != nullptr )
{
src_delete( m_srcState );
}
int error;
m_srcState = src_new( Engine::audioEngine()->currentQualitySettings().libsrcInterpolation(), DEFAULT_CHANNELS, &error );
if( m_srcState == nullptr || error )
{
qCritical("error while creating libsamplerate data structure in Sf2Instrument::reloadSynth()");
}
m_synthMutex.unlock();
}
updateReverb();
updateChorus();
updateReverbOn();
updateChorusOn();
updateGain();
updateTuning();
// Reset last MIDI pitch properties, which will be set to the correct values
// upon playing the next note
m_lastMidiPitch = -1;
m_lastMidiPitchRange = -1;
}
void Sf2Instrument::playNote( NotePlayHandle * _n, SampleFrame* )
{
if( _n->isMasterNote() || ( _n->hasParent() && _n->isReleased() ) )
{
return;
}
int masterPitch = instrumentTrack()->useMasterPitchModel()->value() ? Engine::getSong()->masterPitch() : 0;
int baseNote = instrumentTrack()->baseNoteModel()->value();
int midiNote = _n->midiKey() - baseNote + DefaultBaseKey + masterPitch;
// out of range?
if (midiNote < 0 || midiNote >= 128)
{
return;
}
if (!_n->m_pluginData)
{
const int baseVelocity = instrumentTrack()->midiPort()->baseVelocity();
auto pluginData = new Sf2PluginData;
pluginData->midiNote = midiNote;
pluginData->lastPanning = 0;
pluginData->lastVelocity = _n->midiVelocity( baseVelocity );
pluginData->isNew = true;
pluginData->offset = _n->offset();
pluginData->noteOffSent = false;
pluginData->panning = _n->getPanning();
_n->m_pluginData = pluginData;
// insert the nph to the playing notes vector
m_playingNotesMutex.lock();
m_playingNotes.append( _n );
m_playingNotesMutex.unlock();
}
else if( _n->isReleased() && ! _n->instrumentTrack()->isSustainPedalPressed() ) // note is released during this period
{
auto pluginData = static_cast<Sf2PluginData*>(_n->m_pluginData);
pluginData->offset = _n->framesBeforeRelease();
pluginData->isNew = false;
m_playingNotesMutex.lock();
m_playingNotes.append( _n );
m_playingNotesMutex.unlock();
}
// Update the pitch of all the voices
if (const auto data = static_cast<Sf2PluginData*>(_n->m_pluginData)) {
const auto detuning = _n->currentDetuning();
for (const auto& voice : data->fluidVoices) {
if (voice.isValid()) {
fluid_voice_gen_set(voice.get(), GEN_COARSETUNE, voice.coarseTune() + detuning);
fluid_voice_update_param(voice.get(), GEN_COARSETUNE);
}
}
}
}
void Sf2Instrument::noteOn( Sf2PluginData * n )
{
m_synthMutex.lock();
// get list of current voice IDs so we can easily spot the new
// voice after the fluid_synth_noteon() call
const int poly = fluid_synth_get_polyphony( m_synth );
#ifndef _MSC_VER
fluid_voice_t* voices[poly];
#else
const auto voices = static_cast<fluid_voice_t**>(_alloca(poly * sizeof(fluid_voice_t*)));
#endif
fluid_synth_noteon( m_synth, m_channel, n->midiNote, n->lastVelocity );
// Get any new voices and store them in the plugin data
fluid_synth_get_voicelist(m_synth, voices, poly, -1);
for (int i = 0; i < poly && voices[i] && !n->fluidVoices.full(); ++i)
{
const auto voice = voices[i];
// FluidSynth stops voices with the same channel and pitch upon note-on,
// so voices with the current channel and pitch are playing this note.
if (fluid_voice_get_channel(voice) == m_channel
&& fluid_voice_get_key(voice) == n->midiNote
&& fluid_voice_is_on(voice)
) {
n->fluidVoices.emplace_back(voices[i]);
}
}
#if FLUIDSYNTH_VERSION_MAJOR >= 2
// Smallest balance value that results in full attenuation of one channel.
// Corresponds to internal FluidSynth macro `FLUID_CB_AMP_SIZE`.
constexpr static auto maxBalance = 1441.f;
// Convert panning from linear to exponential for FluidSynth
const auto panning = n->panning;
const auto factor = 1.f - std::abs(panning) / static_cast<float>(PanningRight);
const auto balance = std::copysign(
factor <= 0 ? maxBalance : std::min(-200.f * std::log10(factor), maxBalance),
panning
);
// Set note panning on all the voices
for (const auto& voice : n->fluidVoices) {
if (voice.isValid()) {
fluid_voice_gen_set(voice.get(), GEN_CUSTOM_BALANCE, balance);
fluid_voice_update_param(voice.get(), GEN_CUSTOM_BALANCE);
}
}
#endif
m_synthMutex.unlock();
m_notesRunningMutex.lock();
++m_notesRunning[ n->midiNote ];
m_notesRunningMutex.unlock();
}
void Sf2Instrument::noteOff( Sf2PluginData * n )
{
n->noteOffSent = true;
m_notesRunningMutex.lock();
const int notes = --m_notesRunning[n->midiNote];
m_notesRunningMutex.unlock();
if( notes <= 0 )
{
m_synthMutex.lock();
fluid_synth_noteoff( m_synth, m_channel, n->midiNote );
m_synthMutex.unlock();
}
}
void Sf2Instrument::play( SampleFrame* _working_buffer )
{
const fpp_t frames = Engine::audioEngine()->framesPerPeriod();
// set midi pitch for this period
const int currentMidiPitch = instrumentTrack()->midiPitch();
if( m_lastMidiPitch != currentMidiPitch )
{
m_lastMidiPitch = currentMidiPitch;
m_synthMutex.lock();
fluid_synth_pitch_bend( m_synth, m_channel, m_lastMidiPitch );
m_synthMutex.unlock();
}
const int currentMidiPitchRange = instrumentTrack()->midiPitchRange();
if( m_lastMidiPitchRange != currentMidiPitchRange )
{
m_lastMidiPitchRange = currentMidiPitchRange;
m_synthMutex.lock();
fluid_synth_pitch_wheel_sens( m_synth, m_channel, m_lastMidiPitchRange );
m_synthMutex.unlock();
}
// if we have no new noteons/noteoffs, just render a period and call it a day
if( m_playingNotes.isEmpty() )
{
renderFrames( frames, _working_buffer );
return;
}
// processing loop
// go through noteplayhandles in processing order
f_cnt_t currentFrame = 0;
while( ! m_playingNotes.isEmpty() )
{
// find the note with lowest offset
NotePlayHandle * currentNote = m_playingNotes[0];
for( int i = 1; i < m_playingNotes.size(); ++i )
{
auto currentData = static_cast<Sf2PluginData*>(currentNote->m_pluginData);
auto iData = static_cast<Sf2PluginData*>(m_playingNotes[i]->m_pluginData);
if( currentData->offset > iData->offset )
{
currentNote = m_playingNotes[i];
}
}
// process the current note:
// first see if we're synced in frame count
auto currentData = static_cast<Sf2PluginData*>(currentNote->m_pluginData);
if( currentData->offset > currentFrame )
{
renderFrames( currentData->offset - currentFrame, _working_buffer + currentFrame );
currentFrame = currentData->offset;
}
if( currentData->isNew )
{
noteOn( currentData );
if( currentNote->isReleased() ) // if the note is released during the same period, we have to process it again for noteoff
{
currentData->isNew = false;
currentData->offset = currentNote->framesBeforeRelease();
}
else // otherwise remove the handle
{
m_playingNotesMutex.lock();
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
m_playingNotesMutex.unlock();
}
}
else
{
noteOff( currentData );
m_playingNotesMutex.lock();
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
m_playingNotesMutex.unlock();
}
}
if( currentFrame < frames )
{
renderFrames( frames - currentFrame, _working_buffer + currentFrame );
}
}
void Sf2Instrument::renderFrames( f_cnt_t frames, SampleFrame* buf )
{
m_synthMutex.lock();
fluid_synth_get_gain(m_synth); // This flushes voice updates as a side effect
if( m_internalSampleRate < Engine::audioEngine()->outputSampleRate() &&
m_srcState != nullptr )
{
const fpp_t f = frames * m_internalSampleRate / Engine::audioEngine()->outputSampleRate();
#ifdef __GNUC__
SampleFrame tmp[f];
#else
SampleFrame* tmp = new SampleFrame[f];
#endif
fluid_synth_write_float( m_synth, f, tmp, 0, 2, tmp, 1, 2 );
SRC_DATA src_data;
src_data.data_in = (float *)tmp;
src_data.data_out = (float *)buf;
src_data.input_frames = f;
src_data.output_frames = frames;
src_data.src_ratio = (double) frames / f;
src_data.end_of_input = 0;
int error = src_process( m_srcState, &src_data );
#ifndef __GNUC__
delete[] tmp;
#endif
if( error )
{
qCritical( "Sf2Instrument: error while resampling: %s", src_strerror( error ) );
}
if (static_cast<f_cnt_t>(src_data.output_frames_gen) < frames)
{
qCritical("Sf2Instrument: not enough frames: %ld / %zu", src_data.output_frames_gen, frames);
}
}
else
{
fluid_synth_write_float( m_synth, frames, buf, 0, 2, buf, 1, 2 );
}
m_synthMutex.unlock();
}
void Sf2Instrument::deleteNotePluginData( NotePlayHandle * _n )
{
auto pluginData = static_cast<Sf2PluginData*>(_n->m_pluginData);
if( ! pluginData->noteOffSent ) // if we for some reason haven't noteoffed the note before it gets deleted,
// do it here
{
noteOff( pluginData );
m_playingNotesMutex.lock();
if( m_playingNotes.indexOf( _n ) >= 0 )
{
m_playingNotes.remove( m_playingNotes.indexOf( _n ) );
}
m_playingNotesMutex.unlock();
}
delete pluginData;
}
gui::PluginView * Sf2Instrument::instantiateView( QWidget * _parent )
{
return new gui::Sf2InstrumentView( this, _parent );
}
namespace gui
{
class Sf2Knob : public Knob
{
public:
Sf2Knob( QWidget * _parent ) :
Knob( KnobType::Styled, _parent )
{
setFixedSize( 31, 38 );
}
};
Sf2InstrumentView::Sf2InstrumentView( Instrument * _instrument, QWidget * _parent ) :
InstrumentViewFixedSize( _instrument, _parent )
{
// QVBoxLayout * vl = new QVBoxLayout( this );
// QHBoxLayout * hl = new QHBoxLayout();
auto k = castModel<Sf2Instrument>();
connect(&k->m_bankNum, SIGNAL(dataChanged()), this, SLOT(updatePatchName()));
connect(&k->m_patchNum, SIGNAL(dataChanged()), this, SLOT(updatePatchName()));
// File Button
m_fileDialogButton = new PixmapButton(this);
m_fileDialogButton->setCursor(QCursor(Qt::PointingHandCursor));
m_fileDialogButton->setActiveGraphic(PLUGIN_NAME::getIconPixmap("fileselect_on"));
m_fileDialogButton->setInactiveGraphic(PLUGIN_NAME::getIconPixmap("fileselect_off"));
m_fileDialogButton->move(217, 107);
connect(m_fileDialogButton, SIGNAL(clicked()), this, SLOT(showFileDialog()));
m_fileDialogButton->setToolTip(tr("Open SoundFont file"));
// Patch Button
m_patchDialogButton = new PixmapButton(this);
m_patchDialogButton->setCursor(QCursor(Qt::PointingHandCursor));
m_patchDialogButton->setActiveGraphic(PLUGIN_NAME::getIconPixmap("patches_on"));
m_patchDialogButton->setInactiveGraphic(PLUGIN_NAME::getIconPixmap("patches_off"));
m_patchDialogButton->setEnabled(false);
m_patchDialogButton->move(217, 125);
connect(m_patchDialogButton, SIGNAL(clicked()), this, SLOT(showPatchDialog()));
m_patchDialogButton->setToolTip(tr("Choose patch"));
// LCDs
m_bankNumLcd = new LcdSpinBox(3, "21pink", this);
m_bankNumLcd->move(131, 62);
// m_bankNumLcd->addTextForValue( -1, "---" );
// m_bankNumLcd->setEnabled( false );
m_patchNumLcd = new LcdSpinBox( 3, "21pink", this );
m_patchNumLcd->move(190, 62);
// m_patchNumLcd->addTextForValue( -1, "---" );
// m_patchNumLcd->setEnabled( false );
/*hl->addWidget( m_fileDialogButton );
hl->addWidget( m_bankNumLcd );
hl->addWidget( m_patchNumLcd );
hl->addWidget( m_patchDialogButton );
vl->addLayout( hl );*/
// Next row
//hl = new QHBoxLayout();
m_filenameLabel = new QLabel( this );
m_filenameLabel->setGeometry( 58, 109, 156, 11 );
m_patchLabel = new QLabel( this );
m_patchLabel->setGeometry( 58, 127, 156, 11 );
//hl->addWidget( m_filenameLabel );
// vl->addLayout( hl );
// Gain
m_gainKnob = new Sf2Knob( this );
m_gainKnob->setHintText( tr("Gain:"), "" );
m_gainKnob->move( 86, 55 );
// vl->addWidget( m_gainKnob );
// Reverb
// hl = new QHBoxLayout();
m_reverbButton = new PixmapButton( this );
m_reverbButton->setCheckable( true );
m_reverbButton->move( 14, 180 );
m_reverbButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_on" ) );
m_reverbButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_off" ) );
m_reverbButton->setToolTip(tr("Apply reverb (if supported)"));
m_reverbRoomSizeKnob = new Sf2Knob( this );
m_reverbRoomSizeKnob->setHintText( tr("Room size:"), "" );
m_reverbRoomSizeKnob->move( 93, 160 );
m_reverbDampingKnob = new Sf2Knob( this );
m_reverbDampingKnob->setHintText( tr("Damping:"), "" );
m_reverbDampingKnob->move( 130, 160 );
m_reverbWidthKnob = new Sf2Knob( this );
m_reverbWidthKnob->setHintText( tr("Width:"), "" );
m_reverbWidthKnob->move( 167, 160 );
m_reverbLevelKnob = new Sf2Knob( this );
m_reverbLevelKnob->setHintText( tr("Level:"), "" );
m_reverbLevelKnob->move( 204, 160 );
/* hl->addWidget( m_reverbOnLed );
hl->addWidget( m_reverbRoomSizeKnob );
hl->addWidget( m_reverbDampingKnob );
hl->addWidget( m_reverbWidthKnob );
hl->addWidget( m_reverbLevelKnob );
vl->addLayout( hl );
*/
// Chorus
// hl = new QHBoxLayout();
m_chorusButton = new PixmapButton( this );
m_chorusButton->setCheckable( true );
m_chorusButton->move( 14, 226 );
m_chorusButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_on" ) );
m_chorusButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_off" ) );
m_chorusButton->setToolTip(tr("Apply chorus (if supported)"));
m_chorusNumKnob = new Sf2Knob( this );
m_chorusNumKnob->setHintText( tr("Voices:"), "" );
m_chorusNumKnob->move( 93, 206 );
m_chorusLevelKnob = new Sf2Knob( this );
m_chorusLevelKnob->setHintText( tr("Level:"), "" );
m_chorusLevelKnob->move( 130 , 206 );
m_chorusSpeedKnob = new Sf2Knob( this );
m_chorusSpeedKnob->setHintText( tr("Speed:"), "" );
m_chorusSpeedKnob->move( 167 , 206 );
m_chorusDepthKnob = new Sf2Knob( this );
m_chorusDepthKnob->setHintText( tr("Depth:"), "" );
m_chorusDepthKnob->move( 204 , 206 );
/*
hl->addWidget( m_chorusOnLed );
hl->addWidget( m_chorusNumKnob);
hl->addWidget( m_chorusLevelKnob);
hl->addWidget( m_chorusSpeedKnob);
hl->addWidget( m_chorusDepthKnob);
vl->addLayout( hl );
*/
setAutoFillBackground( true );
QPalette pal;
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap( "artwork" ) );
setPalette( pal );
updateFilename();
}
void Sf2InstrumentView::modelChanged()
{
auto k = castModel<Sf2Instrument>();
m_bankNumLcd->setModel( &k->m_bankNum );
m_patchNumLcd->setModel( &k->m_patchNum );
m_gainKnob->setModel( &k->m_gain );
m_reverbButton->setModel( &k->m_reverbOn );
m_reverbRoomSizeKnob->setModel( &k->m_reverbRoomSize );
m_reverbDampingKnob->setModel( &k->m_reverbDamping );
m_reverbWidthKnob->setModel( &k->m_reverbWidth );
m_reverbLevelKnob->setModel( &k->m_reverbLevel );
m_chorusButton->setModel( &k->m_chorusOn );
m_chorusNumKnob->setModel( &k->m_chorusNum );
m_chorusLevelKnob->setModel( &k->m_chorusLevel );
m_chorusSpeedKnob->setModel( &k->m_chorusSpeed );
m_chorusDepthKnob->setModel( &k->m_chorusDepth );
connect( k, SIGNAL( fileChanged() ), this, SLOT( updateFilename() ) );
connect( k, SIGNAL( fileLoading() ), this, SLOT( invalidateFile() ) );
updateFilename();
}
void Sf2InstrumentView::updateFilename()
{
auto i = castModel<Sf2Instrument>();
QFontMetrics fm( m_filenameLabel->font() );
QString file = i->m_filename.endsWith( ".sf2", Qt::CaseInsensitive ) ?
i->m_filename.left( i->m_filename.length() - 4 ) :
i->m_filename;
m_filenameLabel->setText( fm.elidedText( file, Qt::ElideLeft, m_filenameLabel->width() ) );
// i->m_filename + "\nPatch: TODO" );
m_patchDialogButton->setEnabled( !i->m_filename.isEmpty() );
updatePatchName();
update();
}
void Sf2InstrumentView::updatePatchName()
{
auto i = castModel<Sf2Instrument>();
QFontMetrics fm( font() );
QString patch = i->getCurrentPatchName();
m_patchLabel->setText( fm.elidedText( patch, Qt::ElideLeft, m_patchLabel->width() ) );
update();
}
void Sf2InstrumentView::invalidateFile()
{
m_patchDialogButton->setEnabled( false );
}
void Sf2InstrumentView::showFileDialog()
{
auto k = castModel<Sf2Instrument>();
FileDialog ofd( nullptr, tr( "Open SoundFont file" ) );
ofd.setFileMode( FileDialog::ExistingFiles );
QStringList types;
types << tr( "SoundFont Files (*.sf2 *.sf3)" );
ofd.setNameFilters( types );
if( k->m_filename != "" )
{
QString f = PathUtil::toAbsolute( k->m_filename );
ofd.setDirectory( QFileInfo( f ).absolutePath() );
ofd.selectFile( QFileInfo( f ).fileName() );
}
else
{
ofd.setDirectory( ConfigManager::inst()->sf2Dir() );
}
m_fileDialogButton->setEnabled( false );
if( ofd.exec() == QDialog::Accepted && !ofd.selectedFiles().isEmpty() )
{
QString f = ofd.selectedFiles()[0];
if( f != "" )
{
k->openFile( f );
Engine::getSong()->setModified();
}
}
m_fileDialogButton->setEnabled( true );
}
void Sf2InstrumentView::showPatchDialog()
{
auto k = castModel<Sf2Instrument>();
PatchesDialog pd( this );
pd.setup( k->m_synth, 1, k->instrumentTrack()->name(), &k->m_bankNum, &k->m_patchNum, m_patchLabel );
pd.exec();
}
} // namespace gui
extern "C"
{
// necessary for getting instance out of shared lib
PLUGIN_EXPORT Plugin * lmms_plugin_main( Model *m, void * )
{
return new Sf2Instrument( static_cast<InstrumentTrack *>( m ) );
}
}
} // namespace lmms