Benjamin Bouvier 150d9e4b05 fix(event cache store): always use immediate mode when handling linked chunk updates
If a linked chunk update starts with a RemoveChunk update, then the
transaction may start with a SELECT query and be considered a read
transaction. Soon enough, it will be upgraded into a write transaction,
because of the next UPDATE/DELETE operations that happen thereafter. If
there's another write transaction already happening, this may result in
a SQLITE_BUSY error, according to
https://www.sqlite.org/lang_transaction.html#deferred_immediate_and_exclusive_transactions

One solution is to always start the transaction in immediate mode. This
may also fail with SQLITE_BUSY according to the documentation, but it's
unclear whether it will happen in general, since we're using WAL mode
too. Let's try it out.
2024-12-12 17:59:42 +01:00
2024-08-21 09:41:54 +01:00
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2022-08-01 14:33:05 +02:00
2024-12-05 14:23:36 +01:00
2024-12-05 14:23:36 +01:00
2023-09-05 15:40:38 +02:00
2024-12-09 16:22:00 +02:00
2023-07-14 10:10:03 +02:00

Build Status codecov License #matrix-rust-sdk Docs - Main Docs - Stable

matrix-rust-sdk

matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.

Project structure

The rust-sdk consists of multiple crates that can be picked at your convenience:

  • matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
  • matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
  • matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.

Status

The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.

If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.

Bindings

Some crates of the matrix-rust-sdk can be embedded inside other environments, like Swift, Kotlin, JavaScript, Node.js etc. Please, explore the bindings/ directory to learn more.

License

Apache-2.0

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