doc: Add getting-started example autojoin & command bot with plenty of source docs

This commit is contained in:
Benjamin Kampmann
2022-08-03 13:04:28 +02:00
parent 35be128139
commit 9538596fbb
2 changed files with 192 additions and 0 deletions

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[package]
name = "example-getting-started"
version = "0.1.0"
edition = "2021"
publish = false
[dependencies]
anyhow = "1"
dirs = "4.0.0"
tokio = { version = "1.20.1", features = ["full"] }
tracing-subscriber = "0.3.15"
[dependencies.matrix-sdk]
path = "../../crates/matrix-sdk"

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///
/// This is an example showcasing how to build a very simple bot using the
/// matrix-sdk.
/// To try it, you need a rust build setup, then you can run:
/// `cargo run -p example-getting-started -- <homeserver_url> <username>
/// <password>`
///
/// Use a second client to open a DM to your bot or invite them into some room.
/// You should see it automatically join. Then post `!party` to see the client
/// in action.
///
/// Below the code has a lot of inline documentation to help you understand the
/// various parts and what they do
// The imports we need
use std::{env, process::exit};
use matrix_sdk::{
config::SyncSettings,
room::Room,
ruma::events::room::{
member::StrippedRoomMemberEvent,
message::{
MessageType, OriginalSyncRoomMessageEvent, RoomMessageEventContent,
TextMessageEventContent,
},
},
Client,
};
use tokio::time::{sleep, Duration};
/// This is the starting point of the app. `main` is called by rust binaries to
/// run the program in this case, we use tokio (a reactor) to allow us to use
/// an `async` function run.
#[tokio::main]
async fn main() -> anyhow::Result<()> {
// set up some simple stderr logging. You can configure it by changing the env
// var `RUST_LOG`
tracing_subscriber::fmt::init();
// parse the command line for homeserver, username and password
let (homeserver_url, username, password) =
match (env::args().nth(1), env::args().nth(2), env::args().nth(3)) {
(Some(a), Some(b), Some(c)) => (a, b, c),
_ => {
eprintln!(
"Usage: {} <homeserver_url> <username> <password>",
env::args().next().unwrap()
);
// exist if missing
exit(1)
}
};
// our actual runner
login_and_sync(homeserver_url, &username, &password).await?;
Ok(())
}
// The core sync loop we have running.
async fn login_and_sync(
homeserver_url: String,
username: &str,
password: &str,
) -> anyhow::Result<()> {
// first, we set up the client. We use the convenient client builder to set our
// custom homeserver URL on it
#[allow(unused_mut)]
let mut client_builder = Client::builder().homeserver_url(homeserver_url);
// Matrix-SDK has support for pluggable, configurable state and crypto-store
// support we use the default sled-store (enabled by default on native
// architectures), to configure a local cache and store for our crypto keys
let home = dirs::data_dir().expect("no home directory found").join("getting_started");
client_builder = client_builder.sled_store(home, None)?;
// alright, let's make that into a client
let client = client_builder.build().await?;
// then let's log that client in
client
.login_username(username, password)
.initial_device_display_name("getting started bot")
.send()
.await?;
// it worked!
println!("logged in as {username}");
// Now, we want our client to react to invites. Invites sent us stripped member
// state events so we want to react to them. We add the event handler before
// the sync, so this happens also for older messages. All rooms we've
// already entered won't have stripped states anymore and thus won't fire
client.add_event_handler(on_stripped_state_member).await;
// An initial sync to set up state and so our bot doesn't respond to old
// messages. If the `StateStore` finds saved state in the location given the
// initial sync will be skipped in favor of loading state from the store
client.sync_once(SyncSettings::default()).await.unwrap();
// now that we've synced, let's attach a handler for incoming room messages, so
// we can react on it
client.add_event_handler(on_room_message).await;
// since we called `sync_once` before we entered our sync loop we must pass
// that sync token to `sync`
let settings = SyncSettings::default().token(client.sync_token().await.unwrap());
// this keeps state from the server streaming in to the bot via the
// EventHandler trait
client.sync(settings).await; // this essentially loops until we kill the bot
Ok(())
}
// Whenever we see a new stripped room member event, we've asked our client to
// call this function. So what exactly are we doing then?
async fn on_stripped_state_member(
room_member: StrippedRoomMemberEvent,
client: Client,
room: Room,
) {
if room_member.state_key != client.user_id().unwrap() {
// the invite we've seen isn't for us, but for someone else. ignore
return;
}
// looks like the room is an invited room, let's attempt to join then
if let Room::Invited(room) = room {
println!("Autojoining room {}", room.room_id());
let mut delay = 2;
while let Err(err) = room.accept_invitation().await {
// retry autojoin due to synapse sending invites, before the
// invited user can join for more information see
// https://github.com/matrix-org/synapse/issues/4345
eprintln!("Failed to join room {} ({err:?}), retrying in {delay}s", room.room_id());
sleep(Duration::from_secs(delay)).await;
delay *= 2;
if delay > 3600 {
eprintln!("Can't join room {} ({err:?})", room.room_id());
break;
}
}
println!("Successfully joined room {}", room.room_id());
}
}
// This fn is called whenever we see a new room message event. You notice that
// the difference between this and the other function that we've given to the
// handler lies only in their input parameters. However, that is enough for the
// rust-sdk to figure out which one to call one and only do so, when
// the parameters are available.
async fn on_room_message(event: OriginalSyncRoomMessageEvent, room: Room) {
// First, we need to unpack the message: We only want messages from rooms we are
// still in and that are regular text messages - ignoring everything else.
if let Room::Joined(room) = room {
let msg_body = match event.content.msgtype {
MessageType::Text(TextMessageEventContent { body, .. }) => body,
_ => return,
};
// here comes the actual "logic": when the bot see's a `!party` in the message,
// it responds
if msg_body.contains("!party") {
let content = RoomMessageEventContent::text_plain("🎉🎊🥳 let's PARTY!! 🥳🎊🎉");
println!("sending");
// send our message to the room we found the "!party" command in
// the last parameter is an optional transaction id which we don't
// care about.
room.send(content, None).await.unwrap();
println!("message sent");
}
}
}