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119bee66ce96fa8df4d1dcfffe4eee4a54fcd9b9
SlidingSync::subscribe_to_rooms has a new cancel_in_flight_request argument.
This patch adds a new `cancel_in_flight_request` argument to `SlidingSync::subscribe_to_rooms`, which tells the method cancel the in-flight request if any. This patch also updates `RoomListService::subscribe_to_rooms` to turn this new argument to `true` if the state machine isn't in a “starting” state. The problem it's solving is the following: * some apps starts the room list service * a first request is sent with `pos = None` * the server calculates a new session (which can be expensive) * the app subscribes to a set of rooms * a second request is immediately sent with `pos = None` again * the server does possibly NOT cancel its previous calculations, but starts a new session and its calculations This is pretty expensive for the server. This patch makes so that the immediate room subscriptions will be part of the second request, with the first request not being cancelled.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
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