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I have to disable LTO every time I'm building any final binary using the SDK, because otherwise, the builds can take easily more than 10 minutes to complete, killing iteration times, and making it almost impractical to use the programs (benchmarks, or multiverse). I think it should be the decision of the final embedder to enable or disable LTO, and that for the purpose of our own binaries hosted in the SDK repository, we don't need the absolute best performance (or, for the sake of benchmarking, we can tweak the profiling profile).
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Status
The library is considered production ready and backs multiple client implementations such as Element X [1] [2] and Fractal. Client developers should feel confident to build upon it.
Development of the SDK has been primarily sponsored by Element though accepts contributions from all.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
Languages
Rust
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