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We should only show the spinner if the *first* sliding sync request is taking a while. If we have received some data and the second request takes a while, that is OK. For the state transition of `Init -> SettingUp` this is handled correctly, however for `Terminated -> Recovering -> Running` we waited until the second request returned before hiding the sync spinner. This meant that if the first request returned quickly the app would show new data and *then* the sync spinner would show (if the second request took time). This situation occurs frequently with the new SSS API, where if all the new data was returned in the first sync then the second sync would block waiting for new data, triggering the sync spinner.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
Languages
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