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SlidingSyncList.
This patch should ideally be split into multiple smaller ones, but life is life. This main purpose of this patch is to fix and to test `SlidingSyncListRequestGenerator`. This quest has led me to rename mutiple fields in `SlidingSyncList` and `SlidingSyncListBuilder`, like: * `rooms_count` becomes `maximum_number_of_rooms`, it's not something the _client_ counts, but it's a maximum number given by the server, * `batch_size` becomes `full_sync_batch_size`, so that now, it emphasizes that it's about full-sync only, * `limit` becomes `full_sync_maximum_number_of_rooms_to_fetch`, so that now, it also emphasizes that it's about ful-sync only _and_ what the limit is about! This quest has continued with the renaming of the `SlidingSyncMode` variants. After a discussion with the ElementX team, we've agreed on the following renamings: * `Cold` becomes `NotLoaded`, * `Preload` becomes `Preloaded`, * `CatchingUp` becomes `PartiallyLoaded`, * `Live` becomes `FullyLoaded`. Finally, _le plat de résistance_. In `SlidingSyncListRequestGenerator`, the `make_request_for_ranges` has been renamed to `build_request` and no longer takes a `&mut self` but a simpler `&self`! It didn't make sense to me that something that make/build a request was modifying `Self`. Because the type of `SlidingSyncListRequestGenerator::ranges` has changed, all ranges now have a consistent type (within this module at least). Consequently, this method no longer need to do a type conversion. Still on the same type, the `update_state` method is much more documented, and errors on range bounds (offset by 1) are now all fixed. The creation of new ranges happens in a new dedicated pure function, `create_range`. It returns an `Option` because it's possible to not be able to compute a range (previously, invalid ranges were considered valid). It's used in the `Iterator` implementation. This `Iterator` implementation contains a liiiittle bit more code, but at least now we understand what it does, and it's clear what `range_start` and `desired_size` we calculate. By the way, the `prefetch_request` method has been removed: it's not a prefetch, it's a regular request; it was calculating the range. But now there is `create_range`, and since it's pure, we can unit test it! _Pour le dessert_, this patch adds multiple tests. It is now possible because of the previous refactoring. First off, we test the `create_range` in many configurations. It's pretty clear to understand, and since it's core to `SlidingSyncListRequestGenerator`, I'm pretty happy with how it ends. Second, we test paging-, growing- and selective- mode with a new macro: `assert_request_and_response`, which allows to “send” requests, and to “receive” responses. The design of `SlidingSync` allows to mimic requests and responses, that's great. We don't really care about the responses here, but we care about the requests' `ranges`, and the `SlidingSyncList.state` after a response is received. It also helps to see how ranges behaves when the state is `PartiallyLoaded` or `FullyLoaded`.
matrix-rust-sdk
matrix-rust-sdk is an implementation of a Matrix client-server library in Rust.
Project structure
The rust-sdk consists of multiple crates that can be picked at your convenience:
- matrix-sdk - High level client library, with batteries included, you're most likely interested in this.
- matrix-sdk-base - No (network) IO client state machine that can be used to embed a Matrix client in your project or build a full fledged network enabled client lib on top of it.
- matrix-sdk-crypto - No (network) IO encryption state machine that can be used to add Matrix E2EE support to your client or client library.
Minimum Supported Rust Version (MSRV)
These crates are built with the Rust language version 2021 and require a minimum compiler version of 1.65.
Status
The library is in an alpha state, things that are implemented generally work but the API will change in breaking ways.
If you are interested in using the matrix-sdk now is the time to try it out and provide feedback.
Bindings
Some crates of the matrix-rust-sdk can be embedded inside other
environments, like Swift, Kotlin, JavaScript, Node.js etc. Please,
explore the bindings/ directory to learn more.
License
Description
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