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In async functions, the Node.js GC may or may not (that's a random behavior) collect the arguments passed to the function as soon as it returns. The function may not be executed yet, since it's async. Thus, it leads to memory corruption: The function tries to read later on the value inside an argument and… it crashes at best. To avoid this bug, there is no other choice than cloning the values before the function returns, in its “sync path” (so before any transformation of an `.await` point into an “async block”). The performance impact is not “massive”, I'm not sure it could be noticeable easily since it is most of the time related to identifiers (e.g. `UserId`), which are cheap to clone. I have to find the balance here, and cloning offers the best trade off from my point of view.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.60
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
Languages
Rust
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