Kevin Boos 756dec264d Upgrade imbl, eyeball-im, eyeball-im-util to fix bounds check
A bounds check was recently relaxed in `imbl`'s `Focus::narrow()`
function: https://github.com/jneem/imbl/pull/89,
which fixed a bug that would cause a panic if the downstream user
of `matrix-sdk-ui` attempted to narrow a focus of Timeline items
using a range that included the last item in the Timeline.
Example: https://github.com/project-robius/robrix/issues/330

This fix has been incorporated in `eyeball-im` and `eyeball-im-util`
and has been tested by me to no longer trigger upon the aforementioned
conditions.
2025-01-25 02:13:22 -05:00
2024-08-21 09:41:54 +01:00
2024-10-10 14:32:46 +02:00
2025-01-17 15:35:28 +01:00
2022-08-01 14:33:05 +02:00
2023-09-05 15:40:38 +02:00
2025-01-24 11:20:20 +01:00

Build Status codecov License #matrix-rust-sdk Docs - Main Docs - Stable

matrix-rust-sdk

matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.

Project structure

The rust-sdk consists of multiple crates that can be picked at your convenience:

  • matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
  • matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
  • matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.

Status

The library is considered production ready and backs multiple client implementations such as Element X [1] [2] and Fractal. Client developers should feel confident to build upon it.

Development of the SDK has been primarily sponsored by Element though accepts contributions from all.

Bindings

Some crates of the matrix-rust-sdk can be embedded inside other environments, like Swift, Kotlin, JavaScript, Node.js etc. Please, explore the bindings/ directory to learn more.

License

Apache-2.0

Description
No description provided
Readme 138 MiB
Languages
Rust 99.7%
HTML 0.2%