Ivan Enderlin 505fb682af feat(sdk): Introduce the LinkedChunk type.
This patch is a work-in-progress. It explores an experimental data
structure to store events in an efficient way.

Note: in this comment, I will use the term _store_ to mean _database_
or _storage_.

The biggest constraint is the following: events can be ordered in
multiple ways, either topological order, or sync order. The problem is
that, when syncing events (with `/sync`), or when fetching events (with
`/messages`), we **don't know** how to order the newly received events
compared to the already downloaded events. A reconciliation algorithm
must be written (see #3058). However, from the “storage” point of view,
events must be read, written and re-ordered efficiently.

The simplest approach would be to use an `order_index` for example.
Every time a new event is inserted, it uses the position of the last
event, increments it by one, and done.

However, inserting a new event in _the middle_ of existing events would
shift all events on one side of the insertion point: given `a`, `b`,
`c`, `d`, `e`, `f` with `f` being the most recent event, if `g` needs
to be inserted between `b` and `c`, then `c`, `d`, `e`, `f`'s ordering
positions need to be shifted. That's not optimal at all as it would
imply a lot of updates in the store.

Example of a relational database:

| ordering_index | event |
|----------------|-------|
| 0              | `a`   |
| 1              | `b`   |
| 2              | `g`   |
| 3              | `c`   |
| …              | …     |

An insertion can be O(n), and it can happen more frequently than one
can think of. Let's imagine a permalink to an old message: the user
opens it, a couple of events are fetched (with `/messages`), and these
events must be inserted in the store, thus potentially shifting a lot of
existing events. Another example: Imagine the SDK has a search API for
events; as long as no search result is found, the SDK will back-paginate
until reaching the beginning of the room; every time there is a
back-pagination, a block of events will be inserted: there is more and
more events to shift at each back-pagination.

OK, let's forget the `order_index`. Let's use a linked list then? Each
event has a _link_ to the _previous_ and to the _next_ event.

Inserting an event would be at worst O(3) in this case: if the previous
event exists, it must be updated, if the next event exists, it must be
updated, finally, insert the new event.

Example with a relational database:

| previous | id      | event | next    |
|----------|---------|-------|---------|
| null     | `id(a)` | `a`   | `id(b)` |
| `id(a)`  | `id(b)` | `b`   | `id(c)` |
| `id(b)`  | `id(c)` | `c`   | null    |

This approach ensures a fast _writing_, but a terribly slow _reading_.
Indeed, reading N events require N queries in the store. Events aren't
contiguous in the store, and cannot be ordered by the database engine
(e.g. with `ORDER BY` for SQL-based database). So it really requires one
query per event. That's a no-go.

In the two scenarios above, another problem arises. How to represent
a gap? Indeed, when new events are synced (via `/sync`), sometimes the
response contains a `limited` flag, which means that the results are
_partial_.

Let's take the following example: the store contains `a`, `b`, `c`.
After a long offline period (during which the room has been pretty
active), a sync is started, which provides the following events: `x`,
`y`, `z` + the _limited_ flag. The app is killed and reopened later.
The event cache store will contain `a`, `b`, `c`, `x`, `y`, `z`. How
do we know that there is a hole/a gap between `c` and `x`? This is an
important information! When `z`, `y` and `x` are displayed, and the user
would like to scroll up, the SDK must know that it must back-paginate
before providing `c`, `b` and `a`.

So the data structure we use must also represent gaps. This information
is also crucial for the events reconciliation algorithm.

What about a mix between the two? Here is _Linked Chunk_.

A _linked chunk_ is like a linked list, except that each node is either
a _Gap_ or an _Items_. A _Gap_ contains nothing, it's just a gap. An
_Items_ contains _several_ events. A node is called a _Chunk_. A _chunk_
has a maximum size, which is called a _capacity_. When a chunk is full,
a new chunk is created and linked appropriately. Inside a chunk, an
ordering index is used to order events. At this point, it becomes a
trade-off the find the appropriate chunk size to balance the performance
between reading and writing. Nonetheless, if the chunk size is 50, then
reading events is 50 times more efficient with a linked chunk than with
a linked list, and writing events is at worst O(49), compare to the O(n
- 1) of the ordering index.

Example with a relational database. First table is `events`, second
table is `chunks`.

| chunk id | index | event |
|----------|-------|-------|
| `$0`     | 0     | `a`   |
| `$0`     | 1     | `b`   |
| `$0`     | 2     | `c`   |
| `$0`     | 3     | `d`   |
| `$2`     | 0     | `e`   |
| `$2`     | 1     | `f`   |
| `$2`     | 2     | `g`   |
| `$2`     | 3     | `h`   |

| chunk id | type  | previous | next |
|----------|-------|----------|------|
| `$0`     | items | null     | `$1` |
| `$1`     | gap   | `$0`     | `$2` |
| `$2`     | items | `$1`     | null |

Reading the last chunk consists of reading all events where the
`chunk_id` is `$2` for example, and contains events `e`, `f`, `g` and
`h`. We can sort them easily by using the `event_index` column. The
previous chunk is a gap. The previous chunk contains events `a`, `b`,
`c` and `d`.

Being able to read events by chunk clearly limit the amount of reading
and writing in the store. It is also close to what will be really done
in real life with this store. It also allows to represent gaps. We can
replace a gap by new chunk pretty easily with few writings.

A summary:

| Data structure | Reading           | Writing         |
|----------------|-------------------|-----------------|
| Ordering index | “O(1)”[^1] (fast) | O(n - 1) (slow) |
| Linked list    | O(n) (slow)       | O(3) (fast)     |
| Linked chunk   | O(n / capacity)   | O(capacity - 1) |

This patch contains a draft implementation of a linked chunk. It will
strictly only contain the required API for the `EventCache`, understand
it _is not_ designed as a generic data structure type.

[^1]: O(1) because it's simply one query to run; the database engine
does the sorting for us in a very efficient way, particularly if the
`ordering_index` is an unsigned integer.
2024-03-14 15:09:22 +01:00
2024-03-04 12:25:19 +01:00
2024-01-04 09:53:17 +01:00
2022-08-01 14:33:05 +02:00
2023-09-05 15:40:38 +02:00
2023-07-14 10:10:03 +02:00

Build Status codecov License #matrix-rust-sdk Docs - Main Docs - Stable

matrix-rust-sdk

matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.

Project structure

The rust-sdk consists of multiple crates that can be picked at your convenience:

  • matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
  • matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
  • matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.

Minimum Supported Rust Version (MSRV)

These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.

Status

The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.

If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.

Bindings

Some crates of the matrix-rust-sdk can be embedded inside other environments, like Swift, Kotlin, JavaScript, Node.js etc. Please, explore the bindings/ directory to learn more.

License

Apache-2.0

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