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chore(sdk): Rename a variable in SlidingSync::handle_response.
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@@ -1002,31 +1002,37 @@ impl SlidingSync {
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let mut rooms = Vec::new();
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let mut rooms_map = self.rooms.write().unwrap();
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for (id, mut room_data) in sliding_sync_response.rooms.into_iter() {
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for (room_id, mut room_data) in sliding_sync_response.rooms.into_iter() {
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// `sync_response` contains the rooms with decrypted events if any, so look at
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// the timeline events here first if the room exists.
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// Otherwise, let's look at the timeline inside the `sliding_sync_response`.
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let timeline = if let Some(joined_room) = sync_response.rooms.join.remove(&id) {
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let timeline = if let Some(joined_room) = sync_response.rooms.join.remove(&room_id)
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{
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joined_room.timeline.events
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} else {
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room_data.timeline.drain(..).map(Into::into).collect()
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};
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if let Some(mut room) = rooms_map.remove(&id) {
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if let Some(mut room) = rooms_map.remove(&room_id) {
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// The room existed before, let's update it.
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room.update(room_data, timeline);
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rooms_map.insert(id.clone(), room);
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rooms_map.insert(room_id.clone(), room);
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} else {
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// First time we need this room, let's create it.
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rooms_map.insert(
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id.clone(),
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SlidingSyncRoom::new(self.client.clone(), id.clone(), room_data, timeline),
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room_id.clone(),
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SlidingSyncRoom::new(
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self.client.clone(),
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room_id.clone(),
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room_data,
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timeline,
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),
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);
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}
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rooms.push(id);
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rooms.push(room_id);
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}
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let mut updated_views = Vec::new();
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