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RoomPreview use the local known data only for joined rooms
When instantiating a room preview, previously it would try to just check if the room exists locally either as joined, invited, knocked, left, etc., and then retrieve the info we cached about it. While this seems fine for most cases, it turns out for non-joined rooms, the info we have locally will **always** be the one we received when the invite/knock/leave action took place and it'll never be updated, so we may have the case where we knock into a room, never receive a response, someone changes the join rule of the room to something else and we'll think about this room as a 'request to join' room until we clear the local cache. To prevent that, we can only use the local data for joined rooms, which are constantly updated, and try to use the room summary API and other fallbacks for the rest, even if they're rooms known to us.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
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