mirror of
https://github.com/matrix-org/matrix-rust-sdk.git
synced 2026-05-09 08:27:32 -04:00
97ce5742e16ca1e125aedf918500ccd6da38cbd4
Timeline::send_reply correctly sets up m.mentions.
In https://github.com/matrix-org/matrix-rust-sdk/pull/2691, I suppose the way `add_mentions` is computed is… wrong. `AddMentions` is used to automatically infer the `m.mentions` of the reply event based on the replied event. The way it was computed was based on the reply event `mentions`, which seems wrong: if the reply contains mentions, then the sender should be part of it? Nah. That's a bug. We want the reply event to automatically mention the sender of the replied event if and only if it's not the same as the current user, i.e. the sender of the reply event. This patch fixes the `add_mentions` calculation. This patch also updates a test and adds another test to ensure that `m.mentions` is correctly defined when replying to an event.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.70.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
Languages
Rust
99.7%
HTML
0.2%