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* use c++ std::* math functions This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf, excluding any usages that look like they might be part of a submodule or 3rd-party code. There's probably some std math functions not listed here that haven't been updated yet. * fix std::sqrt typo lmao one always sneaks by * Apply code review suggestions - std::pow(2, x) -> std::exp2(x) - std::pow(10, x) -> lmms::fastPow10f(x) - std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc. - Resolve TODOs, fix typos, and so forth Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com> * Fix double -> float truncation, DrumSynth fix I mistakenly introduced a bug in my recent PR regarding template constants, in which a -1 that was supposed to appear outside of an abs() instead was moved inside it, screwing up the generated waveform. I fixed that and also simplified the function by factoring out the phase domain wrapping using the new `ediv()` function from this PR. It should behave how it's supposed to now... assuming all my parentheses are in the right place lol * Annotate magic numbers with TODOs for C++20 * On second thought, why wait? What else is lmms::numbers for? * begone inline Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com> * begone other inline Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com> * Re-inline function in lmms_math.h For functions, constexpr implies inline so this just re-adds inline to the one that isn't constexpr yet * Formatting fixes, readability improvements Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Fix previously missed pow() calls, cleanup Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Just delete ediv() entirely lmao No ediv(), no std::fmod(), no std::remainder(), just std::floor(). It should all work for negative phase inputs as well. If I end up needing ediv() in the future, I can add it then. * Simplify DrumSynth triangle waveform This reuses more work and is also a lot more easy to visualize. It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it. * Move multiplication inside abs() * Clean up a few more pow(x, 2) -> x * x * Remove numbers::inv_pi, numbers::inv_tau * delete spooky leading 0 Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> --------- Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com> Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
1265 lines
35 KiB
C++
1265 lines
35 KiB
C++
/*
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* Sf2Player.cpp - a soundfont2 player using fluidSynth
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "Sf2Player.h"
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#include <fluidsynth.h>
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#include <QDebug>
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#include <QDomElement>
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#include <QLabel>
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#include "ArrayVector.h"
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#include "AudioEngine.h"
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#include "ConfigManager.h"
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#include "FileDialog.h"
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#include "Engine.h"
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#include "InstrumentTrack.h"
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#include "InstrumentPlayHandle.h"
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#include "Knob.h"
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#include "NotePlayHandle.h"
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#include "PathUtil.h"
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#include "PixmapButton.h"
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#include "Song.h"
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#include "fluidsynthshims.h"
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#include "PatchesDialog.h"
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#include "LcdSpinBox.h"
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#include "embed.h"
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#include "plugin_export.h"
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namespace lmms
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{
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extern "C"
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{
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Plugin::Descriptor PLUGIN_EXPORT sf2player_plugin_descriptor =
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{
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LMMS_STRINGIFY( PLUGIN_NAME ),
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"Sf2 Player",
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QT_TRANSLATE_NOOP( "PluginBrowser", "Player for SoundFont files" ),
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"Paul Giblock <drfaygo/at/gmail/dot/com>",
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0x0100,
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Plugin::Type::Instrument,
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new PluginPixmapLoader( "logo" ),
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"sf2,sf3",
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nullptr,
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} ;
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}
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/**
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* A non-owning reference to a single FluidSynth voice. Captures some initial
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* properties of the referenced voice to help manage changes to it over time.
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*/
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class FluidVoice
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{
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public:
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//! Create a reference to the voice currently pointed at by `voice`.
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explicit FluidVoice(fluid_voice_t* voice) :
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m_voice{voice},
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m_id{fluid_voice_get_id(voice)},
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m_coarseTune{fluid_voice_gen_get(voice, GEN_COARSETUNE)}
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{ }
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//! Get a pointer to the referenced voice.
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fluid_voice_t* get() const noexcept { return m_voice; }
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//! Get the original coarse tuning of the referenced voice.
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float coarseTune() const noexcept { return m_coarseTune; }
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//! Test whether this object still refers to the original voice.
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bool isValid() const
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{
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return fluid_voice_get_id(m_voice) == m_id && fluid_voice_is_playing(m_voice);
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}
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private:
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fluid_voice_t* m_voice;
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unsigned int m_id;
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float m_coarseTune;
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};
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struct Sf2PluginData
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{
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int midiNote;
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int lastPanning;
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float lastVelocity;
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// The soundfonts I checked used at most two voices per note, so space for
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// four should be safe. This may need to be increased if a soundfont with
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// more voices per note is found.
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ArrayVector<FluidVoice, 4> fluidVoices;
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bool isNew;
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f_cnt_t offset;
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bool noteOffSent;
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panning_t panning;
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};
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Sf2Instrument::Sf2Instrument( InstrumentTrack * _instrument_track ) :
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Instrument(_instrument_track, &sf2player_plugin_descriptor, nullptr, Flag::IsSingleStreamed),
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m_srcState( nullptr ),
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m_synth(nullptr),
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m_font( nullptr ),
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m_fontId( 0 ),
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m_filename( "" ),
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m_lastMidiPitch( -1 ),
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m_lastMidiPitchRange( -1 ),
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m_channel( 1 ),
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m_bankNum( 0, 0, 999, this, tr("Bank") ),
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m_patchNum( 0, 0, 127, this, tr("Patch") ),
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m_gain( 1.0f, 0.0f, 5.0f, 0.01f, this, tr( "Gain" ) ),
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m_reverbOn( false, this, tr( "Reverb" ) ),
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m_reverbRoomSize( FLUID_REVERB_DEFAULT_ROOMSIZE, 0, 1.0, 0.01f, this, tr( "Reverb room size" ) ),
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m_reverbDamping(FLUID_REVERB_DEFAULT_DAMP, 0, 1.f, 0.01f, this, tr("Reverb damping")),
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m_reverbWidth( FLUID_REVERB_DEFAULT_WIDTH, 0, 1.0, 0.01f, this, tr( "Reverb width" ) ),
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m_reverbLevel( FLUID_REVERB_DEFAULT_LEVEL, 0, 1.0, 0.01f, this, tr( "Reverb level" ) ),
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m_chorusOn( false, this, tr( "Chorus" ) ),
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m_chorusNum( FLUID_CHORUS_DEFAULT_N, 0, 10.0, 1.0, this, tr( "Chorus voices" ) ),
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m_chorusLevel(FLUID_CHORUS_DEFAULT_LEVEL, 0, 10.f, 0.01f, this, tr("Chorus level")),
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m_chorusSpeed(FLUID_CHORUS_DEFAULT_SPEED, 0.29f, 5.f, 0.01f, this, tr("Chorus speed")),
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m_chorusDepth(FLUID_CHORUS_DEFAULT_DEPTH, 0, 46.f, 0.05f, this, tr("Chorus depth"))
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{
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#if QT_VERSION_CHECK(FLUIDSYNTH_VERSION_MAJOR, FLUIDSYNTH_VERSION_MINOR, FLUIDSYNTH_VERSION_MICRO) >= QT_VERSION_CHECK(1,1,9)
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// Deactivate all audio drivers in fluidsynth
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const char *none[] = { nullptr };
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fluid_audio_driver_register( none );
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#endif
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m_settings = new_fluid_settings();
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//fluid_settings_setint( m_settings, (char *) "audio.period-size", engine::audioEngine()->framesPerPeriod() );
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// This sets up m_synth and updates reverb/chorus/gain
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reloadSynth();
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#if FLUIDSYNTH_VERSION_MAJOR >= 2
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// Get the default values from the setting
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double settingVal;
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fluid_settings_getnum_default(m_settings, "synth.reverb.room-size", &settingVal);
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m_reverbRoomSize.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.damping", &settingVal);
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m_reverbDamping.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.width", &settingVal);
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m_reverbWidth.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.reverb.level", &settingVal);
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m_reverbLevel.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.nr", &settingVal);
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m_chorusNum.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.level", &settingVal);
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m_chorusLevel.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.speed", &settingVal);
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m_chorusSpeed.setInitValue(settingVal);
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fluid_settings_getnum_default(m_settings, "synth.chorus.depth", &settingVal);
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m_chorusDepth.setInitValue(settingVal);
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#endif
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// FIXME: there's no good way to tell if we're loading a preset or an empty instrument
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// We rely on instantiate() to load the default soundfont for new instruments,
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// but we don't need that when loading a project/preset/preview
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if (!Engine::getSong()->isLoadingProject() && !instrumentTrack()->isPreviewMode())
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{
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loadFile(ConfigManager::inst()->sf2File());
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}
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connect( &m_bankNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
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connect( &m_patchNum, SIGNAL( dataChanged() ), this, SLOT( updatePatch() ) );
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connect(Engine::audioEngine(), SIGNAL(sampleRateChanged()), this, SLOT(reloadSynth()));
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// Gain
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connect( &m_gain, SIGNAL( dataChanged() ), this, SLOT( updateGain() ) );
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// Reverb
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connect( &m_reverbOn, SIGNAL( dataChanged() ), this, SLOT( updateReverbOn() ) );
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connect( &m_reverbRoomSize, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
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connect( &m_reverbDamping, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
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connect( &m_reverbWidth, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
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connect( &m_reverbLevel, SIGNAL( dataChanged() ), this, SLOT( updateReverb() ) );
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// Chorus
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connect( &m_chorusOn, SIGNAL( dataChanged() ), this, SLOT( updateChorusOn() ) );
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connect( &m_chorusNum, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
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connect( &m_chorusLevel, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
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connect( &m_chorusSpeed, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
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connect( &m_chorusDepth, SIGNAL( dataChanged() ), this, SLOT( updateChorus() ) );
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// Microtuning
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connect(Engine::getSong(), &Song::scaleListChanged, this, &Sf2Instrument::updateTuning);
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connect(Engine::getSong(), &Song::keymapListChanged, this, &Sf2Instrument::updateTuning);
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connect(instrumentTrack()->microtuner()->enabledModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
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connect(instrumentTrack()->microtuner()->scaleModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
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connect(instrumentTrack()->microtuner()->keymapModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
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connect(instrumentTrack()->microtuner()->keyRangeImportModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
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connect(instrumentTrack()->baseNoteModel(), &Model::dataChanged, this, &Sf2Instrument::updateTuning, Qt::DirectConnection);
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auto iph = new InstrumentPlayHandle(this, _instrument_track);
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Engine::audioEngine()->addPlayHandle( iph );
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}
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Sf2Instrument::~Sf2Instrument()
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{
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Engine::audioEngine()->removePlayHandlesOfTypes( instrumentTrack(),
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PlayHandle::Type::NotePlayHandle
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| PlayHandle::Type::InstrumentPlayHandle );
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freeFont();
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delete_fluid_synth( m_synth );
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delete_fluid_settings( m_settings );
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if( m_srcState != nullptr )
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{
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src_delete( m_srcState );
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}
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}
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void Sf2Instrument::saveSettings( QDomDocument & _doc, QDomElement & _this )
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{
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_this.setAttribute( "src", m_filename );
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m_patchNum.saveSettings( _doc, _this, "patch" );
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m_bankNum.saveSettings( _doc, _this, "bank" );
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m_gain.saveSettings( _doc, _this, "gain" );
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m_reverbOn.saveSettings( _doc, _this, "reverbOn" );
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m_reverbRoomSize.saveSettings( _doc, _this, "reverbRoomSize" );
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m_reverbDamping.saveSettings( _doc, _this, "reverbDamping" );
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m_reverbWidth.saveSettings( _doc, _this, "reverbWidth" );
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m_reverbLevel.saveSettings( _doc, _this, "reverbLevel" );
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m_chorusOn.saveSettings( _doc, _this, "chorusOn" );
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m_chorusNum.saveSettings( _doc, _this, "chorusNum" );
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m_chorusLevel.saveSettings( _doc, _this, "chorusLevel" );
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m_chorusSpeed.saveSettings( _doc, _this, "chorusSpeed" );
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m_chorusDepth.saveSettings( _doc, _this, "chorusDepth" );
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}
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void Sf2Instrument::loadSettings( const QDomElement & _this )
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{
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openFile( _this.attribute( "src" ), false );
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m_patchNum.loadSettings( _this, "patch" );
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m_bankNum.loadSettings( _this, "bank" );
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m_gain.loadSettings( _this, "gain" );
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m_reverbOn.loadSettings( _this, "reverbOn" );
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m_reverbRoomSize.loadSettings( _this, "reverbRoomSize" );
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m_reverbDamping.loadSettings( _this, "reverbDamping" );
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m_reverbWidth.loadSettings( _this, "reverbWidth" );
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m_reverbLevel.loadSettings( _this, "reverbLevel" );
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m_chorusOn.loadSettings( _this, "chorusOn" );
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m_chorusNum.loadSettings( _this, "chorusNum" );
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m_chorusLevel.loadSettings( _this, "chorusLevel" );
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m_chorusSpeed.loadSettings( _this, "chorusSpeed" );
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m_chorusDepth.loadSettings( _this, "chorusDepth" );
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}
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void Sf2Instrument::loadFile( const QString & _file )
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{
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if( !_file.isEmpty() && QFileInfo( _file ).exists() )
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{
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openFile( _file, false );
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}
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// setting the first bank and patch number that is found
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auto sSoundCount = ::fluid_synth_sfcount( m_synth );
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for ( int i = 0; i < sSoundCount; ++i ) {
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int iBank = 0;
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int iProg = 0;
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fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont( m_synth, i );
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if ( pSoundFont ) {
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#ifdef CONFIG_FLUID_BANK_OFFSET
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int iBankOff = ::fluid_synth_get_bank_offset( m_synth, fluid_sfont_get_id( pSoundFont ) );
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#endif
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fluid_sfont_iteration_start( pSoundFont );
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#if FLUIDSYNTH_VERSION_MAJOR < 2
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fluid_preset_t preset;
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fluid_preset_t *pCurPreset = &preset;
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#else
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fluid_preset_t *pCurPreset = nullptr;
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#endif
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if ( ( pCurPreset = fluid_sfont_iteration_next_wrapper( pSoundFont, pCurPreset ) ) ) {
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iBank = fluid_preset_get_banknum( pCurPreset );
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iProg = fluid_preset_get_num( pCurPreset );
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#ifdef CONFIG_FLUID_BANK_OFFSET
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iBank += iBankOff;
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#endif
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::fluid_synth_bank_select( m_synth, 1, iBank );
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::fluid_synth_program_change( m_synth, 1, iProg );
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m_bankNum.setValue( iBank );
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m_patchNum.setValue ( iProg );
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break;
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}
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}
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}
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}
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AutomatableModel * Sf2Instrument::childModel( const QString & _modelName )
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{
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if( _modelName == "bank" )
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{
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return &m_bankNum;
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}
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else if( _modelName == "patch" )
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{
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return &m_patchNum;
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}
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qCritical() << "requested unknown model " << _modelName;
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return nullptr;
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}
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QString Sf2Instrument::nodeName() const
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{
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return sf2player_plugin_descriptor.name;
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}
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void Sf2Instrument::freeFont()
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{
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m_synthMutex.lock();
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if (m_font != nullptr)
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{
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fluid_synth_sfunload(m_synth, m_fontId, true);
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m_font = nullptr;
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}
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m_synthMutex.unlock();
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}
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void Sf2Instrument::openFile( const QString & _sf2File, bool updateTrackName )
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{
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emit fileLoading();
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// Used for loading file
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char * sf2Ascii = qstrdup( qPrintable( PathUtil::toAbsolute( _sf2File ) ) );
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QString relativePath = PathUtil::toShortestRelative( _sf2File );
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// free the soundfont if one is selected
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freeFont();
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m_synthMutex.lock();
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bool loaded = false;
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if (fluid_is_soundfont(sf2Ascii))
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{
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m_fontId = fluid_synth_sfload(m_synth, sf2Ascii, true);
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if (fluid_synth_sfcount(m_synth) > 0)
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{
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// Grab this sf from the top of the stack and add to list
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m_font = fluid_synth_get_sfont(m_synth, 0);
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loaded = true;
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}
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}
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if (!loaded)
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{
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collectErrorForUI(Sf2Instrument::tr("A soundfont %1 could not be loaded.").arg(QFileInfo(_sf2File).baseName()));
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}
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m_synthMutex.unlock();
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|
|
|
if( m_fontId >= 0 )
|
|
{
|
|
// Don't reset patch/bank, so that it isn't cleared when
|
|
// someone resolves a missing file
|
|
//m_patchNum.setValue( 0 );
|
|
//m_bankNum.setValue( 0 );
|
|
m_filename = relativePath;
|
|
|
|
emit fileChanged();
|
|
}
|
|
|
|
delete[] sf2Ascii;
|
|
|
|
if( updateTrackName || instrumentTrack()->displayName() == displayName() )
|
|
{
|
|
instrumentTrack()->setName( PathUtil::cleanName( _sf2File ) );
|
|
}
|
|
|
|
updatePatch();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2Instrument::updatePatch()
|
|
{
|
|
if( m_bankNum.value() >= 0 && m_patchNum.value() >= 0 )
|
|
{
|
|
fluid_synth_program_select( m_synth, m_channel, m_fontId,
|
|
m_bankNum.value(), m_patchNum.value() );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
QString Sf2Instrument::getCurrentPatchName()
|
|
{
|
|
int iBankSelected = m_bankNum.value();
|
|
int iProgSelected = m_patchNum.value();
|
|
|
|
// For all soundfonts (in reversed stack order) fill the available programs...
|
|
int cSoundFonts = ::fluid_synth_sfcount( m_synth );
|
|
for( int i = 0; i < cSoundFonts; i++ )
|
|
{
|
|
fluid_sfont_t *pSoundFont = fluid_synth_get_sfont( m_synth, i );
|
|
if ( pSoundFont )
|
|
{
|
|
#ifdef CONFIG_FLUID_BANK_OFFSET
|
|
int iBankOffset =
|
|
fluid_synth_get_bank_offset(
|
|
m_synth, fluid_sfont_get_id(pSoundFont) );
|
|
#endif
|
|
fluid_sfont_iteration_start( pSoundFont );
|
|
#if FLUIDSYNTH_VERSION_MAJOR < 2
|
|
fluid_preset_t preset;
|
|
fluid_preset_t *pCurPreset = &preset;
|
|
#else
|
|
fluid_preset_t *pCurPreset = nullptr;
|
|
#endif
|
|
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset)))
|
|
{
|
|
int iBank = fluid_preset_get_banknum( pCurPreset );
|
|
#ifdef CONFIG_FLUID_BANK_OFFSET
|
|
iBank += iBankOffset;
|
|
#endif
|
|
int iProg = fluid_preset_get_num( pCurPreset );
|
|
if( iBank == iBankSelected && iProg ==
|
|
iProgSelected )
|
|
{
|
|
return fluid_preset_get_name( pCurPreset );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2Instrument::updateGain()
|
|
{
|
|
fluid_synth_set_gain( m_synth, m_gain.value() );
|
|
}
|
|
|
|
#define FLUIDSYNTH_VERSION_HEX ((FLUIDSYNTH_VERSION_MAJOR << 16) \
|
|
| (FLUIDSYNTH_VERSION_MINOR << 8) \
|
|
| FLUIDSYNTH_VERSION_MICRO)
|
|
#define USE_NEW_EFFECT_API (FLUIDSYNTH_VERSION_HEX >= 0x020200)
|
|
|
|
void Sf2Instrument::updateReverbOn()
|
|
{
|
|
#if USE_NEW_EFFECT_API
|
|
fluid_synth_reverb_on(m_synth, -1, m_reverbOn.value() ? 1 : 0);
|
|
#else
|
|
fluid_synth_set_reverb_on(m_synth, m_reverbOn.value() ? 1 : 0);
|
|
#endif
|
|
}
|
|
|
|
void Sf2Instrument::updateReverb()
|
|
{
|
|
#if USE_NEW_EFFECT_API
|
|
fluid_synth_set_reverb_group_roomsize(m_synth, -1, m_reverbRoomSize.value());
|
|
fluid_synth_set_reverb_group_damp(m_synth, -1, m_reverbDamping.value());
|
|
fluid_synth_set_reverb_group_width(m_synth, -1, m_reverbWidth.value());
|
|
fluid_synth_set_reverb_group_level(m_synth, -1, m_reverbLevel.value());
|
|
#else
|
|
fluid_synth_set_reverb(m_synth, m_reverbRoomSize.value(),
|
|
m_reverbDamping.value(), m_reverbWidth.value(),
|
|
m_reverbLevel.value());
|
|
#endif
|
|
}
|
|
|
|
void Sf2Instrument::updateChorusOn()
|
|
{
|
|
#if USE_NEW_EFFECT_API
|
|
fluid_synth_chorus_on(m_synth, -1, m_chorusOn.value() ? 1 : 0);
|
|
#else
|
|
fluid_synth_set_chorus_on(m_synth, m_chorusOn.value() ? 1 : 0);
|
|
#endif
|
|
}
|
|
|
|
void Sf2Instrument::updateChorus()
|
|
{
|
|
#if USE_NEW_EFFECT_API
|
|
fluid_synth_set_chorus_group_nr(m_synth, -1, static_cast<int>(m_chorusNum.value()));
|
|
fluid_synth_set_chorus_group_level(m_synth, -1, m_chorusLevel.value());
|
|
fluid_synth_set_chorus_group_speed(m_synth, -1, m_chorusSpeed.value());
|
|
fluid_synth_set_chorus_group_depth(m_synth, -1, m_chorusDepth.value());
|
|
fluid_synth_set_chorus_group_type(m_synth, -1, FLUID_CHORUS_MOD_SINE);
|
|
#else
|
|
fluid_synth_set_chorus(m_synth, static_cast<int>(m_chorusNum.value()),
|
|
m_chorusLevel.value(), m_chorusSpeed.value(),
|
|
m_chorusDepth.value(), FLUID_CHORUS_MOD_SINE);
|
|
#endif
|
|
}
|
|
|
|
void Sf2Instrument::updateTuning()
|
|
{
|
|
if (instrumentTrack()->microtuner()->enabledModel()->value())
|
|
{
|
|
auto centArray = std::array<double, 128>{};
|
|
double lowestHz = std::exp2(-69. / 12.) * 440.; // Frequency of MIDI note 0, which is approximately 8.175798916 Hz
|
|
for (int i = 0; i < 128; ++i)
|
|
{
|
|
// Get desired Hz of note
|
|
double noteHz = instrumentTrack()->microtuner()->keyToFreq(i, DefaultBaseKey);
|
|
// Convert Hz to cents
|
|
centArray[i] = noteHz == 0. ? 0. : 1200. * log2(noteHz / lowestHz);
|
|
}
|
|
|
|
fluid_synth_activate_key_tuning(m_synth, 0, 0, "", centArray.data(), true);
|
|
for (int chan = 0; chan < 16; chan++)
|
|
{
|
|
fluid_synth_activate_tuning(m_synth, chan, 0, 0, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fluid_synth_activate_key_tuning(m_synth, 0, 0, "", nullptr, true);
|
|
for (int chan = 0; chan < 16; chan++)
|
|
{
|
|
fluid_synth_activate_tuning(m_synth, chan, 0, 0, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Sf2Instrument::reloadSynth()
|
|
{
|
|
double tempRate;
|
|
|
|
// Set & get, returns the true sample rate
|
|
fluid_settings_setnum( m_settings, (char *) "synth.sample-rate", Engine::audioEngine()->outputSampleRate() );
|
|
fluid_settings_getnum( m_settings, (char *) "synth.sample-rate", &tempRate );
|
|
m_internalSampleRate = static_cast<int>( tempRate );
|
|
|
|
if( m_font )
|
|
{
|
|
// Now, delete the old one and replace
|
|
m_synthMutex.lock();
|
|
fluid_synth_remove_sfont( m_synth, m_font );
|
|
delete_fluid_synth( m_synth );
|
|
|
|
// New synth
|
|
m_synth = new_fluid_synth( m_settings );
|
|
m_fontId = fluid_synth_add_sfont( m_synth, m_font );
|
|
m_synthMutex.unlock();
|
|
|
|
// synth program change (set bank and patch)
|
|
updatePatch();
|
|
}
|
|
else
|
|
{
|
|
// Recreate synth with no soundfonts
|
|
m_synthMutex.lock();
|
|
if (m_synth != nullptr)
|
|
{
|
|
delete_fluid_synth(m_synth);
|
|
}
|
|
m_synth = new_fluid_synth( m_settings );
|
|
m_synthMutex.unlock();
|
|
}
|
|
|
|
m_synthMutex.lock();
|
|
if( Engine::audioEngine()->currentQualitySettings().interpolation >=
|
|
AudioEngine::qualitySettings::Interpolation::SincFastest )
|
|
{
|
|
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_7THORDER );
|
|
}
|
|
else
|
|
{
|
|
fluid_synth_set_interp_method( m_synth, -1, FLUID_INTERP_DEFAULT );
|
|
}
|
|
m_synthMutex.unlock();
|
|
if( m_internalSampleRate < Engine::audioEngine()->outputSampleRate() )
|
|
{
|
|
m_synthMutex.lock();
|
|
if( m_srcState != nullptr )
|
|
{
|
|
src_delete( m_srcState );
|
|
}
|
|
int error;
|
|
m_srcState = src_new( Engine::audioEngine()->currentQualitySettings().libsrcInterpolation(), DEFAULT_CHANNELS, &error );
|
|
if( m_srcState == nullptr || error )
|
|
{
|
|
qCritical("error while creating libsamplerate data structure in Sf2Instrument::reloadSynth()");
|
|
}
|
|
m_synthMutex.unlock();
|
|
}
|
|
updateReverb();
|
|
updateChorus();
|
|
updateReverbOn();
|
|
updateChorusOn();
|
|
updateGain();
|
|
updateTuning();
|
|
|
|
// Reset last MIDI pitch properties, which will be set to the correct values
|
|
// upon playing the next note
|
|
m_lastMidiPitch = -1;
|
|
m_lastMidiPitchRange = -1;
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2Instrument::playNote( NotePlayHandle * _n, SampleFrame* )
|
|
{
|
|
if( _n->isMasterNote() || ( _n->hasParent() && _n->isReleased() ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int masterPitch = instrumentTrack()->useMasterPitchModel()->value() ? Engine::getSong()->masterPitch() : 0;
|
|
int baseNote = instrumentTrack()->baseNoteModel()->value();
|
|
int midiNote = _n->midiKey() - baseNote + DefaultBaseKey + masterPitch;
|
|
|
|
// out of range?
|
|
if (midiNote < 0 || midiNote >= 128)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!_n->m_pluginData)
|
|
{
|
|
const int baseVelocity = instrumentTrack()->midiPort()->baseVelocity();
|
|
|
|
auto pluginData = new Sf2PluginData;
|
|
pluginData->midiNote = midiNote;
|
|
pluginData->lastPanning = 0;
|
|
pluginData->lastVelocity = _n->midiVelocity( baseVelocity );
|
|
pluginData->isNew = true;
|
|
pluginData->offset = _n->offset();
|
|
pluginData->noteOffSent = false;
|
|
pluginData->panning = _n->getPanning();
|
|
|
|
_n->m_pluginData = pluginData;
|
|
|
|
// insert the nph to the playing notes vector
|
|
m_playingNotesMutex.lock();
|
|
m_playingNotes.append( _n );
|
|
m_playingNotesMutex.unlock();
|
|
}
|
|
else if( _n->isReleased() && ! _n->instrumentTrack()->isSustainPedalPressed() ) // note is released during this period
|
|
{
|
|
auto pluginData = static_cast<Sf2PluginData*>(_n->m_pluginData);
|
|
pluginData->offset = _n->framesBeforeRelease();
|
|
pluginData->isNew = false;
|
|
|
|
m_playingNotesMutex.lock();
|
|
m_playingNotes.append( _n );
|
|
m_playingNotesMutex.unlock();
|
|
}
|
|
|
|
// Update the pitch of all the voices
|
|
if (const auto data = static_cast<Sf2PluginData*>(_n->m_pluginData)) {
|
|
const auto detuning = _n->currentDetuning();
|
|
for (const auto& voice : data->fluidVoices) {
|
|
if (voice.isValid()) {
|
|
fluid_voice_gen_set(voice.get(), GEN_COARSETUNE, voice.coarseTune() + detuning);
|
|
fluid_voice_update_param(voice.get(), GEN_COARSETUNE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Sf2Instrument::noteOn( Sf2PluginData * n )
|
|
{
|
|
m_synthMutex.lock();
|
|
|
|
// get list of current voice IDs so we can easily spot the new
|
|
// voice after the fluid_synth_noteon() call
|
|
const int poly = fluid_synth_get_polyphony( m_synth );
|
|
#ifndef _MSC_VER
|
|
fluid_voice_t* voices[poly];
|
|
#else
|
|
const auto voices = static_cast<fluid_voice_t**>(_alloca(poly * sizeof(fluid_voice_t*)));
|
|
#endif
|
|
|
|
fluid_synth_noteon( m_synth, m_channel, n->midiNote, n->lastVelocity );
|
|
|
|
// Get any new voices and store them in the plugin data
|
|
fluid_synth_get_voicelist(m_synth, voices, poly, -1);
|
|
for (int i = 0; i < poly && voices[i] && !n->fluidVoices.full(); ++i)
|
|
{
|
|
const auto voice = voices[i];
|
|
// FluidSynth stops voices with the same channel and pitch upon note-on,
|
|
// so voices with the current channel and pitch are playing this note.
|
|
if (fluid_voice_get_channel(voice) == m_channel
|
|
&& fluid_voice_get_key(voice) == n->midiNote
|
|
&& fluid_voice_is_on(voice)
|
|
) {
|
|
n->fluidVoices.emplace_back(voices[i]);
|
|
}
|
|
}
|
|
|
|
#if FLUIDSYNTH_VERSION_MAJOR >= 2
|
|
// Smallest balance value that results in full attenuation of one channel.
|
|
// Corresponds to internal FluidSynth macro `FLUID_CB_AMP_SIZE`.
|
|
constexpr static auto maxBalance = 1441.f;
|
|
// Convert panning from linear to exponential for FluidSynth
|
|
const auto panning = n->panning;
|
|
const auto factor = 1.f - std::abs(panning) / static_cast<float>(PanningRight);
|
|
const auto balance = std::copysign(
|
|
factor <= 0 ? maxBalance : std::min(-200.f * std::log10(factor), maxBalance),
|
|
panning
|
|
);
|
|
// Set note panning on all the voices
|
|
for (const auto& voice : n->fluidVoices) {
|
|
if (voice.isValid()) {
|
|
fluid_voice_gen_set(voice.get(), GEN_CUSTOM_BALANCE, balance);
|
|
fluid_voice_update_param(voice.get(), GEN_CUSTOM_BALANCE);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
m_synthMutex.unlock();
|
|
|
|
m_notesRunningMutex.lock();
|
|
++m_notesRunning[ n->midiNote ];
|
|
m_notesRunningMutex.unlock();
|
|
}
|
|
|
|
|
|
void Sf2Instrument::noteOff( Sf2PluginData * n )
|
|
{
|
|
n->noteOffSent = true;
|
|
m_notesRunningMutex.lock();
|
|
const int notes = --m_notesRunning[n->midiNote];
|
|
m_notesRunningMutex.unlock();
|
|
|
|
if( notes <= 0 )
|
|
{
|
|
m_synthMutex.lock();
|
|
fluid_synth_noteoff( m_synth, m_channel, n->midiNote );
|
|
m_synthMutex.unlock();
|
|
}
|
|
}
|
|
|
|
|
|
void Sf2Instrument::play( SampleFrame* _working_buffer )
|
|
{
|
|
const fpp_t frames = Engine::audioEngine()->framesPerPeriod();
|
|
|
|
// set midi pitch for this period
|
|
const int currentMidiPitch = instrumentTrack()->midiPitch();
|
|
if( m_lastMidiPitch != currentMidiPitch )
|
|
{
|
|
m_lastMidiPitch = currentMidiPitch;
|
|
m_synthMutex.lock();
|
|
fluid_synth_pitch_bend( m_synth, m_channel, m_lastMidiPitch );
|
|
m_synthMutex.unlock();
|
|
}
|
|
|
|
const int currentMidiPitchRange = instrumentTrack()->midiPitchRange();
|
|
if( m_lastMidiPitchRange != currentMidiPitchRange )
|
|
{
|
|
m_lastMidiPitchRange = currentMidiPitchRange;
|
|
m_synthMutex.lock();
|
|
fluid_synth_pitch_wheel_sens( m_synth, m_channel, m_lastMidiPitchRange );
|
|
m_synthMutex.unlock();
|
|
}
|
|
// if we have no new noteons/noteoffs, just render a period and call it a day
|
|
if( m_playingNotes.isEmpty() )
|
|
{
|
|
renderFrames( frames, _working_buffer );
|
|
return;
|
|
}
|
|
|
|
// processing loop
|
|
// go through noteplayhandles in processing order
|
|
f_cnt_t currentFrame = 0;
|
|
|
|
while( ! m_playingNotes.isEmpty() )
|
|
{
|
|
// find the note with lowest offset
|
|
NotePlayHandle * currentNote = m_playingNotes[0];
|
|
for( int i = 1; i < m_playingNotes.size(); ++i )
|
|
{
|
|
auto currentData = static_cast<Sf2PluginData*>(currentNote->m_pluginData);
|
|
auto iData = static_cast<Sf2PluginData*>(m_playingNotes[i]->m_pluginData);
|
|
if( currentData->offset > iData->offset )
|
|
{
|
|
currentNote = m_playingNotes[i];
|
|
}
|
|
}
|
|
|
|
// process the current note:
|
|
// first see if we're synced in frame count
|
|
auto currentData = static_cast<Sf2PluginData*>(currentNote->m_pluginData);
|
|
if( currentData->offset > currentFrame )
|
|
{
|
|
renderFrames( currentData->offset - currentFrame, _working_buffer + currentFrame );
|
|
currentFrame = currentData->offset;
|
|
}
|
|
if( currentData->isNew )
|
|
{
|
|
noteOn( currentData );
|
|
if( currentNote->isReleased() ) // if the note is released during the same period, we have to process it again for noteoff
|
|
{
|
|
currentData->isNew = false;
|
|
currentData->offset = currentNote->framesBeforeRelease();
|
|
}
|
|
else // otherwise remove the handle
|
|
{
|
|
m_playingNotesMutex.lock();
|
|
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
|
|
m_playingNotesMutex.unlock();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
noteOff( currentData );
|
|
m_playingNotesMutex.lock();
|
|
m_playingNotes.remove( m_playingNotes.indexOf( currentNote ) );
|
|
m_playingNotesMutex.unlock();
|
|
}
|
|
}
|
|
|
|
if( currentFrame < frames )
|
|
{
|
|
renderFrames( frames - currentFrame, _working_buffer + currentFrame );
|
|
}
|
|
}
|
|
|
|
|
|
void Sf2Instrument::renderFrames( f_cnt_t frames, SampleFrame* buf )
|
|
{
|
|
m_synthMutex.lock();
|
|
fluid_synth_get_gain(m_synth); // This flushes voice updates as a side effect
|
|
if( m_internalSampleRate < Engine::audioEngine()->outputSampleRate() &&
|
|
m_srcState != nullptr )
|
|
{
|
|
const fpp_t f = frames * m_internalSampleRate / Engine::audioEngine()->outputSampleRate();
|
|
#ifdef __GNUC__
|
|
SampleFrame tmp[f];
|
|
#else
|
|
SampleFrame* tmp = new SampleFrame[f];
|
|
#endif
|
|
fluid_synth_write_float( m_synth, f, tmp, 0, 2, tmp, 1, 2 );
|
|
|
|
SRC_DATA src_data;
|
|
src_data.data_in = (float *)tmp;
|
|
src_data.data_out = (float *)buf;
|
|
src_data.input_frames = f;
|
|
src_data.output_frames = frames;
|
|
src_data.src_ratio = (double) frames / f;
|
|
src_data.end_of_input = 0;
|
|
int error = src_process( m_srcState, &src_data );
|
|
#ifndef __GNUC__
|
|
delete[] tmp;
|
|
#endif
|
|
if( error )
|
|
{
|
|
qCritical( "Sf2Instrument: error while resampling: %s", src_strerror( error ) );
|
|
}
|
|
if (static_cast<f_cnt_t>(src_data.output_frames_gen) < frames)
|
|
{
|
|
qCritical("Sf2Instrument: not enough frames: %ld / %zu", src_data.output_frames_gen, frames);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fluid_synth_write_float( m_synth, frames, buf, 0, 2, buf, 1, 2 );
|
|
}
|
|
m_synthMutex.unlock();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2Instrument::deleteNotePluginData( NotePlayHandle * _n )
|
|
{
|
|
auto pluginData = static_cast<Sf2PluginData*>(_n->m_pluginData);
|
|
if( ! pluginData->noteOffSent ) // if we for some reason haven't noteoffed the note before it gets deleted,
|
|
// do it here
|
|
{
|
|
noteOff( pluginData );
|
|
m_playingNotesMutex.lock();
|
|
if( m_playingNotes.indexOf( _n ) >= 0 )
|
|
{
|
|
m_playingNotes.remove( m_playingNotes.indexOf( _n ) );
|
|
}
|
|
m_playingNotesMutex.unlock();
|
|
}
|
|
delete pluginData;
|
|
}
|
|
|
|
|
|
|
|
|
|
gui::PluginView * Sf2Instrument::instantiateView( QWidget * _parent )
|
|
{
|
|
return new gui::Sf2InstrumentView( this, _parent );
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace gui
|
|
{
|
|
|
|
|
|
class Sf2Knob : public Knob
|
|
{
|
|
public:
|
|
Sf2Knob( QWidget * _parent ) :
|
|
Knob( KnobType::Styled, _parent )
|
|
{
|
|
setFixedSize( 31, 38 );
|
|
}
|
|
};
|
|
|
|
|
|
|
|
Sf2InstrumentView::Sf2InstrumentView( Instrument * _instrument, QWidget * _parent ) :
|
|
InstrumentViewFixedSize( _instrument, _parent )
|
|
{
|
|
// QVBoxLayout * vl = new QVBoxLayout( this );
|
|
// QHBoxLayout * hl = new QHBoxLayout();
|
|
|
|
auto k = castModel<Sf2Instrument>();
|
|
|
|
connect(&k->m_bankNum, SIGNAL(dataChanged()), this, SLOT(updatePatchName()));
|
|
connect(&k->m_patchNum, SIGNAL(dataChanged()), this, SLOT(updatePatchName()));
|
|
|
|
// File Button
|
|
m_fileDialogButton = new PixmapButton(this);
|
|
m_fileDialogButton->setCursor(QCursor(Qt::PointingHandCursor));
|
|
m_fileDialogButton->setActiveGraphic(PLUGIN_NAME::getIconPixmap("fileselect_on"));
|
|
m_fileDialogButton->setInactiveGraphic(PLUGIN_NAME::getIconPixmap("fileselect_off"));
|
|
m_fileDialogButton->move(217, 107);
|
|
|
|
connect(m_fileDialogButton, SIGNAL(clicked()), this, SLOT(showFileDialog()));
|
|
|
|
m_fileDialogButton->setToolTip(tr("Open SoundFont file"));
|
|
|
|
// Patch Button
|
|
m_patchDialogButton = new PixmapButton(this);
|
|
m_patchDialogButton->setCursor(QCursor(Qt::PointingHandCursor));
|
|
m_patchDialogButton->setActiveGraphic(PLUGIN_NAME::getIconPixmap("patches_on"));
|
|
m_patchDialogButton->setInactiveGraphic(PLUGIN_NAME::getIconPixmap("patches_off"));
|
|
m_patchDialogButton->setEnabled(false);
|
|
m_patchDialogButton->move(217, 125);
|
|
|
|
connect(m_patchDialogButton, SIGNAL(clicked()), this, SLOT(showPatchDialog()));
|
|
|
|
m_patchDialogButton->setToolTip(tr("Choose patch"));
|
|
|
|
// LCDs
|
|
m_bankNumLcd = new LcdSpinBox(3, "21pink", this);
|
|
m_bankNumLcd->move(131, 62);
|
|
// m_bankNumLcd->addTextForValue( -1, "---" );
|
|
// m_bankNumLcd->setEnabled( false );
|
|
|
|
m_patchNumLcd = new LcdSpinBox( 3, "21pink", this );
|
|
m_patchNumLcd->move(190, 62);
|
|
// m_patchNumLcd->addTextForValue( -1, "---" );
|
|
// m_patchNumLcd->setEnabled( false );
|
|
|
|
/*hl->addWidget( m_fileDialogButton );
|
|
hl->addWidget( m_bankNumLcd );
|
|
hl->addWidget( m_patchNumLcd );
|
|
hl->addWidget( m_patchDialogButton );
|
|
|
|
vl->addLayout( hl );*/
|
|
|
|
// Next row
|
|
|
|
//hl = new QHBoxLayout();
|
|
|
|
m_filenameLabel = new QLabel( this );
|
|
m_filenameLabel->setGeometry( 58, 109, 156, 11 );
|
|
m_patchLabel = new QLabel( this );
|
|
m_patchLabel->setGeometry( 58, 127, 156, 11 );
|
|
|
|
//hl->addWidget( m_filenameLabel );
|
|
// vl->addLayout( hl );
|
|
|
|
// Gain
|
|
m_gainKnob = new Sf2Knob( this );
|
|
m_gainKnob->setHintText( tr("Gain:"), "" );
|
|
m_gainKnob->move( 86, 55 );
|
|
// vl->addWidget( m_gainKnob );
|
|
|
|
// Reverb
|
|
// hl = new QHBoxLayout();
|
|
|
|
|
|
m_reverbButton = new PixmapButton( this );
|
|
m_reverbButton->setCheckable( true );
|
|
m_reverbButton->move( 14, 180 );
|
|
m_reverbButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_on" ) );
|
|
m_reverbButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "reverb_off" ) );
|
|
m_reverbButton->setToolTip(tr("Apply reverb (if supported)"));
|
|
|
|
|
|
m_reverbRoomSizeKnob = new Sf2Knob( this );
|
|
m_reverbRoomSizeKnob->setHintText( tr("Room size:"), "" );
|
|
m_reverbRoomSizeKnob->move( 93, 160 );
|
|
|
|
m_reverbDampingKnob = new Sf2Knob( this );
|
|
m_reverbDampingKnob->setHintText( tr("Damping:"), "" );
|
|
m_reverbDampingKnob->move( 130, 160 );
|
|
|
|
m_reverbWidthKnob = new Sf2Knob( this );
|
|
m_reverbWidthKnob->setHintText( tr("Width:"), "" );
|
|
m_reverbWidthKnob->move( 167, 160 );
|
|
|
|
m_reverbLevelKnob = new Sf2Knob( this );
|
|
m_reverbLevelKnob->setHintText( tr("Level:"), "" );
|
|
m_reverbLevelKnob->move( 204, 160 );
|
|
|
|
/* hl->addWidget( m_reverbOnLed );
|
|
hl->addWidget( m_reverbRoomSizeKnob );
|
|
hl->addWidget( m_reverbDampingKnob );
|
|
hl->addWidget( m_reverbWidthKnob );
|
|
hl->addWidget( m_reverbLevelKnob );
|
|
|
|
vl->addLayout( hl );
|
|
*/
|
|
|
|
// Chorus
|
|
// hl = new QHBoxLayout();
|
|
|
|
m_chorusButton = new PixmapButton( this );
|
|
m_chorusButton->setCheckable( true );
|
|
m_chorusButton->move( 14, 226 );
|
|
m_chorusButton->setActiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_on" ) );
|
|
m_chorusButton->setInactiveGraphic( PLUGIN_NAME::getIconPixmap( "chorus_off" ) );
|
|
m_chorusButton->setToolTip(tr("Apply chorus (if supported)"));
|
|
|
|
m_chorusNumKnob = new Sf2Knob( this );
|
|
m_chorusNumKnob->setHintText( tr("Voices:"), "" );
|
|
m_chorusNumKnob->move( 93, 206 );
|
|
|
|
m_chorusLevelKnob = new Sf2Knob( this );
|
|
m_chorusLevelKnob->setHintText( tr("Level:"), "" );
|
|
m_chorusLevelKnob->move( 130 , 206 );
|
|
|
|
m_chorusSpeedKnob = new Sf2Knob( this );
|
|
m_chorusSpeedKnob->setHintText( tr("Speed:"), "" );
|
|
m_chorusSpeedKnob->move( 167 , 206 );
|
|
|
|
m_chorusDepthKnob = new Sf2Knob( this );
|
|
m_chorusDepthKnob->setHintText( tr("Depth:"), "" );
|
|
m_chorusDepthKnob->move( 204 , 206 );
|
|
/*
|
|
hl->addWidget( m_chorusOnLed );
|
|
hl->addWidget( m_chorusNumKnob);
|
|
hl->addWidget( m_chorusLevelKnob);
|
|
hl->addWidget( m_chorusSpeedKnob);
|
|
hl->addWidget( m_chorusDepthKnob);
|
|
|
|
vl->addLayout( hl );
|
|
*/
|
|
setAutoFillBackground( true );
|
|
QPalette pal;
|
|
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap( "artwork" ) );
|
|
setPalette( pal );
|
|
|
|
updateFilename();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::modelChanged()
|
|
{
|
|
auto k = castModel<Sf2Instrument>();
|
|
m_bankNumLcd->setModel( &k->m_bankNum );
|
|
m_patchNumLcd->setModel( &k->m_patchNum );
|
|
|
|
m_gainKnob->setModel( &k->m_gain );
|
|
|
|
m_reverbButton->setModel( &k->m_reverbOn );
|
|
m_reverbRoomSizeKnob->setModel( &k->m_reverbRoomSize );
|
|
m_reverbDampingKnob->setModel( &k->m_reverbDamping );
|
|
m_reverbWidthKnob->setModel( &k->m_reverbWidth );
|
|
m_reverbLevelKnob->setModel( &k->m_reverbLevel );
|
|
|
|
m_chorusButton->setModel( &k->m_chorusOn );
|
|
m_chorusNumKnob->setModel( &k->m_chorusNum );
|
|
m_chorusLevelKnob->setModel( &k->m_chorusLevel );
|
|
m_chorusSpeedKnob->setModel( &k->m_chorusSpeed );
|
|
m_chorusDepthKnob->setModel( &k->m_chorusDepth );
|
|
|
|
|
|
connect( k, SIGNAL( fileChanged() ), this, SLOT( updateFilename() ) );
|
|
|
|
connect( k, SIGNAL( fileLoading() ), this, SLOT( invalidateFile() ) );
|
|
|
|
updateFilename();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::updateFilename()
|
|
{
|
|
auto i = castModel<Sf2Instrument>();
|
|
QFontMetrics fm( m_filenameLabel->font() );
|
|
QString file = i->m_filename.endsWith( ".sf2", Qt::CaseInsensitive ) ?
|
|
i->m_filename.left( i->m_filename.length() - 4 ) :
|
|
i->m_filename;
|
|
m_filenameLabel->setText( fm.elidedText( file, Qt::ElideLeft, m_filenameLabel->width() ) );
|
|
// i->m_filename + "\nPatch: TODO" );
|
|
|
|
m_patchDialogButton->setEnabled( !i->m_filename.isEmpty() );
|
|
|
|
updatePatchName();
|
|
|
|
update();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::updatePatchName()
|
|
{
|
|
auto i = castModel<Sf2Instrument>();
|
|
QFontMetrics fm( font() );
|
|
QString patch = i->getCurrentPatchName();
|
|
m_patchLabel->setText( fm.elidedText( patch, Qt::ElideLeft, m_patchLabel->width() ) );
|
|
|
|
|
|
update();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::invalidateFile()
|
|
{
|
|
m_patchDialogButton->setEnabled( false );
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::showFileDialog()
|
|
{
|
|
auto k = castModel<Sf2Instrument>();
|
|
|
|
FileDialog ofd( nullptr, tr( "Open SoundFont file" ) );
|
|
ofd.setFileMode( FileDialog::ExistingFiles );
|
|
|
|
QStringList types;
|
|
types << tr( "SoundFont Files (*.sf2 *.sf3)" );
|
|
ofd.setNameFilters( types );
|
|
|
|
if( k->m_filename != "" )
|
|
{
|
|
QString f = PathUtil::toAbsolute( k->m_filename );
|
|
ofd.setDirectory( QFileInfo( f ).absolutePath() );
|
|
ofd.selectFile( QFileInfo( f ).fileName() );
|
|
}
|
|
else
|
|
{
|
|
ofd.setDirectory( ConfigManager::inst()->sf2Dir() );
|
|
}
|
|
|
|
m_fileDialogButton->setEnabled( false );
|
|
|
|
if( ofd.exec() == QDialog::Accepted && !ofd.selectedFiles().isEmpty() )
|
|
{
|
|
QString f = ofd.selectedFiles()[0];
|
|
if( f != "" )
|
|
{
|
|
k->openFile( f );
|
|
Engine::getSong()->setModified();
|
|
}
|
|
}
|
|
|
|
m_fileDialogButton->setEnabled( true );
|
|
}
|
|
|
|
|
|
|
|
|
|
void Sf2InstrumentView::showPatchDialog()
|
|
{
|
|
auto k = castModel<Sf2Instrument>();
|
|
|
|
PatchesDialog pd( this );
|
|
|
|
pd.setup( k->m_synth, 1, k->instrumentTrack()->name(), &k->m_bankNum, &k->m_patchNum, m_patchLabel );
|
|
|
|
pd.exec();
|
|
}
|
|
|
|
|
|
} // namespace gui
|
|
|
|
extern "C"
|
|
{
|
|
|
|
// necessary for getting instance out of shared lib
|
|
PLUGIN_EXPORT Plugin * lmms_plugin_main( Model *m, void * )
|
|
{
|
|
return new Sf2Instrument( static_cast<InstrumentTrack *>( m ) );
|
|
}
|
|
}
|
|
|
|
|
|
} // namespace lmms
|