This patch moves the `timeline::builder::E2EE` type into the `e2ee`
module. Gathering these 3 E2EE values in the same type was a good idea,
and is now applied to more places in the response processors.
This patch makes `Context` to derive `Default`. The `new` constructor
also no longer takes a `RoomInfoNotableUpdates`, since it was always
used with a default value, it generates this value by itself.
This patch removes all mentions of `include_heroes`. This field isn't
part of the MSC4186. We have the `test_compute_heroes_from_sliding_sync`
which continues to pass, everything fine on that side. There is no
mention of `include_heroes` in Synapse at the time of writing. It seems
to be an artifact from the sliding sync proxy experiment.
This patch moves the `state_events::dispatch_and_get_new_users`
processor inside the `state_events::sync` module. Why? Because a similar
processor for `state_events::stripped` is about to be created.
MSC4147 added a `sender_device_keys` property to olm-encrypted to-device
messages, with recommendations about checking the values in that propety. We do
(most of?) those checks for `m.room_key` messages today, but not other types of
to-device message.
MSC4147 added a `sender_device_keys` property to the plaintext of *all*
olm-encrypted events. 03d4a30eb added the field to `DecryptedOlmV1Event`, but
due to Reasons, there is an almost-parallel struct `ToDeviceCustomEvent` which
is used for event types other than the 4 we have content types for.
To complete the set, let's add the field to `ToDeviceCustomEvent`.
This patch tries to clarify the processors in `state_events` by
putting them in two modules: `sync` and `stripped`, along with a bit
of renaming:
- `collect_sync` becomes `sync::collect`,
- `collect_sync_from_timeline` becomes `sync::collect_from_timeline`,
- `collect_stripped` becomes `stripped::collect`.
I believe this is an improvement.
This patch does the following things:
1. moves the `BaseClient::handle_timeline` method as the
`timeline::build` response processor.
2. moves the `BaseClient::update_push_room_context` method as a private
function of the `timeline` response processor module,
3. moves the `BaseClient::get_push_room_context` method as a public
function of the `timeline` response processor module.
The scope of the `timeline::build` processor is a bit too broad, but at
least the number of methods on `BaseClient` are greatly reduced.
This patch creates a new `verification::process_if_candidate` response
process. The idea is the check whether a `AnySyncTimelineEvent` suits to
be a verification event that must be processed.
This piece of code was repeated in three different places in the code.
Now it's unique.
This patch removes the `ignore_state_events` argument from
`BaseClient::handle_timeline`. This method no longer handles state
events. Consequently, the `user_ids` and `ambiguity_cache` arguments are
also removed.
This patch updates the flow to use the new
`state_events::collect_sync_from_timeline` processor, and to re-use the
`state_events::dispatch_and_get_new_users` processor.
The positive impact of this patch is that it re-uses existing code
(hurray). However, the downside is that state events are deserialized
twice for the moment.
This patch extracts the `BaseClient::handle_state` method as a new
response processor named `state_events::dispatch_and_get_new_users`.
It appears that we can do something more elegant with the returned new
users. See the next patch.
This patch rewrites `e2e::decrypt::sync_timeline_event` to avoid calling
a `verification` twice with the same arguments, and to avoid a string
allocation (the `to_string`).
Also, I wasn't comfortable with the `starts_with` which wasn't included
a trailing `.`. At least now we rely on strongly typed event type.
This will hold the info for both the room member whose sender id was provided and the sender of the `m.room.member` event from which the `RoomMember` is built.
We don't need to list the `server_versions` every time we do an http
request. Further, `config` is listed under both `skip` and `fields`, which ends
up being a no-op. I don't think it's very useful (and is quite noisy), so
let's remove it.
In parallel to a sliding sync request, we also check for and send pending outgoing
requests from the crypto stack. Currently, these drop the tracing span, which
loses valuable data. We should propagate the span.
We also add an extra layer of instrumentation so that we can differentiate
between the results of the sliding sync itself, and the outgoing requests.
Currently, if you have two clients both syncing away inside the same process,
it's approximately impossible to see which logs belong to which client. It
would be much better if we could use a tracing span to distinguish the two
clients.
I expect this to be mostly useful in integration tests, but it might be useful
elsewhere too.
This reduces the framerate from ~62fps to 10fps.
This is a workaround for a problem in my terminal, so apologies for inflicting
it on everyone else, but here we are, and 10fps seems like it should be enough
for anyone.
The problem in question is specifically when I try to select some text by
dragging the mouse (eg, to copy a generated recovery key). If I start a drag,
but a redraw happens before the mouse has moved [a certain distance?], then the
drag doesn't work, and nothing gets selected. By reducing the framerate, I have
a much better chance of successfully starting a drag.